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-   -   Oddworld Questions & Answers VI (http://www.oddworldforums.net/showthread.php?t=14890)

abe is now! 11-04-2007 06:06 AM

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Search everything before you ask.

I did it, but I didn't find anything :fuzmad:.

Alcar 11-04-2007 06:20 AM

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I did it, but I didn't find anything :fuzmad:.

I just searched for nolybab, and it yielded over 40 results.

Alcar...

abe is now! 11-04-2007 06:39 AM

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I just searched for nolybab, and it yielded over 40 results.

Alcar...

Yes, I found them too, but I found only threads. Anyway excuse me, I wanted too much :fuzzle:.

Wil 11-04-2007 06:44 AM

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I figured that Steefs were very much loners, avoiding contact even within their own species unless it was really necessary.

A bit late, but…
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A collector of rare Steef heads, Sekto has put word out that he's in the market for Steef. These majestic beasts once roamed the Mongo River Valley in great herds, but now their scarcity makes each one an extravagant prize.

http://oddworld.com/games/ow_stranger.shtml

abe is now! 11-05-2007 11:23 AM

Ok, I ask too much. But I want to learn all. Here's a question, I think it has been asked by others, but I want to ask it: why in the FeeCo Depot there is a door with a cartel that says "Vykkers Labs"? So, is there any link to there from the FeeCo?

OddYouko 11-05-2007 02:24 PM

What are the purple things that almost look like slogs? There's two. Ones light purple and the other dark purple. There facing eachother. -wants to know badly-

Jordan 11-05-2007 02:34 PM

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Ok, I ask too much. But I want to learn all. Here's a question, I think it has been asked by others, but I want to ask it: why in the FeeCo Depot there is a door with a cartel that says "Vykkers Labs"? So, is there any link to there from the FeeCo?

Yes. There'd be a train leading to it.

Wil 11-05-2007 02:39 PM

I have a very important request of you, abe is now! Search for previous discussions of these things. Doing this has been requested of members for many years now, and there are many easy ways of doing it.

First, you could go to the first post in this Q&A thread, hold Ctrl and press the F key, and enter in the search term ‘feeco’. You’ll see that the word appears once in the list of questions asked (which I spend literally hours on over the course of one of these Q&A incarnations, so please don’t ignore them and their purpose), and that your question has already been asked in this very thread:

http://www.oddworldforums.net/showth...903post#294903

You could also repeat this process with all the past Q&A threads, but I’ve already done that for you, too.

Next step is to use OWF’s own search feature. Personally, I would use the advanced search and, in this instance, do a search for ‘feeco vykkers’, restrict the forums I search to just Oddworld Discussion. A good number of results are brought back to, any number of which may contain what you seek. Again, I’ve already done this for you, but in the future you’ll know how to do it yourself and receive information faster than you can by asking us.

http://www.oddworldforums.net/showth...ers#post322033
http://www.oddworldforums.net/showth...ers#post247721
http://www.oddworldforums.net/showth...=feeco+vykkers
http://www.oddworldforums.net/showth...=feeco+vykkers
http://www.oddworldforums.net/showth...ers#post137041
http://www.oddworldforums.net/showth...=feeco+vykkers
http://www.oddworldforums.net/showth...=feeco+vykkers
http://www.oddworldforums.net/showth...=feeco+vykkers

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What are the purple things that almost look like slogs? There's two. Ones light purple and the other dark purple. There facing eachother. -wants to know badly-

I suspect the things are Slegs, but it’s hard to go with a vague description. How about sharing with us the image at which you’re looking?

abe is now! 11-06-2007 03:58 AM

Thank you, Max. But I think I will leave all, I feel not accepted here and also an idiot... excuse me if I was disturbing you.

OddYouko 11-06-2007 01:25 PM

Oh sorry Max..I think it's on the first page of this thread. It's a picture of the creatures and characters of Stranger's Wrath.

Wil 11-06-2007 02:36 PM

http://oddworldlibrary.net/archives/...=CASW0084.jpg3
http://oddworldlibrary.net/archives/...=RASW0048.jpg2

Are these the two fellows that have caught your attention? These are Slegs, undomesticable creatures related to Slogs. The dark coloured one is a normal Sleg (it is coloured similar to a Rottweiler); the pale one is a Sewer Sleg.

metroixer 11-06-2007 03:49 PM

I apoligize if this has been asked before (Probably has) but who is this fellow here, and why was he not included? Was he just another intended bounty?

http://oddworldlibrary.net/archives/...=RASW0085.jpg3

I'd search him but I can't make out his name...

OddYouko 11-06-2007 04:10 PM

Yes. Oh I see and there only in SW? :o They look cool but I'll stay with a normel Slog. ;)

Wil 11-06-2007 04:50 PM

Metroixer, that chap is a Scuba Toad (as far as we can make out, that’s the official name of the species). They weren’t going to be bounties; they’re natives that worship and help Steef. They were meant to row his boat in Stranger’s Wrath, but
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Scuba Toads had to be removed from the game because their arms were too short to be of any use: the realtime models couldn’t even row, that being their main purpose. They still exist in the Oddworld universe, and I expect we’ll see them properly one day.


abe is now! 11-07-2007 07:06 AM

I have a question (if it does not disturb you: I searched in this thread for it and I didn't find nothing related to it :fuzemb:): I think you have discussed about it, but I wish to ask what had to be really "SligStorm". What is realy it?

Wil 11-07-2007 07:39 AM

http://oddworldlibrary.net/toe/SligStorm

abe is now! 11-07-2007 09:02 AM

Thank you, Max. But can we discuss it here? For example with our comments, suppositions and ideas of it?

Bullet Magnet 11-07-2007 09:55 AM

This is for Q&A, not discussions.

Start a thread.

Zerox 11-07-2007 12:34 PM

I do believe there was a discussion some time ago...perhaps...but I'm not sure,a t least some vague discussion took place somewhere...

abe is now! 11-08-2007 05:16 AM

Thak you. Anyway a won't start a thread ofr it, I think it exist one. But there is question: in AE there were some natives Mudokons in the SoulStorm Brewery, who gave to Abe the power to heal the drunks Mudokon. But when the Brewery exploded, where did those Mudokons go? Did they die? And why didn't the Sligs kill them?

Jordan 11-08-2007 07:28 AM

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Thak you. Anyway a won't start a thread ofr it, I think it exist one. But there is question: in AE there were some natives Mudokons in the SoulStorm Brewery, who gave to Abe the power to heal the drunks Mudokon. But when the Brewery exploded, where did those Mudokons go? Did they die? And why didn't the Sligs kill them?

They'd have most likely teleported to the Monsaic Lines safely. After all, if they can give healing powers, surely they can warp themselves?

Zerox 11-08-2007 10:31 AM

Yeah, they're likely some of the more powerful ones there to assist Abe, though after he's left the area they're in, they would either teleport or find other means to escape, being the brewery hardly exploded immediately afterwards, they would have had time.

Wil 11-08-2007 03:33 PM

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That's the Chronicler, a race of lawyers and accountants and probably bureaucrats who were cut from MO. Their staff is an abacus, see? Beats me how the beads stay in position at that angle.

They’re magnetic. You of all members should have had that occur to you.

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Using noclip mode (the ability unlocked by using the ‘ddcheat’ or ‘it_is_me_your_father’ commands), it is possible to kill any given Mudokon slave in Abe’s Exoddus as well as one of the three helper Mudokons, but it is impossible to kill all 300 Mudokons in a singe game, because you need to rescue a couple in order to open doors and progress through the game.

Apologies, there are actually three of these Mudokons that must be rescued to open doors.

Bullet Magnet 11-08-2007 03:49 PM

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They’re magnetic. You of all members should have had that occur to you.

If it had, I would have also discovered their canonical use in offensive ballistics.

abe is now! 11-09-2007 08:20 AM

Ok, thank you. I thought it because in AO some Mudokons disappear after a "conversation" with Abe :). But why can't they follow Abe and they interact only for give him the rings, and they don't help him for example to kill some Slig?

Jordan 11-09-2007 11:41 AM

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Ok, thank you. I thought it because in AO some Mudokons disappear after a "conversation" with Abe :). But why can't they follow Abe and they interact only for give him the rings, and they don't help him for example to kill some Slig?

These Muds have been slaving away in a meat processing plant for goodness knows how many years. The last thing they'd want to do is more work. And how would they kill a Slig with their bare hands?

Wil 11-09-2007 01:25 PM

Like they do in Munch’s Oddysee?

Jordan 11-09-2007 04:07 PM

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Like they do in Munch’s Oddysee?

If you remember some of them had been living in the Native lands for quite a while and would be ready to help Abe out.

Wil 11-09-2007 04:31 PM

But the Scrubs also fight Slig guards with their bare hands. Also, I thought abe is now! is talking about the Helper Mudokons, who must be free Mudokons.

Jordan 11-10-2007 01:19 AM

Okay, you win. I was wrong.

abe is now! 11-10-2007 02:48 AM

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But the Scrubs also fight Slig guards with their bare hands. Also, I thought abe is now! is talking about the Helper Mudokons, who must be free Mudokons.

Yes, I was. Excue me if I didn't specify well. But the question was, why can't they follow Abe? At least in AE. Why?

Zerox 11-10-2007 04:52 AM

They're free Mudokons anyway, they don't need rescuing. They are there out of their own free will to help Abe. And obviously they're always stuck in some pit in the bakground or something, too, though I'd assume they did that deliberately for their own safety from Sligs etc. that would be in the factory.

Wil 11-10-2007 04:59 AM

More practically, OWI decided not to have this as part of the gameplay. Apart from Elum, Abe doesn’t have any assistance in what he does. He gets the occassion power up, like healing rings. The Helper Mudokons are only there to make the sudden acquisition of a power up more believable. They perform much the same role as Shrykull Portals and vendos.

abe is now! 11-10-2007 09:50 AM

Ok, thank you. But I think the gameplay would be the best with the following Mudokons :)! A question: in the Italian version of AE there are some leds with a strange word: the "Vixinex" Labs, but that isn't in any description and I think nobody can't find it. If does anyone know what is it, can he answer me? Thank you!

Xavier 11-10-2007 10:54 AM

wow, I really would like to see a screenshot of that :)

Wil 11-10-2007 11:21 AM

I’m guessing it’s just a translator’s Italian interpretation of ‘Vykkers’.

abe is now! 11-10-2007 11:44 AM

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wow, I really would like to see a screenshot of that :)

I really want to show you one but I don't have AE for PC and I don't know how to make a screeshot using my PS1. Have anyone a solution?

mudling 11-10-2007 12:39 PM

Well, you can always do it the old fashion way, and photograph it. ;)

abe is now! 11-14-2007 11:21 AM

I searched for my question but I didn't find the answer that I am asking: what does Nod look like and what are the Squeek's and Nod's Oddysees?

Bullet Magnet 11-14-2007 12:13 PM

Squeek's Oddysee was the planned third title in the Oddworld Quintology. Nod's is supposed to be the fourth, but I don't know if that was ever confirmed.

We do not know what either characters look like.