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You can running jump from a roll in NnT.
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I don't like how Abe freaks like a spaz when walking toward an edge, that could be fixed. or maybe it's just me? I really doubt it.
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give or take maybe 3, I havnt tested. Also its useful for speedrunning purposes. Very useful in zulag 2. |
Well the thing is it isn't clean at the least. It seems like an animation that is supposed to play when a character is standing at the edge of the platform, like in Smash Bros, but it just seems like it repeats and glitches anytime you're at the edge. It doesn't seem "intentional". It seems sloppy.
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So is it aesthetically or practically that you have issue with it?
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The fact Abe will do it like 3 times before actually going over the edge is the worst part of it. If it just played once and then he went straight over I wouldn’t mind.
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It annoys me because in the original series I'd just walk off edges all the time. If it were just once it'd be nice because I wouldn't fall off edges on accident but I also wouldn't have trouble falling off on purpose.
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All the movement in the game is deliberate. Thats what I like about it. |
I seem to be surviving a lot more falls, like jumping from the top of the ledge just before stockyard escape all the way to the bomb dispenser and not dying.
Also the ragdolls, while they can be great it seems like you can stick to walls or ledges. Overall the deaths arent as good as the body decomposing away. |
They pretty much removed falling damage. I think it only removes very little heath now. It's a shame cause I liked the instant death falling in the original. They were more realistic and made sense.
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True. It was annoying to fall just at the right height to die when it looked like it shouldn't.
But then again, You would expect to die from falling from a great height onto either solid metal or rock. |
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Mudokons are made of rubber in NnT. That's why you can't beat them to death with a Slig anymore.
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I much preferred the insta death falling in the original, it made me play more cautiously, as where in N'n'T I run pretty much everywhere without a second thought.
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IIRC, I read somewhere that Mudokons are supposed to be able to fall from large heights, but that might have been a retcon made after Munch's Oddysee, since it very much applies there, but not in the older games.
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Mudokons are evolved from birds, and inherit some of their lightweight physiology like hollow bones.
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And they have gross bird teeth too.
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And genitals.
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nep I will hurt you
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That escalated quickly.
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