Well, here it is! Your
So what's new? Slig Suicide 0.2 Public Release + An extra 10 levels for your pleasure Controls: Horizontal Movement-Left and Right Arrow Keys Jump-Press Up Arrow Key Activate - Space Bar Restart Level - Press R Key Toggle Fullscreen - F4 Download Here Mirror Have fun. |
This is fucking cool! Like the menu by the way. Very Oddworldy.
EDIT: 1,000th post. |
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*prepares to download the file* |
Loved it, rage quit, came back, love it some more. Sexings well in the works.
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Added a Mirror to the previous post.
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Haha, I love it! Coming along very nicely. It would be nice to add level numbers perhaps.
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I do actually organise the levels into numbers and annexes. It's just that until I get the save/level select feature completed there's not much use just having a number there.
http://i1270.photobucket.com/albums/...velNumbers.jpg |
You know that GameMaker has a built-in save/load feature...
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Yes I do know that, but that isn't the kind of save feature I'm wanting. That feature allows you to save anywhere, and at any point. Hence why in my previous post i said save/level select feature. I do the things I do for a reason y'know?
I've scrapped enough projects to know what's good for the one project I'm most likely to complete. :p |
crash
*sigh* I was doing a recording and as soon as I finally reached the end my cam studio decided to be a bitch and crash,
so I'll be doing this again tomorrow. |
I got fucked over by those motion-sensors 50+ times so I rage-quitted, also, why does the jump key not work when you're on the edge of a platform? I'd go back and get a screenshot of the level that pissed me off the most because of that problem but I can't be bothered to go through the motion-sensors again.
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You're better off having one game room and an object that loads other objects into it, preferably from a file. That's just about the only way rational to have an external level editor and it's much easier to work with. It will take a bit of time to implement, but trust me, it's worth it. All of the GM wizards I know use systems more like that.
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Great work, love the puzzles. It's nice to see someone is using my sprites. http://www.oddworldforums.net/attach...1&d=1222644505 (Walls).
Good God I was a shithead back then, cringing at the sight of each one of my posts in that vile thread. |
Probably because they're sprites I made, and that I used in some of my older unfinished fan games. :)
Edit: There will almost definitely be a level editor...in the sequel... Edit:Edit: Crap, Didn't realise you made those, I just found the walls in an old game when i was clearing out my folders and assumed I'd made them. I'll take them out if you want. |
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I'm really looking forward for the future of this, it's quite the addictive game. |
I realise I hadn't actually posted any screenshots of the update so here they are. :D
http://i1270.photobucket.com/albums/...eenshot137.png http://i1270.photobucket.com/albums/...eenshot138.pnghttp://i1270.photobucket.com/albums/...eenshot139.pnghttp://i1270.photobucket.com/albums/...eenshot140.png http://i1270.photobucket.com/albums/...eenshot141.pnghttp://i1270.photobucket.com/albums/...eenshot142.pnghttp://i1270.photobucket.com/albums/...eenshot143.png |
Sorry for the double post, thanks for all the feedback guys, updates like these wouldn't exist without it! This one's just couple bug fixes of the previous version.
Slig Suicide 0.2_2 Public Release * Fixed problem with music restarting itselfAt STM's personal request, the music will no longer restart itself everytime you move on to a new room - which got quite annoying when you speed through the first few puzzles. I have also removed the block which was causing so many people problems when trying to jump. It's now easier to jump at that part. http://i1270.photobucket.com/albums/...eenshot146.pnghttp://i1270.photobucket.com/albums/...eenshot147.png Download Here |
Why is that slam door thing there as well? It completely confused me until I released you could walk through it. If it's part of the background, you need to make it more obvious.
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But its really good so far keep up the good work :) |
I was able to realise that that wall was not solid the very second I saw it.
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I don't know what else to say here :S |
SHA256: 0f9b3c8aa612a062e20aa2beb1ac5353adee984c37fb37533eb04fed72d0bbe8
SHA1: 94b1e410f9326132a9523f5a714d1f513e2273e5 MD5: cae286c14d30f95a73cbd66c905789e4 File size: 2.5 MB ( 2576647 bytes ) File name: SligSuicide5.zip File type: ZIP Detection ratio: 1 / 41 Analysis date: 2012-08-04 09:36:32 UTC ( 0 minutes ago ) 00 More details Antivirus Result Update AhnLab-V3 - 20120803 AntiVir - 20120803 Antiy-AVL - 20120803 Avast - 20120803 AVG - 20120803 BitDefender - 20120803 ByteHero - 20120723 CAT-QuickHeal - 20120803 ClamAV - 20120803 Commtouch - 20120803 Comodo - 20120803 DrWeb - 20120803 Emsisoft - 20120803 eSafe - 20120802 ESET-NOD32 - 20120803 F-Prot - 20120803 F-Secure - 20120803 Fortinet - 20120803 GData - 20120803 Ikarus - 20120803 Jiangmin Constructor.IDL.f 20120803 K7AntiVirus - 20120803 Kaspersky - 20120803 McAfee - 20120803 McAfee-GW-Edition - 20120803 Microsoft - 20120803 Norman - 20120803 nProtect - 20120803 Panda - 20120803 Rising - 20120803 Sophos - 20120803 SUPERAntiSpyware - 20120803 Symantec - 20120803 TheHacker - 20120801 TotalDefense - 20120802 TrendMicro - 20120803 TrendMicro-HouseCall - 20120803 VBA32 - 20120803 VIPRE - 20120803 ViRobot - 20120803 VirusBuster - 20120803 Virus total |
Well I've downloaded, installed and played the game and nothing has happened, neither has my virus software detected anything.
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Same here... I just played it for the first time and I literally can't give any bad critique. Seriously, keep up the good work!
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might have something to do with my internet browser (or the website tricked me into clicking the wrong link :P p.s. I'm using google chrome)
I'm not sure if I'm going to be downloading the latest one or not... I may wait until the next, also I'm sorry I haven't uploaded that video I promised yet. |