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Just updated the other thread. |
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"Mine" Disabled resources is 6 in RuptureFarms :fuzsmile: so it works :D I'm planning to make 'only paper' level :fuzgrin: |
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Also, why is there a bunch of trap doors on the floor? if you want extra collision items, I just drag them over multiple screens and end up with a bunch handy. Like the fish tank thing btw :D. |
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I'll change it back. :) |
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I'm staying away... :p |
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Thanks skychase2rebirth, the next one should be a lot longer. MEC2 was going to be much longer but I gave up on editing R1 when adding new cams to empty screens would crash the game on this level.
JennyGenesis thanks for the feedback, I'll tweak the difficulty a bit in the next variation. EDIT: Also if you want to get a sneak peek at what MEC3 will include then open MEC2 in the editor, there are unfinished screens on the leftmost side. |
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You don't even have to use those screens if you don't want to. Just simply put your cams in the empty spaces. I'm not sure how to do it but people have managed to fill in the empty spaces with cams.
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BTW has anyone had any difficulty in editing or adding new cams to empty screens on the Rupturefarms 2 level? |
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The problem I had was that for some reason the game started crashing when leaving the screen for no particular reason on the new screens created in R1. Please download my MEC 2 variation and check out the topleft-most screen in the editor as an example. You can manipulate the collision lines on the screen next to it to gain access to this new screen ingame, but when you leave it the game crashes. Even when I removed objects from the new screens the game crashed when you left the screen. I'm hoping that this is happening just because R1 is a bit buggy to edit. EDIT: Yep I know your text was directed at Jenni however I thought I'd mention this. |
Try using a path transition.
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Hmmmm, Then I'm not sure what else to suggest sorry :( You know how buggy R1 is.
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As me and Oddman always say
Stockyards ;) |
Screw it I just checked and stockyards has only a couple of screens with unselectable shadow objects it seems, though without the shadow abe and the other mudokons seem to be a bit darker on this level.
Perhaps I'll edit this level next. Stay tuned for more! |
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I believe that you can just set all of the shadow color changing properties to 0 so that it doesn't change the color of anything.
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More like angry Abe :P
I remember when first discovering what they did that Abe became this really bright neon blue! |
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Well. When I was editing. I obviously didn't wanna realease the level like that.
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DOH!
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kapteeni13 I've played your Rupturefarms III + Paper level and aside from the missing wall collisions there are also some problems with the floor collissions (falling through some floors and possibly overlapping collision lines).
In particular the floor on the screen with the Abe portal and trap door lets Abe fall through it once the switch has been triggered. |
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I'm sorry of glitche's, but im not able to fix them :/
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Why do all your levels seem to have random background trap doors placed everywhere?
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It's cause i cant add collision item's
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Why are they in the background when Abe is in the foreground?
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We think, that that level was funny, but not very good.
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Trap doors are an alternative way to make walkways for everything in game.
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