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-   -   Oddworld Questions & Answers VIII (http://www.oddworldforums.net/showthread.php?t=19094)

Scrabaniac 01-20-2013 06:51 AM

I think its just part of the background image

Bullet Magnet 01-21-2013 10:21 AM

You come out of it when you get the boards off of the door in the foreground.

Pikab 01-24-2013 10:43 PM

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You come out of it when you get the boards off of the door in the foreground.

Can Mudokons get boards off? In the Necrum Mines cut-scene they just climbed over them iirc...

Nepsotic 01-25-2013 02:39 AM

No they can't, they're weak slaves, remember.

Bullet Magnet 01-25-2013 04:30 PM

They're pretty strong in the arm.

Nepsotic 01-25-2013 04:35 PM

Yeah, that's what confuses me. They should be really weak, so... how are they so strong?

Wil 01-25-2013 04:37 PM

All that manual labour.

Nepsotic 01-25-2013 04:45 PM

But I'm guessing they don't get a lot of food?

Steamer_KING 01-25-2013 04:50 PM

All the scrubbing can make your arm really developed, like this guy:
http://i.dailymail.co.uk/i/pix/2009/...74_468x338.jpg

Bullet Magnet 01-25-2013 05:05 PM

I don't think he was scrubbing with that arm.

Nepsotic 01-26-2013 01:38 AM

He was scrubbing something with it.

Jbot123 01-26-2013 03:48 AM

http://images2.wikia.nocookie.net/__...8/Popeye13.jpg

Can anybody tell me about Even worse Wieners and Fort Glokz?

EDIT: I've figured out videos, but how the heck do I embed images?

STM 01-26-2013 04:06 AM

use the [img] tags.

Nate 01-26-2013 04:10 AM

Or this button: http://www.oddworldforums.net/images...nsertimage.gif

Also, don't post general questions in threads about other topics. Send a PM to a mod about this sort of thing.

Jbot123 01-26-2013 06:44 AM

http://oddworldlibrary.net/archives/...jGvJCBM0Bv.jpg

What's this gross mudokon supposed to be? What was his purpose in an Oddworld game?

Manco 01-26-2013 08:01 AM

Mudokon zombies. They were supposed to appear in Necrum in Abe’s Exoddus, but were cut. What kind of role they would play or how early they were cut I don’t know.

Wil 01-26-2013 08:48 AM

No, that's from Munch's Oddysee. The idea was that Mudokons (and also Sligs and Glukkons) that had a poor diet became visibly sick, just at eating too little made them thin and eating too much made them fat. I'm not sure what gameplay implications were expected to result from this variation.

Mudombies were interesting characters. Distraught by their failure to protect Necrum from invasion, these lumbering resurrected guardians ignored Abe until he slapped them, at which point they would shuffle towards him. The idea was to lead them to spirit locks so they could return to eternal rest and open up the next part of Abe's journey, while not letting them catch up with Abe and snap his neck.

I don't know why they were cut.

Nepsotic 01-26-2013 08:54 AM

Budget? They sound awesome, I've seen pictures of them in the art book.

STM 01-26-2013 02:23 PM

My guess is programming restraints or to fit a tight schedule? If you ever end up doing Abe's Exoddus HD, it'd be great to throw them in. =)

Pikab 01-27-2013 12:05 AM

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Mudombies were interesting characters. Distraught by their failure to protect Necrum from invasion, these lumbering resurrected guardians ignored Abe until he slapped them, at which point they would shuffle towards him. The idea was to lead them to spirit locks so they could return to eternal rest and open up the next part of Abe's journey, while not letting them catch up with Abe and snap his neck.

I don't know why they were cut.

Why would Abe slap Mudombies if he is only supposed to slap spirit locks? Or that would be the only way to make them follow Abe?

Wil 01-27-2013 02:52 AM

That would be the only way to make them follow Abe. I'm not sure ghost traps existed as a concept at the same time as Mudombies.

JayDee 01-27-2013 02:57 AM

I agree if JAW do ever make an AE HD I'd love to see mudombies make an appearance.

Anyway, how tall are chroniclers? I'd assume about the same height as a glukkon but I'm not too sure.

Scrabaniac 01-27-2013 04:43 AM

If abe slapped a Mudombie, wouldn't it smash to dust? Aha. I really want to see this idea developed! You could lure them with meat chunks! And if they reach abe they can bite him and he decomposes alive :P

Cloudman 02-02-2013 03:39 PM

I'm just after finding out about the whole Scuba Toad thing that came up last year. Were they finally implemented in the PC update? I only have it on PS3 at the moment.

Nate 02-02-2013 03:53 PM

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I'm just after finding out about the whole Scuba Toad thing that came up last year. Were they finally implemented in the PC update? I only have it on PS3 at the moment.

No. That Scuba Toad revelation was just JAW being cock-teases. All they actually had was a Scuba Toad model walking around within a development version of the game - if I recall correctly, they just swapped around a Grubb model with a Scuba Toad one, so its AI and behaviour was just like a Grubb's.

Cloudman 02-02-2013 04:04 PM

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No. That Scuba Toad revelation was just JAW being cock-teases. All they actually had was a Scuba Toad model walking around within a development version of the game - if I recall correctly, they just swapped around a Grubb model with a Scuba Toad one, so its AI and behaviour was just like a Grubb's.

Ahh, I kinda expected as much. Still cool to see.
I suppose I'll ask another related question; was dialogue recorded for the Scuba Toads? Or was their inclusion cancelled before the voice-acting stage?

Wil 02-03-2013 12:16 AM

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No. That Scuba Toad revelation was just JAW being cock-teases. All they actually had was a Scuba Toad model walking around within a development version of the game - if I recall correctly, they just swapped around a Grubb model with a Scuba Toad one, so its AI and behaviour was just like a Grubb's.

Sort of. We put a Scuba Toad in Gizzard Gulch, but it had next to no AI and used a Grubb voice. It stood still and watched the player, and got annoyed if you hit it. If you hit it off the navmesh, it would hobble back on. It had its own animation, a hilarious limping gallop.

There are different native voices in the project that are either Scuba Toads or an alternative to Grubbs. You can hear it when you first enter the Grubb village after rescuing Eugene Ius.

Jbot123 02-03-2013 05:51 AM

Has OWI decided what Squeek looks like? Has there been any concept art for Squeek's Oddysee? I know there hasn't been any released to the public, but have they done it without showing us?

Josh 02-03-2013 09:21 AM

All we know of Squeek is that they're low on the food chain/have some kind of symbiosis ability.

Doubtful that JAW or OWI will tell us anything for a few years, closer to when (if) Squeek is ever made, because Wil is a butthole and hates us all.

Wil 02-04-2013 01:12 AM

It's true!

Pikab 02-04-2013 02:11 AM

What's the deal with the 90 employees left in brewery that remain unchanged as a number in SoulStorm Brewery? I only noticed that now when I finished AE again, but looking from a video it seems it has nothing to do with me not saving enough muds (those 90 being actually outside the 300 muds...)!

http://i46.tinypic.com/2s1b0oy.png

Hmm...

Wil 02-04-2013 03:57 AM

Same reason it doesn't go down anywhere else in the game. Necrum Mines will always have 75 employees; Slig Barracks will always have 49.

Nepsotic 02-04-2013 06:56 AM

Why does it do that, though? It's really annoying considering it went down in AO.

Wil 02-04-2013 08:17 AM

Because you still have the 'Employees This Area' bit to go down. The 'Mudokons This Level' number is additional information.

Bullet Magnet 02-04-2013 09:42 AM

I always found it confusing, especially since I couldn't always tell where I'd missed one. Worse were the unmarked doors that locked behind you. If I was scouring the place for secret mudokons and I reached the end of the zulag having missed some, I couldn't even back track.

EpiphanyDragon 02-05-2013 11:26 AM

What happens to newborn sligs? As in where are they trained? I know they have next to no training with their weapons and equipment but there must be somewhere they are taught how to be loyal lackeys and have their nurturing behaviour squished out.

STM 02-05-2013 12:33 PM

Slig Barracks?

Vyrien 02-05-2013 12:51 PM

or Slaughter School?

Jbot123 02-05-2013 12:58 PM

They are trained in slaughter school, and shipped off to the slig barracks where they are given weapons and sold. If you think about it, they are slaves.

Wil 02-05-2013 01:03 PM

In whatever birthing facility Skillya runs. There's no concrete realization of what it would be, but conditions are harsh. Most die of starvation or infighting or are crushed under the weight of the writhing masses so that only the strongest make it to shipping. Their nurturing behaviour isn't actively suppressed, there's just no way it could form in those conditions.

Slig mating and birthing is disgusting. I'm not even sure we should be showing it, it's just horribly, horribly vile. Why did you ask me about this after I'd just eaten? D=