Why people are interested in other stories than quintology? Because Oddworld is so big - only your imagination is the limit. And, what was nice surprise - Stranger proved that spinoffs can also be good as stand-alone titles without Abe or Munch and make Oddworld Series more interesting and mysterious. After (for example) Stranger - you start to think what else is going on Odd planet and what stories are going to be told.
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if there was the initial option of doing something new (such as squeek's oddysee or munch's exoddus) then of course i'd be disappointed that they chose ports and HDisations and remakes, but new stuff wasn't really on the table. It is on the table now though, and it'd be totally lame if the opportunity was lost so they could retread old ground |
I voted for Munch because I just fucking want to see Abe's story continued already.
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Sligstorm is second to last
This saddens me greatly. |
I was shocked to learn that people actually voted for mobile games.
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Re: the Fangus debacle on the last page, I chose Fangus as my preference for the next game because I feel it's a really interesting concept that, like Stranger, would fit into the Oddworld series while approaching with a unique take on a genre - I want to see how Oddworld interprets Eastern European culture and incorporates a character driven mad by rabies into that world. The Quintology is the core story of Oddworld, but it is far from the only story. I think of all the Quintology games deserve the largest budget/teams/development to really craft something that tells that story in the best manner possible, and I think it's worth waiting for Lorne's self-funding ideas to fully develop before they do that. Something Phylum mentioned before was that a small team couldn't make a game with the necessary visuals. I think to an extent he's underestimating how well a small team can execute unique aesthetics, but if you take his point to refer more to the size and scope of a Quintology game his comment makes more sense. Side projects like Fangus are a great place to explore smaller (but no less interesting) stories and environments while playing with tech and game design on a smaller level - they've mentioned bringing the Stranger engine up to date to build games with, for example. I want to see Fangus first, because I like the smaller stories and because I want to see the Quintology return with all the fireworks they can throw at it. |
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Logically AE :HD would be the way to go for them. As they will know what to do and will have a really set up base game to grow from. I wish I could tick very box, but realistically AE HD will be the next thing I see coming. Now, I would love a slig storm or fangus Klott game as much as the next, but the fact they are showing this means that JAW are open to these titles and are willing to make them. So, either way, what ever comes out, i will be buying. The more moolah they get, the more games they will make. Wrap up the old then publish the new.
I do see these titles seeing the light, and I'm certain they will come out in the future. Plus, when new n tasty comes out, we will be giving them a butt load of feedback so they can focus on what we want and make better games in the future. |
I think something new is needed in between New 'n' Tasty and an AE remake. While I voted for Munch's Exoddus, I'm starting to think Sligstorm might be a better idea for a next project.
Reason being, it doesn't -seem- as large a project as something like ME, or Fangus, or HoO. In my head it seems like a game that would play similarly to AO or AE. And, if that were the case, they might be able to use the same engine they already have running for New 'n' Tasty. This is all just a result of speculation into what kind of game Sligstorm would be, though. If we're talking about what I actually want to play next, it's Munch's Exoddus for sure. |
If they do sligstorm I'd love to see it reimagined in 3D and moved away from the AO style game. When I was writing a slig-based game in Java similar to AO/AO and I encountered the serious problem of fucking boring levels.
Well, that and inexperience with more complicated projects. And data loss, which eventually killed the project :( Sligstorm would probably be dull in 2D. It would at least need to be significantly different from the style of gameplay in AO/AE to be fun. |
Why do you say that? We barely know anything about it.
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Yeah, because AO and AE were boring with a stupid level design in 2D. Good thing we got MO :)
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Not to mention, the sound design was awful.
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I'm a fan but I won't buy it just because it's Oddworld. It's a shitty approach to think that we'd buy their games even if they're not very good, just because we're fans
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Pup, I don't quite understand what you're saying. Do you mean that OWI shouldn't have made SW and focused on the Quintology instead? |
I think Pup means he wants to see the quintology finished before any more spinoff games are made.
I'm glad someone else saw the drawbacks of having a character that can't jump in a 2D environment, I assumed you'd have to use helipants and teleporters to get anywhere. |
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They (OWI) can always rename a game (for example - Oddworld: Fangustan, which sounds really nice and mysterious too). They need to attract more people, because at this moment, many people love Oddworld because they played Strager which is great game and expands universe. Expanding is evolution. Without Stranger (its only example) many people will not know about Abe. Look at the every side of medal Pup. Quintology is quintology and have tousands of fans. Oddworld need more of them attracting by the good quality games - look at the Fangus. It could be good or even better movement than Stranger game couple years ago.
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I'd like to see SligStorm as an extended DLC for AO/AE HD, using the same engine but developed to incorporate new Slig gameplay elements. Then JAW could release a lovely physical collector's bundle with all three games...
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Well regardless of what comes out first, we can all agree we will buy it because its oddworld. I know this sounds dumb, but when new n tasty comes out I'm buying 6 copies. 1 for me and 5 for 5 random people. Ill probably come on here 1st when it's out to see if anyone here doesn't have it, but knowing how ninja you lot are, I might as well go to /v/ or something lol.
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Quite.
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>can't have a 2D platformer without jumping
Lode Runner. |
And it's not like we don't have lifts
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Pupbenny, you realize that Stranger didn’t kill the franchise because it was a departure from the Quintology, right? It killed the franchise because it received absolutely zero marketing support so nobody heard about it and then nobody bought it.
EA killed Oddworld, not Stranger. So stop pretending that they absolutely must come back to Abe and the Quintology before anybody will buy anything again, because the evidence simply doesn’t hold up. |
I've already said that Stranger DIDN'T kill the franchise. I was saying that if OWI had recovered from Munch then things might have gone differently.
And I'm not saying that no one will buy anything unless they go back to the quintology. I've already said, in agreeing to V_O_T that I would buy anything they make. I'd just like them to get the Quintology, or atleast that area, opened up again. Read what I'm saying more carefully please. |
Pup, you're giving us the most mixed messages. Maybe you should read what you're saying more carefully before you post it to avoid more confusion and frustration.
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