A dirty camera lens can work perfectly fine in an animation, the issue is that it remains in the same spot across multiple scenes, and results in it looking like a PNG that's layered over the top of everything because it doesn't change whatsoever.
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Really, though, it seems a bit hypocritical that he can criticize non-issues with an entire PR team but when I criticize a real issue with him, that's when you stop being fine with it. If he can sling shit at the PR team then I get to sling shit at him, too. It's only fair, considering he's apparently nothing but rays of sunshine. :p |
I like the trailer. I like that shaman model even more.
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I'm not sure, honestly. I think they originally wanted Abe's/Mudokon's hair to be feathers in the old games, but couldn't do it due to tech constraints.
Buuuut this could might as well be a part of the mask. |
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https://oddworldlibrary.net/archives...t/CAAO0058.jpg |
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Seriously, I'm not entirely sure how the focus of your anger is aimed at me while a completely different person was doing the actual insulting. |
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EDIT: Also, the trailer was cool. |
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Seriously, you've joined the forum to come into this thread and dump on Havoc for completely unrelated reasons. To you, he's "slinging shit at the PR team" and what? That gives you license to spew your misdirected vitriol all over the thread, does it? Fucking hell, the hypocrisy astounds me. |
Okay, that's enough. Everyone can heap as much praise or shit on the trailer as they like. Stop heaping it on each other.
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I mean it's a preference Havoc. I don't like it but Lorne does. He said so much in the Discord Q&A. So it ain't gonna change unless Lorne changes his mind.
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Eh, I guess there's no accounting for taste :(
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I mean if he likes it he should keep it, but that doesn't mean it's good.
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https://oddwords.hu/gdc
Wrote about the teaser on my site. TL;DR: It's nice, but I'm not blown away. |
I get that you are all accustomed to seeing better quality now, but at least have some respect that the Oddworld team is doing this out of their own pockets (From what i remember?) It's keeping my inner child alive, and me happy. Personally, i did notice Toby's Eyes acting strange but then i thought... "Hey, this is oddworld. Do i really need to take it THAT seriously?" I understand if the game has to be delayed even, it's perfectly reasonable, sure i was a bit upset. But, i got over that. This is worth waiting for in my opinion. It's actually the Oddworld i have dreamed about, and now we are at a time in our lives we're we have the Technology. If i talk about Oddworld to people, most responses are "Never heard of it." and that's not good... For now, i'd rather just focus on being humble and waiting. You could even say i am being optimistic. I just want Oddworld in it's full glory 100%
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And good, so it should be haha. |
Everyone's already said everything I'd suggest as feedback. Overall I like the teaser a lot. Am I correct that these cinematic assets are going to be used in-game with cutscenes running in engine? Or are cutscenes being pre-rendered again in Soulstorm?
On the Oddworld website Soulstorm page theres a new concept art for Necrum Mines that I'd not seen before. Not sure if you guys have seen it previously: http://www.oddworld.com/soulstorm/ |
The cutscenes are pre-rendered inside the Unity engine. The assets used during gameplay will no doubt be much lower quality than the ones we see in the cinematics.
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I'm very interested to see gameplay assets, how close the graphic quality will be to the cinematics. I suppose at this point we've only seen that one image from Lorne's Twitter which seemed to be a pretty early build. |
I liked it.
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I figure PS4 Pro/Xb1 will look the same as their demonstration but less powerful consoles may be lower quality. |
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Cinematic is pure Oddworld
Complaining about this cinematic not being "dark" enough, or silly, indicates false memories: Oddworld has *always* has always been imbued with comedy.
* Getting eaten alive by fleeches -> fleech burps * Dialogue of Aslik, Dripik, and Phleg is disturbing, but mannerism funny * When the shaman discovers Abe after his fall in AO, he says "whooa" * Exploding farts Oddworld manages to be simultaneously funny, weird, evocative, and subversive. Moreover, the comedy serves as an anchor to relatability. Some of you guys spend too much time here. Not an insult, just a fact. |
It's so weird when people debunk arguments that nobody on the planet would make or have made, and then say that we "spend too much time here".
You clearly haven't spent enough or you'd know that our entire problem with the scene is how goofy and bad it looks. I can believe a Fleech would swallow a Mudokon whole and then burp. It's fucked up and hilarious at the same time. Toby's eyes look like some intern fucked up the animation by warping them too much. You'll never find an instance of a Mudokon physically morphing their body in such a cartoony way in the old games, and now that this is supposed to be the grittiest, most realistic depiction of Oddworld yet, it gives me cause for concern. Remember guys, if you can't beat em, just pretend they said something completely different and nobody will notice. :
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I suppose there's a difference between the style of the characters now. Toby's eyes seem a bit strange to me too, I did find it jarring as soon as I saw his eyes go super wide.
The classic mudokon design was pretty simple. They had huge bug eyes with almost chameleon-like eyelids. Most of their emotion therefore came from manipulating these lids. Rather than frowning with a brow, which they lacked for the most part, the eyelids would be used like a brow to do the same job. And the result was something quirky but still understandable. The reason their eyes appeared to stretch at times in the past was due to the lids opening super wide (often asymmetrically). What we have with this new and more realistic style, is an increased focus on showing emotion. This was a point Lorne made specifically, even regarding the Gluks and their more human eyes this time. As far as Muds go, their facial structure has developed - there's greater consideration for bone structure, especially around the eyes and jaw. As a result, they now have a brow, to increase the range of emotion they can display, presumably in a more realistic way than solely using eyelids. Having looked again, it seems like Toby's wide eyed look is achieved by doing everything at once. The new brows move considerably, the lids open wide, and it does look like the eyeballs stretch though I'll admit it's not as much as I had thought. Mostly, it's the brows and eyelids. If anything, it seems like it's not the eyes stretching that's the issue, it's his brow moving so much. By comparison, Alf's brow movements are much more subtle. |
He's just trying to make the train go as fast as he can, Michael.
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