One player would play as Abe, and the other would effectively be the Dungeon Master, sending wave after wave of sligs and slogs against an unarmed player 1 in a level specially designed by player 2 to have no walls, ledges or other tools to escape the oncoming horror.
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Two player where you just take turns after death was fine by me. Especially since I was better than my brother and ended up playing for like 1/2 an hour at a time.
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I don't know guys. I'm pretty sure I heard that Lorne is hell bent against multiplayer at this point.
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Really, OANST? I hadn't heard that. Please expand on his views a little.
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Nuh uh, I'm doing this one.
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Maybe some small multiplayer minigames or fighting/racing matches in themed arenas or tracks. Kinda like the multiplayer in Conker's Bad Fur Day. For Instance, an Elum race or a slig shooting match. Maybe a cooking minigame where you prepare RuptureFarms products. What I would like is some extras, like a character gallery or something.
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What do you not understand about "people are degenerates, and should never be allowed to communicate with each other?"
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Or maybe all players play simultaneously like a race. |
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I get what hes saying, and I mean, its true. You hop into any online multiplayer game, for example dota 2, and the moment you make a mistake, there are some people who just scream like rabid howler monkeys and say "LOL NOOB FAGGOT" or "UNINSTALL DOTA. YOU DIED ONCE." But, Lorne is wrong in one sense. If the multiplayer function worked in a way where you choose who you play with and not someone random, I think it could work. I myself enjoy playing co-op over LAN with some one I know who enjoys the game the same way I do. For example, Magicka works well when its with some one you know. |
How about a Mudokon beating mini game where the slig with the highest number of beatings after one minute is the winner?
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I might be wrong of course; OWF is a mysterious place. |
Online multiplayer wouldn't work. Games with puzzles were not meant to be co-operative, everyone is either terrible or better than you and that makes people maaaaad.
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The actual problem with multiplayer puzzle games is finding someone who has not finished more puzzles than you. It's no fun figuring out a puzzle with someone who already knows it, and vice versa. Which makes that achievement on Portal 2 all the more perplexing.
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That's the only one I don't have.
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To get it, not only must you track down a player who has just acquired a copy, but you also have to ruin their fun.
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I'm pretty sure you only have to complete the calibration course.
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What was the Stranger multiplayer like? What did you do, and who was the other character?
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Not many of us got to play the beta. It's a painful memory. The glimpse of what could have been... and Wil's asshole trolling.
Though I'd like it on record that the servers closed with me at the top of the leaderboards That last match counted, dammit, I don't care what any of you rubes say. |
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BM only won because he found that OP sniper wasp gun and stood at the top of the Mongo Dam picking everyone off below.
You cheated, dude. You cheated. |
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The Last Legs map had too many Boombat spawns too, I'll remind you.
Fuckers. |
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Right. That's enough drudging up of ancient history. Get back on topic.
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An online mode ?
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You're kidding me right? That's exactly what we were just talking about.
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Didn't I read an interview about that.....
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I don't think you would read an interview about Oddworld.
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I think he might be making a snide, sarcastic reference to SimCity. Maybe.
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