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-   -   Upcoming Game Releases (v2) (http://www.oddworldforums.net/showthread.php?t=20959)

Varrok 10-11-2014 06:10 AM

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Each one of these looks overpowered

Phylum 10-11-2014 05:26 PM

They're combinations of effects, and presumably pretty end-game.

Also I'm guessing with so much more variety in attack combinations the game might be a tad harder, or longer, or something to balance it out.

MeechMunchie 10-17-2014 09:20 PM


Phylum 10-17-2014 09:47 PM

That looks like a surprisingly well designed game.

Crashpunk 10-18-2014 05:54 AM

Regardless, I'm getting sick to death of the trend.

Phylum 10-18-2014 06:02 AM

I was going to do an "inb4" but I figured I was safe here.

What trend is this, CP? The trend of thinking outside the box? The trend of making silly video games? There's nothing alarming here. It just so happens that digital distribution makes it easy for people to slap a price tag on what they've made.

Varrok 10-18-2014 06:11 AM

Crashpunk just hates bread

MeechMunchie 10-18-2014 09:09 AM

I know what CP's thinking - that this is another post-Goat Simulator glitchfest designed to be entertaining just long enough for PewDiePie to get a shrieky video out of it, and mind-numbingly tedious after that.

My response to that would be that this is developed by Bossa Studios, creators of Surgeon Simulator 2013, the progenitor of the entire trend and thereby the last game of its kind to be put together without being rushed.

It might be a wacky physics game, but it's made by people who know how to do them properly.

Also, it's closer to Octodad than anything else, and last I heard that game was generally accepted as "simple but fun".

Crashpunk 10-18-2014 12:12 PM

I never said it looked bad. It's just those sorta games do not appeal to me. Goat Simulator put me off them entirely. Which isn't very fair on the others, but it left such a bad taste in my mouth. Fucking atrocious game.

And what you said Meech. "PewDie Bait" games.

Phylum 10-18-2014 03:28 PM

How can Goat Simulator put you off a game that's nothing like it, though? This looks like a cross between Octodod and Mount Your Friends. Do either of those games annoy you?

Crashpunk 10-18-2014 04:52 PM

No. Because I've never played either of those games. I know what your thinking, How can you judge without playing.

Well. I do know however that idea behind Octodad, Surgeon Simulator and Mount your Friends is that it's got frustrating consoles on purpose. I've seen a few videos and they all don't appeal to me at all. You can tell if you dislike an idea for a game just by watching gameplay.

But it all falls under that same category for me. Physics-based indie game with a "funny" idea behind it. And I just don't like them.

Phylum 10-18-2014 06:49 PM

Goat Simulator is dumb because it was never intended as a commercial game. Do I need to remind everyone that it was an internal tech demo that the team decided to make a video of, and then received an overwhelming response that people wanted to play it?

But hey if you don't like silly physics-based games you don't like silly physics-based games.

It's funny that you mention them having frustrating controls though, because I get 100x more frustrated at the physics in serious games. It's the reason that I never finished Limbo. Even Source pisses me off at times.

Crashpunk 10-19-2014 05:54 AM

Most Ragdoll physics are an exception for me.

The amount of times I've burst out laughing after seeing someone fly through the air or glitch out in TF2 or Gmod.

Shade667 10-19-2014 08:26 PM

Id say the only game within the next few months Im looking forward to is KIngdom Hearts 2 HD.

MeechMunchie 10-21-2014 10:57 AM


Varrok 10-21-2014 11:13 AM

Now tell me what the hell is this game.

MeechMunchie 10-21-2014 11:28 AM

Your mother.

+5 Damage

Varrok 10-21-2014 11:29 AM

I hope you mean my mom is a "social justice warrior" by that.

In that case, fuck you.

Wings of Fire 10-21-2014 12:30 PM

Trigger warning: Varrock's mom.

Varrok 10-21-2014 12:55 PM

oh no, I *ain't* gonna be negrepped again!

...

I just wanted to say that the game looks really pretentious. Which is probably the reason why the video has that many dislikes.

MeechMunchie 10-21-2014 04:01 PM

Pretentions of what?

Vyrien 10-21-2014 04:30 PM



time to pray to god I don't fuck the site up again

Shade667 10-21-2014 08:30 PM

Why is there a sequel to a game thats been out for 2 months?

Varrok 10-21-2014 08:55 PM

Mainly because the first game was quite short, and apparently it was easy to make a sequel of this game.

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Pretentions of what?

Come on, the dev(s?) tries to make fighting internet trolls look like an epic battle. But in reality nobody cares.

Shade667 10-21-2014 10:34 PM

Reeks of a cash grab...
the first one was a cool concept, but we dont need 2 of the exact same thing in the same year. I dont think people are begging them to make a sequel so soon.

Job McYossie 10-21-2014 11:56 PM

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Reeks of a cash grab...
the first one was a cool concept, but we dont need 2 of the exact same thing in the same year. I dont think people are begging them to make a sequel so soon.

I don't think you quite understand the degree of which people enjoyed the game.

Shade667 10-22-2014 01:00 AM

When a game is that new though, u would think they would go for DLC before "Lets make a whole new game 3 months after the first one".
And the people who love the game are probably still playing the first one.


I dunno, it just doesnt sit well with me...

Vyrien 10-22-2014 01:18 AM

People definitely wanted a second game.

Varrok 10-22-2014 01:35 AM

DLC suck balls.

Crashpunk 10-22-2014 04:01 AM

Five nights is huge. So I'm not surprised a sequel has already been announced.

MeechMunchie 10-22-2014 11:42 AM

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Come on, the dev(s?) tries to make fighting internet trolls look like an epic battle.

Really? That trailer gave me the impression that arguing with strangers is draining, endless and ultimately futile.

The game has no levels, and no score. You just go on and on until you quit.

Mac Sirloin 10-29-2014 04:50 PM

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When a game is that new though, u would think they would go for DLC before "Lets make a whole new game 3 months after the first one".
And the people who love the game are probably still playing the first one.


I dunno, it just doesnt sit well with me...

You can take my opinion with a grain of salt as I haven't actually played 5 Nights, but from what I've read the designer never anticipated the first game to be as popular as it is. Now he has money and resources to flesh the game out a bit more. I'm 99% sure, judging by that trailer, that turning the Robots against each other and shepherding them from certain rooms will be a feature. 5 Nights had a pretty simple idea executed very well (OR SO I'VE HEEEEARD), I'm interested to see what else the creator can do with the concept with fat wads/mad stacks of cash.

Shade667 10-29-2014 08:07 PM

From a designers POV, it doesnt feel right. I havnt played nor watched Five nights cuz im shit scared of everything. But from what ive heard its like an hour long, and with little replay value.

Its like how I felt about goat simulator. I thought it was cool that they made their physics demo into a full game just cuz people wanted it, but I didnt agree with the absurd price they were charging for a demo. But then when people wanted more 'game', they added a whole new level as free dlc. Theres a (decent) example i think.
Each to their own, I just dont think its the rigth way to go about it. If it was me, Id do it differently.

MeechMunchie 10-29-2014 09:27 PM

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From a designers POV, it doesnt feel right. I havnt played nor watched Five nights

From a designer's point of view, your opinions here are meaningless. Designers do this thing called "research".

Mac Sirloin 10-29-2014 09:48 PM

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From a designers POV, it doesnt feel right. I havnt played nor watched Five nights cuz im shit scared of everything. But from what ive heard its like an hour long, and with little replay value.

Its like how I felt about goat simulator. I thought it was cool that they made their physics demo into a full game just cuz people wanted it, but I didnt agree with the absurd price they were charging for a demo. But then when people wanted more 'game', they added a whole new level as free dlc. Theres a (decent) example i think.
Each to their own, I just dont think its the rigth way to go about it. If it was me, Id do it differently.

Goat simulator is a joke laughably thrown up out of the belly of Unreal engine 3; anyone with half an education in design (and access to an Unreal License) could make something similar with considerably less effort. It is so easy to vomit out products with Unreal Engine 3 I'm in a state of rejecting the majority of games that use it.

I'd like to know what you think is the right way to go about it, what would you do in the designers shoes?
I think it's the dream of any indie designer to get recognition and critical accolades so soon after releasing a genuinely unique product, let alone massive popularity and cult-hit status. He's capitalizing on an opportunity to expand his recognition and improve his product, this is a win-win for everyone if you ask me.

I wouldn't think of Five Nights 2 as a sequel so much as a wholesale expansion on the original. If you enjoyed the first game the glossy, snazzy re-engineered version will likely blow you away, right? Give it a chance.

Varrok 10-29-2014 11:30 PM

DLCs are shit.

Shade667 10-30-2014 03:04 AM

If I wanted to make a game, but I didnt have the resources to make it how I envisioned it, but the end result is still a playable game that I can sell to a consumer and make a profit, then after I have made said profit I would use said resources to make the game into how I originally envisioned it. From what ive heard and seen, Five nights at freddy's 2 is looking to be how the original creator envisioned it, but couldnt make due to lack of funds, time or whatever. the roginal game looked like a mod. So after u buy the sequel, ur essentially paying like $30 for a demo and a full game, dpending on how similar the 2 end up being. Thats how i see it anyway.

@Meech. My opinions arent based on me playing. They have nothing to do with the gameplay of the game, just the (How do I word this? Marketing? Or Business practices? Theres probably a better word I can use...)

In the end, Im not gonna play the damn thing, so If you guys dont wnat to keep this going, feel free to direct thread towards a different game.

MeechMunchie 10-30-2014 03:34 AM

If I did a thing I'm not going to do, you could be damn sure I'd do it better than the people doing that thing.

Phylum 10-30-2014 03:48 AM

What?

So what are you suggesting the creator should do? Release the second game, that he's invested time and money into, for free? Travel backwards in time and not charge for the first game? (And then not have the funds to even make the second?)

So you're basing your opinions on some bullshit moral ideas about the value of video games. But here's the thing - I would say as many as 90% of people knew exactly what to expect from Five Nights in terms of content and length. And they still bought it. And now he's releasing a second game. And people will still buy it.

I really don't understand what you were even trying to say in that post.

e: MM is a speedy shit

e2: To emphasis how little sense your post makes I did a dramatic reading.


Varrok 10-30-2014 06:48 AM

Please, please, read my comment too!