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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

gishygleb 05-30-2011 03:58 AM

Wait us in midnight - you will be punished.
LEVELS.

JennyGenesis 05-30-2011 04:09 AM

Gishy your doing it now!

You go on at people ot keep releasing levels. Making levels of good quality takes time and we can't keep pushing new ones out every two minutes. I have a life outside of the forums and I dont like to devote every spare second of my life to level editing. Sometimes I have to stop production on a level because I've run out of ideas on what to place. You made your own levels, they had problems (some were impossible) and after we pointed out these problems you just came back with a pissed off attitude which is unacceptable for what were quite frankly perfectly valid points. My Stockyards V3 had errors which people brought up in this thread, instead of getting angry at them, I realised my errors so I went back to fix them and then rereleased the level with some fixes and slight edits to some screens. You begin acting like Ermac to try and be a smart arse, I tell you to stop and you still continue which only adds to your anoying factor.

Maybe someday I will continue to make levels, It's an enjoyable experience and it's nice to experience feedback on them. For now, I will simply continue to edit Object Encyclopedia 101.

RoryF 05-30-2011 04:32 AM

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Wait us in midnight - you will be punished.

What are you on about? You aren't even helping this thread other than acting like a fictional character and bossing people about to make levels. Most of what you've said doesn't make sense to what other people are saying. If I wasn't bothering making levels, I wouldn't have made that thread to gain feedback from people playing my level beta to make it better. Whilst everyone else is quite busy, why don't you try making another level yourself. I know you've already made levels, I'm not saying you haven't, just do something else in your spare time.

JennyGenesis 05-30-2011 04:34 AM

I think enough has been said to him.=, lets get back on topic. I'm fed up of wasting my time on him.

How is your level comming along these days anyway? Haven't heard much about it since.

gishygleb 05-30-2011 09:12 AM

We have stolen your time.
OK, nobody have time to make levels.
We want to say we.
Stop saying about me - it's like spam abot MK.

JennyGenesis 05-30-2011 10:06 AM

It's nothing to do with time that I'm not creating levels. Talking about MK here is off topic so therefore not acceptable and you saying we instead of I is anoying. So please leave and never come back.

gishygleb 05-30-2011 11:38 AM

Freak!
Ego man!

RoryF 05-30-2011 12:05 PM

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Freak!
Ego man!

:

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It's like spam abot MK.

You were saying?

:

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I think enough has been said to him.=, lets get back on topic. I'm fed up of wasting my time on him.

How is your level comming along these days anyway? Haven't heard much about it since.

My level's quite good actually, some object placement problems but the cams look pretty good IMO. :D

gishygleb 05-30-2011 12:23 PM

It's still hard to make levels without electricwalls.

RoryF 05-30-2011 12:51 PM

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It's still hard to make levels without electricwalls.

You can use other objects.

JennyGenesis 05-30-2011 01:04 PM

But isn't the idea of an electric fence to find the off switch so you can pass it? What other object can you do that with?

RoryF 05-30-2011 01:11 PM

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But isn't the idea of an electric fence to find the off switch so you can pass it? What other object can you do that with?

Use flying mines, you can use a switch to make them appear and blow up, so they basically act like electric fences sort of. :)

Jango 05-30-2011 02:25 PM

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Gishy your doing it now!

You go on at people ot keep releasing levels. Making levels of good quality takes time and we can't keep pushing new ones out every two minutes. I have a life outside of the forums and I dont like to devote every spare second of my life to level editing. Sometimes I have to stop production on a level because I've run out of ideas on what to place. You made your own levels, they had problems (some were impossible) and after we pointed out these problems you just came back with a pissed off attitude which is unacceptable for what were quite frankly perfectly valid points. My Stockyards V3 had errors which people brought up in this thread, instead of getting angry at them, I realised my errors so I went back to fix them and then rereleased the level with some fixes and slight edits to some screens. You begin acting like Ermac to try and be a smart arse, I tell you to stop and you still continue which only adds to your anoying factor.

Maybe someday I will continue to make levels, It's an enjoyable experience and it's nice to experience feedback on them. For now, I will simply continue to edit Object Encyclopedia 101.

I agree here ^^. Gishy, stop being such an idiot on my thread. No more said.

gishygleb 05-30-2011 10:10 PM

I have a copybook. There I draw all my plans about levels. Cool plans! But every 2 drawings need an electric wall. Nothing can be used like real elecrticwalls. They fast turn on and off. They are dangerous and attached to switches. They are beautiful.
So that I look forward for Paul's level editor 0.7...

Tadimo 05-31-2011 07:29 AM

Well it turns out that editing Stockyards is troublesome as well: Lifts and switches crash the game, doors cannot be closed and the trap door animation used is from scrabania/paramonia which looks out of place for this sort of level.

I've attached a screen shot of my current work in progress. This screen will be altered slightly for the finished level. Hopefully editing R2 will produce the desired results.

Paul 05-31-2011 10:30 AM

You sure you're not just using bad objects/properties? I know the electric wall is a problem as the Anim has to be embedded into the cam file.

gishygleb 05-31-2011 10:44 AM

No

RoryF 05-31-2011 12:01 PM

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()
No

Who was that directed to?
You've spammed so much in this thread lately, it's annoying.

JennyGenesis 05-31-2011 12:40 PM

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Well it turns out that editing Stockyards is troublesome as well: Lifts and switches crash the game, doors cannot be closed and the trap door animation used is from scrabania/paramonia which looks out of place for this sort of level.

I've attached a screen shot of my current work in progress. This screen will be altered slightly for the finished level. Hopefully editing R2 will produce the desired results.

:crying:STOCKYARDS IS NOT TROUBLESOME!

All you need for lifts and switches is to simply add the .BND files to the .LVL file. Yes for some reason doors cannot be closed. My solution for this was to remove the door and edit the cam (Take a look at E1P06C02 on Stockyards V3) If you want it so that the player has to open the door the only solution I can think of is to use a mine.

skychase2rebirth 05-31-2011 02:40 PM

I think there's a .ban or bnd file called "r1door" or something like that, i don't know if your door would work with this...

I'd test it if I was using my other computer sorry.

JennyGenesis 05-31-2011 03:01 PM

Be careful which plantform bnd file you add though. Would it really look good if you had that industrial metal Rupturefarms platform in the free fire zone?

Tadimo 05-31-2011 08:13 PM

I copied all the BAN and BND files from the extracted r1.lvl file and then built e1.lvl to include those files however the game still crashes when pulling a switch or entering a screen with a lift.

Looks like it's R2 editing time.

JennyGenesis 06-01-2011 01:11 AM

I think copying ALL of the BAN and BND files is where you went wrong there. You should only use the ones you need.

RoryF 06-01-2011 01:15 AM

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I think copying ALL of the BAN and BND files is where you went wrong there. You should only use the ones you need.

Some BANs and BNDs crash the game on certain levels, I remember I had trouble copying some of them before. :confused:

JennyGenesis 06-01-2011 01:19 AM

I only ever copy the ones I need and I have never had problems. I'm sure that copying a platform from Paramonia should work for Stockyards and it will look appropiate aswell.

Tadimo 06-01-2011 01:25 AM

Before, I did copy over what looked like the right bnd/ban files (judging by their names) when trying to create the level after running into the initial problems but that still didn't work.

So that leaves me with files with unhelpful file names, and I'm not going to find out which BND/BAN files need to be copied through blind trial and error when there's other levels that can be edited.

Rest assured that the finished result should appear eventually, regardless of the level used ;)

JennyGenesis 06-01-2011 03:03 AM

Alot of the names are obvious. I remember when I wanted to place a Paramite in my Stockyard Return variation I took a file from F2.lvl called PARAMITE.bnd

Tadimo 06-01-2011 03:41 AM

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Alot of the names are obvious. I remember when I wanted to place a Paramite in my Stockyard Return variation I took a file from F2.lvl called PARAMITE.bnd

That's true, however when it comes to switches and lifts the only missing bnd/ban file in E1 that I can see to place is r1lift-something, which doesn't have any effect.

If you have tested exactly what bnd/ban files are required for working switches and lifts on E1 then that would be helpful, however having doors in E1 that don't close is still frustrating which means I'll be editing another level in either case.

gishygleb 06-01-2011 05:08 AM

switches and lifts work without bnd files. Paramite.bnd is in all my levels, but I still can't add them.

JennyGenesis 06-01-2011 12:02 PM

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That's true, however when it comes to switches and lifts the only missing bnd/ban file in E1 that I can see to place is r1lift-something, which doesn't have any effect.

If you have tested exactly what bnd/ban files are required for working switches and lifts on E1 then that would be helpful, however having doors in E1 that don't close is still frustrating which means I'll be editing another level in either case.

I haven't had to use those BND files before. I have only ever used SCRAB.BND PARAMITE.BND and GLUKKON.BND

Though I fail to see why the Glukkons are not background animations which is essentially all they are. In my Monsaic Lines variation I couldn't get them to shout though :(