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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Crashpunk 03-19-2012 08:15 AM

Do NOT change any of the creatures! I will cry if you do :(

Wil 03-19-2012 09:01 AM

Lorne always imagined Sligs having pig hair, and they were only bald because of how hard it was to render hair at the time. We haven't got an answer from him on whether he'd like to see that in Abe HD, but I for one would love to at least try it.

DarkHoodness 03-19-2012 09:07 AM

You mean a wirey & bristly like mane running down their heads and necks? Funnily enough, I can see that working. Hardcore fans may not warm to that idea though.

Wil 03-19-2012 09:16 AM

I don't know the details; but I know it from this podcast: http://www.oddworldforums.net/showth...air#post342948

Glitch 03-19-2012 09:39 AM

I don't mean redesign, stop panicking. I mean perhaps up the poly count, or the normal map detail. See if we can get some subsurface specularity on that mother.

Jordan 03-19-2012 09:50 AM

I support the idea of designing the creatures to how they were originally intended, as long as they don't look worse than the look we're used to. I'd love for Lorne's original vision to come to light as much as possible.

MeechMunchie 03-19-2012 10:33 AM

MeechMunchie to the rescue!

http://img19.imageshack.us/img19/153/hairyslig.png

I, for one, support the idea, provided the longer hairs are kept to the back like real pigs. Sligs are supposed to be the unhygenic slackers of Oddworld, so I think a bit of straggly body hair would be good.

Also the "Slug/Pig" thing would finally make sense.

Manco 03-19-2012 10:41 AM

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I could ask tda to do this, but he's got so much animation to get done ASAP. Maybe he could split the animation work with Glitch. :D

Basically my life would be complete seeing a high-res model of Abe in this pose.

RE: Slig hair, I’d be okay with it providing it was subtle and didn’t change the look of the Sligs as they are now. Really fine body hair on the arms and spine would be an appropriate look for them.

Wil 03-19-2012 11:23 AM

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I, for one, support the idea, provided the longer hairs are kept to the back like real pigs.

What? I've never seen a pig that wasn't either essentially bald all over or hairy all over.

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Also the "Slug/Pig" thing would finally make sense.

It already makes sense. They're law-keepers... police... pigs!

Sekto Springs 03-19-2012 12:03 PM

I don't really like the idea of hairy sligs. Maybe if their hair is very fine and patchy (finer and patchier than MeechMunchie's interpretation), then I'd be okay. Since Sligs evolved from swamp-dwelling creatures, I can't see the need for hair, other than perhaps as some kind of sensory organ. You could argue that pigs are hairy mud-dwellers, but pigs are actually very clean animals by nature and only lie in mud to cool off and keep nits at bay. Also, besides the correlation between pigs/cops, I think it's safe to say that Sligs in no way resemble pigs. Nor should they.

I always imagined Sligs evolved from some fleshier offshoot of mud bugs, more amphibian/crustacean in nature than mammal.

Manco 03-19-2012 12:31 PM

Here is my personal interpretation of Slig hair:

http://i.imgur.com/I6MTB.png

Basically, really fine, confined to the backs of the arms/shoulders and the spine/back area, and dark and oily. But subtle, so the original design is still there.

sheridanm962 03-19-2012 12:37 PM

Yeah, fine and patchy would be the way to go, I love the idea of smaller scale hair as opposed to a full-blown yeti-Slig.

skychase2rebirth 03-19-2012 01:05 PM

What about this ? ;P

http://i281.photobucket.com/albums/k...h/Sliglion.jpg

Wil 03-19-2012 01:20 PM

Skychase has the right idea.

Glitch 03-19-2012 01:48 PM

tda, take note. Gonna need some alpha spheres for this one.

sheridanm962 03-19-2012 02:02 PM

Yeti-Slig, good idea for DLC?

MeechMunchie 03-19-2012 02:29 PM

He's disguised as a bush to trip up escapees.

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What? I've never seen a pig that wasn't either essentially bald all over or hairy all over.

Are you familiar with the term 'Razorback'?

http://www.stargazingfarm.org/images.../tets-hair.jpg

Farming pigs have finer hair, but it still grows up in a ridge along their back.

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(finer and patchier than MeechMunchie's interpretation)

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subtle, so the original design is still there.

I'd just like to point out that in mine, the concentration of hair is supposed to be of the level at the top of the head across the entire area, I just suck at drawing hair in profile (since it looks thicker nearer the 'edge', so I usually end up doing too much). The whole tapir-coat thing around his waist was certainly not intentional.

EDIT: Since we're all posting pictures, I always thought that since Sligs have a tail, they probably evolved from some slug/eel/tadpole/shrimp/newt/Anomalocaris thing. Tentacles for sifting through mud, finned tail, semi-prehensile forelimbs for pushing through water plants etc.

http://img651.imageshack.us/img651/1738/sjkjfgjk.png

sheridanm962 03-19-2012 02:52 PM

Made some minor changes. The Eyes are now dark (they were too light) and I fixed the finger nails and added a more shiny feel to them, compensated by a little shading around the fingers as such. I also added the dark hair as you can see, not a very good edit but I still like it.

http://i44.tinypic.com/rtl4qo.png

Wil 03-19-2012 02:56 PM

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Are you familiar with the term 'Razorback'?

http://www.stargazingfarm.org/images.../tets-hair.jpg

No, but having done a Google Image Search, I'm pretty sure the picture you posted is a photoshopped promotion for whatever that logo is for.

MeechMunchie 03-19-2012 02:57 PM

http://www.stargazingfarm.org/animals/bio-tetsuro.php

Also,

http://www.nationalforestlawblog.com/feral%20pig.jpg

@Spiderman This isn't a 'Design-a-Slig' competition. I just made mine to illustrate a point and to give a visual reference for people to base their suggestions on ("Finer than that" etc).

More to the point, that looks a bit silly. YOUR INTERPRETATION IS WRONG

Nate 03-19-2012 04:44 PM

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See if we can get some subsurface specularity on that mother.

You're introducing Sam in AOHD?!

Phylum 03-19-2012 05:26 PM

Bomb those mothers.

Sekto Springs 03-19-2012 08:14 PM

That. Is. Adorable.

Clannfear 03-19-2012 11:17 PM

Slig with hair is really superb idea, I'm supporting this and everything that Lorne want in this remade Oddysee. I want to look at masterpiece - real vision of first Abe game. Imagine the slightly different, darker and weirder Abe's Oddysee. Holy cow... that'll be great in my opinion.

P.S.

Give our Abe http://img821.imageshack.us/img821/3492/caao0001.jpg that color and you're my personal heroes... :) He looks really (beautifuly) different on this sketch. Is this also Lornes original version of Abe? I hope so.

You guys should really make someday some spin-off game with different art style of every character (something like art above maybe?). Art's of Abe's Oddysee are such masterpiece. They're representing known places but with different design. Game like this could be done. Look at the Zelda franchise. Every game looks different in design. But my idea is to make spin-off (with design changes) not quintology game (god no!). Think about it :) Oddworld game which focuses on ART. Not on mechanics, superb story and achievments. Only you (as abe for example) and environment. Only you and feelings. (Look at Journey for PS3 - 95% of players love it with whole soul).

Xavier 03-19-2012 11:43 PM

The Sligs you encounter in the original games don't have hair and I have to say I prefer it that way. I admit I feel uncomfortable with character design alterations.

On the other side I have to say Sligs with hair could look awesome. So you could introduce them later on in another game and come up with an excuse for them to have a physical difference (colder area, other mother, etc.)

Nate 03-20-2012 01:55 AM

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What about this ? ;P


I think it's time to update Industrial theme. Who's with me?!

JennyGenesis 03-20-2012 02:31 AM

I think that should be the reward for rescuing all mudokons in the game.

All sligs have big fuzzy green fur!

Nepsotic 03-20-2012 08:18 AM

or a cheat maybe

Crashpunk 03-20-2012 12:43 PM

I do like them straps on Abe's Feet and Arms. They look like a part of native outfit which could go along with Abe going to Mosaic Lines and the Temples. The long ponytail looks pretty cool too but not on Abe, I think would suit the native mudokons.

Apart from that, I just want you to keep all of the creatures and characters the same. I'm that sort of person who really dislikes change in something I really love.

sheridanm962 03-20-2012 01:45 PM

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I think it's time to update Industrial theme. Who's with me?!

I use The Industrial theme, I'm in.

STM 03-20-2012 02:53 PM

I think if Abe ever made a tribalism change it should feature as he reaches Monsaic Lines and not a moment before hand. It just wouldn't flow to have him wearing tribal hear styles and stuff in RF Z1.

Havoc 03-20-2012 03:47 PM

http://download.ultradownloads.com.b...te_800x600.jpg

Strike Witch 03-21-2012 04:47 AM

I wonder how feasible it would be to make creatures in a level have different skin tones? Like, since there are so many screens with multiple sligs and so forth. Like, slightly lighter or darker green skin to differentiate them.

Then again, would people even care? And they're drones, so there's not really much point...

Oh yeah, single visor or two-eye Sligs?

Clannfear 03-21-2012 05:17 AM

If single visior was the original Lorne idea - I'll say single (imo the best).

Crashpunk 03-21-2012 09:15 AM

Visor Sligs. They look more aggressive then the two-eye sligs and since the were oringinally in Rupture Farms, Keep it that way.

You could also make the Two-eyed Sligs for the Exoddus re-make if that's happening.

Sekto Springs 03-21-2012 09:31 AM

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I wonder how feasible it would be to make creatures in a level have different skin tones? Like, since there are so many screens with multiple sligs and so forth. Like, slightly lighter or darker green skin to differentiate them.
This was already discussed. I think most people here agreed that Mudokons/Sligs varying slightly in size/color would be good.

I think the singular visor design should stay. If you're going to re-do the FMV's, you could perhaps include a bridging scene where the new, two-eyed visors become standard issue after one Slig too many walked off a high ledge like a lemming.

Manco 03-21-2012 11:06 AM

Changing the visor design between games fits into my crazy idea about humanizing the characters as the story progresses, so I’m for it.

Strike Witch 03-21-2012 02:27 PM

You can even sneak in a "Can't see a thing in this helmet" scene.

DarkHoodness 03-21-2012 04:15 PM

Oddworld's far too original to be referring to other franchises, even as a joke... And I like it that way. :P

A Star Wars reference like that would be so out of place in an Oddworld game.

Sekto Springs 03-21-2012 06:51 PM

I don't think she meant that they should make an outright reference. Oddworld's production material contains at least one Star Wars reference with the "Luskan Raiders".

I kind of hate Star Wars, and if Oddworld referenced it or anything else in the finished material, I'd lose a lot of respect for the franchise.