GO PAUL!
Woot Woot!!! A BREAKTHROUGH! You, sir, are a true genius. (GO PAUL!)
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Excellent work Paul!!!!! I just say good luck to continue the program and have a full release!
You're a genius! |
A week ago I've started to make a game ,using the sprites you converted and custom backgrounds. Now I have two screens a flying bomb and a character of abe (but can't walk because I haven't got any walking sprites ,can't run everything else is working correctly I think) but there are some bugs and there aren't any other mudokons.
The game uses OpenGL (I can use linear interpolation to the sprites for better graphics). I'm plannig that ,I will release a BETA version of it if anyone wants to test it. Paul if you have the walk/run sprites plz share it. |
So abe can move just without sprites
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Oddworld_game_maker; please do not triple-post. Use the EDIT button on the bottom-right of your post to edit it and add extra text.
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OK, THX for the information
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lol found an interwiev how they made abes oddysee,they made it in 3d, i found this few months ago,but i thought you know already :) even the backgrounds are 3d made
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Yes, and ironically they started making Stranger’s Wrath in 2D
I think that particular interview is missing from TOL. Could you link us to it? |
ill try to find it max,tried to find it.... i know i have it somewhere saved in youtube
edit: got it max! http://www.youtube.com/watch?v=4ETlzlBGU7g i stumbled opon this pic,never saw that one before.... http://www.depthsofoddworld.net/imag...images/br4.jpg |
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Good thing Xav quoted you, Paul, I didn't spot your edit. :P Fantastic to hear, and I'm looking forward to the AE background extractions. ;)
Scraby, thanks for the link, that interview is new to me. It doesn't say the game was originally 3D, just points out that the character sprites are made from animated 3D models. |
yeah i know,i found something about it from lorne that everything was made 3d at the first place,np max :D
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I don't have much free time these days with real life and all, here is a short list of what I've got planned:
1. Clean up the cam decoding stuff and release it as a quick command line app so AE cams can be converted. 2. Get AE sprites decoded to the same stage as AO 3. Fix the AO (and likely AE) sprite W/H issues 4. Attempt to decode the FG1 segments of AO/AE cam files 5. Try to convert the basic sound samples for game speak 6. Start work on tagging all of the data/making an editor for a new engine Edit: I suppose fonts should be in there somewhere too.. |
Well good luck with it Paul!
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GOOD LUCK PAUL!!!!!!
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This is not the place for this Oddworld_game_maker.
I'm editing it out, go post it where it belongs. |
Yeah Paul, good luck with making the level editor!
If you do complete it, Paul, then I will be so happy. :) |
re:.lvl files
Longest thread ever, I remember when i first saw this, the thread is nearly older than oddworld itself (with exaggeration ofc)
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Ahh yes, this has sure come a long way...just remember to include a readme file for the people who download it Paul, it'll save your PM box from exploding!
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Yeah, nearly all of us would need some sort of readme file to be able to use it. Good thinking Chubfish, and thank you Paul. :)
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good luck paul.... hope you do it quickly so that you have more free time :)
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Thanks guys, I'm about half way there with the silly little GUI app at the moment, so will likely be a few more weeks before its done :(
It will only support converting AO and AE PC format cam files. |
Sorry to keep asking, but what exactly will hopefully be done in a few weeks? :)
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A tool to convert AE cam files to bmp\png\whatever
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Or what the levels look like? |
The look of the levels.
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No this will only allow you to view all of the background images, re compressing AE cam files is out of the question (unless you feel like donating a large amount of cash to me ;)).
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Yeah. But it would look stupid because each background is made for the screen's specific platform loacations.
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