Check this out... http://www.youtube.com/watch?v=DoH21GFonqM
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That's so awesome :D In that way you can create alternative game where your goal is to use sligs to kill as many mudokons as possible :D
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I think you're getting closer and closer to being able to completely remake the game.
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It would be cool if you could make Abe Oddysee And Exoddus multiplayer. Someone is a slig with "Magical climbing powers." and 2 others are moduckens. and bird portals take you to secret places. and normal sligs can throw grenades. Just look at me. my imagenation is going wild.:) (PS) how did a bunch of hackers make multiplayer for gta vice city and gta san andreas??? They have no support for it what so ever.
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Hows version 0.2 of the level editor going?
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Not too bad I'm rewriting a lot of it cause it sucks and adding more features like change segment type/id etc. I might have a release ready later today depending on how much time I spend on it.
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Sweet! i cant wait!
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Prolly won't be done for a while now since I've ill and won't be on the computer too much
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Well I hope you get well. Its not good being sick.
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Yeah :/ When I get the next version out it should be easy to move FG1 and Anim segments around into different cam files to see what happens, nothing amazing but it will be cool to see what happens (and change seq music id's so that you can swap the music around)
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Lol, chnage abe with slig. "SLIGS ODDYSEE".
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For abe's exoddus.
And with these changes: Paramites instead of sligs in necrum mines. Glukkons instead of scarbs in mudanchee vaults. Sligs instead of paramites in mudomo vaults.;) |
Anything that extreme will likely just crash the game, switching FG1 and Seqs around shouldn't be a problem though
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Did you notice that path file in the psx demo of abe's oddysee is in 6 different parts with the filename extension .bly
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Yeah I already said that in the other thread..
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In the other thread, you siad you extracted the image from the psx cam files? Can you upload the tool. cause i would like to make a psx mod. That would be cool.
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I said it would be good to do that, I only compared the file names since the screen id's are the same
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I have mannaged to get into the secret part of the abes oddysee demo without dieing. its just a room with bird portal. no matter what i do. the birds fly away.
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I think I'm gonna give up on this for a while again because once again its doing my head in :@! Anyway..
-AE Cam files, it calls mdec_rest before applying the 1kb array and doing the recursive function, the recursive function could be the one thats doing the height stretching.. so that must mean they are mdec compressed? -Hard coded info in paths etc, it seems that there are OVL files on the psx versions, OVL = overlay which is like a windows dll which would explain the hard codedness.. -BLY files, as per the psx demo these BLY file names are in AE and AO which suggests theyre some sort of debug version of the paths/scripts? Either way the format appears to be completely different from looking at the psx demo, so who knows. -IDX, seems these are also removed from the PC version? S1.LVL has many IDX'es for each of the other levels in the psx version. -PSX cam images, the demo and full version of psx AO have some other mdec or whatever related compression it would seem. |
Dont give up yet! At least make level editor 0.2 before you take a LONG break. I want something to at least toy around with for a couple of weeks.
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The cam files in the PSX version of AO are MDEC compressed, I'm 100% sure of this (wrote a noddy ps1 app and managed to display some of the image)
Which leads me to think that "Bits" means "bit stream" since thats what the DCT decoder uses. I don't have a copy of AE for PS1 anymore but I'd put good money on that also being in the same format. The pc uses some werid hacked MDEC variation of the compression, hopefully someone can do something with this info ;) |
Hi, I know that you are working really hard on this but I am just wondering what you are actually doing here as I am quite interested. If it is some sort of level editor, how long do you expect until you have finished it/if you finish it?
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I hope you have understood.:fuzzle: I have written to you in pm. http://www.oddworldforums.net/showpo...postcount=1482 |
Do you mean a subtitles only for FMV?
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Please can someone answer my question. ^^
I don't mean to be rude or anything, I would just quite like a response please. |
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Only for FMV. The alternative answer - Da. Such patch is necessary to me. Tak kak ia nixrena niponimay cho oni govoriat!!:D |
I think this patch isn't needed and is very difficult to make.
Here it is some video transcripts. I wonder they are to be filled all. http://oddworld.wikia.com/wiki/Abe%2...ne_Transcripts PS. Write in English or you will recieve a warning from admins. |
Um... question...
Why are you looking at the PSX versions at all? It'll be near impossible to ever edit them due to how PSX works, better to worry about PC... |
Jango, the initial goal (at least mine) was to reimplement the game engine. If we can do that, we sure can do a level editor. But either way, it'll take a long time to go. I don't know myself if I'll continue, since what's remaining is some hardcoded things in various places.
RayOni, unfortunately, we don't have much info about FMV's format. But well, if we get to reimplement the A.L.I.V.E. engine, we could add support for subtitles :P Namida, well. You have a copy of the PSX game, but no more PSX, and you want to play AE on your old computer. That's an example. Another answer is that their are only a few differences between the two versions, and that the A.L.I.V.E. engine is clearly optimised for PSX. |