Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   Oddworld changed (http://www.oddworldforums.net/showthread.php?t=16488)

MA 02-06-2008 12:32 PM

i assume there's no diagram of the fuzzle infrastructure?

Bullet Magnet 02-06-2008 12:40 PM

Not that we've seen.


Silvio and everyone who workied on designs after AO were in something of a trap. Whatever was done in AO will be accepted, but Odd help anyone who then tries to bring in something new.

totor 03-23-2008 12:37 PM

:

()
T‐nex, an impressive analysis, and I agree and disagree with various things. There are just a couple of things that confuse me.


I hated the cartooniness of Munch’s Oddysee too, but what evidence do you have to blame it on Sherry?


How has Lorne gone back on environmentalism and anti‐materialism?

As for the production designers, I’m not arguing against your opinion, but as we’ve seen in the Abe film artwork, Raymond has been using designs created by Steven Olds, who remains my favourite of the production designers. Farzad is also brilliant, but he also designed Fuzzles which are my least favourite character design. Silvio Aebischer I consider the worst character designer, having come up with Clakkerz and various other SW races (which are generally unimpressive. I know he was personally upset by the uproar the Forums had against his characters, and it was a hysterical over‐reaction, but not without reason). On the other hand, Silvio has designed Oddworld’s most characteristic and beautiful machinery, while Raymond’s artwork is rich and inspiring, perfectly suited to Oddworld.

I want to react: for me too, Steven Olds is my favourite designer. I don't know why he lefts OWI studios. For me when I look to the Art of OWI, the design drawing of Steven Olds are most beautiful and complete than design of AE or MO(look at scrabania or abe's design).
I don't said that Farzad is a bad designer but I think you've a feeling that you get when you play at AO, which represent all the darkness which was at the origine of oddworld.
For me, silvio aebischer is not a bad drawer but I think that I would better stayed in the car design: I think he don't have the good "profile" to work in OWI.
victor

DaveyUK 03-27-2008 06:45 AM

I agree 100% on that ...

I don't think nothing will compare to AO and AE as they are so unique and the whole experience and atmosphere is the two games were amazing and nothing can replace that for example MO was good yeah but it didn't give me that great feeling i used to get playing AO and AE .... To tell you the truth i am gutted that LL is not making a next game just like AO and AE or even MO as its going to be more realistic and modern and not charicters from the original AO .... but don't get me wrong i bet it is one hell of a game just nothing like the original OW games ...

I was too temped to giving it ago to make my own oddworld game with the characters from AO and AE as i have a mate who is in the gaming buissness and games games for a living .. lol but thats very unlikely ... :(

I really home in the future there will be one last oddworld game that will have that same feeling and atmosphere like AO and AE ....

Kyle 03-28-2008 01:59 PM

Hmm, MO still gave me that feeling that there is more to Oddworld left to uncover, and there is. Personally, I'm satisfied with MO.

I have a copy of SW, but I haven't played it yet as I do not have an original Xbox.

Vanilla ✜ 03-29-2008 02:28 PM

Yer i so agree because it says at the back of the games theres more to oddworld than meets the eye.

Jordan 03-30-2008 04:03 AM

MO has potential, it's open to a lot of ideas to extend Oddworld. But SW, I think the story is finished right there, and that's the only part of Mudos we'll see Stranger in.

totor 04-01-2008 07:46 AM

OK...
I never played MO or SW ( I've no Xbox). But I see some videos of MO.
I don't know the story of this game but when I see one of the levels (the two, in the forest), I feel that it was a Paramonia remake, but less beautiful.
I don't know what do you think about the Scrabanian level, but I think it's the most beautiful level in every games I've ever played, I don't know why OWI didn't use it again in MO or SW. AO is for me exceptional because of its level's design, which were designed by Steven Olds ( that's why he is my favourite designer in OWI).
In AE we've got still beautiful levels like Necrum, the two vaults or Soulstorm Brewery. But in MO there is no beautiful levels which make the charm of OWI.

In SW I never seen video of the gameplay. But the design are beautiful. However, although the well designed character of stranger, I think OWI would not have give up abe's and his buddies (except Munch, which is not a well designed character like abe in 1995 ( steven olds's abe sketches)), it's one of the reason which explain (for me), the flop of the games. The story is good ( one of my friend relate it for me) but MO and SW would never have the odd atmosphere of AO and AE.


Victor

OddYouko 04-02-2008 12:44 PM

Yeah I agree with you totor with MO and SW not having that same feeling as AO and AE. But I still like watching the FMV's. Just not the game levels. :(

totor 04-05-2008 10:52 AM

excuse me but I don't know what the FMV's are could you explain please ( I'm french that's why I don't know what's that). Thanks!

alf's brother's mate 04-05-2008 12:05 PM

...
 
Factory is vastly superior to nature. Know why? Note that Abe only goes to nature so he can get to factory enviroments! He is drawn to pollution like me. :)

I find factories like rupturefarms (totally amazing of course) more mysterious and dark.
It should be decided. A new 2d game with poor graphics but waith a strange more oddworld feel to it must be made. (And of course include Abe.)

Acegikmo 04-05-2008 04:58 PM

Abe's Oddysee and Abe's Exoddus were both perfect.
Not much more to say really.

Munch's Oddysee would've been good if they finished the game.
It seems like it's half done.
Repeatative sound effects/dialogues/music.
Annoying sounds. (Paramites sounds like pigs, seriously...)
Bad camera control.
Monotonous puzzles.
Boring level design.

It could have been good if they playtested it before they released it... :(

Stranger's Wrath is a great game.
Quite unique gameplay, great level design, nice story, nice everything :)
The only thing I missed was some replayability, some unlockables after completing the game. And more stuff you spend your moolah on ;)

just_an_(ODD)alisque 04-06-2008 05:55 AM

:

()
I'm laying in bed thinking to myself why oddworld games after AE disinterested me. I played them and just didn't like them as much as I liked the first 2 games. And after much thinking I think I found out why. I feel like in AO and AE there was always this mystery to the game that really grabbed my interest. I could never quite place that feeling I had when playing it. Like I was only getting a glimpse at this strange world and there was a lot more to it that was left up to my imagination. Everything seemed and looked so real. And in the games that followed them, MO an SW, that mystery and excitement was gone. It felt like everything was all out in the open and no more mysteries were left to solve. The new characters all looked like detailed cartoon characters instead of realistic looking creatures. I wasn't the same, and I don't like it. Idk, maybe I'm the only one here that feels like this... Anybody else get this feeling?

Yes,I feel exactly the same.

Chronicler 04-07-2008 06:29 AM

Yeah. Oddworld became SO different. Cool but still different. Although, I never thought Munch's Oddysee was that bad when it came to designs. It was really just Streanger's Wrath with their animal cowboys and hillbillies. If they ever made another game (It's possible). Atleast bring back the old style from the first games and leave that mysterious enigma about the world.

totor 04-07-2008 10:59 AM

I agree 100% with you Chronicler. I didn't played MO and SW but for me AO is the better game in the Oddworld "quintology". And I think the game depends just of one thing: the production designer. As I said before , Steven Olds designed AO and Abe but just have done the 2/3 of the game, then he lefts OWI.
If you have buy the Art Of Oddworld Inhabitants (you can go on "togg" in concept art the Abe's Oddysee), you see that Steven Olds's concept sketches are the beautifulest in the book. I think that's why these not the same feeling in AO . Do you think that AO's levels are better designed than AE's levels ?

Sanssouci 04-07-2008 10:05 PM

The production designers draw what Lorne Lanning wants them to.
The buck stops with the director, not the production designer.

totor 04-08-2008 07:12 AM

Ok sanssouci ( are you french??) you're right. I think levels designs depends of the production designer and Lorne Lanning. But when Lorne asks one of them what he wants, the designer designs the level and add a part of his imagination into the concept sketch.

Xavier 04-08-2008 07:16 AM

yeah, but Lorne really knows what he wants and from what I've read he sends the production designer back to his table until he's happy with the result

totor 04-08-2008 07:39 AM

Ok I know that you've met Lorne Lanning. You're surely more informed than me.
But I ask why did Lorne accept MO's levels althoug they are less sought-after ( ask me if you don't understand)than the AO's one ?

Xavier 04-08-2008 08:04 AM

I guess, they didn't really have much time for quality at that moment... they had to be ready for the Xbox launch.

Fuzzle Guy 04-08-2008 08:40 AM

Maybe they'll revamp the games in 3D when the movies come out. Make Munch realistic, dark and not cartoony.

Munch's problem was that they seemed to be aiming for cartoon for some reason. The "Boing Boing boing" whenever Munch or the fuzzles moved (Which was replaced in SW with a much more realistic thud when the Fuzzles hit the ground), the "WHOOP!" Sound whenever Abe jumped, that never happened in the first two games? It was an actual recording of someone jumping...

The only thing that really made Munch change was the cartoon like sounds and the environments.

The environments- in MO and SW they seemed to be trying to make Oddworld look like the perfect holidays destination. So bright, so sunny. (Don't get me wrong, I love New Yolk City and the Mongo River, and it didn't bother me so much in Stranger, because it wasn't Abe - who to me, is Oddworld.) They should have made the place a place covered with trees and a very dark, turquoise - almost green sky, not the lovely blue sky we had in the other games.

Chronicler 04-08-2008 03:28 PM

:

()
Maybe they'll revamp the games in 3D when the movies come out. Make Munch realistic, dark and not cartoony.

Munch's problem was that they seemed to be aiming for cartoon for some reason. The "Boing Boing boing" whenever Munch or the fuzzles moved (Which was replaced in SW with a much more realistic thud when the Fuzzles hit the ground), the "WHOOP!" Sound whenever Abe jumped, that never happened in the first two games? It was an actual recording of someone jumping...

The only thing that really made Munch change was the cartoon like sounds and the environments.

The environments- in MO and SW they seemed to be trying to make Oddworld look like the perfect holidays destination. So bright, so sunny. (Don't get me wrong, I love New Yolk City and the Mongo River, and it didn't bother me so much in Stranger, because it wasn't Abe - who to me, is Oddworld.) They should have made the place a place covered with trees and a very dark, turquoise - almost green sky, not the lovely blue sky we had in the other games.

EXACTLY. That was one of my probs with the game. The cartoonish designs made everything less dark, mysterious, and deep. I just wasn't sure what to say in my original post.

But anyways, speaking on my behalf, I did like the Gabbit and Vykker designs. :fuzblink:

totor 04-09-2008 07:39 AM

I agree 100% with you fuzzle guy. But I think SW's levels are most deep and mysterious than MO's level

OddYouko 04-09-2008 04:15 PM

:

()
excuse me but I don't know what the FMV's are could you explain please ( I'm french that's why I don't know what's that). Thanks!

The clips in the games. Abe's Oddysee FMV's for example. :)
http://oddworldlibrary.net/archives/cinema/AO/FMVs/

I also like the MO and SW designs. But they just don't have that dark feeling like AO and AE.

kin37ik 04-09-2008 08:02 PM

lorne has a very uncanny way of getting concept art just the way he likes it, when they used to make games and he saw the concept art he would say "it's a good start", translating that into non-concept/production it means "you havent even scratched the surface yet".

That Abe guy 04-10-2008 12:43 AM

:

()
Stranger's Wrath is a great game.
Quite unique gameplay, great level design, nice story, nice everything :)
The only thing I missed was some replayability, some unlockables after completing the game. And more stuff you spend your moolah on ;)

I agree :)
Stranger's Wrath is excellent. I love the environments and the live ammo is just awesome. :D

GlukkonGluk 04-10-2008 11:52 AM

Well, in my opinion, SW was a brilliant game, but it really lacked that feeling that it was an OW game. I mean, the only things we recognised were Fuzzles and Vykers. I was just dissapointed that it didn't have Abe in it- and what happened to "being the skinny guy with no weapons in a world where everyone wnats to eat you"? The Stranger was perfectly capable of beating people up rather than get a gang of Muds to do it for you (although i prefer letting them fight and just watch.:fuzmad:

Fuzzle Guy 04-10-2008 12:37 PM

:

()
(although i prefer letting them fight and just watch.:fuzmad:

You're in luck... they're making movies now :p

totor 04-10-2008 12:51 PM

Hi GlukkonGluk,
I've never played SW but I saw some video about it. I found the decors awesome and beautiful!! I think OWI studios wanted to create an other face of Oddworld an Mudos, (in AO and AE we have the deep and the mysticism of the origin of OWI, in MO we've the cartoony design of the decor and the characters). They just did that in the bad moment. For me when I saw that there was just a Slog on the poster of the game I was disappointed because for me OWI's soul is Abe, the scrabs, paramites, Molluck and Bigface! But I think although SW is a new game in the pentalogy, we mustn't run down that game because it doesn't represent the " traditionnal" Oddworld face!! :). It's just a new game (though AO is my favorite game in the pentalogy:p)

GlukkonGluk 04-11-2008 05:01 AM

Don't get me wrong, SW is a brilliant game in its own right- and now I think about it, its maybe not just lack of recognisable charecters that make SW different, but the whole style of gameplay is compeletely different. OWI kinda made it sound like they were going to always create games that favoured the underdog, the guy that is incapable of defending himself and has to rely on other people and his psychic abitities to do it for him...

totor 05-10-2008 11:27 AM

I think that SW is a changement in OWI studios. They leaved Abe and his buddies to explore an other continent of oddworld, through a new character: stranger.

MeechShrykull1029 05-10-2008 12:01 PM

What do you mean?

totor 06-07-2008 12:36 PM

I mean that's just a changement, no more.

Mac Sirloin 06-09-2008 08:26 PM

It's funny how the first three Oddworld games are like the Evil Dead series-AO wasn't very focused on humor (Evil Dead) AE has some deliberate jokes added in (Evil Dead 2) and MO is (in my opinion) the funniest of the series. (Army of darkness.)