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Probably because I learn't all my tricks by watch SS and TAS, and by playing this game since 2001, I started with AE and never used quicksave... Too much practice maybe. -_-' Walkthrough ! |
The very first door (after the part with the slugs in the background)
That Scrab on the very bottom screen, I found that it relies on luck to get past him. |
I'm writing a level installer now, it will make it easier for you guys to play them. So rather than manually renaming the levels in a mess, this will handle it automatically. :D
Should be done by today! EDIT: Level Installer 0.1 finished! Functions: *Open File Dialog to pick downloaded .lvl *List of AO levels *Progress Bar to show if it's working or not *Stores a backup of the original .lvl file in BACKUP folder *Stores old downloaded levels in DOWNLOADED LEVELS folder *Able to overwrite .lvl file with new .lvl file data *Able to restore the original .lvl file *Helpful notifications Download Here (No longer existant!) Please inform me of any errors or stuff you want added to this! And keep posting levels! Edit 2: A big error on my part, I had mistakingly enclosed a lot of the code in a conditional part. So after 1 run, it wouldn't bother doing anything. Fixed now though! Version 0.12 Download Here! |
kapteeni13, that Inverted RuptureFarms was rather strange to say the least. I take it that the inverted part referred to it being upside-down although the weirdness didn't end there. I ended up on the "You Won!" screen though yay. An interesting level overall.
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I died as soon as I entered that screen.
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I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:
(When i visit many screens, then some objects disappear in newer areas) =/ I guess i now wait for newer editor to edit Exoddus levels (or levels made by others) :p http://www.oddworldforums.net/images...icon10_odd.gif |
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There is a limit in AO,
Thought I can't specify it, I put so many Possession Orbs on a screen once that the game crashed. |
I would also edit Exodus if it weren't for the lack of documentation and object properties information.
I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out ;) |
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I found there is a limit to animation objects (about 30 per screen). But the upper limit for the number of objects in the whole level is almost unlimited. |
Animation objects?
So you mean background animations? Does that mean that I can put 100 Sligs in one screen? |
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Uh 100 sligs in one screen? x_x
But still i have weird disappearing object problem, maybe i use too much trapdoors and rollingball stoppers? xD :D |
Why do you all your levels have random background trap doors?
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Adding collision items is not possible =/ |
But they are background objects when Abe is in the foreground and they appear to be placed along perfectly fine collision paths.
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Oh, and and maybe people could start using my program? http://www.oddworldforums.net/showthread.php?t=20632 |
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"Abe on Led Screen" =) |
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But where is Abe supposed to go or is it cut off because it's not complete yet? |
The bit with the scrabs is like some sort of death arena :S
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Yeah, not complete yet, i'm making some more cams, changing some blood spot and shadow, adding holes in the floor and ceiling, dead ends, maybe loops (path transition) kinda like a maze maybe... ^^ |
Which Rupturefarms .lvl file are you using for this?
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r1.lvl
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If you going to do this maze you spoke of, it might be best to use R2.lvl since that has loads of paths to work with.
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That's what I'll do later, I duplicated r1 (I don't want to lose what I already have ;P) to prepare my level and start without the level select cheat, the real level will be in r2/path 15-16 probably.
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That looks great! Nice work :D
Also, how did you manage to get the sprites/background objects from the actual levels? Did you photoshop them into the CAM? |
I use Paul's Decoder 0.5 and Photoshop.
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Your probably not going to answer this question, but why is there an electric fence sign above the door?
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Added new level
Another RuptureFarms variation (r1.lvl) https://skydrive.live.com/?cid=4fa52...704B99A686!516 Used invisible trap door method to hide trap door sprites, now it's looking ground... :) |
That was great,
But at the same time it was damn hard! |
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God, about 5 years back we saw level editing for Abe as almost impossible, but now :P
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Here's a new playable beta... Sorry for the "slog jump", I did it again... >_<'
Sewers/Maintenance Room/Bunker/Whatever: http://filesmelt.com/dl/r15.lvl |
That was awesome! I love the CAM's
I just have a few question and things to point out. Is the end the screen where the electric fences are? Because I can't seem to get further than that. When the Slig goes through the trap doors, why does he face the wrong way when he's falling? Why is the lever for the electric fences so small? |
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