Probably because you have a re-release where they changed it to make it a little less gore.
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Then does that mean there are some Abe's Exoddus games with the AO Mudokon pop poster? :confused:
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Sorry I misread and thought you were talking about AO...
Well I assume they changed the logo from one game to another to make it less gore. You wouldn't expect anyone buying that product with such a poster, would you? |
Assuming you know why the graphic was originally changed for the Japanese release of Abe’s Oddysee, then the new Mudokon Pops poster was used in AE so that they wouldn’t need to change it when localizing the game for the Japanese market. Same reason we got the three-fingered Mudokons, although that has a little more Oddworld philosophy behind it. If you want an in-universe explanation, Xavier rightly points out that RuptureFarms would not have stuck with their gory prototype. A severed head does not good advertising make. The redesign makes it as ostensibly cartoonish and appealing as the posters for Scrab Cakes and Paramite Pies, while retaining that on-edge undertone.
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What are Fleech Farms?
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Places where people farm fleeches?
What are you talking about? |
My Google search yields but one hit.
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This is plain evidence that MS makes up things to ask about.
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I found something about Fleech Farms in a thread about SoulStorm Kennels. It didn't really explain what Fleech Farms were. So stop assuming, Jordan. Here's the link:
http://www.oddworldforums.net/showthread.php?t=12366 |
It explains in that very thread. It’s just a term someone made up to refer to Scraborama. Which isn’t a Fleech farm, so it doesn’t even make sense.
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If Interns mouths are stitched up how can they eat?
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They can still open their mouths. Their lips are stitched just to keep them from whistling. It probably hurts to open their mouths, but they aren't going to stop eating and breathing. They might get their nourishment from the pills the Vykkers give them. I'm not sure.
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I’m guessing they can slip in straws, tubes, and pills in between the stitches.
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Or just have a feeding tube direct to the stomach, as is done to hospital patients who have limited ability to chew or swallow.
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Im sure the Vykkers just give them some type of cholesterol packed pill, injection, or something of the sort. The Vykkers have to keep their cheap labor alive somehow.
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Interns are not born naturally, but are meat slaves manufactured by Vykkerz for low-brow, ethically questionable work. Inanimate by themselves, the true slave is unique lifeform that exists entirely as sound. It's entire structure is appropriated as waves through a medium, generating a rudimentary intelligence and, when listened to, can animate a body whether its owner likes it or not. These little-known, nameless "organisms" have been captured by the Vykkerz and imprisoned by converting them into silent data recorded on disc, their once beautiful analogue composition twisted an distorted into a crude, digital mockery. By playing these discs on the Intern's walkmans, the meat is animated and performs the required labour, the sound creature is controlled by a heavy-bass and high tempo backtrack superimposed upon its data.
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You should really be a science fiction writer, you know that?
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It's a stream-of-consciousness thing.
Note to future readers: my previous post was bullshit. |
Is there a FMV in Munch's Oddysee that shows a Mudokon child? If so which one is it?
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It’s just a still image seen in one of the spinning newspapers.
http://oddworldlibrary.net/archives/cinema/MO/ then either BIK/ (if you can play BIK files) or AVI/, followed by newspaper/perfect_quarma. |
Its actually on the black quarma one, I was looking everywhere on perfect quarma thinking I went crazy.
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I was looking on the perfect quaram saying "Where is it? I don't see anything?!" :lol:
In Abe's Oddysee for PC isn't there shooting stars in the Stockyards? But not in the Ps1 version? |
I've never noticed any. It's been a while since I've played it, though.
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I was playing AO the other day and was going through the Stockyards and Free-Fire Zone. I know that there are no Paramites in the Stockyards, but as I was playing I thought I heard the hissing of one. At first I thought it was a glitch or something, but as I played the game I destinctly heard the sounds that Paramites create through most of the level. Has anyone else ever found this or have I got something wrong with my hearing?
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I hear them too. I think it's part of the background music, it adds beautiful ambience. :)
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I've read posts about this before. I don't think it's a glitch.
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Yeah I hear them too. ;)
Me and my twin were talking about this the other day and I was wondering....if Mudokons don't have noses then how come in AE they step back when Abe farts in their faces? |
They can smell with something else. They certainly have a sense of smell.
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