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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Phylum 01-23-2012 08:00 PM

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Secret to the Glukkons, known by the Mudokons.

Uh, what? It was electric-fenced off. It was a gaping hole in the factory.

skychase2rebirth 01-23-2012 08:20 PM

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You didn't specify what the easter egg was. All you said was...

Considering there's already a Rupture Farms door in Feeco depot, this statement is just redundant. It took Havoc to actually flesh out the idea for you. If you suggest something, try and be clear next time.

Sorry, it's just that any kind of easter egg related to that door would be ok for me because i'm confident that JAW will do an awesome job/can impress me...

And I usually speak french, only writing in english on forums, nobody else to practice with here, so mistakes and misunderstanding are frequent.

Sekto Springs 01-23-2012 08:29 PM

Xavier speaks french. You can "practice" with him. ;)

DarkHoodness 01-24-2012 07:08 AM

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The construction of secret underground entrances to factories just seems like a needless expenditure to me. I doubt any construction firm on Oddworld would waste money like that.

Glukkons are as wasteful and excessive as they possibly can be as a way of showing their power. Much of Rupture Farms doesn't even serve a purpose for meat production, it's just never-ending walkways.

STM 01-24-2012 07:26 AM

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That's not the perfect analogy. Microsoft makes its products in the first world. Its buildings meet safety requirements. The Glukkon factories we've seen are in the third world. Their construction could have been done by unreputable firms with no intent of following any guidelines. In fact, is there any evidence of their OSHA compliance?

Just coming back to this quickly,

http://cdn2.digitaltrends.com/wp-con...r-report-2.jpg

Very first world. So now you can go and find me those tunnels. ;)

Nepsotic 01-24-2012 07:36 AM

when i said secret emtrance to rupture farms from feeco, i meant a mudokon portal or something, like there are in the stockyards and temples and so on.

pupbenny 01-24-2012 08:10 AM

I had an idea. What if in Abe HD they could incorporate some of the stuff that was cut from Munch's Oddysee originally.

Wil 01-24-2012 08:16 AM

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Just coming back to this quickly,

http://cdn2.digitaltrends.com/wp-con...r-report-2.jpg

Very first world. So now you can go and find me those tunnels. ;)

KYE != Microsoft

EDIT: I suppose what I'm saying is that the Magog Cartel may be huge and vast and ever watchful of everything under their control, but they don't necessarily micromanage. They couldn't care less about the architecture of a third-world factory franchise as long as it's making Moolah. Just as Microsoft has no legal responsibility over the welfare of the workers of a company they outsource to, the Magog Cartel has no responsibility over the construction of Molluck's factory.

Sekto Springs 01-24-2012 08:21 AM

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I had an idea. What if in Abe HD they could incorporate some of the stuff that was cut from Munch's Oddysee originally.
Like what, exactly?

pupbenny 01-24-2012 08:24 AM

Well, perhaps.... well I'm not sure exactly. :P Maybe a few references though.

Like perhaps having a sign that says "Chronicler Lawers for Hire." Or somethin' like that.

(Btw a chronicler is this for anyone who dosn't know http://oddworld.wikia.com/wiki/Chroniclers I was the one who made that wiki page. :) It was about a year or a few months ago I made that. :) )

Sekto Springs 01-24-2012 08:26 AM

Wil's the only one allowed to shamelessly self-promote here.

pupbenny 01-24-2012 08:29 AM

lol.

Well maybe there could be a bit where Abe has to go through the Vykkers Labs (as seen on the sign of that door in AE "Vykker's Lab Coming Soon" . )

Even just a short bit or somethin'.

Nate 01-24-2012 03:21 PM

Why would that be a good idea? Just go play Munch's Oddysee again.

Abe has a mission. There's no point in him getting side-tracked on a sight-seeing tour.

Spooce-aholic 01-24-2012 03:39 PM

Has online multiplayer been mentioned?

Nate 01-24-2012 03:49 PM

Multiplayer has been mentioned many times. There was much sarcasm.

Spooce-aholic 01-24-2012 03:52 PM

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Multiplayer has been mentioned many times. There was much sarcasm.

I think LAN multiplayer has been mentioned, but not online multiplayer.

Nate 01-24-2012 03:54 PM

Neither was mentioned specifically and the difference is irrelevant. We were discussing ways to make the gameplay work. And then there was sarcasm.

Sekto Springs 01-24-2012 06:28 PM

Because it won't work, and it's a bad idea.

DarkHoodness 01-24-2012 07:31 PM

Correction: Multiplayer can work well, just as was discussed a few pages back, adding a multiplayer mode will contradict the storyline and be so different from the original Abe games that hardcore Oddworld fans won't appreciate it very much. And that's even if you add a new storyline like Portal 2 did for its multiplayer - People will still oppose that for some reason. Which is a shame.

Maybe multilayer modes should be considered for future titles though - At least they won't be constrained by what people expect from a re-make of an original title.

Spooce-aholic 01-24-2012 07:43 PM

Or we can just use the multiplayer in AO with support for more players and LAN/online multiplayer.

Nate 01-24-2012 10:44 PM

Personally, I don't understand why anyone would play the AO 'multiplayer' in the first place.

Adding LAN or more players would make a strange idea into a completely boring one.

Crashpunk 01-24-2012 11:15 PM

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Correction: Multiplayer can work well, just as was discussed a few pages back, adding a multiplayer mode will contradict the storyline and be so different from the original Abe games that hardcore Oddworld fans won't appreciate it very much. And that's even if you add a new storyline like Portal 2 did for its multiplayer - People will still oppose that for some reason. Which is a shame.

Maybe multilayer modes should be considered for future titles though - At least they won't be constrained by what people expect from a re-make of an original title.

agreed. Oddworld co-op could seriously work well.

Xavier 01-25-2012 05:52 AM

Abe helped by his pal Alf in some levels specifically designed for coopeartive multiplay depicting some parts of his story untouched by the previous games, a bit like the Portal 2 multiplayer?

Preposterous!

pupbenny 01-25-2012 06:36 AM

Abe "detoruing and sight seeing"? Well if that's the way you put it then yeah it sounds bad and has no point. But you could say the same about secret areas.

But it'd be interesting to see the Vykkers and stuff in AO and in 2D. Not only that but this Vykkers Lab would be a different one from MO I'd presume as the one in MO is a flying saucer and Soulstorm Brew dosn't fly, so unless it was a Docking thing or something, this VL must be a building or something. Perhaps there;s a secret area there where there's mudokens worknig on building this VL or something.

Jordan 01-25-2012 07:10 AM

I assume it would be a path to a station where the lab saucers would land to allow people to get on-board.

pupbenny 01-25-2012 07:51 AM

It's possible. I imagined it to be just another Vykkers Labs that they were building that was on ground instead of a flying one as shown in MO. Remember that Vykker's Labs was called Vykker's Labs 13 so that probably means that it wasn't the only one.

Sekto Springs 01-25-2012 06:37 PM

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Vykkers Labs 13 was the first facility of the Conglomerate to be entirely free floating and has since become synonymous with the Vykkers, though they are also known to operate underground and submarine research facilities.

The terminal in Feeco Depot was going to go anywhere, it seems likely to me that it would go to an underground facility, where the Vykkers' are keeping Sam. In any case, that would have been a good excuse to revisit Feeco Depot if the original concept for Munch's Oddysee panned out.

pupbenny 01-26-2012 06:50 AM

Ah, but what if VL 13 was already built by then and this one was a new ground one they was working on. Why would they do such a thing? Perhaps to make it easier for Glukkons or whoever to make access VL or something.

Sekto Springs 01-26-2012 08:44 AM

It stands to reason that the first facilities they built were stationary locations that could be easily accessed by everyone. When building an industrial empire, you need to start from the ground up. It wouldn't be financially feasible or even sensible to build their first headquarters as an airship.

EarlyHalloween 01-26-2012 12:35 PM

I'm sure this has already been mentioned, but I'd appreciate the "hello" and "follow me" commands to be merged like in MO.

Varrok 01-26-2012 12:53 PM

But... but... Sometimes I just like to say hello to a mud

Michael 01-26-2012 01:19 PM

I actually loved how complex the gamespeak was in AE. I remember when I first played it in '98, and I could never get past slig locks because I couldn't remember what button said what :p Games are too easy these days- I say bring back crippling, controller-breaking difficulty!

Related to gamespeak though, if Abe HD is in fact both Oddysee and Exoddus in one, then there are going to have to be some changes. In AO, whistling was used a great deal. In AE, Abe couldn't whistle, and I can't imagine how they could have included any more speech since all the buttons were used up.

What do you think? Would it be better to combine some phrases to free up buttons, to have Abe only able to whistle for the AO sections of the game, or to remove whistling (or some other speech) altogether?

Phylum 01-26-2012 02:00 PM

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Games are too easy these days- I say bring back crippling, controller-breaking difficulty!

Games are just as hard if not harder. They've just ironed out lots of the fake difficulty that made games like Rayman so infuriating.

MeechMunchie 01-26-2012 02:12 PM

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I'm sure this has already been mentioned, but I'd appreciate the "hello" and "follow me" commands to be merged like in MO.

It hasn't, due to frequent instances in AE of requiring Mudokons to "Work!" without moving from their position.

Havoc 01-26-2012 03:19 PM

Can we just drop the entire 'merging AO and AE together' idea. That isn't going to happen.

DarkHoodness 01-26-2012 05:38 PM

Who said it wasn't? All we've had is a "maybe". It'd be dissapointing if Abe HD was just AO, and there weren't any plans to HD-ify AE, since it's just as deserving of a re-make. Maybe in that case both games could be re-mastered separately and re-released as different titles.

Glitch 01-26-2012 09:04 PM

We have plans for AE although it won't be released the same time as AHD. I think having them as one large game would belittle both of them, somehow suggesting that they can't stand on their own merits.

Rest assured though; as long as I have a voice, AE will get its turn.

Xavier 01-26-2012 09:13 PM

That's good to hear. Thanks for clearing this up :)

Glitch 01-26-2012 10:38 PM

It's my pleasure; AE is my favourite if I'm perfectly honest (don't lynch me, who would feed my ferrets?). I felt like it had better pacing than the original, and was a little gentler in bringing the player up to speed.

So you see, remaking AE will be a selfish act on my part so I get to play it again :P

pupbenny 01-27-2012 01:20 AM

Hm. Good point. Well it's just an idea. :P