What? No Horde mode? Get with the times, man!
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Actually that can be pretty easy to implement. Roll on sligs. You could even have an RTS-lite where you pit sligs against sligs. Like in plants vs zombies.
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It'll be like every game ever, but with Oddworld re-skins! Isn't that what we always wanted?
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No. For the love of god, All I want is the classic gameplay I fell in love with *cries*
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I'd like to see it keep the "dark" theme of AO. And I hope engine wise it works something like Limbo as that reminded me of the AO days.
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I hope that Terry Garrett will be able to play it!
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Personally I think the Stockyard's should be a lot longer and possibly more grueling before you reach the free fire zone. There's lots of potential to be had in a gaming area as vicious as that!
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I'd like to see Abe return to Rupture farms from Stockyard then through sewers instead of a simple bird portal, a new short zone maybe... just an idea |
Sewers are far too cliché.
Still, making that area longer/perhaps adding new parts that weren't seen when you first went through that area seems like a good idea. |
Maybe instead of sewers he could crawl in through the air vents. Or the sewer... vents.
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I always liked how you passed places you had already been on your way back. What irked me more is how there's just a random hole in the side of the factory with Mudokon writing on the stone walls, fenced off by nothing but an electric fence. And there's a Mudokon working on the outside of it. Then once you save him the fence goes off. It makes no sense, never did.
As a part of getting back in to save your buddies you should at least have to go trough some trouble to turn that fence off. Maybe deal with some sligs guarding the entrance and pull a lever to turn it off. |
Having rocks in a metal factory is out of place any way imo. Havoc brings up a good point, perhaps the entry could have a little more realistic screen.
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I disagree. I absolutely love that part of the game. It reminds me of the 'secret' rooms in Portal with the writing on the walls from the trapped test subjects.
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I like that part as well. If you go to the screen with the rock art when you escape Rupture Farms, I think it's nice how it kind of gives you an idea of what's to come. I think it's a nice touch.
Also, sometime I had thought about the return to RF being longer. What if the bird portal that would normally take you there took you closer to the Stockyards? I imagine Abe wouldn't originally have returned through the Stockyards because of how the sky looked in those screens. If he returned through the Stockyards, the sky could remain dark. Maybe throw some Paramites in there too... Just a thought. Though I'm not sure how well Paramites would work in that area. |
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And I agree with the other guys, it’s a nice hint as to what lies outside RuptureFarms, and perhaps even a hint that the Cartel isn’t as almighty as it first seems. |
Oh hey that first idea is actually quite interesting, I've never thought of that.
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here's an idea had a long time ago, On the return to RF, I want to see Wanted: Abe posters everywhere, even Sligs holding them.
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I say keep it, but perhaps make the transition from nature to industry more than one screen. Maybe Abe teleports into one of these subterranean caves and enters RuptureFarms from below. I like the idea that RF was built near or directly on-top of Mudokon territory. |
To be honest I thought it was a plot hole Sekto.
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To be honest, I thought it was a plot hole as well, and just tried to rationalize it as intentional. I do love that screen so. |
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I don't really see how it could have been a "plot hole". Since a lot of planning and effort goes into every individual screen, it would have to have been an extremely intentional plot hole.
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http://oddworldlibrary.net/archives/...O/RAMO0187.jpg |
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Whilst we're actually in agreement on the broader point, the map is the last place we should look for canonical information. Oddworld isn't even a water planet. |