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http://cloud-3.steamusercontent.com/...02098253F7FFE/ |
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One more thing I forgot to bring up: I don't mind that this is now the official second quintology game, although what does this mean for Munch? MO might not have been that good a game compared to the first two, but the characters and species introduced were pretty cool, and it opened up the world quite a bit. I'm hoping we get to see Munch again one day, maybe even a remake of MO closer to OWI's original dream, and without Microsoft fucking up literally everything. |
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Wow, just wow!
So these are Mully and the new glukks. (no more dripikk, aslik or phleg) But we also got a new little mud Mullock https://i.imgur.com/gAff10Sm.png Glukk 1 https://i.imgur.com/F3KDBwdm.png Glukk 2 https://i.imgur.com/b4W86o8m.png Glukk 3 (I really dig these glasses) https://i.imgur.com/VUms1B3m.png Alf's new look https://i.imgur.com/vmlVNO9m.png "Toby" https://i.imgur.com/Fq6TxcRm.png |
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i'm having flashbacks. |
I have to say, this whole crafting mechanic has so much potential. I really like the idea of getting a bottle of Soulstorm brew and then finding a lighter that a Slig might have dropped and mixing the two together into a makeshift grenade to take out a chant suppressor or something. This is gonna be something special.
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I agree with Nick Ali. Having Abe craft makeshift items sounds fun and interesting. That as well as the ability to arm your fellow mudokons and "set them into different aggressive modes". I'm really very curious to see this work ongame and how you will navigate 301 of those muds across a scape all at once and in one screen.:fuzconf:
Edit:It all sounds so ambitious but awesome =) Not sure if this'll be sidescroller, open world or will be switching between these. All i know for sure is I look forward to seeing some game play in the near future, guys =D E : Then we have something besides our own guesses and speculation to nitpik at... : p.. |
They never said you'll see them all at once.
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This is why I find the mechanic worrisome, mostly as I was expecting a 2D puzzle-platformer. So that's almost certainly out of the window haha. Again, not saying this will mean the game is bad, simply stating that it's different to what I was expecting. Reserving judgement until gameplay is shown. |
I love that startup video!
It sets such a great dark tone for the game. The contrast between the happy tune and the awful images is just perfect. Also I think it's great that the characters are getting more personality. Those Glukkons look ridiculously awesome. |
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(Or ZX Spectrum) |
Crafting done right can be super satisfying. Like actually seeing an animation of say, Abe taping the two together in quick way, rather than just seeing a progress bar fill up and bam he's plopped out a new item. Done on the fly crafting is a neat way of doing it too. Like for example you come across a rock in the world and the option is there to combine it straight away as well as just to pick it up. It makes the game feel more alive and less menu driven.
The one thing that bothers me though about crafting in some games is that if you find, let's say a lighter, throughout the entire game, you're gonna find that exact same lighter over and over again. I don't know of many games that have that extra variety of crafting. For example, sometimes you may be able to find a box of matches, or boom bat droppings that have embers flickering off them. With some items I can understand like brew, but giving other options is always fun. But all in all, with what we've seen/heard, these mechanics seem to be there now. We might aswell discuss how it can be done to give feedback. Essentially, what I wrote is how I see Abe doing this type of stuff in SoulStorm. |
I just realised something in the trailer, at the begining...are they carrying their own body bags???
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*Ahem* Anyway I think they're probably bedrolls too, or something else. But @STM I don't think they're are carrying body bags, because what they're carrying have a lighter color than the ones we see at the end of the video and those light bags don't have any zippers between the two codes on each one of them. The material looks different too. |
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Speaking of which I guess how Abe gets the tattoo is a bit different this time? Unless he still gets separated from his group like in Exoddus. |
Jesus this took me entirely by surprise. The changes they put in and it being highly unlikely that this will still be a 2D platformer... I really did not see that coming. From what I'm hearing we're looking at an RTS type game now, which is a pretty wild change.
The character design changes... damn. That's some really big changes after 20 years of being used to a certain look and feel. In a way I feel these designs reflect Lorne's original vision so much more, but it will take so much getting used to as a long time fan. Location designs are absolutely amazing. Necrum, FeeCo, Brewery, all making a return thank god. Only thing that had me seriously frowning was the UI choice. Story, dark. Characters, dark. Locations, beautiful and dark. Then comes the UI (assuming that is final), still cartoony and overly simplistic. Why?! Why would you do that?! It's a complete mismatch from anything we've seen of Soulstorm and I don't get it. Other than that I'm very excited and confused. |
Looks sick! Can't wait for gameplay. I just hope they pull it off and this isn't overhyped.
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I just noticed they introduced glukkons for Fee Co Depot, Bonewerkz, and Soulstorm Brew... but none for Slig Barracks...
Fuck me, this was one of the coolest environments in AE, I hope it's not cut :\ |
On the plus side, we didn't see Mudanchee or Mudomo stuff so hopefully that IS cut. I'll be one happy camper if the entire game takes place in industrial locations.
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OMG yes, I can't wait to see the difference in story of how Abe gets his chest tatt and just how Soulstorm will flesh out more of the Oddworld universe=) Having vykkers in the mix (as was hinted at for exoddus in signs/ blocked doors and such) adds to the spine tingling atmosphere and lore behind brew that i got from the teaser. Gives chills in the best way imo https://i.imgur.com/FBT68T6m.png https://i.imgur.com/pRjUuyjm.png looks like muds getting separated into test subject and worker/miner categories |
From the talk and from talking to Lorne for a while afterwards, I can confidently say that this game will be the right green.
The only thing I'm iffy about is Alf's design, but I feel like it might just be because I'm so used to the original. I'm really hyped for this, it's going to be next-level oddworld. I'll probably make another post tomorrow when my brain has settled because this entire day has been a bit mental. |
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I waited to ask Lorne about the Vykkers after the presentation since the Q+A was such a fucking cringe binge I prolapsed. He seemed to imply they wouldn't be playing such a big part in the main game as they do in the video since the trailer is the 'backstory' of the brew's development process. Hopefully they will have some presence in the game proper though.
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was great to speak with you again :) |
Really enjoyed the presentation and got chance to chat with Lorne afterwards too, which was great! As others have said, new designs and artwork are amazing, feature film quality. Gluk 2 reminds me of Bill Nighy as Davy Jones :D
As for gameplay, it sounds intriguing. The impression I got was that the game will have the traditional 2D side scrolling, but may also mix in some Hand of Odd-style strategy elements. I'm expecting more choice on how to infiltrate an industrial location. Perhaps we can plan our entry, with an aerial view of the factory or something, and position muds to fight or distract. This might then affect gameplay during the 2D sections as Abe, lowering security and enabling access to new areas. Just an idea. Lorne did say that a perfect playthrough would have no deaths, not even sligs (and assuming Gluks too). So I wouldn't worry too much about the fighting/militant aspects of the mudokon army, it seems like the intention is for them to use stealth. |
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https://imgur.com/9UnWATG
I don't think anyone else has actually posted this image yet, but here's Abe! |
https://i.imgur.com/oJSWtUR.png
Just noticed that Mullock's medallion has a Steef on it. That's a pretty cool detail! |
Looking at the Glukkon pics again, the only thing I don't really like is how they're now all these greyish like sea creatures. I'm assuming this is to better set up their relation to Octigi and Glocktigi and such. Pretty cool on its own, tieing stuff together that was introduced later in the series now that the opportunity is there, but I still think the brown and more 'smooth' Glukkons of old looked more iconic to the franchise.
Then again, these all look to be detailed concept art so I'll reserve most judgement until we see the final designs in the cutscenes. :
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