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-   -   Oddworld Questions & Answers VI (http://www.oddworldforums.net/showthread.php?t=14890)

Slaveless 12-26-2007 08:55 AM

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They could have discovered Necrum after searching for new sources of bones, following the closure (or earlier decline, as Zerox points out) of RuptureFarms. If they already knew about it (having built sewers that end up there), the Cartel wouldn’t necessarily start mining there if they already had a good source of bones from RuptureFarms. But why would they have built a sewer system that ends up in an oasis in the middle of a desert? Much more likely their sewers ‘leak’ into natural groundwater or maybe geological or Mudokon wells that then took the Fleeches to Necrum.

I guess it would make plenty more sense if Necrum Mines had begun maybe several months before the destruction of Rupture Farms began.

Yet I believe Glukkons would actually start mining if they had discovered Necrum earlier on, due to the fact the would love to have more bones if they could find it. According to them, you could never have more than you need.

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But if the Necrum is an oasis, is behind the Necrum the desert?

An oasis is an area in a desert in which there is water. I don't believe it would count if Necrum served as a border line to other areas with water.

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1. Why do all glukkons have that octigi like symbol on their necks, and why do some sligs have it posted on their pants? Is it the magog cartel symbol?

2. There is a picture of grubbs getting ready for war and all of them look ready to fight except one. All of them have red eyes except for that nervous one with purple eyes. Is he some kind of special grubb?

3. In the AE movie posters there seems to be a glukkon in the background sometimes who is looking down upon all the events happening. It can't be the brewmasted because the brewmaster is shown below the glukkon's eyes. Is it molluck?

1. Because they are Octigi? I assume it is just a sign of their octipi like heritage. And yes, it is the Magog Cartel symbol. Being that Sligs are security members of the Magog Cartel, they probably would have that symbol as well.

2. Red eyes? I believe they're green. Dude, I think you might be color blind...:p

Anyway, I don't think he really has a role in the game. I think he was just a character thrown in for the picture.

3. It isn't Mullock, the Glukkon has a much more cleaner face than that. It probably is the Brewmaster, since we see his eyes are positioned a much similar way as we see the Brewmaster in other movie posters.

Bullet Magnet 12-26-2007 09:52 AM

Maybe the problem of the mines being constructed and the bones being mines because of the destruction of Rupture Farms could be resolved if Necrum was already being developed by the Cartel for purposes other than mining bones.

abe is now! 12-26-2007 11:54 AM

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Their ears.

What a fucking stupid question.

I have never heard Mudokons or Glukkon have sexual organs, so I asked this question. And I asked because I couldnìt think Sam or Maggie have the... the... you've understood (I don't want to write it here).

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An oasis is an area in a desert in which there is water. I don't believe it would count if Necrum served as a border line to other areas with water.

In the artbook I read it is an oasis. Who is right?
WTF I double posted. Excuse me. Please delete the previous post.

Slaveless 12-26-2007 12:10 PM

First off, use the edit button.

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I have never heard Mudokons or Glukkon have sexual organs, so I asked this question. And I asked because I couldnìt think Sam or Maggie have the... the... you've understood (I don't want to write it here).

In the artbook I read it is an oasi. Who is right?

That's because they don't. Mudokons and Glukkons (along with Sligs) are part of a super species. All of the Glukkons and Mudokons we have seen so far are workers, in which they do not possess sexual organs, because they were not born for that purpose. Maggie and Sam possess sexual organs, since they were born that way. So yes, being that they are queens, they probably give birth through a vagina.

Well, if Necrum is an oasis, it probably is in the desert. It does not probably lie on a border of the desert.

abe is now! 12-26-2007 12:27 PM

Question: near Sam there are some Mudokons and if they get angry, can they kill Sam with their hands?

Slaveless 12-26-2007 12:54 PM

...No, the Shrinks and the huge guns in the room would shoot them down if they even thought about doing that.

Wil 12-26-2007 03:37 PM

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Maybe the problem of the mines being constructed and the bones being mines because of the destruction of Rupture Farms could be resolved if Necrum was already being developed by the Cartel for purposes other than mining bones.

Like building the sewers that end up there! But why would they build sewers all the way to an oasis in a desert? Why not dump it at the nearest edge of the desert? So what other reason would they have to set up operations in a burial ground?

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There is a picture of grubbs getting ready for war and all of them look ready to fight except one. All of them have red eyes except for that nervous one with purple eyes. Is he some kind of special grubb?

He’s probably just worried because most of the rebels around him are carrying pikes, and all he’s got is a fishing rod. His eyes are probably just purple because he’s queer. And I second you should get your vision tested.

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First off, use the edit button.

He did.

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Question: near Sam there are some Mudokons and if they get angry, can they kill Sam with their hands?

...No, the Shrinks and the huge guns in the room would shoot them down if they even thought about doing that.

Too true, but why the hell would they all murder not only their own mother, but the only Mudokon capable of producing offspring. That would be like killing all human women. Hang about, an evil plan has come to mind…

metroixer 12-26-2007 04:18 PM

I was getting the picture from MEMORY. Give me a break guys XP.

New question: In the artbook I saw a mudokon do what seemed to be tying up a scrab. Do mudokons domesticate scrabs and use them for calvary (If that's the right term...) purposes?

Wil 12-26-2007 04:51 PM

Sorry metroixer. :p I wouldn’t have thought about it myself, but confusing red and green does ring certain alarm bells. It’s not something you’d want to do while holding hopes of becoming, say, a pilot.

If by Calvary you mean the hill where Jesus was crucified, then no. If you mean a carvery, then I don’t imagine Mudokons having such a restaurant, but I don’t know if they’d eat Scrab or not. They are considered holy creatures, but then Earth’s native cultures don’t necessarily hold sactity and edibility to be mutually exclusive. If you mean cavalry, then it’s hard to imagine anything taming a Scrab, though I remember it as being a staple of fan fiction that Mudokons somehow managed to cling to their backs and ride them about. Maybe one day we’ll see characters riding Scrabs.

My interpretation was that they’re restraining the Scrab so that it doesn’t go on a rampage and kill them all. They’ll release it somewhere (if they don’t use Scrabs as a natural resource).

abe is now! 12-27-2007 02:23 AM

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Too true, but why the hell would they all murder not only their own mother, but the only Mudokon capable of producing offspring. That would be like killing all human women. Hang about, an evil plan has come to mind…

When a Mudokon gets angry he'd kill also Abe, the only savior of the Mudokons :)!!!

Question about AO: the original conception of Rupture Farms was a Glukkon cathedral, but what can we say about it? Does anyone know something about it? And how did the mechanism function inside?

Zozo the Zrilufet 12-27-2007 03:09 AM

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2. Red eyes? I believe they're green. Dude, I think you might be color blind...

I heard red and green are the hardest colours to tell apart in colour blindness:p.

Slaveless 12-27-2007 12:06 PM

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When a Mudokon gets angry he'd kill also Abe, the only savior of the Mudokons :)!!!

Question about AO: the original conception of Rupture Farms was a Glukkon cathedral, but what can we say about it? Does anyone know something about it? And how did the mechanism function inside?

Yeah, but the Shrinks would have calmed down the Mudokons or Sam before any of that anger could errupt. If the Mudokons did try to attack, they would have been shot down.

Anyway, Abe is probably not incredibly popular as a person, but more as a savior. If they could, the Mudokons a different person. As he is more wise than they are, their naiveness is discouraged, and Abe becomes a party pooper.

The way I see it, Sam could only distress the other Mudokons if she flips out and whines a little too much.

Well, since it is a scrapped idea, nothing much. Besides probably the fact that was a religious sacturary and a Glukkon meeting area.

Zerox 12-27-2007 01:30 PM

The only reason Mudokons ever kill Abe or vice versa in game is due to game mechanics, perhaps slightly different to more realistic situations, and they only slap Abe once unless he does something else to provoke them to continue doing it enough to get to the point of killing him. These Mudokons also would likely never have heard of Abe, or otherwise heard only that he's a terrorist, and no good things about him whatsoever. I don't see how this could stretch far enough to get near to killing Sam. It would probably take about 1,000 slaps to kill off Sam anyway, given her much greater size in comparison to the small worker Mudokons.

metroixer 12-27-2007 04:12 PM

Here's a question that just popped up in my head xD.

How the hell can slaps kill a mudokon? O_o

Alcar 12-27-2007 06:05 PM

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Here's a question that just popped up in my head xD.

How the hell can slaps kill a mudokon? O_o

Repetitive brain damage.

Alcar...

abe is now! 12-28-2007 10:08 AM

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Well, since it is a scrapped idea, nothing much. Besides probably the fact that was a religious sacturary and a Glukkon meeting area.

http://oddworldlibrary.net/archives/...php?menu=CAAO2 Here you can find some images of the cathedral. It is a processing area anyway.

Slaveless 12-28-2007 10:19 AM

I wouldn't understand why the cathedral would be much like Rupture Farms, since a church and a meat plant are two seperate things. http://webster.com/dictionary/cathedral

Zerox 12-29-2007 01:34 AM

Uh...which one's this 'cathedral' exactly? Either there is no cathedral and it just looks like one, or it's not a meat plant.

There may be some older cathedrals somewhere from the Glukkons' past, but otherwise I can't think of anything.

abe is now! 12-29-2007 03:32 AM

Excuse me, but in "The Art of Oddworld Inhabitants" I read that it was the original conception of Rupture Farms, and it had to be a big processing area. I attach an image where I highlighted a phrase. If you can read it, you can see cathedral and meet... in the artbook I can see them very well. Anyway it is the cathedral inside.

Zerox 12-29-2007 04:47 AM

I had a look at my own copy of the book.

It seems that the cathedral aspect is more to do with appearance of the factory rather than literal religious themes, such as tall, thin doors and wide open spaces.

Wil 12-29-2007 05:22 AM

The religious theme was more than just æsthetic. Oldgers were priests, Abe was a monk taking an enforced vow of silence, and RuptureFarms was full of chapels and pipe organs. How this would have worked as a part of Oddworld is not known, and the anti–organized religion ideas may be used for a different Oddworld story in the future.

abe is now! 12-29-2007 08:20 AM

So, also Glukkon are religious. But the cathedral was Rupture Farms anyway, the processing area and the "sacred" area.
I have a little indecision about MO: Munch was designed to tell to Abe what was going on in Vykkers Labs and how was Sam. But how could Munch know how was Sam if she was in Nolybab?

Slaveless 12-29-2007 08:59 AM

Sam's in Vykker Labs, not Nolybab

abe is now! 12-29-2007 09:07 AM

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Sam's in Vykker Labs, not Nolybab

She isn't. It's not possible: so when Vykkers Labs have been destroyed, Sam died? No, it's not possible. When I asked it before in a previous thread, everybody answered me she was in Nolybab.

Slaveless 12-29-2007 09:28 AM

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She isn't. It's not possible: so when Vykkers Labs have been destroyed, Sam died? No, it's not possible. When I asked it before in a previous thread, everybody answered me she was in Nolybab.

We assume there was another Vykker Lab that she was in.

Wil 12-29-2007 10:12 AM

Before the story was changed so that the game could be completed in time for the Xbox’s launch, Sam was in the same Vykkers Labs that Munch was in. Production paintings of this facility show that it is Vykkers Labs 13, so there must be or have been at least 12 other Vykkers Labs facilities, any of which could house Sam.

Alcar has limited the Forums’ search feature to words greater than three letters, so I can’t easily find the time you asked about Sam. Searching for occasions where you’ve referred to Nolybab returns only results referring to Maggie living in Nolybab. The last time somebody asked whether Sam went down with Vykkers Labs in the Q&A thread, I gave the same answer we have for you now.

Zerox 12-29-2007 10:38 AM

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So, also Glukkon are religious. But the cathedral was Rupture Farms anyway, the processing area and the "sacred" area.

Not necassarily. Note that these examples were early ideas that didn't make it into the final game. We can't be sure hat the future holds though either. At the moment, not exactly though. At the very least Glukkons were religious in their past, though, though based on given information I'd have thought they may have lost alot of it.

Slaveless 12-29-2007 10:47 AM

Here's my question; how exactly do you pronounce Vykker? Sorry for not playing the game, but I do not know. I always thought it was pronounced the same way someone pronounces Viker.

Wil 12-29-2007 11:00 AM

It rhymes with ‘biker’ and is not a homophone of ‘vicar’.

Glukkons aren’t religious folks. They boycotted any kind of spirituality a long time ago.
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As far as religion goes … well, Glukkons worship Moolah, while Mudokons keep their religious feelings to themselves.


abe is now! 12-29-2007 12:22 PM

Yes, but it is written: the cathedral was the old conception of Rupture Farms... do you agree?

Slaveless 12-29-2007 12:33 PM

Conception does not represent the final product; they represent ideas at the time that were part of considered storyline at the time. The conception ideas grow and change to fit what the creator(s) would like to see in the story. The ideas of the Glukkons had changed, enough that they no longer are part of a religious community.

abe is now! 12-30-2007 02:40 AM

Ok, but if Sam wasn't in Nolybab but in another Vykkers Labs, what is Nolybab? And is there any image of a Mudokon's egg?

Nate 12-30-2007 02:58 AM

Nolybab is the capital city of the Glukkons and the base for the Magog Cartel. It is where Queen Margaret lives and passes judgement on her children.

Here is a box of Mudokon eggs:
http://www.oddworld.com/whatsnew_assets/egg.jpg

abe is now! 12-30-2007 03:09 AM

Can you post the link to the image?
A question about the conception of MO: I saw a lot of strange industrial tools and vehicles, for example the recycler of Sligs, the tank, and natives, for example a Storme Circle connected to another Storme Circle, a mega Ratz building! What are these things?

Nate 12-30-2007 04:41 AM

http://www.oddworld.com/whatsnew_assets/egg.jpg
Or you could get the link by pressing the quote button on my post.

Zerox 12-30-2007 06:24 AM

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Can you post the link to the image?
A question about the conception of MO: I saw a lot of strange industrial tools and vehicles, for example the recycler of Sligs, the tank, and natives, for example a Storme Circle connected to another Storme Circle, a mega Ratz building! What are these things?

All old concepts that didn't make it into the game, either because they were trashed for various reasons or (far more likely) the time contraints that throttled the game completely.

OddYouko 12-30-2007 07:24 AM

Can Abe possess anything? I mean I know he possess Sligs, Slogs, Glukkons etc. But what about other Mudokons and Gabbits?

Zozo the Zrilufet 12-30-2007 03:35 PM

I think native mudokons were possesable in Munch's Oddysee, so I heard.

metroixer 12-30-2007 05:07 PM

Um, no they weren't. I don't see any good reason why they would need to be possessed :p.

I have a question, can Abe control whether or not the creatures he posses can explode or not? For example, in the first two oddworld games, excluding wildlife which I'm guessing since they were sacred creatures, they had some sort of immunity. But glukkons still blew up!

Yet in MO when you possessed glukkons, they wouldn't blow up, they just faint.

Wil 12-31-2007 08:19 AM

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Can you post the link to the image?

You could have right‐clicked on the image and looked at its properties or copied its location.

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Can Abe possess anything? I mean I know he possess Sligs, Slogs, Glukkons etc. But what about other Mudokons and Gabbits?

Abe can’t possess other Mudokons. That was decided against for being too weird.

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I have a question, can Abe control whether or not the creatures he posses can explode or not? For example, in the first two oddworld games, excluding wildlife which I'm guessing since they were sacred creatures, they had some sort of immunity. But glukkons still blew up!

Yet in MO when you possessed glukkons, they wouldn't blow up, they just faint.

An early intention for Munch’s Oddysee was that the player could control how violently he depossesses characters by how hard they push/pull the depossession control. A gentle tap would leave the possessee standing, something harder would knock it unconscious, a harder press still would kill the victim, and the most violent depossession would cause the familiar explosion. So yes, Abe has learnt how to control depossession carefully.