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-   -   New New 'n' Tasty News (http://www.oddworldforums.net/showthread.php?t=21416)

Bullet Magnet 11-01-2013 11:13 AM

the one I like most is this: http://www.oddworld.com/wp-content/u...013_scrab3.jpg The Scrabanian Temple was always my favourite, and the detail and palette here is exquisite.

Slog Bait 11-01-2013 11:25 AM

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There's the pot, but where's the kettle?

That's the joke

AvengingGibbons 11-01-2013 11:31 AM

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the one I like most is this: http://www.oddworld.com/wp-content/u...013_scrab3.jpg The Scrabanian Temple was always my favourite, and the detail and palette here is exquisite.

Yeah, that one's pretty awesome.

Varrok 11-01-2013 12:20 PM

Does the remake use grid system? I'm pretty sure it has been established but I'm not proud of my short-term memory

Nepsotic 11-01-2013 01:35 PM

I agree with Avenging about the Scrabania shot.

E: I've decided I don't care, because I've realised I won't be able to actually play the game.

Slog Bait 11-01-2013 01:40 PM

Maybe not as soon as it's released, but I'm sure you'll get to play it somewhere down the line :0

Crashpunk 11-01-2013 04:02 PM

I'm doing everything in my power to promote this game; so I made a video with me giving an in-depth look into the screenshots (Perhaps a bit too much in-depth.) and I had nothing but positive things to say. Honestly, I can't see not a single thing wrong with the shots. Anyway here it is.



Think what you will. At least OWI liked it.
http://img96.imageshack.us/img96/1518/2uh5.png

STM 11-01-2013 04:27 PM

@1:19 'monsaic lines.'

Ftfy. =3

MeechMunchie 11-01-2013 06:38 PM

But it's the "n" he didn't pronounce...

And apparently CP "forgot" about the one with the horrible portal effect. I see what you're playing at, man.

Connell 11-02-2013 01:15 AM

http://www.oddworld.com/wp-content/t...er-support.jpg

Just found this at the top of the 'support' page on their website, fairly sure it's not been released with the rest of them? Looks promising.

Crashpunk 11-02-2013 02:19 AM

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@1:19 'monsaic lines.'

Ftfy. =3

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But it's the "n" he didn't pronounce...

And apparently CP "forgot" about the one with the horrible portal effect. I see what you're playing at, man.

Really guys? Did you need to bring that up?

I generally did forget that screenshot. I looked at the website after I recorded and saw another one. And yeah I agree with most people. I'm not keen on the Portal effect either.

E: Looks like I also forget the one on the support page as well. :)

MeechMunchie 11-02-2013 02:36 AM

I didn't bring it up. I'm on your side, knocking STM down a peg.

Besides, Monsaic is just a garbled portmentau of Mosaic and Monastic anyway.

Nepsotic 11-02-2013 04:00 AM

Ass kissing 101

STM 11-02-2013 04:38 AM

You can't knock my pegs down, man. My pegs are fixed deep in their little holes.

ifyouknowwhatimean

Nate 11-02-2013 05:35 AM

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You can't knock my pegs down, man. My pegs are fixed deep in their little holes.

ifyouknowwhatimean

I'm sure I could push them in deeper with my hammer.

STM 11-02-2013 06:28 AM

O bby~

Manco 11-02-2013 07:27 AM

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Ass kissing 101

Oh shut up.

pupbenny 11-02-2013 07:29 AM

I imaged the 3D bird portal would look pretty much like this.

http://i293.photobucket.com/albums/m...ps0aba04aa.png
2D, Side On View on the left and a 3D, Face On View on the right.

Obviously slightly more detailed.

Varrok 11-02-2013 08:03 AM

We can't even see them fully from the front in-game, even in this 2,5 perspective. So why even bother changing it so it looks good from the front?

Slog Bait 11-02-2013 08:23 AM

I'm pretty sure someone drew that exact same thing last time we were complaining about the portal and what it should look like.

pupbenny 11-02-2013 08:30 AM

Meh, I don't look carefully on here much.

Nepsotic 11-02-2013 01:14 PM

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Oh shut up.

Oh come on. We all know full well there's still loads of things wrong with it, and if we don't point them out, nobody will, and then it ships that way.

I'm not denying that what they've done so far is great but there's still obvious room for improvement, and ass kissing isn't really helping.

Vyrien 11-02-2013 01:25 PM

I don't mind the new portal design, I just wish it weren't so fluffy and cloudy. As has been mentioned before, the edges especially look too soft.

Although the intention is to contrast sharply with the surrounding environments, and they have done a good job in that respect, it contrasts so much it looks totally out of place in the game.

Nepsotic 11-02-2013 01:42 PM

The one thing they confirmed will stay the same is the one thing everybody else completely opposes.

Crashpunk 11-02-2013 05:00 PM

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Oh come on. We all know full well there's still loads of things wrong with it, and if we don't point them out, nobody will, and then it ships that way.

I get what your trying to say but honestly. I can't see a whole lot wrong with the game so far.

However.

Graphics and particle effects aside, My only worry is the gameplay. Judging the trailers, I've noticed Abe's movement to be a bit slower (For example, Abe climbing up a ledge) But I guess it's hard to compare because the original used sprites and a grid-like system. I'm sure it's going to be fine and play a lot like Abe's Oddysee.

Manco 11-02-2013 06:55 PM

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Oh come on. We all know full well there's still loads of things wrong with it, and if we don't point them out, nobody will, and then it ships that way.

I'm not denying that what they've done so far is great but there's still obvious room for improvement, and ass kissing isn't really helping.

I’m pretty sure the only people who get to decide what is wrong is the developers. There are things that are different to the originals, yes, but they aren’t wrong just because you think they’re not photocopying the original game.

You’re judging the game by comparing a few pre-release screenshots to a game that you’ve been playing for over a decade and probably have idealized in your head. So how do you automatically know that every difference between the two is automatically bad?

You don’t. And nobody here is ass-kissing, we’re just looking at the positives instead of fixating on the negatives like you are.

I agree with Crashpunk, I’m not going to make any final decisions on the game until I see the gameplay in action. I do, however, know that they have done a great job so far in being faithful to the original; and I also know that for the most part, differences between the old and the new are most likely intentional, necessary, or placeholder content – remember that the JAW team are fans of the games, and they also have Wil keeping them on task.

Connell 11-02-2013 08:01 PM

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And nobody here is ass-kissing, we’re just looking at the positives instead of fixating on the negatives like you are.

I love the internet.

Bullet Magnet 11-02-2013 10:45 PM

It seems perfectly clear to me that the original portal design is never going to translate to 3D graphics without looking both contrived and shite. The original sounds are fine, though.

What I would like to see, if the code and engine will support it, are rippling distortions around them.

Varrok 11-03-2013 01:49 AM

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I’m pretty sure the only people who get to decide what is wrong is the developers. There are things that are different to the originals, yes, but they aren’t wrong just because you think they’re not photocopying the original game.

You’re judging the game by comparing a few pre-release screenshots to a game that you’ve been playing for over a decade and probably have idealized in your head. So how do you automatically know that every difference between the two is automatically bad?

You don’t. And nobody here is ass-kissing, we’re just looking at the positives instead of fixating on the negatives like you are.

I agree with Crashpunk, I’m not going to make any final decisions on the game until I see the gameplay in action. I do, however, know that they have done a great job so far in being faithful to the original; and I also know that for the most part, differences between the old and the new are most likely intentional, necessary, or placeholder content – remember that the JAW team are fans of the games, and they also have Wil keeping them on task.

I think you're wrong, and I quite agree Nepsotic. Don't keep suggesting that Nep is fixating only on negatives, because he clearly stated that in overall their work is great. It just could be better, and it's not only normal, but recommended that we should point out flaws and bugs, because it's not JAW to whom the game is shipping, it's us. If you'd like to have a-great-game-but-with-many-minor-flaws it's fine, but I, for example, wouldn't.

About judging pre-release screenshots: the game is going to be released between 2013 and 2014. It's only two months from now. You can safely assume it's at least close to final...

Personally, I'd be dissapointed if they didn't fix the animation from here so their feet won't go through the ground when they jump. Is it minor? YES. Is it indifferent to gameplay? YES. Should it be fixed? Again, YES. The idea for every good game developer is to fix all of the bugs, and not just fix the biggest ones and go "eh fuck this, they'd buy it anyway". Imagine you've made a calculator app that works perfectly except when you try to multiply 15 by 3, then it crashes. Of course, you can multiply it without the app (it's 45, guys), but would you recommend it to anyone?

MeechMunchie 11-03-2013 02:19 AM

We've already had a long argument about the bird portals, and JAW didn't care. We don't need another one. Besides, my design was the best.