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More is coming... :D like password screen and giant scrab! :P I will record fully video soon! :D *Edit* I recorded sooner than i though... :D Abe's Oddysee - RuptureFarms III (Fan made) |
That looks amazing! But it would have been better if you used the door in Feeco instead of the Bird Portal.
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You hit the point that i couldn't put in: Door... :/ I tried every door properties but always crashed... :confused: I replaced door with birdportal... :stare: |
That's a pretty trippy level kapteen, I like it ;)
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Example: If I set the door properties like this. Level: 1 Path: 2 Camera: 3 Then I must make sure that there is a door on level 1 path 2 screen 3. |
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I still guess something is missing... but it dont hit my eyes... :rolleyes: |
We all know how glitchy Rupturefarms I is when it comes to editing.
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When Abe went to door it WORKED!! :D It seems problem was that i should make myself two doors... not just connect one that is already! :D Huge thanks, Jenny! ;) |
How are you managing to edit RuptureFarms I that easily!? Mine always crashes. Also, you should make a whole paper level...
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After many frustrations I decided to just release the current work I was doing on Rupture Farms 1 (Mudokon Enrichment Center 2).
Basically I stopped when I found that adding new cams to previously empty screens on R1 was unreliable at best. I know I didn't do anything wrong from my end because I managed to get the new screen to work when starting afresh (with the necessary preloader and continue zones objects, etc). The next level I work on will probably be in Rupturefarms 2. Level: Rupture Farms I (Mudokon Enrichment Center 2). Difficulty: Normal. Download: http://www.megaupload.com/?d=E947LKIR |
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Just updated the other thread. |
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"Mine" Disabled resources is 6 in RuptureFarms :fuzsmile: so it works :D I'm planning to make 'only paper' level :fuzgrin: |
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Also, why is there a bunch of trap doors on the floor? if you want extra collision items, I just drag them over multiple screens and end up with a bunch handy. Like the fish tank thing btw :D. |
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I'll change it back. :) |
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I'm staying away... :p |
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Thanks skychase2rebirth, the next one should be a lot longer. MEC2 was going to be much longer but I gave up on editing R1 when adding new cams to empty screens would crash the game on this level.
JennyGenesis thanks for the feedback, I'll tweak the difficulty a bit in the next variation. EDIT: Also if you want to get a sneak peek at what MEC3 will include then open MEC2 in the editor, there are unfinished screens on the leftmost side. |
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You don't even have to use those screens if you don't want to. Just simply put your cams in the empty spaces. I'm not sure how to do it but people have managed to fill in the empty spaces with cams.
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BTW has anyone had any difficulty in editing or adding new cams to empty screens on the Rupturefarms 2 level? |
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The problem I had was that for some reason the game started crashing when leaving the screen for no particular reason on the new screens created in R1. Please download my MEC 2 variation and check out the topleft-most screen in the editor as an example. You can manipulate the collision lines on the screen next to it to gain access to this new screen ingame, but when you leave it the game crashes. Even when I removed objects from the new screens the game crashed when you left the screen. I'm hoping that this is happening just because R1 is a bit buggy to edit. EDIT: Yep I know your text was directed at Jenni however I thought I'd mention this. |
Try using a path transition.
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Hmmmm, Then I'm not sure what else to suggest sorry :( You know how buggy R1 is.
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