Hmm. Go back and do both of those..without quiksave.
When your hair grows back you can come back xD |
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If Abe had only one life, it would be impossible to him to complete the whole Exoddus.
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Good thing he had more than one life then wasn't it?
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Well we were going off-topic when the discussion about Quiksave came in.
Anyway, the problem I'm hving currently is 1. I can't find my level, I don't know where I put it. Hopefully I'll find it or I'll have to start with Path 1 again. 2. Paul's Editor suddenly won't open. 3. I'm learning how to Photoshop to improve the current cams. |
I'm currently working on a Rescue Zulag 2 with puzzles like in exoddus, coming soon... Any news here ?
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It's going to be fun with some new puzzles though |
If this game wasn't so strict with CAMs addition, I would have linked Stockyard and RF II. (Very similar background)
http://i281.photobucket.com/albums/k...ebirth/xyz.jpg http://i281.photobucket.com/albums/k...ebirth/b14.jpg |
Double post, this game will now have two completly different paths (one good and one bad), connecting at the end. ;P
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I've got a couple of ideas for levels which I might implement at some point. |
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As there haven't been any levels posted in a while I thought I would post a relatively quick level that I made.
This level was made in a different style compared to my previous levels, one of the differences is that you can actually save all the mudokons you come accross ;) Level: R2 - Rescue Zulag 2 (Loading Error v1.0) Difficulty: Hard Download: EITHER http://www.megaupload.com/?d=B1E24OJS OR http://filesmelt.com/dl/r2-z2-loadingerror.rar |
Fun as always Tadimo, finally something new ^^. I'll upload my Zulag 2 pretty soon with more BG objects too.
Rescue Zulag 2 completed... and a little part of Zulag 1 if you want to try it (beta path 18 (the one with the electric wall and a slig in the background)19 20) http://www.mediafire.com/?4re2ljnsixnm46u |
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Unfortunately, my level might never get finished because I've been too busy. It's not school or homework or anything this time, it's because I'm doing quite a lot of projects that take a lot of time. Also, Reverie (a 32 level mod for Doom II) just came out, and it's amazing. So, it's also taken a lot of time up. :p |
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Edit: Here's my Stockyard escape (no big changes) if you want to connect it with Zulag 2 (nothing big, just my second path beginning) http://www.mediafire.com/?0x3s2qupqblpeu8 |
Nice stockyards variation ;)
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I wanna...I WANNA MORE BIG CHANGES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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:fuzemb:
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I have a very big work about sending abe to M.U.G.E.N.
Understanding? |
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Anyway, I think Abe in M.U.G.E.N is a weird idea but go for it if you want. |
PARAMONIAN RUSH
Very quick level (1 hour of making)
f4 Hard level: paramonian zoo/paramonian rush (paramonian nests) Download:http://letitbit.net/download/37515.3...29/f4.rar.html |
mmmm.... waiting 60 seconds before playing it. ^^
A real zoo, I laughed at the Scrab screaming like a Paramite at the end. xD A little short but fun nonetheless. |
Really? Scrab shouted like a paramite? WOW!
That wasn't scrab, that was backround paramites. |
That was a rather interesting variation Gishy, short but sweet.
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Ok guys, I'm really sorry for the long wait without posting anything here for a while...I'm afraid that I have to disappiont you, regarding the level that I said that I would make... :/ My computer has been glitchy recently, and I haven't really been able to do any work unfortunately, and I've only just got back from holiday aswell. Also, I really don't think I have the skills to be able to make such a complex level, as much as I'd love to make it... I'm sorry!
However, if anyone is willing to make me some .CAMs for the level, or any other level planning for me, then do feel free! I don't expect you to - I would just welcome anyone else to use my ideas. :) I haven't played on the two most recent levels yet! I'll play them though, and add them to my other thread. :) Thanks guys. |
It's sad to see this part of the forum has gone stale! I really enjoyed seeing all the variations this game's wonderful fan base came out with. Fingers crossed it will pick back up soon when some of the more skilled level creators have some spare time, and I can get back to enjoying your fantastic work. I've been working on a level for a while now, and it should be uploaded shortly.. so keep your eyes peeled Odd fans. ;)
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I'm currently working on a Zulag 3 variation, I'm just stuck with a stupid problem, each times a Scrab explodes on a mine, it just respawn where it was when I leave the screen... -_-' may be finished soon.
Seriously, I come here few times each day but no one posts... and I'm a little bit late on my BG objects... sorry for this. :l |
Greetings!
As You could remember I've been working on a mod for Abe's oddysee. I'm a seldom guest here and I haven't much time to work on these levels but I've made some new CAMs after all and plan to make some more. In the demo I've released several months earlier Your goal was to disengage an electrical arc barrier and enter a Glukkon facility. The new area I'm working on is the chemical factory's interior. Here's a pair of screenshots: |
They look amazing!
What do you use to create them? |
Wow, those are great... Too bad I never finished the demo.
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Agree! Looking good and waiting for new level variation... ^^
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Here's my Zulag 3 variation. If you begin from my Stockyard Escape variation and enter the secret area, you can try the alternate path (beta)... There may be some modifications coming later with Zulag 4 so....
Zulag 1 (uncompleted (I put a mine so you know where it ends) Zulag 2 completed Zulag 3 completed (for now) http://www.mediafire.com/?zziralpab3ycr5t Oh and always keep grenades if you can ^^. |
I gave Zulag 2 and 3 a try and my goodness! They were hard! I couldn't even complete a single level! But as always, the CAM edits look awesome!
Please make a video walkthrough! I cannot figure these out. |
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