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Still works the same way pretty much. |
It's grammatically incorrect to say "will be dealt".
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As I said in my previous post. I was tired, I didn't bother checking for spelling or grammar issues, and went to sleep... xD
[EDIT] Anyway, The main reason why I havn't made anymore progress with these maps is because I'm lacking a good story/plot to base these maps upon and other future maps I intend to make. I'm basically going to remake my own oddworld game or at least try to! :D |
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Shadow Invisible Zone Elum Wall Express Well (Managed to remove the well's animation by changing "Resource Num" to 0, but theres still two bits left) Continue Point Music Enemy Stopper Dove Continue Zone I have absolutely no idea what causes the remaining two bits to be kept on the background. And entities shouldn't be hidden right? http://img225.imageshack.us/img225/329/parabglitch.png |
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I have heard alot about FG1's in the .lvl files thread but haven't really found an explanation as of what they are. EDIT: Removing FG1 worked. Never thought it could be so simple. |
That's another thing I've been meaning to ask. Would we be able to add our own FG1's (Foregrounds) at some point?
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@BlackVenom, you may as well make your level/game as long and as interesting as possible before uploading it here so that it is worth you uploading it and us playing it.
I really can't wait for it though! It looks like such a good level. :) Also, try to post questions in other threads ('.lvl files' and Chubfish's 'Request for Help' thread); this thread is just for uploading levels and giving feedback for levels. Thank you. :) |
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[EDIT] Oh, By the way. It will be replacing the stockyard scene so it'll have that scary chase music when something is happening! xD |
Started on RuptureFarms I, first screen still WIP (Need to find a good barrel model to use for the background), first secret area finished (both screens).
http://img155.imageshack.us/img155/6038/oddnewbg1.png http://img535.imageshack.us/img535/3359/oddnewbg2.png http://img510.imageshack.us/img510/7908/oddnewbg3.png Basically I'm just remaking screens in my own design, while still keeping their original objects in their places. NOTE: All misplaced FG1's and floor collision lines have been dealt with since these screenshots were taken. And a bonus of the fixed up first screen of Paramonia, now with 100% less ugly FG1 bits http://img211.imageshack.us/img211/4707/oddnewbg4.png |
Paramonia looks much better with out the FG1 junk in front of it :D Are you remaking all screens in your own style?
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I just thought I'd upload a sneak peak picture of my new area for my mapset before I head off to bed.
here we are! still needs some work though... :P http://i686.photobucket.com/albums/v...g?t=1294588735 |
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Quicksave and Quickload is what is left in Abe's Oddysee. Without it, my oddworld levels is going to be impossible to beat. |
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Then something is wrong in the executable file in the first place. Mostly because it was ported from playstation to pc:( |
I bet I could do any level without quiksave/load.
Also I'm going to point out that Paul is correct; you ask way too much for something that's only just coming to light, at least in my opinion. Silly things like Quiksave or Quikload aren't all too necessary; you could just add checkpoints anyway where you see fit. Sure, it's not Abe's Exoddus (and never will be) but deal with what you have in front of you, I'm pretty sure you wont need half the things you want. |
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And if i can't delete, add and replace cams in abe's exoddus with bitmaps without crashes. Then i would want to have quicksaving and quickloading in abe's oddysee. And then i maybe will go back to use pauls editor but with shift to duplicate objects and delete key to delete objects and such. |
I'm going to waste no more time stating the same things over and over and making up excuses; just no.
Anyway, I'm progressing on the Harder Oddworld levels (Hardworld) by adding touching up of some of the screens. I might have screens tomorrow and the first level (not a beta!) fully playable by Friday or whenever my exams get out of the way. |
Got some progress now. The map went from this:
http://i686.photobucket.com/albums/v...g?t=1294631423 To this: http://i686.photobucket.com/albums/v...g?t=1294631395 |
nice map,cant wait for you to release it
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I really love the style you've done your level BlackVenom, it's pretty wonderful!
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Thanks everyone, I can't wait to see the completed project, although I still gotta get a story for this to follow along... still nothing... xD
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http://img190.imageshack.us/img190/3863/newrf1.png
Looks much more interesting than the first version eh? I love Photoshop, the limited knowledge I have is perfect for these kindof things Credit to griever m3n for the RuptureFarms logo found on Google. Feel free to chip in your ideas on what you'd say would make it look even more interesting! :
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