But we already have five games?
Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty does this not mean that the series is complete???????!! |
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Nod’s Oddysee confirmed |
Odd Wars saga
- Episode I: Meaty Menace - Episode II: Attack of the Sligs - Episode III: Revenge of the Glukkons - Episode IV: A New'n'Tasty Hope - Episode V: Magog Cartel Strikes Back - Episode VI: Return of the Abe and some spinoff Episode VII: Gabbit Awakens |
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Abe's Oddysee > Oddworld Adventures > Abe's Exoddus > Oddworld Adventures II > Munch's Oddysee > Munch's Oddysee GBA > Stranger's Wrath > New 'n' Tasty And I'm not counting the HD versions :p |
Another spinoff: An Odd One
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Guys, look, I'm just holding out for STRANGER 2: SEKTO STRIKES BACK
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So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
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We can only hope.
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Oddworld has always had plenty of humor though, and Lorne Lanning has talked in the past about using entertainment to get a message across, so I doubt they plan to cut that out of the series. e: dangit I didn’t notice your attachment, nice work |
BREAKING NEWS!!!
Seems like our hacker team managed to get first alpha gameplay screenshot of this "darker" game: P.S.: Just joking. Please don't get mad guys |
I love it! Finally OWI understood our needs!
...oh, it was a joke? :( |
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Hackers also found promotional image of BigFace! But for some reason he's called GiantDad GiantFace in this game... Well, after all, the Legend never dies.
They also got few phrases from his speech script: "Git gud, Scrab" "What are you? Slig?" "What spirit rings you got, bithc?" P.S.: Why there's no HD/HQ pics of BigFace?! God, I'm having way too much fun from making this quality images. |
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All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast. ;) |
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And before I got banned, last image (I promise!).
Seems like there was first version of "darker" than New'n'Tasty game, but it was eventually scrapped and the only thing which left was this image. Thanks God they scrapped it. |
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But after thinking on it, even that wouldn’t dispel the fact that there’s a gameplay feature based entirely on toilet humor. |
It's one of those things where you can twist it so it takes on a much more dark and horror-related tone upon playthrough, but in retrospect to the player it's just black comedy ramped up to 11. Like a burping meat grinder that took 12 years and a remake of the game that made it slightly more audible for people to realize burped in the original game.
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The games' audacity to show the player the grim realities of the world, then toss in bizarre humor with no real meaning, is one of the series's key components. What would they do next, take out Asslick? |
I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha. Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see... |
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Great metaphor. Concerning the well connecting Slig Barracks to Necrum, that never bothered me so much, because I tend to ignore all those gameplay elements that don't make sense on a larger scale. It helps me sleep at night. :p |
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Yeah I sort of agree with that, I think it's more the execution that's the problem, just the oversized padlocks and the comedy rattling. The concept of trapping spirits is in line with the Magog's actions, just think they could be incorporated a bit better.
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That's true. The locks look and feel very Rayman-esque, and I don't think that was they were aiming for.
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I could see the locks getting a little makeover.
It's definitely a very fine line between comedy and serious-business and they'll have to find that perfect sweet spot in Soulstorm. The dark comedy is the essence of Oddworld but I think New 'n' Tasty focused way too much on slapstick goofiness, which maybe made it harder for newcomers to take the themes more seriously. If Soulstorm goes too far in the opposite direction then people will probably think that it's just full of itself, a bit like an arts graduate who likes to be overly philosophical about everything. I doubt OWI will go that far though - after all, they have a character named "Ass-lick". |
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Maybe have the locks completely replaced by Mudombies - undead spirit locks you have to help find peace :) |