:
Yet I believe Glukkons would actually start mining if they had discovered Necrum earlier on, due to the fact the would love to have more bones if they could find it. According to them, you could never have more than you need. :
:
2. Red eyes? I believe they're green. Dude, I think you might be color blind...:p Anyway, I don't think he really has a role in the game. I think he was just a character thrown in for the picture. 3. It isn't Mullock, the Glukkon has a much more cleaner face than that. It probably is the Brewmaster, since we see his eyes are positioned a much similar way as we see the Brewmaster in other movie posters. |
Maybe the problem of the mines being constructed and the bones being mines because of the destruction of Rupture Farms could be resolved if Necrum was already being developed by the Cartel for purposes other than mining bones.
|
:
:
WTF I double posted. Excuse me. Please delete the previous post. |
First off, use the edit button.
:
Well, if Necrum is an oasis, it probably is in the desert. It does not probably lie on a border of the desert. |
Question: near Sam there are some Mudokons and if they get angry, can they kill Sam with their hands?
|
...No, the Shrinks and the huge guns in the room would shoot them down if they even thought about doing that.
|
:
:
:
:
|
I was getting the picture from MEMORY. Give me a break guys XP.
New question: In the artbook I saw a mudokon do what seemed to be tying up a scrab. Do mudokons domesticate scrabs and use them for calvary (If that's the right term...) purposes? |
Sorry metroixer. :p I wouldn’t have thought about it myself, but confusing red and green does ring certain alarm bells. It’s not something you’d want to do while holding hopes of becoming, say, a pilot.
If by Calvary you mean the hill where Jesus was crucified, then no. If you mean a carvery, then I don’t imagine Mudokons having such a restaurant, but I don’t know if they’d eat Scrab or not. They are considered holy creatures, but then Earth’s native cultures don’t necessarily hold sactity and edibility to be mutually exclusive. If you mean cavalry, then it’s hard to imagine anything taming a Scrab, though I remember it as being a staple of fan fiction that Mudokons somehow managed to cling to their backs and ride them about. Maybe one day we’ll see characters riding Scrabs. My interpretation was that they’re restraining the Scrab so that it doesn’t go on a rampage and kill them all. They’ll release it somewhere (if they don’t use Scrabs as a natural resource). |
:
Question about AO: the original conception of Rupture Farms was a Glukkon cathedral, but what can we say about it? Does anyone know something about it? And how did the mechanism function inside? |
:
|
:
Anyway, Abe is probably not incredibly popular as a person, but more as a savior. If they could, the Mudokons a different person. As he is more wise than they are, their naiveness is discouraged, and Abe becomes a party pooper. The way I see it, Sam could only distress the other Mudokons if she flips out and whines a little too much. Well, since it is a scrapped idea, nothing much. Besides probably the fact that was a religious sacturary and a Glukkon meeting area. |
The only reason Mudokons ever kill Abe or vice versa in game is due to game mechanics, perhaps slightly different to more realistic situations, and they only slap Abe once unless he does something else to provoke them to continue doing it enough to get to the point of killing him. These Mudokons also would likely never have heard of Abe, or otherwise heard only that he's a terrorist, and no good things about him whatsoever. I don't see how this could stretch far enough to get near to killing Sam. It would probably take about 1,000 slaps to kill off Sam anyway, given her much greater size in comparison to the small worker Mudokons.
|
Here's a question that just popped up in my head xD.
How the hell can slaps kill a mudokon? O_o |
:
Alcar... |
:
|
I wouldn't understand why the cathedral would be much like Rupture Farms, since a church and a meat plant are two seperate things. http://webster.com/dictionary/cathedral
|
Uh...which one's this 'cathedral' exactly? Either there is no cathedral and it just looks like one, or it's not a meat plant.
There may be some older cathedrals somewhere from the Glukkons' past, but otherwise I can't think of anything. |
Excuse me, but in "The Art of Oddworld Inhabitants" I read that it was the original conception of Rupture Farms, and it had to be a big processing area. I attach an image where I highlighted a phrase. If you can read it, you can see cathedral and meet... in the artbook I can see them very well. Anyway it is the cathedral inside.
|
I had a look at my own copy of the book.
It seems that the cathedral aspect is more to do with appearance of the factory rather than literal religious themes, such as tall, thin doors and wide open spaces. |
The religious theme was more than just æsthetic. Oldgers were priests, Abe was a monk taking an enforced vow of silence, and RuptureFarms was full of chapels and pipe organs. How this would have worked as a part of Oddworld is not known, and the anti–organized religion ideas may be used for a different Oddworld story in the future.
|
So, also Glukkon are religious. But the cathedral was Rupture Farms anyway, the processing area and the "sacred" area.
I have a little indecision about MO: Munch was designed to tell to Abe what was going on in Vykkers Labs and how was Sam. But how could Munch know how was Sam if she was in Nolybab? |
Sam's in Vykker Labs, not Nolybab
|
:
|
:
|
Before the story was changed so that the game could be completed in time for the Xbox’s launch, Sam was in the same Vykkers Labs that Munch was in. Production paintings of this facility show that it is Vykkers Labs 13, so there must be or have been at least 12 other Vykkers Labs facilities, any of which could house Sam.
Alcar has limited the Forums’ search feature to words greater than three letters, so I can’t easily find the time you asked about Sam. Searching for occasions where you’ve referred to Nolybab returns only results referring to Maggie living in Nolybab. The last time somebody asked whether Sam went down with Vykkers Labs in the Q&A thread, I gave the same answer we have for you now. |
:
|
Here's my question; how exactly do you pronounce Vykker? Sorry for not playing the game, but I do not know. I always thought it was pronounced the same way someone pronounces Viker.
|
It rhymes with ‘biker’ and is not a homophone of ‘vicar’.
Glukkons aren’t religious folks. They boycotted any kind of spirituality a long time ago. :
|
Yes, but it is written: the cathedral was the old conception of Rupture Farms... do you agree?
|
Conception does not represent the final product; they represent ideas at the time that were part of considered storyline at the time. The conception ideas grow and change to fit what the creator(s) would like to see in the story. The ideas of the Glukkons had changed, enough that they no longer are part of a religious community.
|
Ok, but if Sam wasn't in Nolybab but in another Vykkers Labs, what is Nolybab? And is there any image of a Mudokon's egg?
|
Nolybab is the capital city of the Glukkons and the base for the Magog Cartel. It is where Queen Margaret lives and passes judgement on her children.
Here is a box of Mudokon eggs: http://www.oddworld.com/whatsnew_assets/egg.jpg |
Can you post the link to the image?
A question about the conception of MO: I saw a lot of strange industrial tools and vehicles, for example the recycler of Sligs, the tank, and natives, for example a Storme Circle connected to another Storme Circle, a mega Ratz building! What are these things? |
http://www.oddworld.com/whatsnew_assets/egg.jpg
Or you could get the link by pressing the quote button on my post. |
:
|
Can Abe possess anything? I mean I know he possess Sligs, Slogs, Glukkons etc. But what about other Mudokons and Gabbits?
|
I think native mudokons were possesable in Munch's Oddysee, so I heard.
|
Um, no they weren't. I don't see any good reason why they would need to be possessed :p.
I have a question, can Abe control whether or not the creatures he posses can explode or not? For example, in the first two oddworld games, excluding wildlife which I'm guessing since they were sacred creatures, they had some sort of immunity. But glukkons still blew up! Yet in MO when you possessed glukkons, they wouldn't blow up, they just faint. |
:
:
:
|