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And I usually speak french, only writing in english on forums, nobody else to practice with here, so mistakes and misunderstanding are frequent. |
Xavier speaks french. You can "practice" with him. ;)
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http://cdn2.digitaltrends.com/wp-con...r-report-2.jpg Very first world. So now you can go and find me those tunnels. ;) |
when i said secret emtrance to rupture farms from feeco, i meant a mudokon portal or something, like there are in the stockyards and temples and so on.
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I had an idea. What if in Abe HD they could incorporate some of the stuff that was cut from Munch's Oddysee originally.
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EDIT: I suppose what I'm saying is that the Magog Cartel may be huge and vast and ever watchful of everything under their control, but they don't necessarily micromanage. They couldn't care less about the architecture of a third-world factory franchise as long as it's making Moolah. Just as Microsoft has no legal responsibility over the welfare of the workers of a company they outsource to, the Magog Cartel has no responsibility over the construction of Molluck's factory. |
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Well, perhaps.... well I'm not sure exactly. :P Maybe a few references though.
Like perhaps having a sign that says "Chronicler Lawers for Hire." Or somethin' like that. (Btw a chronicler is this for anyone who dosn't know http://oddworld.wikia.com/wiki/Chroniclers I was the one who made that wiki page. :) It was about a year or a few months ago I made that. :) ) |
Wil's the only one allowed to shamelessly self-promote here.
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lol.
Well maybe there could be a bit where Abe has to go through the Vykkers Labs (as seen on the sign of that door in AE "Vykker's Lab Coming Soon" . ) Even just a short bit or somethin'. |
Why would that be a good idea? Just go play Munch's Oddysee again.
Abe has a mission. There's no point in him getting side-tracked on a sight-seeing tour. |
Has online multiplayer been mentioned?
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Multiplayer has been mentioned many times. There was much sarcasm.
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Neither was mentioned specifically and the difference is irrelevant. We were discussing ways to make the gameplay work. And then there was sarcasm.
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Because it won't work, and it's a bad idea.
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Correction: Multiplayer can work well, just as was discussed a few pages back, adding a multiplayer mode will contradict the storyline and be so different from the original Abe games that hardcore Oddworld fans won't appreciate it very much. And that's even if you add a new storyline like Portal 2 did for its multiplayer - People will still oppose that for some reason. Which is a shame.
Maybe multilayer modes should be considered for future titles though - At least they won't be constrained by what people expect from a re-make of an original title. |
Or we can just use the multiplayer in AO with support for more players and LAN/online multiplayer.
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Personally, I don't understand why anyone would play the AO 'multiplayer' in the first place.
Adding LAN or more players would make a strange idea into a completely boring one. |
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Abe helped by his pal Alf in some levels specifically designed for coopeartive multiplay depicting some parts of his story untouched by the previous games, a bit like the Portal 2 multiplayer?
Preposterous! |
Abe "detoruing and sight seeing"? Well if that's the way you put it then yeah it sounds bad and has no point. But you could say the same about secret areas.
But it'd be interesting to see the Vykkers and stuff in AO and in 2D. Not only that but this Vykkers Lab would be a different one from MO I'd presume as the one in MO is a flying saucer and Soulstorm Brew dosn't fly, so unless it was a Docking thing or something, this VL must be a building or something. Perhaps there;s a secret area there where there's mudokens worknig on building this VL or something. |
I assume it would be a path to a station where the lab saucers would land to allow people to get on-board.
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It's possible. I imagined it to be just another Vykkers Labs that they were building that was on ground instead of a flying one as shown in MO. Remember that Vykker's Labs was called Vykker's Labs 13 so that probably means that it wasn't the only one.
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Ah, but what if VL 13 was already built by then and this one was a new ground one they was working on. Why would they do such a thing? Perhaps to make it easier for Glukkons or whoever to make access VL or something.
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It stands to reason that the first facilities they built were stationary locations that could be easily accessed by everyone. When building an industrial empire, you need to start from the ground up. It wouldn't be financially feasible or even sensible to build their first headquarters as an airship.
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I'm sure this has already been mentioned, but I'd appreciate the "hello" and "follow me" commands to be merged like in MO.
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But... but... Sometimes I just like to say hello to a mud
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I actually loved how complex the gamespeak was in AE. I remember when I first played it in '98, and I could never get past slig locks because I couldn't remember what button said what :p Games are too easy these days- I say bring back crippling, controller-breaking difficulty!
Related to gamespeak though, if Abe HD is in fact both Oddysee and Exoddus in one, then there are going to have to be some changes. In AO, whistling was used a great deal. In AE, Abe couldn't whistle, and I can't imagine how they could have included any more speech since all the buttons were used up. What do you think? Would it be better to combine some phrases to free up buttons, to have Abe only able to whistle for the AO sections of the game, or to remove whistling (or some other speech) altogether? |
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Can we just drop the entire 'merging AO and AE together' idea. That isn't going to happen.
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Who said it wasn't? All we've had is a "maybe". It'd be dissapointing if Abe HD was just AO, and there weren't any plans to HD-ify AE, since it's just as deserving of a re-make. Maybe in that case both games could be re-mastered separately and re-released as different titles.
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We have plans for AE although it won't be released the same time as AHD. I think having them as one large game would belittle both of them, somehow suggesting that they can't stand on their own merits.
Rest assured though; as long as I have a voice, AE will get its turn. |
That's good to hear. Thanks for clearing this up :)
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It's my pleasure; AE is my favourite if I'm perfectly honest (don't lynch me, who would feed my ferrets?). I felt like it had better pacing than the original, and was a little gentler in bringing the player up to speed.
So you see, remaking AE will be a selfish act on my part so I get to play it again :P |
Hm. Good point. Well it's just an idea. :P
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