I do most of the development on Linux, so it aint a problem ;)
Not had much time for coding these days so next release is still a while away, reworking certain areas takes a long time :| |
Oh, I'm sorry. Somehow I thought you meant porting the actual games.
What's the point of porting the level editor if you need Windows to play the game? EDIT: new page. |
I would like a Mac port because all of my image editing tools are on my Mac. It's also significantly faster than my dated Windows computer that I only use for playing games. USBs make it really easy to transfer data between the 2 because they are literally a meter from eachother.
The reasons are probably going to vary between individuals quite severely, though. |
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Sometimes when i add .bmp screenshot (640x480 or 640x240) and save it. Then go to test it and game crashes... when i rechoose image and save again... then it works...
But there is only small change that this happens :) |
You should make it so if you drag the collision path while holding shift, it will lock the line to a fixated straight angle, and is it possible to create your OWN collision paths, rather than editing what you have already?
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Adding your own collison paths, use the search button, this has been asked about a billion times over and people just keep asking, in short: It's not possible as of right now, but it hopefully will be |
I'm not heared anything while about Editor 0.7 version. When this come's out? :)
I know already that Paul is busy... |
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I have new (hard maybe) question/suggestion: Would be possible to add new path in levels? :D
or add more empty screen places in path? :) *Waiting possible no answer and hold breath* |
FYI there likely won't be a new editor version before xmas.
BUT! The following out of the task list has been fixed/done/started: * Document more AE objects properties * More grid stuff for collision paths because editing them properly requires extreme mouse skill! * Undo/redo * Align to grid is buggy? And some extras: * Can open more than one path at once (tabbed interface) * Copy/paste items works properly * Multi selection of items * All sorts of other tweaks/bug fixes The following are still planned for the next version: * Allow custom CAMs in AE without a hook dll * Allow editing of FG1 in AO and AE * Check boxes and things don't keep their state between opening/closing a level And perhaps some other stuff too. Also @kapteeni13 not possible sorry :( |
Oh ok :( =)
Editor update looks cool anyways! ^^ |
Godd work :)
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And when we can donwload it ?
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And who made those pretty icons? :P
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I think the collision path's look too thick,
I prefer the old ones. |
He's at 150% (zoom)
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Edit: Some extra zoomy stuff. |
So yellow's are collision items and those square thingy's are objectshttp://www.oddworldforums.net/images.../icon6_odd.gif
Does that image remind thumb up? :D Edit: Here is text file by macska8800 (also known Nitroeus) This text file contains some properties when editing level. I'm not sure have you found something already what contains inside this .txt file :) Edit2: I accidently sent wrong version. Fixed. |
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Correct :) Not sure what you mean by "Does that image remind thumb up?" ? Also I think I do already have the property names for those bytes. I can provide a list of incomplete ones if you're working on figuring them out :o? |
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You can try send incomplete ones! :p |
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currently i'm searching for more bytes can you send me the newest byte list or an upgraded editor ? then i can search for values that aren't already in your editor :) |
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if i figure out unknow bytes i send them in private message or in somewhere on forum ? Edit 1 : i found new values downloadable from this comment :) |
I'm trying to figure out the secrets of the FeeCo fart fans. Somehow one of them is added to the FG1 yet the others are not :o
Edit: Seems the missing link was a property that I didn't notice for some reason.. hey ho |
That screen is FDP01C02 right?
You saying that the original fan there is on the FG1 layer? Why in the hell would they do that? |