Server Notice Later this afternoon, between 4PM and 5PM GMT+2 I will be putting the server in test mode to deploy the latest stable version of Craftbukkit. This is a plugin framework that by itself already adds a lot of new features to the server and with plugins gets even more stuff added. The Bukkit crew has been working for a long time since the release of 1.8 to make it compatible and as bug free as possible and today the recommended build finally became available. However to be on the save side I'm backing up the server beforehand and putting the server in a self created 'test mode' which basically means the server is going to be backed up hourly instead of daily. It also means that, in case of server corruption, anything done inside that hour will be lost. Hence the test mode. I'm getting good reports from people running Craftbukkit with several plugins though, so everything should work as planned and not destroy the world. Some of the features I'll be installing are: Mob Spawning - Ops (and to some degree regulars) will be able to spawn any mob they wish, including powered Creepers and Ghasts. Obviously this feature will be severely limited, probably by use of signs and an experimental economy (see below). In short this means we'll have animals to slaughter again for meat and wool. Endermen Nerf - Endermen will be limited to only be able to pick up dirt, sand and gravel. Stargates - Those paying attention will probably have seen a round gate at Genesis and a placeholder at Exoddus. These will be functioning as a direct portal between those two points. When you step trough you'll be teleported to the other location automatically. Aside from being convenient, there's also an underlying performance reason why I'm installing this. Traveling between Genesis and Exoddus requires the entire Nether route to be loaded by the server and since it's a minecart track this has to be done very quickly. After that it also has to load Genesis in most cases since no-one is usually there anymore. Thus when someone travels on that track the server gets loaded pretty badly. With these gates you'll be able to teleport yourself directly to Genesis and back without having to load the Nether. Economy - We had a vote a while ago and it showed clearly there was no real interest in running an economy on the server. While I respect that outcome, I do want to give influential commands (such as the mob spawning in this case) some sort of restriction so non-ops can use it as well without spawning 50 sheep and filling our wool supply for the next 10 years. By charging currency for the spawning of mobs it doesn't become a game breaking meganism. I have yet to think of a way for players to gain currency without it having an impact on our current playing style, however. So suggestions are welcome. I was thinking of paying players small amounts for selling certain items that are in high demand. Or maybe a weekly allowance of sort. As I said, still working that out. Trade Signs - With the economy also comes the ability for players to make trade signs near a chest. You could for example be needing a lot of obsidian because you're building a large tower to overcompensate for something ;). Using a trade sign you can offer incentive to other players to mine that obsidian for you and trade it with you for something valuable or rare. This doesn't directly create an economy, but does make trading and rewards for labor a little more easy to manage for players. Spleef Arena - For Splat's Spleef Arena I'll be looking for a decent Spleef plugin that auto resets the playing field after each match. I will be testing Craftbukkit and some plugins today between 4 and 5PM GMT+2. I recommend not building anything significant during that time as you may lose it if the server becomes unstable and I have to revert to a backup. |
I'm not sure I like the idea of the Endermens nerf. They take your stuff apart, yeah, but that's part of the challenge. They're annoying as fuck, yeah, but they're meant to be.
Would the mob spawning be just a temporary measure? To be used until mob spawning is fixed? |
There is no challenge with Endermen. They just take one block out of your building. Not enough to pose any kind of risk. It's just annoying as fuck to have to patch up after them all the time. Even Notch agreed it was a bad idea and is taking it out anyway in 1.8.2 so I may not even have to patch it.
Yes, mob spawning is a temporary measure until breeding comes along in 1.9. We're dealing with a serious feather and wool shortage right now and being in the middle of a desert isn't helping. |
But, considering the current spayed spawn rates, it's not a huge disadvantage.
|
:
Otherwise, hooray! Will the Spleef thing create blocks out of the air, or take them out of chests or whatever? (You can hold off answering this until you know the answer.) I'm happy for the Enderman nerf, since Notch is gonna weaken them later anyway. Mob spawning will be... interesting, but yeah, we shouldn't overdo it. Finding a balance between spawning mobs and going out into the deep wilderness to hunt them with rocks and pointy sticks may prove a challenge in itself. Feathers are definitely an issue right now, though. If someone has a big stack of eggs we could start a chicken farm without cheating, just some careful management. |
http://a6.sphotos.ak.fbcdn.net/hphot...94884693_n.jpg
Today I dedicated the day to Pixel Art on my SP world. What do you guys think? :D |
Thats awesome.
It would be a real achievement to make that on the server :D |
Yeah, I could start collecting all the wool 'n shit now..
|
:
I hope you mean to other players. I wouldn't wanna see finite, rare items disappearing from the system. |
Dark and me decided to do it differently. Instead of high demand items you can sell the useless items in the game.
1 Enderpearl = $1 2 Rotten Flesh = $1 You can sell them at the signs infront of the Town Hall. I might move them inside once it's done. At the animal farm you'll be able to spawn pigs, cows, chickens and sheep for $10 per spawn. I think this balances out the animal spawning nicely without overdoing it, but it might need some tweaking. Let's see how it goes. The gate to Genesis is working as well and is now located in Dark's castle behind the farms. Endermen plugin has been installed but I have not been able to test it yet. Let me know your findings :). They are restricted to moving dirt, sand and gravel. Server is fully functional again so have fun! |
Can we sell other things.
What about Gold Ingots or Iron Ingots? |
I'm trying to keep away from introducing an actual economy into the server. What's currently in place is a system to keep animal spawning on an acceptable level. Admins could spawn animals from time to time, but when you have spawning power at your finger tips you tend to use it whenever you need it. By requiring a bit of effort (hunting down Endermen and Zombies respectively) it sort of balances itself out. After all you had to hunt down the animals originally.
As for the price, right now it's $10 to spawn an animal and you get roughly $1 per endermen/zombie killed. It might be a little too steep so maybe I'll lower it, maybe to a 1:1 ratio afterall, I'm not sure. |
I logged on just now and found a sea of mobs, and also found that I can spawn more (though I only spawned one) despite not having exchanged rotten meat or enderpearls for money. Working as intended...? (And I also poke a creeper in the face. :P)
(yeah I know, I still need to edit and upload the 1.7 tour, it's half done and I'll work on it more today) Also I think that Gunpowder should be exchanged, instead of rotten meat, since there are zombie spawners but not creeper spawners. And creepers are actually harder to kill, unlike zombies. But that's just my opinion. Oh yeah and Exoddus Fortress will be a communal building when it's finished. Just don't touch the stuff in the kitchen chests until I'm done building it. :P |
You need to sell the Rotten Meat and Ender Pearls for $$$ in front of the Town Hall.
I can't spawn mobs without money, though... Is it because you're an op? |
Probably. Guess I won't be using this feature then since it gives me an unfair advantage. :S
|
Yeah Ops can apparently have a negative balance, which doesn't make any sense to me. I'm looking for a place to turn it off but I have no idea where. Looking into it.
And that didn't take long to be abused by someone. I suspect Will :p |
I wish that building wasn't made of wood, and right next to the tree farm.
Instant barbecue! |
I haven't been on yet. I blame the man with an animal fetish.
|
I blame all of you cos you're all jerks! >: (
|
:
|
under normal circumstances you'd be right :) But I havent been online on the server for quite a while!
|
I need to know how to say 'You loser' in seven languages (eight including English).
Preferably ones which would mean the same without all the little letter add-ons I don't know the name for and which my pathetic English keyboard doesn't let me type on Minecraft signs. Can any of you help? 1. You loser! 2. Je faalt! 3. 4. 5. 6. 7. 8. Also, if anyone has a desperate urge to dig some cobble under a colusseum-style arena, let me know. |
To let people know: Apparently food now restores more hunger than it should. This will be fixed in Bukkit for 1.9 - They say there's no point fixing it for 1.8, since 1.9 is just around the corner.
http://bugs.bukkit.org/issues/1536 EDIT: Oh and Splat - I changed my mind and cleared half the arena for you. :) |
@ Splat: Je faalt!
|
Me and splat IDed another problem with Bukkit. When someone uses a bed, it changes to day when only one person is in a bed, and everyone else gets ported to their home spawns. That could be problematic. :S
|
Havoc, slight problem with your mod: any item can be sold with the /sell command. I made $1.5k with mossy cobble and bought all those animals DH posted earlier. I also bought about 250 chickens just a couple of hours ago, which was amusing; Splat, DH, CP and I should all have plenty of feathers, eggs, and chicken meat now.
But it'd probably be a good idea if you found a way to remove that. |
I urge people to not abuse this please - Unless you want to break the server and piss lots of people off.
|
Ench already did apparently. But yeah, I'll fix that right now. As for the bed thing, I've tried to fixed that earlier but I can't identify the right setting. I swore I saw it somewhere the other day.
|
Spleef Arena is nearly done; just a few little things left (instructions, decorations, a chest of iron shovels...). It should be usable by the end of the weekend hopefully, though still waiting for Havoc to add the voodoo plugin stuff.
I'd still like foreign languages of 'You loser' but failing that, I can do a less multicultural version. Also, it could function as a gladiatorial arena of combat, if we turned on PVP for a few minutes. |
:
|
I've finshed by house in Exoddus so you can pop in anytime have a cuppa tea.
(They need to add Teas in Minecraft..) |
The Spleef Arena is (more or less) finished and open!
Please observe the below. RULES OF THE EXODDUS ARENA 1. You are requested to donate 1 iron ingot or 1 cow hide (or more than one of these, if you feel generous) to the arena per player per game; this is for maintenance of equipment (note this is a request, but it is a heartfelt one. I won't spend all my iron on this so if stuff runs out don't expect ole' Splatty to rush to replace it). 2. Sometimes mobs spawn in the Arena, so make sure the Arena and Pit are clear before preparing. 3. Please replace the dirt from the pit when you are done. Yes, this takes ages, and Havoc is working on finding a mod that will do it automatically. But in the meantime, two+ players and spectators can get the job done much quicker than I could. 4. Iron shovels are provided in the chest at the front entrance for players to use, as are leather and iron chest plates; the latter are to use in team games, where 1 team wears leather and the other iron. If you need more than is provided, you know where the animal farm is, and doubtless you'll have some iron somewhere; these will be welcome donations to the arena. PLEASE return the equipment when you are done ('I forgot I was wearing it' is an empty excuse when your house is burnt down by irate stock-checkers). RULES OF SPLEEF 1. The game can be played with two or more players, in teams or solo (a few leather and iron chest-plates are provided in the front chest to allow for teams). 2. Players take an iron shovel from the chest by the main entrance and take their places at opposite ends of the arena, by the coloured wool (there are spaces for 4 players; if you have more than this, argue it out for yourself). 3. Starting together, players may use their shovels to remove dirt blocks from the arena floor. Your aim is to remove the block your opponent is standing on, making him fall into the pit below. 4. Iron (or weaker) shovels are the only tools that can be used in the arena. All other tools are banned, including bows, flint-and-steel, snowballs, eggs and diamond shovels. 5. The winner is the last player/team left in the arena, when all opponents have fallen into the pit. PLEASE NOTE: Unless you're already at less than half health, the fall into the pit probably won't kill you, but to be on the safe side you may want to empty your inventory before coming. 6.The winner may (carefully) use either of the Winner's Buttons (at the front and back entrances to the arena) to re-enter the stands. The losers must exit by the losers' ladders (or, if they prefer, the Cave of Lose, though going this way they must still return to the arena to return their equipment). As an alternative, players may arm themselves with weapons and use the arena as a stadium of gladiatorial battle. Please clean up after yourself if you do. As a note, I don't know how much wear a game will have on an iron shovel, but if they're still at at least half endurance then they can probably be used again. Please return the equipment you use and, as players, provide a few materials to help keep the place running after you. The arena currently provides iron shovels, leather chest armour and iron chest armour; wood is easy enough to come by but the rest is not so easy, and your support is greatly appreciated. |
Hi i'm new and heard that you really need to have 500 or so post I looked at the post of the guys called Notch and Herobrine greifing your mine craft server so that's why you don't let anyone come on freely. I believe Havoc is in charge of the server and I would like to ask him If I could join. Yes I know you will probably say no but do hear me out when I say I will ensure you I do not grief. Please think about it, it would mean allot. Thank you
|
Sorry friend; the answer will be 'no'.
|
I'm guessing so and are you the guy who mudukan master stole your flowers and your making the dark castle
|
It's a dark tower. Fuck's sake.
:
Second, we didn't let just anyone onto the server before the hacking happened. The server has always been about respected members of the OWF community wasting hours of their life building shit. |
Alright sorry bout that but when I was at my cousins house the Mudukan master he showed me around your world and then I got hooked and wanted to play. He said no because you could get up him and ban him so when I got home I looked at the forums and decided to join but he said something about 500 post to join so sorry that I was wrong. :( I just wan't to join and be a part of your world.
|
Sorry Virt, you're not the only one to be disappointed. But a griefer could do a LOT of damage in a very short amount of time and while it's very unlikely that you are going to cause trouble, there's no way of knowing unless you actually were an established and well-known member of the Oddworld Forums.
Unless you actually are Notch. And yes, he pinched my roses. So I pinched his pumpkins. And his carpet. And his door. :devil: (Don't worry, we sorted out our differences after I gave his door back and he earned the roses he has now.) |
Well could someone ask Mudukan master that I am his cousin and that he knows I will not grief although he is at some festival or something so they shouldn't be back until later. I am a confident gamer that would love to join your server but only if you have faith in me.
|
:
|