Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Mods & Hacks (http://www.oddworldforums.net/forumdisplay.php?f=24)
-   -   Level editor issues/planned features (http://www.oddworldforums.net/showthread.php?t=20271)

Paul 07-24-2011 02:04 PM

I do most of the development on Linux, so it aint a problem ;)

Not had much time for coding these days so next release is still a while away, reworking certain areas takes a long time :|

Nate 07-24-2011 10:22 PM

Oh, I'm sorry. Somehow I thought you meant porting the actual games.

What's the point of porting the level editor if you need Windows to play the game?

EDIT: new page.

Phylum 07-25-2011 12:56 AM

I would like a Mac port because all of my image editing tools are on my Mac. It's also significantly faster than my dated Windows computer that I only use for playing games. USBs make it really easy to transfer data between the 2 because they are literally a meter from eachother.

The reasons are probably going to vary between individuals quite severely, though.

pevzi 07-26-2011 06:09 AM

:

()
I do most of the development on Linux, so it aint a problem ;)

Oh, nice (: by the way, may I inquire about what tools did you use to reverse-engineer AO/AE level format?

:

()
What's the point of porting the level editor if you need Windows to play the game?

AO/AE games run quite nicely via Wine but the level editor (being executed under Wine) looks and feels too nonnative.

kapteeni13 08-25-2011 09:02 AM

Sometimes when i add .bmp screenshot (640x480 or 640x240) and save it. Then go to test it and game crashes... when i rechoose image and save again... then it works...
But there is only small change that this happens :)

luke3212 09-02-2011 05:03 PM

You should make it so if you drag the collision path while holding shift, it will lock the line to a fixated straight angle, and is it possible to create your OWN collision paths, rather than editing what you have already?

SligValet 09-03-2011 02:16 PM

:

()
You should make it so if you drag the collision path while holding shift, it will lock the line to a fixated straight angle, and is it possible to create your OWN collision paths, rather than editing what you have already?

The 90 degree angle collison paths thing has been requested so many times now :P

Adding your own collison paths, use the search button, this has been asked about a billion times over and people just keep asking, in short: It's not possible as of right now, but it hopefully will be

kapteeni13 09-04-2011 06:48 AM

I'm not heared anything while about Editor 0.7 version. When this come's out? :)
I know already that Paul is busy...

Paul 09-04-2011 02:23 PM

:

()
I'm not heared anything while about Editor 0.7 version. When this come's out? :)
I know already that Paul is busy...

Still quite a while away, I'm trying to create an AE cam compressor rather than some dodgy hack of using BgAnims or whatever..

RoryF 09-06-2011 03:52 AM

:

()
Still quite a while away, I'm trying to create an AE cam compressor rather than some dodgy hack of using BgAnims or whatever..

Does that mean that people won't have to use that dll?

Paul 09-08-2011 02:43 PM

:

()
Does that mean that people won't have to use that dll?

Yeah thats the idea, cracking a compression algorithm is far from easy enough..

kapteeni13 10-04-2011 01:31 AM

I have new (hard maybe) question/suggestion: Would be possible to add new path in levels? :D

or add more empty screen places in path? :)

*Waiting possible no answer and hold breath*

Paul 11-24-2011 08:48 AM

FYI there likely won't be a new editor version before xmas.

BUT!

The following out of the task list has been fixed/done/started:
* Document more AE objects properties
* More grid stuff for collision paths because editing them properly requires extreme mouse skill!
* Undo/redo
* Align to grid is buggy?

And some extras:
* Can open more than one path at once (tabbed interface)
* Copy/paste items works properly
* Multi selection of items
* All sorts of other tweaks/bug fixes

The following are still planned for the next version:
* Allow custom CAMs in AE without a hook dll
* Allow editing of FG1 in AO and AE
* Check boxes and things don't keep their state between opening/closing a level

And perhaps some other stuff too.

Also @kapteeni13 not possible sorry :(

kapteeni13 11-24-2011 10:09 AM

Oh ok :( =)

Editor update looks cool anyways! ^^

WolfensteinOdess 11-25-2011 08:11 AM

Godd work :)

WolfensteinOdess 11-25-2011 08:15 AM

And when we can donwload it ?

NovaMan 11-25-2011 11:36 AM

:

()
And when we can donwload it ?

Maybe before or after christmas. I don't know when.

BlackVenom 11-29-2011 02:24 PM

And who made those pretty icons? :P

Paul 12-01-2011 11:27 PM

:

()
And who made those pretty icons? :P

Someone should make some more icons ;)

JennyGenesis 12-02-2011 12:46 AM

I think the collision path's look too thick,

I prefer the old ones.

skychase2rebirth 12-02-2011 04:31 AM

He's at 150% (zoom)

Paul 12-02-2011 06:52 AM

:

()
He's at 150% (zoom)

Correct also the old ones are extremely hard to select. I attempted to create a custom level with 0.6 and moving collision lines was driving me insane.

Edit: Some extra zoomy stuff.

kapteeni13 12-07-2011 07:15 AM

So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif

Does that image remind thumb up? :D

Edit:
Here is text file by macska8800 (also known Nitroeus)

This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :)

Edit2:
I accidently sent wrong version. Fixed.

Paul 12-08-2011 10:17 AM

:

()
So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif

Does that image remind thumb up? :D

Edit:
Here is text file by macska8800 (also known Nitroeus)

This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :)

Edit2:
I accidently sent wrong version. Fixed.


Correct :)

Not sure what you mean by "Does that image remind thumb up?" ?

Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

kapteeni13 12-08-2011 10:27 AM

:

Not sure what you mean by "Does that image remind thumb up?" ?
I have dysfasia + i'm finnish guy with half bad english and i can be hardly understood http://www.oddworldforums.net/images.../icon4_odd.gif

:

()
Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

ok http://www.oddworldforums.net/images...icon10_odd.gif
You can try send incomplete ones! :p

Nitroeus 12-08-2011 10:43 AM

:

()
Correct :)

Not sure what you mean by "Does that image remind thumb up?" ?

Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o?

:)
currently i'm searching for more bytes
can you send me the newest byte list or an upgraded editor ?
then i can search for values that aren't already in your editor :)

Paul 12-08-2011 11:20 AM

:

()
:)
currently i'm searching for more bytes
can you send me the newest byte list or an upgraded editor ?
then i can search for values that aren't already in your editor :)

Heres the latest xml files for AE. If you replace your current editor versions XML files with these ones it should work.

Nitroeus 12-09-2011 05:33 AM

:

()
Heres the latest xml files for AE. If you replace your current editor versions XML files with these ones it should work.

thanks :)
if i figure out unknow bytes i send them in private message or in somewhere on forum ?

Edit 1 :
i found new values
downloadable from this comment :)

Paul 12-11-2011 09:04 AM

I'm trying to figure out the secrets of the FeeCo fart fans. Somehow one of them is added to the FG1 yet the others are not :o

Edit: Seems the missing link was a property that I didn't notice for some reason.. hey ho

JennyGenesis 12-11-2011 09:28 AM

That screen is FDP01C02 right?

You saying that the original fan there is on the FG1 layer?

Why in the hell would they do that?