Do NOT change any of the creatures! I will cry if you do :(
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Lorne always imagined Sligs having pig hair, and they were only bald because of how hard it was to render hair at the time. We haven't got an answer from him on whether he'd like to see that in Abe HD, but I for one would love to at least try it.
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You mean a wirey & bristly like mane running down their heads and necks? Funnily enough, I can see that working. Hardcore fans may not warm to that idea though.
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I don't know the details; but I know it from this podcast: http://www.oddworldforums.net/showth...air#post342948
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I don't mean redesign, stop panicking. I mean perhaps up the poly count, or the normal map detail. See if we can get some subsurface specularity on that mother.
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I support the idea of designing the creatures to how they were originally intended, as long as they don't look worse than the look we're used to. I'd love for Lorne's original vision to come to light as much as possible.
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MeechMunchie to the rescue!
http://img19.imageshack.us/img19/153/hairyslig.png I, for one, support the idea, provided the longer hairs are kept to the back like real pigs. Sligs are supposed to be the unhygenic slackers of Oddworld, so I think a bit of straggly body hair would be good. Also the "Slug/Pig" thing would finally make sense. |
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RE: Slig hair, I’d be okay with it providing it was subtle and didn’t change the look of the Sligs as they are now. Really fine body hair on the arms and spine would be an appropriate look for them. |
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I don't really like the idea of hairy sligs. Maybe if their hair is very fine and patchy (finer and patchier than MeechMunchie's interpretation), then I'd be okay. Since Sligs evolved from swamp-dwelling creatures, I can't see the need for hair, other than perhaps as some kind of sensory organ. You could argue that pigs are hairy mud-dwellers, but pigs are actually very clean animals by nature and only lie in mud to cool off and keep nits at bay. Also, besides the correlation between pigs/cops, I think it's safe to say that Sligs in no way resemble pigs. Nor should they.
I always imagined Sligs evolved from some fleshier offshoot of mud bugs, more amphibian/crustacean in nature than mammal. |
Here is my personal interpretation of Slig hair:
http://i.imgur.com/I6MTB.png Basically, really fine, confined to the backs of the arms/shoulders and the spine/back area, and dark and oily. But subtle, so the original design is still there. |
Yeah, fine and patchy would be the way to go, I love the idea of smaller scale hair as opposed to a full-blown yeti-Slig.
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Skychase has the right idea.
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Yeti-Slig, good idea for DLC?
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He's disguised as a bush to trip up escapees.
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http://www.stargazingfarm.org/images.../tets-hair.jpg Farming pigs have finer hair, but it still grows up in a ridge along their back. :
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EDIT: Since we're all posting pictures, I always thought that since Sligs have a tail, they probably evolved from some slug/eel/tadpole/shrimp/newt/Anomalocaris thing. Tentacles for sifting through mud, finned tail, semi-prehensile forelimbs for pushing through water plants etc. http://img651.imageshack.us/img651/1738/sjkjfgjk.png |
Made some minor changes. The Eyes are now dark (they were too light) and I fixed the finger nails and added a more shiny feel to them, compensated by a little shading around the fingers as such. I also added the dark hair as you can see, not a very good edit but I still like it.
http://i44.tinypic.com/rtl4qo.png |
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http://www.stargazingfarm.org/animals/bio-tetsuro.php
Also, http://www.nationalforestlawblog.com/feral%20pig.jpg @Spiderman This isn't a 'Design-a-Slig' competition. I just made mine to illustrate a point and to give a visual reference for people to base their suggestions on ("Finer than that" etc). More to the point, that looks a bit silly. YOUR INTERPRETATION IS WRONG |
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Bomb those mothers.
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Slig with hair is really superb idea, I'm supporting this and everything that Lorne want in this remade Oddysee. I want to look at masterpiece - real vision of first Abe game. Imagine the slightly different, darker and weirder Abe's Oddysee. Holy cow... that'll be great in my opinion.
P.S. Give our Abe http://img821.imageshack.us/img821/3492/caao0001.jpg that color and you're my personal heroes... :) He looks really (beautifuly) different on this sketch. Is this also Lornes original version of Abe? I hope so. You guys should really make someday some spin-off game with different art style of every character (something like art above maybe?). Art's of Abe's Oddysee are such masterpiece. They're representing known places but with different design. Game like this could be done. Look at the Zelda franchise. Every game looks different in design. But my idea is to make spin-off (with design changes) not quintology game (god no!). Think about it :) Oddworld game which focuses on ART. Not on mechanics, superb story and achievments. Only you (as abe for example) and environment. Only you and feelings. (Look at Journey for PS3 - 95% of players love it with whole soul). |
The Sligs you encounter in the original games don't have hair and I have to say I prefer it that way. I admit I feel uncomfortable with character design alterations.
On the other side I have to say Sligs with hair could look awesome. So you could introduce them later on in another game and come up with an excuse for them to have a physical difference (colder area, other mother, etc.) |
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I think that should be the reward for rescuing all mudokons in the game.
All sligs have big fuzzy green fur! |
or a cheat maybe
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I do like them straps on Abe's Feet and Arms. They look like a part of native outfit which could go along with Abe going to Mosaic Lines and the Temples. The long ponytail looks pretty cool too but not on Abe, I think would suit the native mudokons.
Apart from that, I just want you to keep all of the creatures and characters the same. I'm that sort of person who really dislikes change in something I really love. |
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I think if Abe ever made a tribalism change it should feature as he reaches Monsaic Lines and not a moment before hand. It just wouldn't flow to have him wearing tribal hear styles and stuff in RF Z1.
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I wonder how feasible it would be to make creatures in a level have different skin tones? Like, since there are so many screens with multiple sligs and so forth. Like, slightly lighter or darker green skin to differentiate them.
Then again, would people even care? And they're drones, so there's not really much point... Oh yeah, single visor or two-eye Sligs? |
If single visior was the original Lorne idea - I'll say single (imo the best).
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Visor Sligs. They look more aggressive then the two-eye sligs and since the were oringinally in Rupture Farms, Keep it that way.
You could also make the Two-eyed Sligs for the Exoddus re-make if that's happening. |
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I think the singular visor design should stay. If you're going to re-do the FMV's, you could perhaps include a bridging scene where the new, two-eyed visors become standard issue after one Slig too many walked off a high ledge like a lemming. |
Changing the visor design between games fits into my crazy idea about humanizing the characters as the story progresses, so I’m for it.
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You can even sneak in a "Can't see a thing in this helmet" scene.
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Oddworld's far too original to be referring to other franchises, even as a joke... And I like it that way. :P
A Star Wars reference like that would be so out of place in an Oddworld game. |
I don't think she meant that they should make an outright reference. Oddworld's production material contains at least one Star Wars reference with the "Luskan Raiders".
I kind of hate Star Wars, and if Oddworld referenced it or anything else in the finished material, I'd lose a lot of respect for the franchise. |