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-   -   Oddworld Questions & Answers VII (http://www.oddworldforums.net/showthread.php?t=16599)

Xavier 07-05-2008 08:38 AM

Probably because you have a re-release where they changed it to make it a little less gore.

OddYouko 07-05-2008 08:45 AM

Then does that mean there are some Abe's Exoddus games with the AO Mudokon pop poster? :confused:

Xavier 07-05-2008 09:01 AM

Sorry I misread and thought you were talking about AO...
Well I assume they changed the logo from one game to another to make it less gore. You wouldn't expect anyone buying that product with such a poster, would you?

Wil 07-05-2008 12:06 PM

Assuming you know why the graphic was originally changed for the Japanese release of Abe’s Oddysee, then the new Mudokon Pops poster was used in AE so that they wouldn’t need to change it when localizing the game for the Japanese market. Same reason we got the three-fingered Mudokons, although that has a little more Oddworld philosophy behind it. If you want an in-universe explanation, Xavier rightly points out that RuptureFarms would not have stuck with their gory prototype. A severed head does not good advertising make. The redesign makes it as ostensibly cartoonish and appealing as the posters for Scrab Cakes and Paramite Pies, while retaining that on-edge undertone.

MeechShrykull1029 07-08-2008 04:33 PM

What are Fleech Farms?

Nate 07-08-2008 04:40 PM

Places where people farm fleeches?

What are you talking about?

Bullet Magnet 07-09-2008 08:56 AM

My Google search yields but one hit.

Jordan 07-09-2008 09:39 AM

This is plain evidence that MS makes up things to ask about.

MeechShrykull1029 07-09-2008 02:03 PM

I found something about Fleech Farms in a thread about SoulStorm Kennels. It didn't really explain what Fleech Farms were. So stop assuming, Jordan. Here's the link:
http://www.oddworldforums.net/showthread.php?t=12366

Wil 07-09-2008 02:28 PM

It explains in that very thread. It’s just a term someone made up to refer to Scraborama. Which isn’t a Fleech farm, so it doesn’t even make sense.

Nate 07-09-2008 05:22 PM

:

()
At Necrum, when you first see the slap trap, you put your hand on the rune stone it says something about Fleech farms. Sounds cool. :)

I suspect he's getting confused about the Monsaic Lines story stone:

:

Single blue hands
Shall bear the brands
And unleash the power
To destroy false lands.
Glukkon ministers will fume in alarm
As the Shrykull awakened
Halts the flesh farm.

OddYouko 07-10-2008 07:07 AM

If Interns mouths are stitched up how can they eat?

used:) 07-10-2008 07:48 AM

They can still open their mouths. Their lips are stitched just to keep them from whistling. It probably hurts to open their mouths, but they aren't going to stop eating and breathing. They might get their nourishment from the pills the Vykkers give them. I'm not sure.

Wil 07-10-2008 12:46 PM

I’m guessing they can slip in straws, tubes, and pills in between the stitches.

Nate 07-10-2008 05:23 PM

Or just have a feeding tube direct to the stomach, as is done to hospital patients who have limited ability to chew or swallow.

Oddsville 07-10-2008 05:42 PM

Im sure the Vykkers just give them some type of cholesterol packed pill, injection, or something of the sort. The Vykkers have to keep their cheap labor alive somehow.

Bullet Magnet 07-10-2008 06:29 PM

Interns are not born naturally, but are meat slaves manufactured by Vykkerz for low-brow, ethically questionable work. Inanimate by themselves, the true slave is unique lifeform that exists entirely as sound. It's entire structure is appropriated as waves through a medium, generating a rudimentary intelligence and, when listened to, can animate a body whether its owner likes it or not. These little-known, nameless "organisms" have been captured by the Vykkerz and imprisoned by converting them into silent data recorded on disc, their once beautiful analogue composition twisted an distorted into a crude, digital mockery. By playing these discs on the Intern's walkmans, the meat is animated and performs the required labour, the sound creature is controlled by a heavy-bass and high tempo backtrack superimposed upon its data.

used:) 07-10-2008 08:48 PM

You should really be a science fiction writer, you know that?

Bullet Magnet 07-12-2008 05:34 AM

It's a stream-of-consciousness thing.

Note to future readers: my previous post was bullshit.

OddYouko 07-14-2008 06:02 PM

Is there a FMV in Munch's Oddysee that shows a Mudokon child? If so which one is it?

Wil 07-15-2008 01:37 AM

It’s just a still image seen in one of the spinning newspapers.

http://oddworldlibrary.net/archives/cinema/MO/ then either BIK/ (if you can play BIK files) or AVI/, followed by newspaper/perfect_quarma.

Oddsville 07-18-2008 06:12 AM

Its actually on the black quarma one, I was looking everywhere on perfect quarma thinking I went crazy.

OddYouko 07-18-2008 10:34 AM

I was looking on the perfect quaram saying "Where is it? I don't see anything?!" :lol:

In Abe's Oddysee for PC isn't there shooting stars in the Stockyards? But not in the Ps1 version?

used:) 07-18-2008 11:01 AM

I've never noticed any. It's been a while since I've played it, though.

Wil 07-18-2008 11:50 AM

:

()
Its actually on the black quarma one, I was looking everywhere on perfect quarma thinking I went crazy.

Oh balls. Thanks for pointing that out. Original message edited!

:

()
In Abe's Oddysee for PC isn't there shooting stars in the Stockyards? But not in the Ps1 version?

No, there are no shooting stars, only twinkling ones.

GlacierDragon 07-18-2008 12:10 PM

I was playing AO the other day and was going through the Stockyards and Free-Fire Zone. I know that there are no Paramites in the Stockyards, but as I was playing I thought I heard the hissing of one. At first I thought it was a glitch or something, but as I played the game I destinctly heard the sounds that Paramites create through most of the level. Has anyone else ever found this or have I got something wrong with my hearing?

Jordan 07-18-2008 12:24 PM

I hear them too. I think it's part of the background music, it adds beautiful ambience. :)

MeechShrykull1029 07-18-2008 04:07 PM

I've read posts about this before. I don't think it's a glitch.

OddYouko 07-19-2008 09:07 AM

Yeah I hear them too. ;)

Me and my twin were talking about this the other day and I was wondering....if Mudokons don't have noses then how come in AE they step back when Abe farts in their faces?

MeechShrykull1029 07-19-2008 09:16 AM

They can smell with something else. They certainly have a sense of smell.