Those...are in game...consistently throughout AO and AE.
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STM's right, there was plenty of background goodies for those who paid attention. You could see eventual goals in the background, perpendicular paths, and little easter eggs like the Kool-Aid guy and graffiti.
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What could possibly work is having announcements in Feeco Depot. like the 'Cave Johnson' ones seen in the middle stages of Portal 2, maybe Aslik unwillingly grunting the train times down a tannoy, with the occasional joke, but nothing cheesy that would damage the gameplay.
Another nice idea I can think of (although not sure how well it would work in 2.5D, as in my head I imagine this in a 3D environment) Is a part of Feeco where to board the train you actually do have to walk through the the main terminal to get to the station, e.g through a crowd of Oddworld creatures on their way to work, like a busy platform in real life, buzzing with activity,and Abe needs to sneak through to avoid detection from sligs, possibly with some chases or something through the crowd, for the majority have him somehow disguising himself (maybe the invisibility rings.. or him and another Mudokon wearing a comically over-sized jacket and sneaking through. - Just kidding folks, this 'aint Munch's Oddysee!) Or is that just too non-Oddworldy? |
A third option is to have a very human stock voice making the announcements. You know, the "the white zone is for loading and unloading only" voice. I don't think it would be out of place either with all of Oddworld's other garish references to human society.
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FeeCo needs to have PA announcements like Sonic Colors:
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I actually like the idea of announcements, Like I said before only have them after you've done something, not just randomly.
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I dunno, if it's after you've done something you know it's coming, I think random occurrences but also rare occurrences might make it a bit more interesting. Perhaps at the beginning of the game they are announcements made by sligs but as Abe progresses, because he's causing so much havoc, a Jr. Executive stands in, then Aslik himself, to try and persuade people everything is fine and that no, the trains will no be next to blow up.
We've seen it before, when a company is in danger for whatever reason, they get the boss men in to reassure the share holders and investors. |
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We have fun.
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Sligs definitely need more development. I like the skin tone variation idea. Maybe some could have replacement arms/tentacles as cyborg metal limbs. I think they need more of a hierarchy. Maggot -> Private -> General. They need more randomness like musle cramps and clumsiness.
I love the train idea. Maybe you could have a chase on the rooftops. Or Sligs chasing you in Minecarts |
I personally already felt the Sligs had a lot of character.
Some were crueler than others, beating Mudokon's at every opportunity. Other's just let the Mudokon's get on with their work. When Abe said "Hi" some would reply back with "hi" - others (usually the Glukkon's body guards, clearly the higher ranking, more professional Sligs) wouldn't have time for social activity with Mudokon's and would either flat out ignore him or wonder what the noise was. The way some would laugh when they shot Mudokon's, and some would just take it as part of their job. I actually did find the Slig's to be surprisingly individual for a game of the mid to the late 90's and don't really think they need much improvement. |
I thought it would be cool if you can add your own music. Like have an option for custom music.
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Urgh... I don't know how often I need to post this:
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I hope that question was trolling.
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Abe's Exoddus feels the best with Justin Bieber playing in the background.
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Seriously though, I don't see why people feel the need to rip out a vital part of the immersive gaming experience.
Why not just replace the visuals with your favourite movie while you're at it? And the sound effects with lines from your favourite TV show? |
.: Interrogation at the end of AO:.
Slig: Does Molluck look like a bitch to you? Abe: No Slig: Then why do you keep trying to fuck him like a bitch Abe? I want this. |
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Hilarious.
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One thing I'd like is radio communications for the alarms.
Not sure if anyone played either MGS3, MGS Portable Ops or MGS Peace Walker... but the teams call the HQ when the alarm is triggered, so there's a slight delay between spotting someone and the alarm being triggered. Alarm would be raised for a while and then when they lose him they'd call up and say "Target lost, call off the alarm". Etc. Just to make it feel more real. |
Because when you lose someone you switch the alarm off?
"Geez! We lost the Sadistic Summer Slayer, what do we do?" "Turn of the bloody alarm, I'm getting a headache." |
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@Scrabtrapman, Well not right away... but imagine this.
You spent the last two hours looking for someone and can't find them. Do you; A) Keep playing the 130 decibel alarm tone which uses valuable electricity when the intruder may be miles away by now and you can't hear yourself think over the noise B) Stop the alarm, regroup and focus your efforts on nearby areas. |
Just noticed while playing AE... where are Abe's scars in the cutscenes? He has them in the opening cutscene but not in any other cutscene.
Didn't know where else to put this so yeah. |
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