:
Also I sort of miss how in Oddysee when you shot another slig they would just stand there getting brutalized until they exploded. Now it's more like when you shoot them in Munch's. In fact it seems there are a number of influences from Munch's Oddysee: -Bird health system -Packs of small paramites bigger in number -The slig animations (bit more comical, maybe?) and voices (less menacing) -Scrab shriek Other stuff too. I realise a remake has to change things though, and to be fair it looks so good and fresh that I won't fuss about any minor differences, with the exception of Tiger-Scrab. |
:
|
This video has a minute of exclusive footage, I won't spoil it, I must say I don't really like the new look of the possession, I would prefer to see the blue orbs fly into the slig, but given how much effort has clearly gone into the game I feel like I'm being nit picky.
|
Yeah OWI emphasised that it is *early* footage though. I imagine that's why the possession effects are lacking when Abe possesses the Slig.
|
The footage at Eurogamer was said to be a really early version and it had the effect of the orbs going into the Slig, so you can't really say that early footage is the excuse.
|
I think there is an audio layer above that is playing sounds to suit the trailers dramatic effect.
Edit: That health system pains me a lot :/ I can go on and on about how Mudokon blood consists of birds and Molluck getting zapped at the end means he still has 8 more hp orbs before he's dead.. But I'm really hoping there is a hard core mode with instant death or something along those lines. Then again, Lorne and Stew did say it's in alpha, just edging over to beta. So, I'm still very hopeful and impressed regardless. Aw man that hp system :/ lol. Right in the rattlers. |
:
|
Some of the audio was added after the video edit was done, so doesn't all sound as it does in game...
Orbs were missing from that build, don't worry there will be a possession effect ;) |
Awesome :D
Seeing that Slig explode made me wonder just how awesome this game would look on a 3DTV, that is, the game actually running in 3D, not the tv converting a 2D picture to 3D. |
:
Hey, will you guys be taking a well deserved break after its release? |
I wonder if the bird health system is a difficulty setting for people who are unfamiliar with the original game. I do recall them saying there a 3 'big features' that they will reveal upon release. So was the gameplay trailer alpha/beta build or was it final?
|
:
:
|
:
|
There's a law of physics to do with Pendulums, relating the Time Period of one cycle to the length of the rope. The swinging rocks don't swing realisticly, they swing too slowly (aka, their Time Period is too long) But you don't want to speed them up because it would alter the difficulty of that puzzle. The only way to make them look like theyre swinging more realisticly is to lengthen the rope.
Edit: Hmm, but then they'd be swinging towards the camera so far that they'd end up behind the camera (unless you had the camera moved further away from the scene, but I wouldn't wanna do that)... Oh well.. I don't know then... You could have them swinging less, but then that takes away the ferocity of the swinging boulders. Edit2: I've just rewatched the footage, and realised I'm being far too picky. They are moving very slightly too slowly, but wouldn't worry about it too much. I do believe a slight speed increase would suprisingly increase the realism though. |
:
|
Ive rewatched that exclusive footage, anyone else notice that when the slig was shot it didn't disappear? I know its only early footage, but i hope they include the classic decomposing from the original in the final cut. As they've said they still needed to add orbs to abe's chants at that stage so i know its obviously not finished
|
:
@scrabaniac I liked the fizz too, but do we like it now because it's nostalgic, or because it's genuinely better than leaving the slig corpse on the floor? The instant after-death fizz could have been a cpu/ram saving design, something which could be overcome with today's machines. |
Looking great! As others have said, it really does capture the essence of the original. As far as remakes go, this definitely looks to be one of, if not the, most authentic I've ever seen. Good job indeed. Looks like it's perfectly capable of standing strong on its own merits too :D
Just curious to find out what you guys are referring to as the health system? Do you mean the MO-style ring of birds when Abe begins to chant? I thought at first that may be just a part of the placeholder possession effect, since the Slig shots and grinders etc. are all seen to be instant kills? I might've missed something. |
In Caddicarus' interview, at 10:13 Abe is shot by a Slig and a bird flies out of him as they did in Munch's Oddysee - https://www.youtube.com/watch?v=0D7yTN31WIA
Hopefully Abe can't take a ton of punishment like he could in MO; one-hit kills made Abe's Oddysee challenging. |
@AvengingGibbons, i guess it could be a space saving trchnique, but if theres no decomposing, what happens during the long winded slog slaughters? There will be corpses piled high!
|
:
But yeah, the fizzle decomposing, I definitely think its good to have there. It would save on processing power. Much like when touching the electricity. Burning out into bright nothingness as Abe says "oops" quietly makes me laugh every time. |
:
No... what I thought was that in platform enviroments where there's a drop at either side of the platform, the shot slogs should collapse and be knocked off the edge by the other charging slogs. But still with a slight mound of dead slogs building up, and the slogs behind running or leaping over them. I'm not a fan of the electrical gates death where the sligs are electrocuted and then explode. Yeah, they should be electrocuted but they should char into a slig shaped burnt crisp, with some black smoke. Would be better IMO. Having them explode just seems like they're reusing the other death animations and lack creativeness. |
:
Don't forget that Oddworld is funny to, I prefer the new animations for colliding with electricity. |
Oh you mean in the same fashion when abe gets shot from a background slig? That would be cool, yeah im not a massive fan of the exploding electrical death, but its kind of more realistic than dissolving in the original haha, im just loving the amount of gore in this remake.. Not too little, not too much. The slig exploding from abe's possession looked pretty awesome!!
|
:
Maybe there are multiple animations for each death type? |
What you must remember is that the new animations put into the game are things that Lorne probably wanted to do back in the day but couldn't because of hardware limitations.
Just look at those glukkons heads that rotate, I get the feeling they will be part of the intro where the camera pans from the Rupturefarms sign to the factory, it's something new that we haven't seen before but they look amazing and possibly something he wanted to put in AO (this is my exact opinion on the new exploding animation when someone is electrocuted), it really makes Oddworld or at least Mudos for that matter feel very oppressed and that there is no escape and it creates an atmosphere even more dark and menacing than in the original, no doubt that Lanning clearly took inspiration from Orwell's 1984 with that one. |
Also the red ring is FANTASTIC. I really dig this.
I hope the portals arnt still cloudy and fluffy like in the old build. |
I just love all the enhanced effects, especially the electrical charges abe holds when he has the shrykull power. As for the bird portals, I can imagine they have changed it, it would look awesome if they use a similar effect to the red rings
|
Just because I thought some people would find it interesting.
http://s18.postimg.org/5q8i5utxl/Scr...t_13_59_33.png |
:
|