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-   -   Minecraft - OWF server (http://www.oddworldforums.net/showthread.php?t=20305)

DarkHoodness 08-01-2011 10:43 AM

It is better than not at all though and it is still playable.

Havoc 08-01-2011 10:44 AM

I could play around with the servers view distance too see if that makes a difference. But it does influence performance which is why i kept it relatively low for now. Ill be back home on wednesday. Ill play with it then.

DarkHoodness 08-01-2011 11:08 AM

Oh okay, so long as there is a reason for it and it's not a bug. Obviously I think we'd all rather it was playable than be able to see things from very far away.

Splat 08-01-2011 05:06 PM

With the invaluable assistance of Darkhoodness and dripik, I (and by 'I' I mean 'we') have made a rail track stretching far west and north into the Nether, leading from Genesis Depot to the aptly named Exoddus Settlement.
At the moment the portal at the far end is closed off, and should remain so until 1.8 is released (at which point it may of course have to be moved, but let's hope not). The point is, when we're ready to migrate, we have somewhere to go, and 'somewhere' has an appropriate name.
Now we're all dying to know what's on the other side of the portal :p

T-nex 08-02-2011 09:46 AM

Why must 1.8 take so long >: (

Wil 08-02-2011 10:13 AM

So Notch has time to introduce as many bugs as possible.

Splat 08-02-2011 03:05 PM

1.8 will introduce...
The ability to fly, Endermen, NPC villages, ravines, mushroom forests, strongholds, changes to biomes, changes to leaves, changes to clouds, major overhaul of combat, critical hits, possibly shields or the ability to block attacks, powered-up bows, animations for mobs, farmable pumpkins, melons, possibly farmable cocoa beans, farmable animals, complete overhaul of food, hunger and healing including stackable food, meat from chicken and cows, new achievements, sprinting, glass panes, spikes, possibly the ability to retrieve your arrows from mobs you shoot, major overhaul of how light works, changes to the light emitted by the sun, moon and torches, new texture for moss stone, changes to controls and panels, new sounds for basically everything, and the ability for all players to see who else is online in SMP.

That's why 1.8 is taking a flipping long time!

MeechCrunchies 08-02-2011 03:12 PM

I believe that 1.8 will be the final update, Notch's way of saying It's done, dammit :D

Bullet Magnet 08-02-2011 03:13 PM

Can you build or swim underwater? Or use boats?

enchilado 08-02-2011 03:16 PM

MeechCrunchines: You're wrong. :)

Bullet Magnet: yes, all of that. The boats are very small though, not customisable ships or anything.

MeechCrunchies 08-02-2011 03:21 PM

Well, what else could he possibly fit in there besides some random visual changes for the last 2 updates that would bring it up to 2.0?
Dig deep enough underwater and you'll find Cthulhu ? xD
it would make sense for it to be the last one :)

Wings of Fire 08-02-2011 03:28 PM

Hahahaha

You think patches work via a system of tenths.

MeechCrunchies 08-02-2011 03:39 PM

These aren't really patches though, more like the buildup to release, so it would make sense that they'd go order in 1.1, 1.2, etc.

Wings of Fire 08-02-2011 03:42 PM

No, they're definitely patches.

Vanilla WoW went up to patch 1.12 before TBC was released. TBC and WOTLK never got past 2.4 and 3.3 respectively. Patching does not follow a pattern.

Manco 08-02-2011 04:06 PM

What the fuck is an Endermen?

Splat 08-02-2011 04:07 PM

Boats are extremely fragile; if you crash into anything they break, and they don't drop enough material to build a new boat. The little bit of lag you get in Multiplayer makes them really, really unwieldy, so they're only really any use in single player.

Notch has announced the official release date for Minecraft to be this November, but it doesn't mean the game will stop updating after that. There's so much planned and promised that I doubt they'll be finished by then.

Endermen (sg. Enderman) are a new aggressive mob that completely ignore you, as long as you don't look at them.

enchilado 08-02-2011 04:08 PM

Also, Notch has stated that Minecraft will continue to be updated after the full version is released.

EDIT: GODDAMN I HATE IT WHEN PEOPLE POST WHILE I'M TYPING

Manco 08-02-2011 04:38 PM

:

()
Endermen (sg. Enderman) are a new aggressive mob that completely ignore you, as long as you don't look at them.

Oh dickchrist, this is going to be creepy as all fuck isn't it?

MeechCrunchies 08-02-2011 04:48 PM

Now, imagine if you had a survival horror server that was night for like 18 minutes and day for 2. Imagine the stress created from constantly having Endermen breathing down your neck, always there, always watching, and you can never turn around unless you want to be mauled.. :fuzvamp:

Manco 08-02-2011 04:50 PM

Reminds me of that week I spent in a coal cellar.

DarkHoodness 08-02-2011 05:57 PM

Speaking of mobs, not many hostile mobs seem to spawn at night on the new OWF server - Infact, they're quite hard to find now. I've had a look at a list of server settings and there isn't any setting to change how many hostile mobs spawn, only a setting to turn them on and off. Plenty of passive mobs spawn and there are plenty of ghasts and pigmen in the nether so it may not be a performance issue. Maybe the difficulty is set to easy?

EDIT: I just played around on single player with the setting on "Easy" and it hasn't affected how many mobs spawn. Wonder why they aren't spawning anymore. :S

MeechCrunchies 08-02-2011 06:05 PM

Well, would you rather spawn and get gangraped by creepers and zombies?

T-nex 08-02-2011 06:16 PM

Edd the same kinda goes for animals... They dont spawn much either.

DarkHoodness 08-02-2011 06:38 PM

I've found lots of passive mobs - They seem to spawn as they normally do. Hostile mobs became rarer today, and now I can't find them at all. It's weird.

Kind of takes the challenge out of the game. :(

Havoc 08-03-2011 02:35 AM

Dunno what to tell you concerning hostile mobs. They are enabled and there is no way to influence the spawn rate because that's hard coded into the game.

Destro 08-03-2011 02:37 AM

one of the posts i saw the ip address. It would be lucky if i used it, but i wouldnt bother for 2 reasons:

1: I don't think im allowed there yet.
2: The server propably has a password so i decided not to bother anyways.

So, i would go on the server, but not without knowing if i should.

enchilado 08-03-2011 02:44 AM

I'm not the server host but I'm sure Havoc wouldn't mind if I said that you're very welcome to come on the server.

Havoc 08-03-2011 02:56 AM

Actually, I do mind. Because he's not welcome yet. As has been said many times before, only active forum members or veterans are welcome to join. As Destro only has 21 posts he can't exactly be classed as an active member or a veteran.

And besides the server works with a whitelist so trying to connect won't do you any good.

MeechCrunchies 08-03-2011 02:58 AM

Destro kinda reminds of a way more polite Gishy.
Wait, bad example..

Destro 08-03-2011 03:10 AM

ya i know havoc.

Crashpunk 08-03-2011 04:16 AM

The Mobs spawn fine for me. I've found sheep and creepers and blah.

Oh can I just ask Destro. What the Fuck is with your sig and Avatar? No offence.

Phylum 08-03-2011 04:27 AM

Saying "no offence" doesn't stop something being rude, Cunt Spill.

enchilado 08-03-2011 04:29 AM

:

Actually, I do mind. Because he's not welcome yet. As has been said many times before, only active forum members or veterans are welcome to join. As Destro only has 21 posts he can't exactly be classed as an active member or a veteran.

And besides the server works with a whitelist so trying to connect won't do you any good.

Silly, I told him he was welcome precisely because he wouldn't be able to connect anyway.

Crashpunk 08-03-2011 05:05 AM

I suppose. Sorry Destro :/

DarkHoodness 08-03-2011 08:05 AM

:

()
Dunno what to tell you concerning hostile mobs. They are enabled and there is no way to influence the spawn rate because that's hard coded into the game.

Yeah I noticed that when I looked at a list of server settings - Hostile mobs are still absent. Suppose we'll see what happens next time the server is taken down and put back again. I know it automatically re-starts every day but it didn't seem to do anything.

Crashpunk 08-03-2011 10:28 AM

Since the server is all okay and people are still on, I'm carrying on 2Fort. I'm making it in Single Player but its mainly now for refrence. :D

Ill post some pictures very soon :P

Havoc 08-03-2011 10:44 AM

I found a void underneath the 2fort station that had some spiders stuck there. It's possible that no mobs are spawning on the surface because they are all stuck underground somewhere in the chunk you're on.

Try moving a long bit away from where you're working mostly to give the mobs a chance to despawn and try coming back. Might fix it. Otherwise you'll have to dig around for unlit caverns and light them up. That has been reported to fix it in some cases.

Crashpunk 08-03-2011 12:10 PM

Yeah there is a hole there. i was originally going to build 2fort there but i screwed up the water.

anyway, sooner then expected 2FORT PICTURES?!

http://img823.imageshack.us/img823/3...080300001g.jpg
Outside, Bridge (complete)
http://img109.imageshack.us/img109/7...080300002n.jpg
Inside Red fort
http://img856.imageshack.us/img856/3...1080300003.jpg
http://img16.imageshack.us/img16/749...080300004f.jpg
Red sewers
http://img232.imageshack.us/img232/7...1080300005.jpg
http://img705.imageshack.us/img705/3...080300006c.jpg
http://img268.imageshack.us/img268/5...1080300007.jpg
http://img220.imageshack.us/img220/1...1080300008.jpg

And for those who hasn't played Team Fortess 2,have a look at the real map

Bullet Magnet 08-03-2011 12:46 PM

How long until a modder remodels the Endermen and reverses their rules so that they become Weeping Angels?

Manco 08-03-2011 12:49 PM

:

()
How long until a modder remodels the Endermen and reverses their rules so that they become Weeping Angels?

I give it a week tops.