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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

skychase2rebirth 11-26-2011 10:48 AM

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Thanks for defeating the purpose...

Well sky chase, that level had the best .CAM edits I have ever seen!

At the same time, it was THE WORST level I have ever played, I don't have anything against a hard difficulty, but sheesh! It was too hard to the point that it was just not enjoyable.

Also, what is up with that secret hole (Well not really secret) that takes you to the nests?

A dark hole leading to a dark hidden room, I wanted something different for the nest entrance... Tell me, which part was the hardest ? Serioulsy, I wanted to make this level easier than my Zulag edits and I'm not really good at gaging difficulty. Seems like I failed >_<
Probably because I learn't all my tricks by watch SS and TAS, and by playing this game since 2001, I started with AE and never used quicksave... Too much practice maybe. -_-'

Walkthrough !

JennyGenesis 11-26-2011 12:34 PM

The very first door (after the part with the slugs in the background)

That Scrab on the very bottom screen, I found that it relies on luck to get past him.

RoryF 11-27-2011 05:00 AM

I'm writing a level installer now, it will make it easier for you guys to play them. So rather than manually renaming the levels in a mess, this will handle it automatically. :D
Should be done by today!
EDIT:
Level Installer 0.1 finished!
Functions:
*Open File Dialog to pick downloaded .lvl
*List of AO levels
*Progress Bar to show if it's working or not
*Stores a backup of the original .lvl file in BACKUP folder
*Stores old downloaded levels in DOWNLOADED LEVELS folder
*Able to overwrite .lvl file with new .lvl file data
*Able to restore the original .lvl file
*Helpful notifications

Download Here (No longer existant!)

Please inform me of any errors or stuff you want added to this!
And keep posting levels!

Edit 2:
A big error on my part, I had mistakingly enclosed a lot of the code in a conditional part. So after 1 run, it wouldn't bother doing anything.
Fixed now though!

Version 0.12
Download Here!

Tadimo 12-12-2011 06:30 AM

kapteeni13, that Inverted RuptureFarms was rather strange to say the least. I take it that the inverted part referred to it being upside-down although the weirdness didn't end there. I ended up on the "You Won!" screen though yay. An interesting level overall.

JennyGenesis 12-12-2011 07:41 AM

I died as soon as I entered that screen.

kapteeni13 12-12-2011 11:00 AM

I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:

(When i visit many screens, then some objects disappear in newer areas) =/

I guess i now wait for newer editor to edit Exoddus levels (or levels made by others) :p http://www.oddworldforums.net/images...icon10_odd.gif

Paul 12-12-2011 01:08 PM

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I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:

(When i visit many screens, then some objects disappear in newer areas) =/

I guess i now wait for newer editor to edit Exoddus levels (or levels made by others) :p http://www.oddworldforums.net/images...icon10_odd.gif

Hmm there shouldn't be a limit.. screen to load in is set to the wrong thing? What does the limit appear to be?

JennyGenesis 12-12-2011 02:42 PM

There is a limit in AO,

Thought I can't specify it, I put so many Possession Orbs on a screen once that the game crashed.

Tadimo 12-12-2011 06:57 PM

I would also edit Exodus if it weren't for the lack of documentation and object properties information.

I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out ;)

Paul 12-13-2011 01:04 AM

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I would also edit Exodus if it weren't for the lack of documentation and object properties information.

I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out ;)

Their tools would be so antique I doubt they would work any more. And they would likely work with the "uncompiled" level formats. So not as simple as you'd think ;)

I found there is a limit to animation objects (about 30 per screen). But the upper limit for the number of objects in the whole level is almost unlimited.

JennyGenesis 12-13-2011 01:22 AM

Animation objects?

So you mean background animations?

Does that mean that I can put 100 Sligs in one screen?

Paul 12-13-2011 05:16 AM

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Animation objects?

So you mean background animations?

Does that mean that I can put 100 Sligs in one screen?

Yeah background animations. In theory yes, but I guess the game engine might die when trying to process 100 AI objects!

kapteeni13 12-14-2011 03:58 AM

Uh 100 sligs in one screen? x_x

But still i have weird disappearing object problem, maybe i use too much trapdoors and rollingball stoppers? xD :D

JennyGenesis 12-14-2011 04:17 AM

Why do you all your levels have random background trap doors?

kapteeni13 12-14-2011 11:02 AM

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Why do you all your levels have random background trap doors?

It's cause it is only standable object i see... :p
Adding collision items is not possible =/

JennyGenesis 12-15-2011 03:18 AM

But they are background objects when Abe is in the foreground and they appear to be placed along perfectly fine collision paths.

skychase2rebirth 12-17-2011 08:04 PM


Paul 12-17-2011 08:47 PM

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It's cause it is only standable object i see... :p
Adding collision items is not possible =/

You do know you can use the "animation offset" to move the trap door image off screen and still have a floor?

mlg man 12-17-2011 11:56 PM

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That's a pretty cool technique you've got there :D

Oh, and and maybe people could start using my program? http://www.oddworldforums.net/showthread.php?t=20632

kapteeni13 12-18-2011 06:30 AM

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You do know you can use the "animation offset" to move the trap door image off screen and still have a floor?

It works, HUGE thank you, Paul! :)

"Abe on Led Screen" =)

JennyGenesis 12-18-2011 07:00 AM

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WOW! That screen with the Scrabs looked amazing!

But where is Abe supposed to go or is it cut off because it's not complete yet?

Paul 12-18-2011 07:22 AM

The bit with the scrabs is like some sort of death arena :S

skychase2rebirth 12-18-2011 09:47 AM

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WOW! That screen with the Scrabs looked amazing!

But where is Abe supposed to go or is it cut off because it's not complete yet?

Thanks ;)

Yeah, not complete yet, i'm making some more cams, changing some blood spot and shadow, adding holes in the floor and ceiling, dead ends, maybe loops (path transition) kinda like a maze maybe... ^^

JennyGenesis 12-18-2011 10:34 AM

Which Rupturefarms .lvl file are you using for this?

skychase2rebirth 12-18-2011 10:39 AM

r1.lvl

JennyGenesis 12-18-2011 10:53 AM

If you going to do this maze you spoke of, it might be best to use R2.lvl since that has loads of paths to work with.

skychase2rebirth 12-18-2011 11:15 AM

That's what I'll do later, I duplicated r1 (I don't want to lose what I already have ;P) to prepare my level and start without the level select cheat, the real level will be in r2/path 15-16 probably.

skychase2rebirth 12-20-2011 10:40 PM

Preview !!!

http://i281.photobucket.com/albums/k...rebirth/sp.png

luke3212 12-20-2011 10:59 PM

That looks great! Nice work :D

Also, how did you manage to get the sprites/background objects from the actual levels? Did you photoshop them into the CAM?

skychase2rebirth 12-21-2011 05:25 AM

I use Paul's Decoder 0.5 and Photoshop.

JennyGenesis 12-21-2011 05:36 AM

Your probably not going to answer this question, but why is there an electric fence sign above the door?

kapteeni13 12-21-2011 10:30 AM

Added new level

Another RuptureFarms variation (r1.lvl)
https://skydrive.live.com/?cid=4fa52...704B99A686!516

Used invisible trap door method to hide trap door sprites, now it's looking ground... :)

JennyGenesis 12-21-2011 12:03 PM

That was great,

But at the same time it was damn hard!

skychase2rebirth 12-21-2011 02:57 PM

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Your probably not going to answer this question, but why is there an electric fence sign above the door?

Because from this place, there will be a switch to shut down electric walls. ^^

Tadimo 12-21-2011 06:11 PM

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Added new level

Another RuptureFarms variation (r1.lvl)
https://skydrive.live.com/?cid=4fa52...704B99A686!516

Used invisible trap door method to hide trap door sprites, now it's looking ground... :)

Nice level!

luke3212 12-21-2011 06:47 PM

God, about 5 years back we saw level editing for Abe as almost impossible, but now :P

skychase2rebirth 12-21-2011 11:05 PM

Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'

Sewers/Maintenance Room/Bunker/Whatever:

http://filesmelt.com/dl/r15.lvl

JennyGenesis 12-22-2011 03:30 AM

That was awesome! I love the CAM's

I just have a few question and things to point out.

Is the end the screen where the electric fences are? Because I can't seem to get further than that.

When the Slig goes through the trap doors, why does he face the wrong way when he's falling?

Why is the lever for the electric fences so small?

Tadimo 12-22-2011 03:33 AM

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Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'

Sewers/Maintenance Room/Bunker/Whatever:

http://filesmelt.com/dl/r15.lvl

A good start indeed, the gritty design fits nicely with the game. I've found that there's nothing after the screen with the electric door which I assume was the end of the level.

skychase2rebirth 12-22-2011 02:49 PM

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That was awesome! I love the CAM's

I just have a few question and things to point out.

Is the end the screen where the electric fences are? Because I can't seem to get further than that. Yes, for now ^^.

When the Slig goes through the trap doors, why does he face the wrong way when he's falling? I don't know, I'm still trying to fix this -_-'

Why is the lever for the electric fences so small? I don't remember, I did this at 2am, going to work at 8am I was just too tired to test ;P...

Thanks ^^