It's generally assumed that Nod is a myth.
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Damnit, I know what I read.
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Oh, it was you who introduced us to that little concept? Where did you read that?
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An interview with an Oddworld Inhabitant, which I first read before the turn of the millennium, and has never been recovered. The earliest reference to it I can find is by myself, asking (in February 2000) the other members of the Exoddus Club if they knew anything about it (they didn’t). If it all sounds rather tenuous, I’ll forgive anyone for not believing it, especially since the only other person who thought he remembered it (George T Gimp, calling himself enversi on OWF) left Oddworld years ago and never came back to our wholesome community. :(
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Ok, it was a very quickly question. But I have a curiosity: when in the Rupture Farms you get a Mudokon or a Slig in the hole (I can't explain well, I post a screen) they die. But where do they go? Is there anything that kill them or do they fall down to the floor?
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To answer this particular question, I engaged in painstaking scientific research.
First of all, what does it sound like when they land? There are only a few death drops where we know there are meat grinders at the bottom, such as those featuring falling carcasses of nondescript species as obstacles. But it does sound like ground. Maybe not flat, uncluttered ground, but an impact with some sort of floor nonetheless. Is this fall alone enough to kill something? By timing the fall, we can calculate the distance of the average Oddworldian death-drop using the formula: d = ½ gt^2 In which d is distance in meters, g is the gravitational constant and t is time in seconds. But we must first make an assumption: that Oddworld's gravity is the same strength as our own. Based upon various interpretations of the planet's given size, this should not be the case. But, for whatever reason, in practice there appears to be very little difference, if any, between the strength of gravity on Earth and Oddworld. For convenience's sake, we shall assume it is the same. By timing the time various characters fall for and taking an avergae, I make their free-fall approximately 2·6 seconds long. So: ½ (9·81*2·6^2) = ~33 Due to errors with the timing I will accept an accuracy of ±5 meters So, both falls of 28 meters and 38 meters are known to be pretty devastating, especially if impact is made with a hard surface. We also know that they die anyway, which makes the above charade completely pointless showing off. Perhaps their remains are gathered up and put into various Rupture Farms products. That might explain the careless provision of deadly trap-doors and their controls: increased accidents=increased output. Rather counter-intuitive, but since when has the Magog Cartel been anything less than short-sighted? |
That might explain why RuptureFarms has so many employees compared with any other factory we’ve seen. Not only would all those trap door accidents cause a huge mess that needs cleaning, the Mudokons are essentially just left to die of their own accord, like some kind of accidental livestock. But then if Mudokons are already put into meat products, Molluck’s new retirement plan for the Mudokons isn’t really as big a stretch as it first seems.
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The wholesale slaughter and marketing of their race is a tad more extreme than discreetly recycling clumsy employees. We all know the Cartel is wasteful, but even Molluck would not let scraps of free, fresh meat go wasted, regardless of their origin.
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Ok, thank you. But why in the Rupture Farms, talking about the game and not about the movies, there aren't many slicers? There are only the slicers that can kill you, but they don't slice the meat. Why? There is only a Grinding Area in the Zulag 1. Why this? I think the "Rupture Farms" should have more slicers :)! And why there aren't so many?
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They do exist in other zulags. But firstly: they were used as a game element, nothing more, as an obstacle to make the game interesting, but made to match the environment. Grinders that deal with meat regularly (such as on a conveyor belt) did not feature heavily, because Abe never needed to go there.
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You've got to remember that we're only seeing a 2d representation of a 3d world; there would have been plenty of stuff going on in the background and foreground that we couldn't see.
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Ok, thank you. But is possible at beginning of AO in "This is Rupture Farms" clip, the slaughtered creatures that the Mudokons were processing weren't Scrabs or Paramites but Elums? I read it in Oddworld.com, in the Alf's answers. Is is possible?
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Yes.
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Thank you, Max. But how can Elum come down from the bells? I always thought it was free in Scrabania and in Paramonia, but Abe must use the bells. Why? And there is a screenshots in TOGG (and I didn't find it in the game) that I can't describe, is too strange. What the hell is it? http://oddworldlibrary.net/archives/...=SSAO0012.jpg1
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There was already a topic/discussion on this.
It's not a bell, it's a prototype Elum trap. This was replaced with honey later during development. |
I’m not sure what you’re asking, abe is now!, especially with ‘But how can Elum come down from the bells?’.
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I have a question. How come in AE before Abe gets the chest tatto he doesn't have the Paramite and Scrab scars on his hands? And when he does get the chest tatto he has them but they look different. =/
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Elum trap is a scrapped idea that Abe would have to journey to different areas to disactivate the trap. I guess they replaced the idea with honey and bees. |
Thank you, Slaveless :). I want to change speech: everybody know that the Rupture Farms killed a lot of Paramites and Scrabs and they live only in the Temples, but why aren't there any Scrabs or Paramites in Scrabania (outside) and Paramonia (outside)? They are the symbols of those places but they aren't in there! And were the Meeches originating of the Monsaic Lines?
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The paramites and scrabs in paramonia and scrabania had already been hunted down by Rupture Farms. Those still in the temples may be the only ones left in those regions.
Meeches were found somewhere entirely different (joked to be "Meechonia"). Monsaic Lines is a cavernous sanctuary built by the ancient mudokons. |
I read in Oddworld.au.com that the sketches of Meeches can be found in the Monsaic Lines. Is it true? And are they the "spikes" on the background and on the floor?
And I have absolutely to add here a pic because I am troubled for a thing: where is this screenshot from? It can't be the beginning of AO, because it is different. So, what is it? And is it truly a screenshot? What the hell is it? |
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As for Meech sketches in Monsaic Lines, that sounds made up to me. Either Abe Babe is referring to a rumour I don’t remember, or she’s referring to something official that I’ve never come across. There was a rumour ages ago that Necrum Mines were the Meech equivalent of the Mudomo and Mudanchee Vaults (the infamous Mudoncho Vaults!). The author of this idea gave the codes of the screens were Meech symbols could be seen in the background (I’ll try and dig them up if anyone is interested). But this is the same person (I think—‐I never read the original Usenet messages) who claims that Meeches floated about with gasbag bodies, using their single leg as a rudder and the spikes on their back to feed food up to their mouth. And I actually believed this and passed on the knowledge. :p :
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I have a question. Is it possible Meeches could live in the part of Mudos where Stranger is? And would they be hunted by Sligs and Glukkons?
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Going purely by what Matt Lee has said, I’d say Western Mudos is well out the way of Meeches.
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And why are there some dead Mudokons in the Stockyards? They are hanged and it seems that someone hunted them. Is it true? |
You have to pause the game, and a code will show on the pause menu. Just keep pausing until you find the right screens. Alternatively, start with -ddcheat, hit tab, and simply fly through the screens. The codes will appear in the top right of the screen.
And yes, there are Mudokons hanged in the Free‐Fire Zone (the area after the Stockyards with the starry sky). That’s what happens to Mudokons that try to escape or infiltrate RuptureFarms but get caught. |
Necrum Elephant? You mean the Guardian, right?
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How come the Shrykull isn't in Munch's Oddysee?
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Munch's Oddysee is about Munch, not Abe. Without Roid, Shrykull would totally overshadow Munch.
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Next thing you know, I’ll be calling Clakkerz ‘Hickens’ again. |
You and your portmanteaus.
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Actually, speaking about Roid, you'd think that OWI would be glad he didn't get into the final picture. Given that the contrasts between Stranger and Munch and Abe are that Stranger doesn't care, but has physical strength, while with the others two said situation is reversed, those two being weak but actually caring. Surely Roid would sorta detract from that, giving Munch that physical strength that he is 'supposed' to lack.
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I saw in the preview od the artbook a strange kind of Gabbit near Munch: what is it? I know Munch had to be different from the current Munch. But what is it?
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Either you mean the original concepts of Munch, or you mean Roid. If what you're looking at is a massive Gabbit with huge muscles, then it's him.
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Is Roid like the Shrykull? Does Munch turn into him or something? Sorry I don't play MO so I wouldn't know. v_v
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Oh :o I see..but how can Munch protect himself from Sligs and other things?
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