Great job Paul!
Your editor is fantastic! With the ability to edit the .lvls directly helps alot! Oh, and after you add The add object feature, can you also add new screens? Or new cams? floors, walls.... |
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I'm not sure if you know of this Paul, or if it is just me, but when I open any of the level files (from either game) no paths show up to select. I found the solution tho, which is to extract the level with your lvl extractor, then to rebuild it. After doing that your Editor v0.1 will read the path files located in the .lvl archive. (This process also doubles the size of the archive)
Awesome work on your editor tho! |
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Okay. After Chubfish's tutorials and all these files I still have no idea how to edit lvls on Exoddus. Its too complicated :S
anyway its nice to see the lvl editor though. |
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When can i use mine car anywhere in abe's exoddus?
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I've uploaded the r6.lvl of Oddysee for you to see: http://url.file.am/?NPhii |
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If it has then it might be broken, if not then try uploading it some where and I'll take a look :) |
Paul, how to you use the 'Add object' feature of your editor? Or haven't you put it in yet?
EDIT: Just finished reading the readme.txt file, and realised that isn't possible yet. When do you intend to put it in there Paul? :) |
....when new version is released :/
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This is certainly the case with adding new collision items though, so that won't be possible for the foreseeable future.. blame whoever decided that hard coding file offsets into the game exe was a super cool idea ;) they COULD have just added these to the path files themselves but oh well.. The reason I'm prioritizing this over other bug fixes and features is simply because it makes figuring out what things do a lot easier! (E.g I can put everything into screen 1 of rupture farms ;)) |
Will you also put in some sort of grid lock feature into the new version? Because when I move objects, it is hard to get them into the right place.
Thanks Paul. :) |
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It has not been edited by any other tool since it was copied off the CDROM? Yes All the .lvl files copied from the CDROM are not working without extracting/rebuilding. |
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http://uploading.com |
Paul, I can say "When the new version is released", whenever you want.
And a technical question, but please use simple english :) Is it possible to change skins of objects? |
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I mean how they look in-game, is this even possible?
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Oh. I just saw. Attributes were set to Read-Only. Silly Me. |
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Edit: I will add a lot more error handling for file I/O in the next version since its the first point of failure ;) |
That explains why I couldn't read files directly from the CD... :P
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is the link with my modified lvl file working?
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It worked!
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers :D
I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game.. |
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1,85 MB (1*945*600 bytes) File version 2.0 |
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There is coming fullworking level editor. :) I'll keep thumb's up (and have fun with previous version) ;) |
Yay. :)
Great work Paul! Is your editor able to add new objects, or is it copy-paste only? |
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Can i add slogs glukkons scrabs and paramites???.
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This looks well good. I can't wait!! :D
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Not sure if the lever thing is possible, not doc'ed all objects yet, you can try adding more to the XML and figure them out if you like :) |
I just wanted to point out (which is kind of obvious anyway) that moving objects to different screens will only load them if you've visited the screen they were on prior to entering the screen.
That kind of means you can make a scrab chase you from a screen you were on without it ever being there. Just a pointer for people to use. |
This is a dumb question but, Could I request a video tutorial on how to edit Exoddus? because even though Chubfish's written one was good, i'm still having problems
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Crashpunk I will talk to you on steam about it. I was going to make a separate thread for any guides because I knew it would clutter this one up. I was thinking of a "Level Editting Support" thread.
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That sounds like a great idea. thanks Chub.
oh and NovaMan. you ain't funny. |
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