I never understood DOTA. It was very boring.
I did enjoy Warcraft 3 Tower Defense games though. Best fun ever is joining one of the serious big 12-player games then deliberately letting enemies through, and seeing how long it takes them to notice the leak. |
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It's like dp porn, at first youre like holy shit this woman is taking two dicks.
but then tp comes out and wow dp was never the same and is just average |
the fuck
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im not even
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"I loved both Limbo and Braid, they were amazing platformers."
I just got Humble Bundle V recently, I'd better check Limbo out. I remember playing a Harry Potter Quidditch game made using Klik n Play. It was good since you could choose your role in the squad and practice. It's funny looking back at some of the games I made in KnP and The Games Factory. |
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P.S about LoL it's for players who don't want to learn DotA or are mega noobs at it,still wouldn't be surprised if DotA 2 will have more players than LoL |
Well yeah, League of Legends is a dumbed down, modified version of DotA. It's very luck-based, but I enjoy it.
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Getting Silent Hill: Downpour tomorrow for my birthday. I've never actually played Silent Hill, but I'm looking for a good scare, so this is the game. Also I may get the SH HD Collection, I've always wanted to play Silent Hill 2.
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I'm playing Megaman Legends 2. I finally figured out how to tweak the custom firmware on my PSP to let me use the proper Sony PS1 emulation software rather than the shitty (shitty, shitty) 3rd party emus that never seem to be past the alpha/beta stage. I've wanted to replay this game for 8-10 years and it works perfectly. I neglected to remember that it is unforgiving as hell and requires the L1L2/R1R2 buttons, but a bit more tweaking and I've got a hang of it. The fact that it isn't on the PSN is a fucking sin, same with the first MML. They're just such amazingly great games.
If anyone has some PS1 games to recommend to me go for it. I need more stuff to play. Preferably RPG's that can be easily broken. If you want to explain how to do so with FF8 that would be great since I can barely wrap my head around it. |
I played The Ball. It looked nice, and the underwater effect was the best I'd ever seen, but the rest was mediocre. Also the Achievements broke a lot.
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I've been playing L.A. Noire. Just finished the whole story, now I'm going back and collecting the cars, completing all the side missions, etc. Twas a good game, but I didn't really dig the ending.
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Playing BRINK. If anyone wonders why I'm playing so many games from a few years ago, I'm going through my Steam back catalogue.
Firstly; so far as I know, BRINK doesn't actually stand for anything. That's not a good start. The art style won me back instantly. The men are caricatures, but you're so used to seeing touched-up male-model heroes in games that the lanky, big-nosed scallywags of The Ark are actually jarringly realistic in comparison. I'm a sucker for customisation. I have remarked in the past that "I would play a slug racing simulator, so long as it let me choose the colour of my mucus". So when I first loaded it up, I was genuinely delighted. After making my bloke look as much like me as possible (Standard practice for me - in this case it was "The Nose" face, blonde hair and, erm, acid burns.), I spent an enjoyable half an hour tinkering with my young punk's costume, settling on a striking black/red colour scheme for my Resistance guy and a grey digital camo/orange detailing scheme for his Security guise. In the space of a couple of hours I unlocked plenty of outfits, enough to update my distant descendants' wardrobe twice. Resistance-Meechie went from "Deadbeat Dieselpunk" to "Urban Aviator" to "The Least Heroic-Looking Fireman Ever". Security-Meechie went from "Sensible Health & Safety Officer" to "Gimp Policeman"* to "Street Cyborg". It's probably obvious that I'm focusing a lot on the aesthetics here. That's because sadly, I enjoyed those much more than the actual game. Out of all the tutorial missions, I actually enjoyed the movement one the most. It was just a checkpoint race around a small parkour set, but swinging, vaulting and sliding felt so comfortable and natural that it eclipses the rest of the gameplay. Of course you should automatically jump a gap if you're running. Why don't other FPSs have ledge grab? Having to crouch and waddle rather than just sliding through a gap will never feel right again... All you do is hold Shift and you flick into sprint mode, and you'll pull all the necessary stunts to get to where you're pointing. It power-slid downhill from there, sadly. There's three dozen guns to pick from, but I had trouble finding any real differences between them. I just picked the ones with the highest damage-per-shot and left it at that. In-game, it's just CoD style rat-a-tat popping up from behind crates - though at least sliding makes you look cool when you get into cover (as well as being very annoying to the person trying to shoot you. Duck!). Fairly mundane and thoroughly unimpressive. You can butt people in the face with your gun to knock them over, though; which as well as being hilariously satisfying, can also save your bacon if you're out of ammo or just want to run away. The class system was pretty dull too. Since TF2 every game developer and their dog has been shoehorning a class system into their game, and here it just doesn't fit. The fact that you can change your class on the fly during a match without so much as a respawn is really a testament to how shallow and unimportant BRINK's classes are. The only real difference you'll notice is a) The buffs you can give you teammates (Engie/Damage, Soldier/Ammo, Medic/Health) and b) The objectives you're able to complete. The latter is an artificial restraint put in by the devs. Regardless of name and class restrictions, all objectives just amount to running to a location and holding F while desperately trying not to die. This means that almost everyone just changes to the class that fits the current objective and rushes it. Again, a meaningless class system. While we're on the subject of objectives: There are too fucking many. No FPS should have more than a primary and a secondary objective in multiplayer - BRINK can have more than four, constantly updating and shifting. If you reach a point where players have an entire key dedicated to picking what objectives they want to show on their map, IT'S TOO COMPLICATED. The former is not without flaws either. Operatives can't buff anybody, so nobody likes them. Playing one myself (i.e. not very well) practically inspired pantomime "Boo! Booo!" responses. Medics are useful, obviously, as players die rapidly (it's got a Battlefield-style "incapacitation" system - dead players can lie around "Waitin 4 rez"), but can't do much besides heal their teammates. Though the Engie buff is big enough to make you really feel like you're helping (and also self-applicable - making you actually more effective in combat than the Soldier), you only really need one or two to just hang around doling out buffs to reinforcements; So you yourself aren't really needed. Soldiers giving ammo is helpful, since there are no drops, only munitions-dispensing Command Posts which can often be half a map away if your team is losing; But I must admit that I rarely ran out of ammo mid-fight. Maybe that's just because I die a lot. That's an admission I have to make. I'm not great at fast-paced twitch shooters. Something a bit more sluggish and varied, like HL2 or something; Fine, bring it on. But bouncy mob wars, not so much. When I consider whether it's the game's flaws or my lack of ability that stopped BRINK from being enjoyable, I'm forced to conclude that it's probably a bit of both. Team Fortress 2 managed to hold my attention for years, even though I wasn't great. It had character; well -designed roles for every type of player (even sluggish ones! I AM COMMEEENG) and an all-pervading sense of fun. BRINK has character in spades, but it's only skin deep; one role for all players, with a few downright negligible variations; and a frustrating, chaotic mass of button mashing and team division over multiple goals. Halfway into the campaign and a few rounds into the largely bot-populated multiplayer, I'm convinced that I've seen all BRINK has to offer. Sadly, it's just another case of great looks, good style, zero personality. And seriously, don't capitalise your title if you're not even going to try and come up with an acronym. Your one for SMART (Smooth Movement Across Rough Terrain) was pretty good! *This one in particular was very entertaining, sadly I'm missing a screenshot. It was basically a European police uniform... but with a gimp mask on his head. The rubberised neck emerged smoothly from his tie and collar. I don't know why I did a big review for a game I don't really like. I just feel like doing that sometimes. |
*scrolls down in search of "tl; dr" version*
Damn. |
There's this thing grown-up writers use called a "concluding statement"...
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Brink is the worst game of 2011, there, sorted.
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No, that's not true. There were plenty of games that were downright unplayable, and ugly too.
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Lollipop Chainsaw, I bought it as a friend made it out to be an awesome game,
It's a terrible game, I recommend avoiding it! But of course if you love games that are totally boring and have terrible controls, you are sure to love this one. |
Been playing Asura's Wrath. What an INSANE game!
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It's honest to goodness my favourite game ever and I've replayed it like a thousand times. It's a highly customizable mecha-based turn-based RPG with two storylines that change at the start based on an innocent question. As soon as you finish testing the new model, your friend Ryogo offers for you to go with him to deliver some construction machines. If you go with him, you'll trigger Emma's storyline, but if you stay, you'll trigger Alisa's storyline. Emma's story is harder and has a darker ending, but Alisa's is longer and more action-packed. I'd recommend Alisa's to start with so you can get used to the controls and system. |
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I've downloaded Abe's Odessyee off PSN. It's my first time playing it, so I'm new to the franchise.
So far it's pretty good. The puzzles are pretty smart (although I've encountered a few in Srabania that just don't make any sense whatsoever) and the graphics are great for PS1; especially the backgrounds. Still, it can be repetitive at times, and it seems like Abe will only jump over holes when running if I press the up button as well as the Triangle button. Has anyone else encountered this problem? Also, sometimes Abe just falls through the platform when making a run and jump if your accuracy is off. Anyway, I'm in Scrabania, just after the part where you use the red pulse thing to blow up the bomb and the anti-chant orb so you can get your Ellos or whateverthrough the level. Also, I'm doomed to the bad ending. I do my best to get Muds, but when you miss twenty in Rupture Farms, you know you're fucked. |
Not entirely true. I think you have to save at least 50, there's plenty left. Wait, you're new to the franchise? Look guys! He's not just a OWF newbie, he's an OW newbie! :hobo:
Welcome! |
Right now, I'm playing guitar.
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@Nepsotic
I only have about 8 Muds and I haven't saved one since Stockyard Escape, so... |
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Okay. So you quit before acquiring any of the combos, and then complained about the controls.
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I got some of the combos, but the game feels like a button masher, even moving the character around with the thumbstick feels horrible.
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Because She's not a car.
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I keep mashing the Y button for the chainsaw attacks which is your main attack, the pom pom attacks with the X button feel pointless and the only time you'll use the A button are for zombies with no legs which I didn't see many of. Whilst the B button is evade, again, I didn't use it very much, I didn't find a need to. |
Okay. So, you were playing on easy, and hadn't unlocked useful combos yet. The pom pom attacks are extremely useful, especially when used in combos to make the zombies groggy. The object is to decapitate as many of them as possible at the same time. This is called Sparkle Hunting, and gets you huge point bonuses, as well the rarer platinum coins.
I'm not really defending the game, but it's hard for me to take your comments about the gameplay sucking when you've been playing the game wrong. |
Playing it wrong? I sort of understand where your coming from, but the fact I beat the first level means I'm doing something correct. I should just be able to pick up the controller, and the play the game naturally how I like and enjoy it, not play it like somebody else would to get fun out of it. Imagine you were playing a fighting game and you naturally take a defensive strategy and don't enjoy the game despite winning matches, then somebody comes along and says, oh no, your playing it wrong, you have to play it like this.
I think, that if you buy a game that is a genre you like, and you are making progress and not enjoying it, then clearly there is something wrong with the game. I'm sorry to have to bring a driving game into this, but Test Drive Unlimited 2, I was totally excited for that game, and then I played it and it turned out to be a terrible game! Again, I must have been playing it correctly, because I was playing the game how I like and was making progress. |
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I kept the game on the default settings, which if I remember rightly there were 3 difficulty settings, I think I set it on normal. Again, I understand your point, especially with what you said about Mortal Kombat. But that game is a fighting game which can get very complex, from what I've played with Lollipop Chainsaw, the entire game is based around a fighting system that is just too shallow, even with the combo's, I found it more efficient just to mash the buttons.
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The game is about score hunting. Did you get a good score? No? That's because you played shallowly without using the more complex system that allows you to get good scores. And again, you only played the tutorial level. What game have you played that actually puts you to the test in the tutorial level? If you just run through the levels swinging your chainsaw, you are going to get your ass handed to you. The only time that actually works is when you enter invincibility mode, which only lasts a few seconds.
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