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-   -   Exciting News! SOULSTORM! (http://www.oddworldforums.net/showthread.php?t=24691)

Nepsotic 03-20-2019 10:02 AM

A dirty camera lens can work perfectly fine in an animation, the issue is that it remains in the same spot across multiple scenes, and results in it looking like a PNG that's layered over the top of everything because it doesn't change whatsoever.

burgrr 03-20-2019 03:42 PM

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I don't see any problem with Havoc pointing out errors. It literally does not matter if the errors are important or if they bother you or not, it's irrelevant. Pointing them out is merely showing that they exist, and it might make for a better end product.
I don't think anybody is really that arsed about the fact that Toby's eye overlaps his hat, it's not like anybody is personally insulted, but the point is that it doesn't matter because it's an error that is obviously best pointed out than ignored.

As for his stretchy eyes, that's a bit more of a subjective issue. I mean, I can make an argument as to why this style of "humor" can be detrimental in your gritty and realistic game and why you really shouldn't have it, but ultimately what keeps a player immersed is different for everyone so I can't really call it an objective flaw, besides the fact that it's inconsistent for these characters to move in this way and it can be incredibly jarring.

So everyone, stop jumping down Havoc's throat for criticising something that you like. If you really think he's wrong, then counter it, but I know better than anyone how fucking irritating it is when you're trying to break something down and discuss something, but people can't look past the fact that you'd even dare to criticize it. Even if he has a shitty attitude, which I can't see personally, it's irrelevant . Now in this thread about Soulstorm we've got people making their first posts talking about how much they hate Havoc and all the drama they get up to in the discord. Fuck off being such babies.


Also the lens dirt is something that I just don't understand.


Really, though, it seems a bit hypocritical that he can criticize non-issues with an entire PR team but when I criticize a real issue with him, that's when you stop being fine with it. If he can sling shit at the PR team then I get to sling shit at him, too. It's only fair, considering he's apparently nothing but rays of sunshine. :p

Varrok 03-20-2019 03:55 PM

I like the trailer. I like that shaman model even more.

burgrr 03-20-2019 04:01 PM

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I like the trailer. I like that shaman model even more.

The feathers are his hair, right? It's cool to see a mud that has it all grown out instead of trimmed and tied up.

Varrok 03-20-2019 04:07 PM

I'm not sure, honestly. I think they originally wanted Abe's/Mudokon's hair to be feathers in the old games, but couldn't do it due to tech constraints.

Buuuut this could might as well be a part of the mask.

Yokai 03-21-2019 02:16 AM

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I'm not sure, honestly. I think they originally wanted Abe's/Mudokon's hair to be feathers in the old games, but couldn't do it due to tech constraints.

Buuuut this could might as well be a part of the mask.

I thought it was genuinely hair? Remember the picture of Abe with long, black hair?

https://oddworldlibrary.net/archives...t/CAAO0058.jpg

Havoc 03-21-2019 03:11 AM

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Really, though, it seems a bit hypocritical that he can criticize non-issues with an entire PR team but when I criticize a real issue with him, that's when you stop being fine with it. If he can sling shit at the PR team then I get to sling shit at him, too. It's only fair, considering he's apparently nothing but rays of sunshine. :p

I don't consider them non-issues or I wouldn't bring them up. And your main issue with me seems to be that I don't agree with your opinions on... something? I haven't insulted you a single time yet somehow you act as if I dug up dead dog and threw them in a trash compactor while laughing maniacally.

Seriously, I'm not entirely sure how the focus of your anger is aimed at me while a completely different person was doing the actual insulting.

kjjcarpenter 03-21-2019 04:45 AM

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I thought it was genuinely hair? Remember the picture of Abe with long, black hair?

https://oddworldlibrary.net/archives...t/CAAO0058.jpg


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It’s really technological resolution and budget, right? So when we did New ‘n’ Tasty, we didn’t really have the budget to go in and re-change all the databases, so we had the ability to take them up to a certain level where it made sense. So if you look at the cover of New ‘n’ Tasty, Abe’s ponytail was still like: “What is that? Kind of like a dirty sock.”

But Abe was always imagined as—it was talked about, you know, [Munch’s Oddysee] had Labor Eggs—[Mudokons] were descended from birds. We descended from monkeys, right; they descended from birds, so they still hatch. [The pony tail is made up of] feathers. It was always intended to be feathers because … feathers were tough. I mean we could have had a feather object instead, but it just ended up being like a limp sock and we stayed with it.

Source: https://magogonthemarch.com/transcri...ing-interview/

EDIT: Also, the trailer was cool.

OWI_Alex 03-21-2019 06:22 AM

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it got pushed back another year (WHY!?!?!)

because it's not finished yet.

OWI_Alex 03-21-2019 06:24 AM

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Just... how? Is he blind?

Oh yeah, that's why I don't come on OWF.

Havoc 03-21-2019 08:21 AM

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Oh yeah, that's why I don't come on OWF.

What? Because multiple people are saying the lens effects are bad? That comment might be blunt but it wasn't meant as a joke or an insult or anything. I'm genuinely wondering if Lorne, who has a history in special effects of all things, or anyone else who worked on that cutscene do not see how intrusive and bad looking those lens effects actually are.

Nepsotic 03-21-2019 09:03 AM

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Oh yeah, that's why I don't come on OWF.

To me the majority of us have been pretty constructive and supportive, I don't get why you'd take one line of hyperbole and act as if we're all nothing but assholes.
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Really, though, it seems a bit hypocritical that he can criticize non-issues with an entire PR team but when I criticize a real issue with him, that's when you stop being fine with it. If he can sling shit at the PR team then I get to sling shit at him, too. It's only fair, considering he's apparently nothing but rays of sunshine.
Ohh, so you're criticising the real issues. And I guess you're not gonna define what counts as a "real" issue other than something you approve of.

Seriously, you've joined the forum to come into this thread and dump on Havoc for completely unrelated reasons. To you, he's "slinging shit at the PR team" and what? That gives you license to spew your misdirected vitriol all over the thread, does it?

Fucking hell, the hypocrisy astounds me.

Nate 03-21-2019 09:08 AM

Okay, that's enough. Everyone can heap as much praise or shit on the trailer as they like. Stop heaping it on each other.

Holy Sock 03-21-2019 09:11 AM

I mean it's a preference Havoc. I don't like it but Lorne does. He said so much in the Discord Q&A. So it ain't gonna change unless Lorne changes his mind.

Havoc 03-21-2019 10:27 AM

Eh, I guess there's no accounting for taste :(

Nepsotic 03-21-2019 11:27 AM

I mean if he likes it he should keep it, but that doesn't mean it's good.

Yokai 03-21-2019 01:30 PM

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because it's not finished yet.

I know, and want the game finished when it's completely ready so we won't get another Munch's Oddysee (so MUCH wasted potential :fuzsad:) no matter how long it takes. That doesn't make the wait any less painful, however.

Nemin 03-21-2019 02:15 PM

https://oddwords.hu/gdc

Wrote about the teaser on my site. TL;DR: It's nice, but I'm not blown away.

RoyalFreshness44 03-22-2019 05:50 AM

I get that you are all accustomed to seeing better quality now, but at least have some respect that the Oddworld team is doing this out of their own pockets (From what i remember?) It's keeping my inner child alive, and me happy. Personally, i did notice Toby's Eyes acting strange but then i thought... "Hey, this is oddworld. Do i really need to take it THAT seriously?" I understand if the game has to be delayed even, it's perfectly reasonable, sure i was a bit upset. But, i got over that. This is worth waiting for in my opinion. It's actually the Oddworld i have dreamed about, and now we are at a time in our lives we're we have the Technology. If i talk about Oddworld to people, most responses are "Never heard of it." and that's not good... For now, i'd rather just focus on being humble and waiting. You could even say i am being optimistic. I just want Oddworld in it's full glory 100%

Nepsotic 03-22-2019 06:30 AM

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but at least have some respect that the Oddworld team is doing this out of their own pockets
You'd rather it be... crowdfunded??
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Personally, i did notice Toby's Eyes acting strange but then i thought... "Hey, this is oddworld. Do i really need to take it THAT seriously?"
I really don't think anybody's taking it that seriously beyond making a few forum posts.

RoyalFreshness44 03-22-2019 07:09 PM

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You'd rather it be... crowdfunded??

I really don't think anybody's taking it that seriously beyond making a few forum posts.

I didn't say that?... I'm just happy its being made. Funding and whatever is not my problem, it's up to the Oddworld Team.

And good, so it should be haha.

Michael 03-24-2019 03:01 PM

Everyone's already said everything I'd suggest as feedback. Overall I like the teaser a lot. Am I correct that these cinematic assets are going to be used in-game with cutscenes running in engine? Or are cutscenes being pre-rendered again in Soulstorm?

On the Oddworld website Soulstorm page theres a new concept art for Necrum Mines that I'd not seen before. Not sure if you guys have seen it previously:

http://www.oddworld.com/soulstorm/

Havoc 03-24-2019 03:56 PM

The cutscenes are pre-rendered inside the Unity engine. The assets used during gameplay will no doubt be much lower quality than the ones we see in the cinematics.

Nemin 03-25-2019 06:22 AM

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On the Oddworld website Soulstorm page theres a new concept art for Necrum Mines that I'd not seen before. Not sure if you guys have seen it previously:

http://www.oddworld.com/soulstorm/

Oh yup, this one is quite old. We first saw it in 2017 on EGX.

Michael 03-25-2019 02:01 PM

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Oh yup, this one is quite old. We first saw it in 2017 on EGX.

Really? Haha I was there, didn't remember seeing that one though! I guess it's been a while :goof:

I'm very interested to see gameplay assets, how close the graphic quality will be to the cinematics. I suppose at this point we've only seen that one image from Lorne's Twitter which seemed to be a pretty early build.

Bullet Magnet 03-27-2019 11:55 AM

I liked it.

Littleleeroy 03-27-2019 05:46 PM

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The cutscenes are pre-rendered inside the Unity engine. The assets used during gameplay will no doubt be much lower quality than the ones we see in the cinematics.

Yes, probably pre-rendered but they clarified that these were in-game cinematics. The quality is similar to other games I've played on PS4 Pro.
I figure PS4 Pro/Xb1 will look the same as their demonstration but less powerful consoles may be lower quality.

Havoc 03-28-2019 08:24 AM

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Yes, probably pre-rendered but they clarified that these were in-game cinematics. The quality is similar to other games I've played on PS4 Pro.
I figure PS4 Pro/Xb1 will look the same as their demonstration but less powerful consoles may be lower quality.

Pretty sure they meant that they used the game engine to render the cinematics as opposed to some external application. Rendering these kinds of graphics in real time would be impressive, but it'd also be inefficient to do it that way.

seriouslyoddfan 03-29-2019 07:10 PM

Cinematic is pure Oddworld
 
Complaining about this cinematic not being "dark" enough, or silly, indicates false memories: Oddworld has *always* has always been imbued with comedy.

* Getting eaten alive by fleeches -> fleech burps
* Dialogue of Aslik, Dripik, and Phleg is disturbing, but mannerism funny
* When the shaman discovers Abe after his fall in AO, he says "whooa"
* Exploding farts

Oddworld manages to be simultaneously funny, weird, evocative, and subversive. Moreover, the comedy serves as an anchor to relatability.


Some of you guys spend too much time here. Not an insult, just a fact.

Nepsotic 03-30-2019 06:02 AM

It's so weird when people debunk arguments that nobody on the planet would make or have made, and then say that we "spend too much time here".

You clearly haven't spent enough or you'd know that our entire problem with the scene is how goofy and bad it looks. I can believe a Fleech would swallow a Mudokon whole and then burp. It's fucked up and hilarious at the same time. Toby's eyes look like some intern fucked up the animation by warping them too much.
You'll never find an instance of a Mudokon physically morphing their body in such a cartoony way in the old games, and now that this is supposed to be the grittiest, most realistic depiction of Oddworld yet, it gives me cause for concern.

Remember guys, if you can't beat em, just pretend they said something completely different and nobody will notice.

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Moreover, the comedy serves as an anchor to relatability
You're right, it is relatable. I hate it when both my eyes choose not to conform to the physical limitations of my face.

Michael 03-30-2019 02:34 PM

I suppose there's a difference between the style of the characters now. Toby's eyes seem a bit strange to me too, I did find it jarring as soon as I saw his eyes go super wide.

The classic mudokon design was pretty simple. They had huge bug eyes with almost chameleon-like eyelids. Most of their emotion therefore came from manipulating these lids. Rather than frowning with a brow, which they lacked for the most part, the eyelids would be used like a brow to do the same job. And the result was something quirky but still understandable. The reason their eyes appeared to stretch at times in the past was due to the lids opening super wide (often asymmetrically).

What we have with this new and more realistic style, is an increased focus on showing emotion. This was a point Lorne made specifically, even regarding the Gluks and their more human eyes this time. As far as Muds go, their facial structure has developed - there's greater consideration for bone structure, especially around the eyes and jaw. As a result, they now have a brow, to increase the range of emotion they can display, presumably in a more realistic way than solely using eyelids.

Having looked again, it seems like Toby's wide eyed look is achieved by doing everything at once. The new brows move considerably, the lids open wide, and it does look like the eyeballs stretch though I'll admit it's not as much as I had thought. Mostly, it's the brows and eyelids. If anything, it seems like it's not the eyes stretching that's the issue, it's his brow moving so much. By comparison, Alf's brow movements are much more subtle.

Varrok 03-31-2019 05:32 AM

He's just trying to make the train go as fast as he can, Michael.