They'll be rendered in realtime. That way we can do all sorts of awesome things, not least seamless switching between cut-scenes and gameplay.
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You guys had better make the transitions in Monsaic Lines amazing. Those were my favourite parts of the game back when I was a kid.
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Hell, Monsaic Lines is my favourite place in the entire series, I will personally pull all your faces off if justice is not done.
Also...will we get to see some pictures or anything soon? And by soon, I mean, within the coming months. |
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-seamless transition back to gameplay- Really though, seeing what I've now seen of Bitsquid Tech, I think this might be the first time in a long while I've awaited a single screenshot of a game so eagerly. |
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So...you're going to show us pictures tomorrow. You better show me pictures Wil, I don't care what of, I just want pictures...
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I'll send them to you privately if you sign a contract agreeing not to call the police.
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I want to see Stockyards. I loved that area so much.
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I think publicly over facebook would be far more impressive Wil.
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We need to send a nubile young sedcutor into JAW and compromise Wil
Don't look at me like that. |
Question:- Just bought the Art of Oddworld Inhabitants 1994-2004 book and on page 56, I found a still HD image of Abe waxing the floor past the product posters "We used to make Meech Munchies...etc' Its incredibly sharp and clear.
I dunno if you guys have got a copy of the book knockin' around the office at J.A.W but if you do, is that the kind of quality the cutscenes will be like in Abe HD? *crosses both paws * ^___^ |
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Some textures from StoneGiant demo looks kinda low-res - is it the limitation of engine (i hope not) or Bitsquid thinking it's not that important?
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Also, i saw a post earlier about "Slig Banter" where enemies could engage in idle chit-chat. Does that mean Lorne could provide extra dialogue or could you have dedicated fans that can mimic the voices of Sligs to do extra dialogue?
Because I would LOVE to contribute ! :D ...but...ya know..just thinking outloud, heh heh .... |
I actually quite like that idea. Give something back to your loyal fans... Unless Sligs are supposed to all sound the same.
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I'd really hope they'd use professional voice actors unless they find fans who are exceptional at voice acting... And that's unlikely.
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I hope they keep using Lorne’s VO skills wherever possible. I think he’s got one of the most versatile voices in the business, and his rendition of Abe is the only one I could accept.
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And Lorne Lanning was not a professional voice actor.
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Bear in mind that it was Josh Gabriel who did the voices for Abe in AO. If the voices are re-done by Lorne, Abe will sound like he did in AE and Munch.
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I have nothing against J.G. Abe's Voice.
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Yeah but can they employ him again?
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I'd be glad if they did
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I'm sure his voice has changed since then. Would be interesting to hear him give it another shot though.
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Abe sounds different in AE because they decided to make him sound sadder. MO has the voice try and balance the two tones. e: Here we go. http://www.oddworldforums.net/showpo...8&postcount=18 |
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Speaking of unheard voices, Do you think you'll add in any additional cutscenes that don't feature any dialogue?
Maybe something like what the sleeping cells in Rapture Farms would look like? (E.g "I was working late one night, at Rupture Farms". Panning shot of rows and rows of cells, cut to Abe sleeping on a single hammock full of holes and stains, no pillow or blanket, one leg hanging out the hammock, and then a massive fire-alarm siren alarm clock strikes midnight and flashes the Text "GET TO WORK, CHUMP!" over and over as Abe falls out of the hammock and fades into the floor-waxing scene.) Or maybe how the Mudokon Paw got on the moon? Lorne explained that he originally wanted to have an FMV of a meteor storm slowly forming the paw as Abe was escaping from RuptureFarms, but couldn't do it due to budget limtations. That being done on the BitSquid engine would look incredible :) |
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Adding on to the voice thing, if Abe HD covers Exoddus stuff as well, I'd like to see Abe's rhyming kept consistent throughout.
My biggest disappointment with Exoddus is Abe had stopped rhyming, it's what makes cutscenes like Abe's Moon still such a joy to watch. |
Although, Abe had no one to interact with in Abe's Oddysee in the cut-scenes, WoF, perhaps he should rhyme only when he is by himself. Not guiding mudokons or saving them.
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Well, sure. But if it's going to be one continuous thing then there should be a precedent for Abe not rhyming before he suddenly stops doing it.
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I agree with WoF. When Abe narrated in prose, it gave a sort of fairy tale feel to Oddworld, whether intended or not. It felt like a very dark bed time story.
The thing about that is, Abe was specifically narrating a flashback. I don't recall whether or not Abe was narrating in past or present tense in AE, but it certainly felt like it was happening in real time. Maybe Abe's just bad at rhyming on the spot. :p |
I think with the amount of narration in AE, rhyming consistently throughout could become quite difficult.
The rhyming in AO is nice, but it could be kept to just that game. It’s the introduction to the story, and is the only one which really gets treated as a flashback. Perhaps the rhyming could be brought back for the last Quintology game, as a sort of bookend. |
I also liked the rhyming and I'd love to see more of it.
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Would be great if every Quintology hero had their own distinct manner of narration.
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I would like to point out that in AE clarity of speech was a new factor. You could hardly understand Molluck, and most of Abe's speech was indistinct mumbling. In AE glukkons were fleshed out and given proper linguistic capabilities, as was Abe. I preferred how it was in AO to be honest, so if glukkons went back to their mumbling, grumbling ways, I'd love to see Abe rhyming again. But perhaps AO was a flash back told before AE began.
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When I first played AO, I just assumed that we were hearing things from Abe's POV and he simply couldn't understand the Glukkons' gruff vernacular.
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