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Sligstorm was originally meant to be a bonus game that came out in a box set with AO and AE. It makes sense that it would come as DLC after both of those games were remade. Also, the titles Soulstorm and Sligstorm go well together. |
Nate, Lanning had more than one chance to release the game. What we know of the DLC so far (if it's like Alf's Escape): Abe is a playable character and it must be connected to the main plot. Which means SoulStorm's DLC could be set during AE or between AE and MO. To my knowledge, Sligstorm is a side story and the Slig isn't one of the heroes of the Quintology.
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Connell, two things:
1. According to the Oddworld Encyclopedia, the idea of Sligstorm was pitched by Paul O'Connor. My point: Lanning wants to make other games (like Fangus) instead of Sligstorm (which could have been the DLC of NnT). 2. I mean, based on the first and only DLC so far (Alf's Escape). You ignored the fact that Abe is the playable character (and connected to the main plot). I agree with you: it could be anything. According to this idea, it could be something different than Sligstorm. |
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Lanning doesn't want to make Fangus anymore. Pretty sure it became Stranger and that satisfied his western thirst.
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I agree with what vlam is saying, though. Lorne seems more interested with auxiliary stories than the main Quintology. |
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Also Fangus was supposed to be the next OWI game after Stranger. The art team was given a bit more autonomy and they took the designs away from Oddworld and made it more human. Lorne even said they would reutnr to the more original Oddworld design if production ever started again. |
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Can I just point out my main point was that Lorne would want to do Sligstorm for DlC because it's an auxillary story and not the main quintology
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I feel as though for us specifically - the depraved and malnourished Oddworld fanbase - arguing over the DLC for a game that's yet to get a launch date is a bit of a moot point.
If it's an Abe controlled add on like Alf's Escape then great it's a nice little extension that's a bit more challenging than the vanilla game, good shit. If it's playing a completely new character as expected in Sligstorm then great it's a nice little extension that's a bit different to the vanilla game, good shit. Basically I'd throw my money at OWI regardless. |
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Plus it makes sense that Soulstorm would have DLC. If that's the case then it would make sense to assume it would be Sligstorm.
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The story pitched by Paul O'Connor was set in a Slig Birthing Complex[1], not the Slig Barracks. I think the confusion is because Paul compared the size of the proposed game to the size of the Slig Barracks levels.
But consider that was one pitch 17 years ago. The premise of 'albino Slig fights persecution' has evolved a lot in that time. There's no reason to confine it to existing sets. The only thing that's been set in stone is that the poor chump is sitting there in Alf's bar. |
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The Slig sitting in Alf's bar is an albino? I didn't notice that, and looking at a screenshot it's still pretty hard to tell.
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Apparently, some people don't see what is the problem with the slig as a playable character. I will explain why. In AO, AE and Nnt, here's what you can do: 1. Kill sligs. 2. Kill slogs. 3. Tell a slog to kill a slig. 4. Voice locks. So basically you do the same thing all the time. It's fun because it doesn't last long. Imagine a DLC based on that. You might say: "what about a slig+?". In that case, they can't use the gameplay of SoulStorm which means more time and money (only for a DLC). |
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The backwards R is so dumb
Also I think it could totally be done. You could have him start out crawling, having to find pants, maybe have o find propellers for some puzzles in order to progress etc. |
I agree with Nepsotic, plus you get the chance to learn something about slig culture, or rather, what industrial slig culture has become. I'm sure I've read that sligs are naturally a nurturing species. We could find out about Skillya a little bit and you know, there's really scope to draw parallels to real life genetic ethical debates, as well as persecution, racism and ethnic/ social cleansing (see: rights of albinos in some Sub-Saharan countries).
I've always wanted to see Sligstorm come to fruition because I want to see how puzzles will revolve around a slig's limited mobility; although the flying harness alleviated some of that. Vlam you need to engage your imagination and see that it does not have to follow the boundaries of the previous games, it can build on existing canon without altering it. Yes yes I know I said I'd be gone for a while but I'm at work and this is a pretty interesting thread. |
STM, you're describing a fangame. I will tell you why:
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How could you tell he seemed normal in Alf's Escape? The poor bastard would probably love a drink after being through hell. He doesn't "seem" anything because we know nothing about him.
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I always assumed that slig in Alf's Bar was normal, just in an awkward lighting position. Is the albino slig Wildum then?
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I don't understand why you would think that?
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2.) We don't know the timing of Sligstorm, it could have happened long before or after Alf's Escape; the appearance of the albino in Alf's Escape was an Easter egg right? Why then must it belong to the canon of the game, as opposed to a wink and nudge to those in the know about the relevance of an albino slig? Besides, one single sighting of an albino in the game does not set the precedent for the entire subgroup, he had nothing to react to, so how can you know whether he's persecuted? 3.) Why can OWI not recycle existing assets and create Sligstorm as a DLC, just as they did for Alf's Escape? That does not breach the boundaries of reality. |
I think the crux of vlam's arguement is that unless Sligstorm is going to add something new, in terms of story—which is unlikely, especially if it follows the same trend as Alf's Escape, with little Easter Eggs scattered throughout—or some significant gameplay tweaks, there's not a huge incentive to go ahead with it.
I don't necessarily agree, however, I was somewhat underwhelmed with Alf's Escape; a challenging adventure it might have been, but I would have preferred some stronger, Quintology-related mythology, perhaps digging deeper into the RuptureFarms ethos, uncovering some larger-world information, etc. I think I'm in a minority on that though. |