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-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

moxco 12-02-2008 11:47 AM

That video needs Jaws music.

lbyrd2 12-02-2008 07:33 PM

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That video needs Jaws music.

but the sea rex dosn't eat them

Wil 12-03-2008 01:03 AM

Sea Rexes eat everything.

lbyrd2 12-03-2008 07:40 PM

I meant in the video

Nate 12-03-2008 07:46 PM

The famous Jaws music plays as the shark approaches the kill, to create atmosphere. Not when the attack actually happens.

lbyrd2 12-04-2008 07:36 PM

yeah but it dosen't eat them at the end of the movie.

Nate 12-04-2008 08:34 PM

That's still beside the point; the music would fit that scene because the Searex is sneaking up behind the Gabbits. Whether we see the eating or whether it happens after the scene cuts is not relevant.

lbyrd2 12-05-2008 10:26 PM

okay,okay.

abe is now! 12-09-2008 06:58 AM

I have always wondered... what the hell is this screenshot? Who and how could he take it? And where did this guy take it?

Jordan 12-09-2008 08:38 AM

I reckon I've seen that picture before. Well, they take it using Print Screen, and it's most likely a cut area from FeeCo Depot.

Bullet Magnet 12-09-2008 11:10 AM

It's the first screen of the FeeCo's hub, from where you an get to the Barracks, Bonewerkz and Brewery. The mines are destroyed by farting, if you remember.

crazysteef 12-09-2008 02:01 PM

Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?:fuzconf:

stonetooth 12-09-2008 05:40 PM

Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.

Bullet Magnet 12-09-2008 06:41 PM

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Perhaps this is a completely inappropriate question, but how exactly does Abe's farts get such destructive power after he consumes a can of SoulStorm Brew? Is it like the angry ghosts of the dead get something of a tangible form to wreck their destructive vengeance?:fuzconf:

It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.

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Hey, I would like to know what race the outlaws are. Are they just outlaws, or do they have any specific race? thanks.

They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.

lbyrd2 12-09-2008 07:27 PM

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It's the first screen of the FeeCo's hub

but what about the pit in the middle?:fuzconf:

Nate 12-09-2008 09:43 PM

Levels changed and evolved during the development process. There is nothing strange about that.

abe is now! 12-10-2008 06:12 AM

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Levels changed and evolved during the development process. There is nothing strange about that.

But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?

Wings of Fire 12-10-2008 06:27 AM

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But if that screen shows a different kind of FeeCo Depot, shouldn't be there the whole different game?

In school do you write a different essay every time you correct a spelling (Or to be more analogous; change your writing style)?

Same kind of rules apply.

Wil 12-10-2008 12:43 PM

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It's a personal skill. But just look at those sick mudokons! It's the difference between visiting the toilet, or holding in your diarrhoea. Only more so.


They are a collection of races who fit into the "outlaw" underclass. That's the fifth of the known (and often indistinct) classes of being we know about on Oddworld, after native, industrialist, consumer and wildlife. It's a look at the less subtle side of the criminal underworld. There are at least three species we see among SW outlaws, possibly five or six if the hunchbacks represent more than simple natural variation.

The consumer class has never been officially acknowledged. The lifestyle that makes for a round five ideologies would be of the Settler type.

Also note that while Lorne’s original idea was that the Outlaws are an assortment of different species who have banded together for their rugged, lawless survival, the developers have said that they are all part of the single ‘Outlaw’ species. Yes, even the ones that are clearly Wolvarks. This is clearly a case where the original intent has become lost through the developmental process. Just consider how Jo’ Momma’s boys are meant to be literally her offspring, when actually only about two or three of the Outlaws in that level have the same body type as her.

Bullet Magnet 12-10-2008 03:00 PM

I thought they all had her body type: hunchbacked and toe-headed. Yes, I know what I said.

Nate 12-10-2008 03:25 PM

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the developers have said that they are all part of the single ‘Outlaw’ species.

Where was that said?

Bullet Magnet 12-10-2008 05:54 PM

Prior to your miraculous (and possibly fraudulent) interview, of course.

Wil 12-11-2008 06:52 AM

OddChat.

abe is now! 12-25-2008 11:25 AM

A question about AE: why aren't the Mudokons in the Zulags 1 and 2 blind?

Wil 12-25-2008 03:19 PM

Purely gameplay reasons. Blind Mudokons make the most sense storywise in the first level, but the most sense gameplaywise later in the game. Someone with a better imagination will have to come up with a good suggestion why the Glukkons have let sighted Muds mine.

abe is now! 12-26-2008 12:11 PM

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Someone with a better imagination will have to come up with a good suggestion why the Glukkons have let sighted Muds mine.

Do you mean that everyone could see it?

Wil 12-26-2008 04:44 PM

I mean that I can’t think of an explanation right now.

Fuzzle Guy 12-26-2008 05:43 PM

I remember reading once, either by Alf or by Max, that the non-blind Mudokons weren't digging for bones, but were digging for other valubles, probably to cover the costs for the mines.

abe is now! 12-27-2008 03:06 AM

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I remember reading once, either by Alf or by Max, that the non-blind Mudokons weren't digging for bones, but were digging for other valubles, probably to cover the costs for the mines.

I can't understand... help me please...

Wings of Fire 12-27-2008 06:52 AM

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I can't understand... help me please...

Suppose you built a mine to harvest Mudokon bones, and then found coal or gold seams in it, now Blind Mudokons are slightly harder to maintain than normal ones, and Glukkons are out to make the biggest profit after all, so the gold and coal etc would be mined by Mudokons who could actually see what they were digging to cut costs, the only difficulty would be ensuring the two groups never met. This would explain the paranoiac security around the place.

abe is now! 12-27-2008 07:55 AM

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Suppose you built a mine to harvest Mudokon bones, and then found coal or gold seams in it, now Blind Mudokons are slightly harder to maintain than normal ones, and Glukkons are out to make the biggest profit after all, so the gold and coal etc would be mined by Mudokons who could actually see what they were digging to cut costs, the only difficulty would be ensuring the two groups never met. This would explain the paranoiac security around the place.

And why in the game this doesn't appear? Why do I see some normal Mudokons digging something that I think it's bones whereas it's something else?

crazysteef 12-28-2008 01:59 PM

Didn't the Glukkons get the labor they needed for Necrum mines by getting Mudokens addicted to Soulstorm brew and only giving them more if they worked in the mines? If the Mudokens were all Soulstorm addicts who would do anything for the next can of the stuff, then they would probably dig up their ancestors bones and not think of it as long as they got their Soulstorm, and thus there was no need to blind them. But then again, maybe the normal Muds were digging up something else, I'm not really sure.
So were the sales from Soulstorm Brew not enough to cover the costs of the mine?

abe is now! 01-03-2009 11:28 AM

What does the train take to the Slig Barracks? (I'm talking about AE)

Fuzzle Guy 01-03-2009 01:12 PM

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What does the train take to the Slig Barracks? (I'm talking about AE)

Abe.

Wil 01-03-2009 01:35 PM

HMMMMMMMMMMMMMMMSLIGS?

Bullet Magnet 01-03-2009 06:01 PM

Was it a cargo freighter or passenger train? Personally, I don't think the Cartel sees a difference.

lbyrd2 01-03-2009 09:14 PM

Slig food/pants/parts to make pants?
who knows?

Phylum 01-04-2009 01:41 AM

Bullets. Those sligs are trigger happy!:D

Or maybe pillows. You never know.....

abe is now! 01-07-2009 06:24 AM

I think FeeCo Depot is useless for Slig Barracks...

Xavier 01-07-2009 06:40 AM

Sligs do need supplies, food, ammo, equipment... and they probably come to them trough FeeCo trains. So I doubt the FeeCo Depot is useless to them.