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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Bullet Magnet 12-06-2011 05:11 PM

What? No Horde mode? Get with the times, man!

AvengingGibbons 12-06-2011 05:19 PM

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I think an interesting idea could come from this.

Okay, so you have a large map with no exits. Players control Mudokons, and every “wave” new AI-controlled NPCs and hazards enter the map. The game is a sort of Last man Standing meets Hide ‘n’ Seek – the goal is for the Mudokon players to avoid hazards and enemy NPCs through making use of platforming, sneaking, shadows, and environmental elements (trapdoors, barriers, saws).

The last player to survive wins.

This sounds like a fun idea

AlexFili 12-06-2011 11:31 PM

Actually that can be pretty easy to implement. Roll on sligs. You could even have an RTS-lite where you pit sligs against sligs. Like in plants vs zombies.

Bullet Magnet 12-07-2011 01:22 PM

It'll be like every game ever, but with Oddworld re-skins! Isn't that what we always wanted?

Crashpunk 12-08-2011 06:27 AM

No. For the love of god, All I want is the classic gameplay I fell in love with *cries*

Connell 12-08-2011 10:55 AM

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No. For the love of god, All I want is the classic gameplay I fell in love with *cries*

This. No stupid last man standing game modes. That 'aint Oddworld you bunch of shmucks!

Admiral Zaarin 12-08-2011 11:29 AM

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No. For the love of god, All I want is the classic gameplay I fell in love with *cries*

I double that. First they add game modes then they introduce hit points... Better to concentrate on graphics stuff.

Paul 12-08-2011 11:43 AM

I'd like to see it keep the "dark" theme of AO. And I hope engine wise it works something like Limbo as that reminded me of the AO days.

lloyd 12-08-2011 03:57 PM

I hope that Terry Garrett will be able to play it!

Connell 12-08-2011 05:04 PM

Personally I think the Stockyard's should be a lot longer and possibly more grueling before you reach the free fire zone. There's lots of potential to be had in a gaming area as vicious as that!

Sekto Springs 12-08-2011 05:08 PM

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Personally I think the Stockyard's should be a lot longer and possibly more grueling before you reach the free fire zone. There's lots of potential to be had in a gaming area as vicious as that!
I second this. Of course, the Stockyards suddenly becomes a much longer level if you include that ball-aching secret area with the scrab run.

skychase2rebirth 12-12-2011 05:05 PM

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Personally I think the Stockyard's should be a lot longer and possibly more grueling before you reach the free fire zone. There's lots of potential to be had in a gaming area as vicious as that!

Fleeches in stockyard, now that's vicious enough ;p

I'd like to see Abe return to Rupture farms from Stockyard then through sewers instead of a simple bird portal, a new short zone maybe... just an idea

DarkHoodness 12-12-2011 05:59 PM

Sewers are far too cliché.

Still, making that area longer/perhaps adding new parts that weren't seen when you first went through that area seems like a good idea.

Wil 12-13-2011 12:57 AM

Maybe instead of sewers he could crawl in through the air vents. Or the sewer... vents.

Havoc 12-13-2011 03:00 AM

I always liked how you passed places you had already been on your way back. What irked me more is how there's just a random hole in the side of the factory with Mudokon writing on the stone walls, fenced off by nothing but an electric fence. And there's a Mudokon working on the outside of it. Then once you save him the fence goes off. It makes no sense, never did.

As a part of getting back in to save your buddies you should at least have to go trough some trouble to turn that fence off. Maybe deal with some sligs guarding the entrance and pull a lever to turn it off.

STM 12-13-2011 07:36 AM

Having rocks in a metal factory is out of place any way imo. Havoc brings up a good point, perhaps the entry could have a little more realistic screen.

Jordan 12-13-2011 07:40 AM

I disagree. I absolutely love that part of the game. It reminds me of the 'secret' rooms in Portal with the writing on the walls from the trapped test subjects.

DesertBuzzard 12-13-2011 08:27 AM

I like that part as well. If you go to the screen with the rock art when you escape Rupture Farms, I think it's nice how it kind of gives you an idea of what's to come. I think it's a nice touch.

Also, sometime I had thought about the return to RF being longer. What if the bird portal that would normally take you there took you closer to the Stockyards? I imagine Abe wouldn't originally have returned through the Stockyards because of how the sky looked in those screens. If he returned through the Stockyards, the sky could remain dark. Maybe throw some Paramites in there too... Just a thought. Though I'm not sure how well Paramites would work in that area.

Connell 12-13-2011 08:41 AM

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As a part of getting back in to save your buddies you should at least have to go trough some trouble to turn that fence off. Maybe deal with some sligs guarding the entrance and pull a lever to turn it off.

This. Take note of this, Glitch. That could potentially be a great bit of the game!

Manco 12-13-2011 09:01 AM

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Having rocks in a metal factory is out of place any way imo. Havoc brings up a good point, perhaps the entry could have a little more realistic screen.

I personally assumed that it implied the factory was built over some kind of Mudokon structure, possibly a cave system. It’s mostly sealed off but perhaps construction hadn’t got round to cementing every last hole.

And I agree with the other guys, it’s a nice hint as to what lies outside RuptureFarms, and perhaps even a hint that the Cartel isn’t as almighty as it first seems.

STM 12-13-2011 11:04 AM

Oh hey that first idea is actually quite interesting, I've never thought of that.

Crashpunk 12-13-2011 02:18 PM

here's an idea had a long time ago, On the return to RF, I want to see Wanted: Abe posters everywhere, even Sligs holding them.

Sekto Springs 12-14-2011 10:47 AM

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Oh hey that first idea is actually quite interesting, I've never thought of that.
Really? I mean what else could it have been? Did you really think there was just a random rock face sitting inside RuptureFarms? :p

I say keep it, but perhaps make the transition from nature to industry more than one screen. Maybe Abe teleports into one of these subterranean caves and enters RuptureFarms from below. I like the idea that RF was built near or directly on-top of Mudokon territory.

STM 12-14-2011 11:21 AM

To be honest I thought it was a plot hole Sekto.

Spooce-aholic 12-14-2011 02:15 PM

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Really? I mean what else could it have been? Did you really think there was just a random rock face sitting inside RuptureFarms? :p

I say keep it, but perhaps make the transition from nature to industry more than one screen. Maybe Abe teleports into one of these subterranean caves and enters RuptureFarms from below. I like the idea that RF was built near or directly on-top of Mudokon territory.

Or maybe there's an entrance to the cave in the Monsaic Lines. Abe enters the cave, travels through it, and ends up in the part of Rupture Farms where the rocks are.

Manco 12-14-2011 02:53 PM

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Or maybe there's an entrance to the cave in the Monsaic Lines. Abe enters the cave, travels through it, and ends up in the part of Rupture Farms where the rocks are.

That would cut out the return through the Free-Fire Zone, which was a pretty memorable challenge.

To be honest, I thought it was a plot hole as well, and just tried to rationalize it as intentional. I do love that screen so.

DarkHoodness 12-14-2011 03:04 PM

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I personally assumed that it implied the factory was built over some kind of Mudokon structure, possibly a cave system.

See, that's a good way of expanding the return to RF through the stockyards. Maybe make some ruins in there too, perhaps a puzzle or two to solve in order to get back. It would add contrast, and further show how down-trodden the natives are. And it would be less cliche than a sewer or a vent.

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Or maybe there's an entrance to the cave in the Monsaic Lines. Abe enters the cave, travels through it, and ends up in the part of Rupture Farms where the rocks are.

The Stockyards give the impression that Monsaic Lines are quite a distance away from RF. Unless it was a big level, the caves wouldn't give the same impression - Plus going through the stockyards, a way that you already went through, gives it more of a feeling that you're infiltrating RF.

Nate 12-14-2011 03:56 PM

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The Stockyards give the impression that Monsaic Lines are quite a distance away from RF.

Are you suggesting that the entrance to the Monsaic Lines was right next to the outer wall of the stockyards? I always assumed that Bigface transported Abe, in addition to healing him.

Sekto Springs 12-14-2011 05:36 PM

I don't really see how it could have been a "plot hole". Since a lot of planning and effort goes into every individual screen, it would have to have been an extremely intentional plot hole.

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Are you suggesting that the entrance to the Monsaic Lines was right next to the outer wall of the stockyards? I always assumed that Bigface transported Abe, in addition to healing him.
Wait, did I miss something? He was suggesting that Monsaic Lines is in fact far from RuptureFarms. Not so much suggesting as outright stating. But yes, I got the same impression that Abe was teleported. The map also confirms that Monsaic Lines is a respectable distance. Paramonia is even closer.

http://oddworldlibrary.net/archives/...O/RAMO0187.jpg

Nate 12-14-2011 11:35 PM

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I don't really see how it could have been a "plot hole". Since a lot of planning and effort goes into every individual screen, it would have to have been an extremely intentional plot hole.


Wait, did I miss something? He was suggesting that Monsaic Lines is in fact far from RuptureFarms. Not so much suggesting as outright stating. But yes, I got the same impression that Abe was teleported. The map also confirms that Monsaic Lines is a respectable distance. Paramonia is even closer.

The way I interpreted his post was that he was saying that the Stockyards are a long and difficult level in order to express the distance travelled between Rupturefarms proper and the Monsaic Lines.


Whilst we're actually in agreement on the broader point, the map is the last place we should look for canonical information. Oddworld isn't even a water planet.