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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Wil 02-24-2012 02:49 PM

They'll be rendered in realtime. That way we can do all sorts of awesome things, not least seamless switching between cut-scenes and gameplay.

Nate 02-24-2012 03:05 PM

You guys had better make the transitions in Monsaic Lines amazing. Those were my favourite parts of the game back when I was a kid.

STM 02-24-2012 03:25 PM

Hell, Monsaic Lines is my favourite place in the entire series, I will personally pull all your faces off if justice is not done.

Also...will we get to see some pictures or anything soon? And by soon, I mean, within the coming months.

squeak117 02-24-2012 03:32 PM

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They'll be rendered in realtime. That way we can do all sorts of awesome things, not least seamless switching between cut-scenes and gameplay.

"I had just got past those slogs, when the strangest thing I saw... another slog!"

-seamless transition back to gameplay-



Really though, seeing what I've now seen of Bitsquid Tech, I think this might be the first time in a long while I've awaited a single screenshot of a game so eagerly.

Wil 02-24-2012 04:54 PM

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Also...will we get to see some pictures or anything soon? And by soon, I mean, within the coming months.

Well you ain't gonna see any in the months already gone.

STM 02-24-2012 05:47 PM

So...you're going to show us pictures tomorrow. You better show me pictures Wil, I don't care what of, I just want pictures...

Wil 02-25-2012 12:48 AM

I'll send them to you privately if you sign a contract agreeing not to call the police.

Crashpunk 02-25-2012 01:26 AM

I want to see Stockyards. I loved that area so much.

STM 02-25-2012 02:48 AM

I think publicly over facebook would be far more impressive Wil.

AvengingGibbons 02-25-2012 03:02 AM

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I think publicly over facebook would be far more impressive Wil.

*DexterMorgans his room and waits with his pants down and his laptop on his lap :D

MeechMunchie 02-25-2012 05:00 AM

We need to send a nubile young sedcutor into JAW and compromise Wil by loosening him with their tongue to loosen his tongue.

Don't look at me like that.

AstraVexx 02-26-2012 06:01 AM

Question:- Just bought the Art of Oddworld Inhabitants 1994-2004 book and on page 56, I found a still HD image of Abe waxing the floor past the product posters "We used to make Meech Munchies...etc' Its incredibly sharp and clear.

I dunno if you guys have got a copy of the book knockin' around the office at J.A.W but if you do, is that the kind of quality the cutscenes will be like in Abe HD?

*crosses both paws * ^___^

DarkHoodness 02-26-2012 06:29 AM

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They'll be rendered in realtime. That way we can do all sorts of awesome things, not least seamless switching between cut-scenes and gameplay.

^. And if they come out looking like something of this quality then that'd be good.

Varrok 02-26-2012 06:37 AM

Some textures from StoneGiant demo looks kinda low-res - is it the limitation of engine (i hope not) or Bitsquid thinking it's not that important?

AstraVexx 02-26-2012 06:45 AM

Also, i saw a post earlier about "Slig Banter" where enemies could engage in idle chit-chat. Does that mean Lorne could provide extra dialogue or could you have dedicated fans that can mimic the voices of Sligs to do extra dialogue?

Because I would LOVE to contribute ! :D

...but...ya know..just thinking outloud, heh heh ....

MeechMunchie 02-26-2012 07:18 AM

I actually quite like that idea. Give something back to your loyal fans... Unless Sligs are supposed to all sound the same.

DarkHoodness 02-26-2012 07:22 AM

I'd really hope they'd use professional voice actors unless they find fans who are exceptional at voice acting... And that's unlikely.

Manco 02-26-2012 07:28 AM

I hope they keep using Lorne’s VO skills wherever possible. I think he’s got one of the most versatile voices in the business, and his rendition of Abe is the only one I could accept.

MeechMunchie 02-26-2012 07:31 AM

And Lorne Lanning was not a professional voice actor.

DarkHoodness 02-26-2012 08:20 AM

Bear in mind that it was Josh Gabriel who did the voices for Abe in AO. If the voices are re-done by Lorne, Abe will sound like he did in AE and Munch.

Varrok 02-26-2012 09:44 AM

I have nothing against J.G. Abe's Voice.

DarkHoodness 02-26-2012 11:57 AM

Yeah but can they employ him again?

Varrok 02-26-2012 12:00 PM

I'd be glad if they did

Sekto Springs 02-26-2012 01:33 PM

I'm sure his voice has changed since then. Would be interesting to hear him give it another shot though.

Manco 02-26-2012 01:40 PM

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Bear in mind that it was Josh Gabriel who did the voices for Abe in AO. If the voices are re-done by Lorne, Abe will sound like he did in AE and Munch.

I remember this being brought up by me a couple months ago, and it was established that Lorne did Abe in AO also. Josh and Lorne both recorded the voice and some of Josh made it in, but most is Lorne’s work; or something along those lines.

Abe sounds different in AE because they decided to make him sound sadder. MO has the voice try and balance the two tones.

e: Here we go. http://www.oddworldforums.net/showpo...8&postcount=18

AstraVexx 02-26-2012 02:37 PM

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I'd really hope they'd use professional voice actors unless they find fans who are exceptional at voice acting... And that's unlikely.

*Raises hand* I've been doing cartoon voices for nearly 10 years, Slig character tones and phrasing are not a problem for me. :)

Wil 02-26-2012 04:10 PM

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I remember this being brought up by me a couple months ago, and it was established that Lorne did Abe in AO also. Josh and Lorne both recorded the voice and some of Josh made it in, but most is Lorne’s work; or something along those lines.

Abe sounds different in AE because they decided to make him sound sadder. MO has the voice try and balance the two tones.

e: Here we go. http://www.oddworldforums.net/showpo...8&postcount=18

Despite what Lorne remembers, it's all Josh Gabriel. All the GameSpeak, at least.

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*Raises hand* I've been doing cartoon voices for nearly 10 years, Slig character tones and phrasing are not a problem for me. :)

Your profile says you've been an Oddworld fan since you were seven, but Abe's Oddysee wasn't released until you were eight.

AstraVexx 02-26-2012 04:29 PM

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Your profile says you've been an Oddworld fan since you were seven, but Abe's Oddysee wasn't released until you were eight.

Actually, you're correct, that makes more sense in my head now, let me correct that :)

DarkHoodness 02-26-2012 05:34 PM

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Despite what Lorne remembers, it's all Josh Gabriel. All the GameSpeak, at least.

Oh okay good, I thought I remembered incorrectly.

AstraVexx 02-26-2012 07:37 PM

Speaking of unheard voices, Do you think you'll add in any additional cutscenes that don't feature any dialogue?

Maybe something like what the sleeping cells in Rapture Farms would look like?

(E.g "I was working late one night, at Rupture Farms". Panning shot of rows and rows of cells, cut to Abe sleeping on a single hammock full of holes and stains, no pillow or blanket, one leg hanging out the hammock, and then a massive fire-alarm siren alarm clock strikes midnight and flashes the Text "GET TO WORK, CHUMP!" over and over as Abe falls out of the hammock and fades into the floor-waxing scene.)

Or maybe how the Mudokon Paw got on the moon? Lorne explained that he originally wanted to have an FMV of a meteor storm slowly forming the paw as Abe was escaping from RuptureFarms, but couldn't do it due to budget limtations. That being done on the BitSquid engine would look incredible :)

Manco 02-27-2012 12:29 AM

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Despite what Lorne remembers, it's all Josh Gabriel. All the GameSpeak, at least.

Is the cutscene narration Lorne? That voice sounds closer to what we hear in AE/MO, and sounds significantly different to the GameSpeak in AO.

Wings of Fire 02-29-2012 10:26 AM

Adding on to the voice thing, if Abe HD covers Exoddus stuff as well, I'd like to see Abe's rhyming kept consistent throughout.

My biggest disappointment with Exoddus is Abe had stopped rhyming, it's what makes cutscenes like Abe's Moon still such a joy to watch.

STM 02-29-2012 10:33 AM

Although, Abe had no one to interact with in Abe's Oddysee in the cut-scenes, WoF, perhaps he should rhyme only when he is by himself. Not guiding mudokons or saving them.

Wings of Fire 02-29-2012 10:36 AM

Well, sure. But if it's going to be one continuous thing then there should be a precedent for Abe not rhyming before he suddenly stops doing it.

Sekto Springs 02-29-2012 10:47 AM

I agree with WoF. When Abe narrated in prose, it gave a sort of fairy tale feel to Oddworld, whether intended or not. It felt like a very dark bed time story.

The thing about that is, Abe was specifically narrating a flashback. I don't recall whether or not Abe was narrating in past or present tense in AE, but it certainly felt like it was happening in real time. Maybe Abe's just bad at rhyming on the spot. :p

Manco 02-29-2012 10:56 AM

I think with the amount of narration in AE, rhyming consistently throughout could become quite difficult.

The rhyming in AO is nice, but it could be kept to just that game. It’s the introduction to the story, and is the only one which really gets treated as a flashback. Perhaps the rhyming could be brought back for the last Quintology game, as a sort of bookend.

Jordan 02-29-2012 10:59 AM

I also liked the rhyming and I'd love to see more of it.

Wings of Fire 02-29-2012 11:01 AM

Would be great if every Quintology hero had their own distinct manner of narration.

STM 02-29-2012 11:04 AM

I would like to point out that in AE clarity of speech was a new factor. You could hardly understand Molluck, and most of Abe's speech was indistinct mumbling. In AE glukkons were fleshed out and given proper linguistic capabilities, as was Abe. I preferred how it was in AO to be honest, so if glukkons went back to their mumbling, grumbling ways, I'd love to see Abe rhyming again. But perhaps AO was a flash back told before AE began.

Sekto Springs 02-29-2012 11:12 AM

When I first played AO, I just assumed that we were hearing things from Abe's POV and he simply couldn't understand the Glukkons' gruff vernacular.