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-   -   EGX presentation impressions (http://www.oddworldforums.net/showthread.php?t=24539)

Varrok 09-22-2017 07:53 AM

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Lorne looked kinda nervous, although to be honest I don't blame him at all. If you put me in front of a big crowd and told me to talk about my life's passion, I'd be pretty damn nervous myself. Once he got to the Q&A and more one-on-one talk, though, you could really see him light up.
I'd say he looked pretty chill.

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I'm also glad you don't have to kill sligs, since they're pretty much slaves themselves. Maybe some will even start to stand with the mudokons eventually, although I doubt it.
I hope you still can do what you want. That if you really want to kill everyone, you can. If you want to free them, you also can.

Phoetux 09-22-2017 07:54 AM

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And finally, YES DEAR GOD please give us a new artbook.

I TOTALLY second this, I'd buy one without even thinking. Just. JUST-

http://cloud-3.steamusercontent.com/...02098253F7FFE/

Nicky Ali 09-22-2017 07:54 AM

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Wait, I'm a bit confused here, what's the difference between that video and this one:
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FennecFyre 09-22-2017 07:59 AM

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I'd say he looked pretty chill.

I personally saw a bit of stuttering/nervous body language, though I still think he did pretty darn well. The handful of video malfunctions were probably a pain in the ass for him but I don't think anybody minded that much. Although I could just be projecting, since the easiest way to make me keel over with stage fright is to put me in front of a crowd and then have something go wrong or off-script xD

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I hope you still can do what you want. That if you really want to kill everyone, you can. If you want to free them, you also can.
I don't doubt for a second that you can be as violent as you want to be. I'm assuming that multiple endings will still be a thing, so the outcome of the game may very well depend on how you treat both your allies and your enemies.


One more thing I forgot to bring up: I don't mind that this is now the official second quintology game, although what does this mean for Munch? MO might not have been that good a game compared to the first two, but the characters and species introduced were pretty cool, and it opened up the world quite a bit. I'm hoping we get to see Munch again one day, maybe even a remake of MO closer to OWI's original dream, and without Microsoft fucking up literally everything.

snoozer 09-22-2017 08:02 AM

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it's not.

hopefully once gameplay shots emerge everything will be a lot clearer.

PHEW!!!

Varrok 09-22-2017 08:02 AM

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Wait, I'm a bit confused here, what's the difference between that video and this one:

The intro and recap is cut in the shorter one. No new info there.

Gunnr 09-22-2017 08:07 AM

Wow, just wow!
So these are Mully and the new glukks. (no more dripikk, aslik or phleg)
But we also got a new little mud

Mullock
https://i.imgur.com/gAff10Sm.png


Glukk 1
https://i.imgur.com/F3KDBwdm.png


Glukk 2
https://i.imgur.com/b4W86o8m.png


Glukk 3 (I really dig these glasses)
https://i.imgur.com/VUms1B3m.png


Alf's new look
https://i.imgur.com/vmlVNO9m.png

"Toby"
https://i.imgur.com/Fq6TxcRm.png

OWI_Alex 09-22-2017 08:14 AM

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Really very excited, all you cunts getting shitty because it's not the same game as exoddus go play exoddus.


i'm having flashbacks.

Nicky Ali 09-22-2017 08:14 AM

I have to say, this whole crafting mechanic has so much potential. I really like the idea of getting a bottle of Soulstorm brew and then finding a lighter that a Slig might have dropped and mixing the two together into a makeshift grenade to take out a chant suppressor or something. This is gonna be something special.

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The intro and recap is cut in the shorter one. No new info there.

Ah I see.

Varrok 09-22-2017 08:15 AM

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i'm having flashbacks.

Of that remake of a game? The not-a-sequel? With the same script? :D

OWI_Alex 09-22-2017 08:16 AM

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I have to say, this whole crafting mechanic has so much potential. I quite like the idea of getting a bottle of Soulstorm brew and then finding a lighter that a Slig might have dropped and mixing the two together into a makeshift grenade. This is gonna be something special.

bingo. truly exploratory, player-driven gameplay.

Connell 09-22-2017 08:40 AM

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I have to say, this whole crafting mechanic has so much potential. I really like the idea of getting a bottle of Soulstorm brew and then finding a lighter that a Slig might have dropped and mixing the two together into a makeshift grenade to take out a chant suppressor or something. This is gonna be something special.

This is a tricky one for me. It's definitely not a mechanic I crave in games I play, least of all Oddworld, but I'll be interested to see what they do with it.

Gunnr 09-22-2017 08:53 AM

I agree with Nick Ali. Having Abe craft makeshift items sounds fun and interesting. That as well as the ability to arm your fellow mudokons and "set them into different aggressive modes". I'm really very curious to see this work ongame and how you will navigate 301 of those muds across a scape all at once and in one screen.:fuzconf:


Edit:It all sounds so ambitious but awesome =) Not sure if this'll be sidescroller, open world or will be switching between these. All i know for sure is I look forward to seeing some game play in the near future, guys =D


E : Then we have something besides our own guesses and speculation to nitpik at... : p..

Varrok 09-22-2017 08:57 AM

They never said you'll see them all at once.

Connell 09-22-2017 09:00 AM

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They never said you'll see them all at once.

24:42 "At times, in real time, in play, you'll be managing the survival of this many guys [301] on screen at one time"

This is why I find the mechanic worrisome, mostly as I was expecting a 2D puzzle-platformer. So that's almost certainly out of the window haha. Again, not saying this will mean the game is bad, simply stating that it's different to what I was expecting. Reserving judgement until gameplay is shown.

Xavier 09-22-2017 09:08 AM

I love that startup video!

It sets such a great dark tone for the game. The contrast between the happy tune and the awful images is just perfect.

Also I think it's great that the characters are getting more personality. Those Glukkons look ridiculously awesome.

Varrok 09-22-2017 09:18 AM

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24:42 "At times, in real time, in play, you'll be managing the survival of this many guys [301] on screen at one time"

This is why I find the mechanic worrisome, mostly as I was expecting a 2D puzzle-platformer. So that's almost certainly out of the window haha. Again, not saying this will mean the game is bad, simply stating that it's different to what I was expecting. Reserving judgement until gameplay is shown.

I think he meant that the icons will be representing those guys, but there certainly woulndn't be 301 ingame fully fledged HD models at the same time. The Unity engine is too weak for this, not to mention, PS4.
(Or ZX Spectrum)

V_O_T 09-22-2017 09:27 AM

Crafting done right can be super satisfying. Like actually seeing an animation of say, Abe taping the two together in quick way, rather than just seeing a progress bar fill up and bam he's plopped out a new item. Done on the fly crafting is a neat way of doing it too. Like for example you come across a rock in the world and the option is there to combine it straight away as well as just to pick it up. It makes the game feel more alive and less menu driven.

The one thing that bothers me though about crafting in some games is that if you find, let's say a lighter, throughout the entire game, you're gonna find that exact same lighter over and over again. I don't know of many games that have that extra variety of crafting. For example, sometimes you may be able to find a box of matches, or boom bat droppings that have embers flickering off them. With some items I can understand like brew, but giving other options is always fun.



But all in all, with what we've seen/heard, these mechanics seem to be there now. We might aswell discuss how it can be done to give feedback. Essentially, what I wrote is how I see Abe doing this type of stuff in SoulStorm.

STM 09-22-2017 09:32 AM

I just realised something in the trailer, at the begining...are they carrying their own body bags???

FennecFyre 09-22-2017 09:40 AM

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I just realised something in the trailer, at the begining...are they carrying their own body bags???

I think they're bedrolls, but that would be fittingly morbid. Not sure if even factory-born mudokons are that complacent, though.

Scrabaniac 09-22-2017 09:45 AM

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Wow, just wow!
So these are Mully and the new glukks. (no more dripikk, aslik or phleg)
But we also got a new little mud

Glukk 3 (I really dig these glasses)
https://i.imgur.com/VUms1B3m.png

I can just imagine Glukk 3 to have some sort of british/posh accent..

Phoetux 09-22-2017 09:51 AM

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I think they're bedrolls

Yeah bedrolls... but they would sleep in them for all eternity! MUAHAHAHAHA-
*Ahem* Anyway I think they're probably bedrolls too, or something else. But @STM I don't think they're are carrying body bags, because what they're carrying have a lighter color than the ones we see at the end of the video and those light bags don't have any zippers between the two codes on each one of them. The material looks different too.

Nicky Ali 09-22-2017 10:30 AM

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Yeah bedrolls... but they would sleep in them for all eternity! MUAHAHAHAHA-

I'm laughing at this way more than I know I should be.

I like that the Muds don't all look the same now, but seeing them in full clothing is so weird to me; makes Abe seem like a nudist haha. But at least that way he gets to show off his cool chest tattoo.

Speaking of which I guess how Abe gets the tattoo is a bit different this time? Unless he still gets separated from his group like in Exoddus.

Havoc 09-22-2017 10:43 AM

Jesus this took me entirely by surprise. The changes they put in and it being highly unlikely that this will still be a 2D platformer... I really did not see that coming. From what I'm hearing we're looking at an RTS type game now, which is a pretty wild change.

The character design changes... damn. That's some really big changes after 20 years of being used to a certain look and feel. In a way I feel these designs reflect Lorne's original vision so much more, but it will take so much getting used to as a long time fan.

Location designs are absolutely amazing. Necrum, FeeCo, Brewery, all making a return thank god.

Only thing that had me seriously frowning was the UI choice. Story, dark. Characters, dark. Locations, beautiful and dark. Then comes the UI (assuming that is final), still cartoony and overly simplistic. Why?! Why would you do that?! It's a complete mismatch from anything we've seen of Soulstorm and I don't get it.

Other than that I'm very excited and confused.

Renney77 09-22-2017 10:48 AM

Looks sick! Can't wait for gameplay. I just hope they pull it off and this isn't overhyped.

Phoetux 09-22-2017 10:58 AM

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...Then comes the UI (assuming that is final)

Uhh...
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as one of the guys working on the UI i'm happy to say that - no - it's not final!


Havoc 09-22-2017 11:07 AM

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Uhh...

Thank god.

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as one of the guys working on the UI i'm happy to say that - no - it's not final!

I hope it's like... an early mockup at most. Really early. Like... drawn on a napkin at a bar at 2am early. And assuming that is hopefully the case, it was a really bad idea to put it into that presentation.

Phoetux 09-22-2017 11:12 AM

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I hope it's like... an early mockup at most. Really early. Like... drawn on a napkin at a bar at 2am early. And assuming that is hopefully the case, it was a really bad idea to put it into that presentation.

It is an early concept lol. Havoc you should read the entire thread before posting something else here, you were wrong about the RTS genre thing too:
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you must know if this is rts or not

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it's not.

hopefully once gameplay shots emerge everything will be a lot clearer.

I agree with you that they shouldn't have revealed the UI feature yet. Lorne only talked about the gameplay without revealing any footage and that was understable. All we got about it was the UI to see how it looks like in a simple way, and we got confused of course.

HOMINIX 09-22-2017 11:18 AM

I just noticed they introduced glukkons for Fee Co Depot, Bonewerkz, and Soulstorm Brew... but none for Slig Barracks...

Fuck me, this was one of the coolest environments in AE, I hope it's not cut :\

Havoc 09-22-2017 11:31 AM

On the plus side, we didn't see Mudanchee or Mudomo stuff so hopefully that IS cut. I'll be one happy camper if the entire game takes place in industrial locations.

Gunnr 09-22-2017 11:34 AM

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I'm laughing at this way more than I know I should be.



I like that the Muds don't all look the same now, but seeing them in full clothing is so weird to me; makes Abe seem like a nudist haha. But at least that way he gets to show off his cool chest tattoo.

Speaking of which I guess how Abe gets the tattoo is a bit different this time? Unless he still gets separated from his group like in Exoddus.


OMG yes, I can't wait to see the difference in story of how Abe gets his chest tatt and just how Soulstorm will flesh out more of the Oddworld universe=)
Having vykkers in the mix (as was hinted at for exoddus in signs/ blocked doors and such) adds to the spine tingling atmosphere and lore behind brew that i got from the teaser.

Gives chills in the best way imo

https://i.imgur.com/FBT68T6m.png


https://i.imgur.com/pRjUuyjm.png
looks like muds getting separated into test subject and worker/miner categories

Nepsotic 09-22-2017 12:03 PM

From the talk and from talking to Lorne for a while afterwards, I can confidently say that this game will be the right green.

The only thing I'm iffy about is Alf's design, but I feel like it might just be because I'm so used to the original. I'm really hyped for this, it's going to be next-level oddworld. I'll probably make another post tomorrow when my brain has settled because this entire day has been a bit mental.

Phoetux 09-22-2017 12:52 PM

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I can confidently say that this game will be the right green.

But Abe is blue!

Vyrien 09-22-2017 01:25 PM

I waited to ask Lorne about the Vykkers after the presentation since the Q+A was such a fucking cringe binge I prolapsed. He seemed to imply they wouldn't be playing such a big part in the main game as they do in the video since the trailer is the 'backstory' of the brew's development process. Hopefully they will have some presence in the game proper though.

OWI_Alex 09-22-2017 01:33 PM

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From the talk and from talking to Lorne for a while afterwards, I can confidently say that this game will be the right green.

The only thing I'm iffy about is Alf's design, but I feel like it might just be because I'm so used to the original. I'm really hyped for this, it's going to be next-level oddworld. I'll probably make another post tomorrow when my brain has settled because this entire day has been a bit mental.


was great to speak with you again :)

Michael 09-22-2017 01:37 PM

Really enjoyed the presentation and got chance to chat with Lorne afterwards too, which was great! As others have said, new designs and artwork are amazing, feature film quality. Gluk 2 reminds me of Bill Nighy as Davy Jones :D

As for gameplay, it sounds intriguing. The impression I got was that the game will have the traditional 2D side scrolling, but may also mix in some Hand of Odd-style strategy elements. I'm expecting more choice on how to infiltrate an industrial location. Perhaps we can plan our entry, with an aerial view of the factory or something, and position muds to fight or distract. This might then affect gameplay during the 2D sections as Abe, lowering security and enabling access to new areas. Just an idea.

Lorne did say that a perfect playthrough would have no deaths, not even sligs (and assuming Gluks too). So I wouldn't worry too much about the fighting/militant aspects of the mudokon army, it seems like the intention is for them to use stealth.

Nicky Ali 09-22-2017 01:48 PM

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Gluk 2 reminds me of Bill Nighy as Davy Jones :D

Haha, I was thinking the same thing! Gluk 3 reminds me of another actor too but I can't quite put my finger on it.

Dead Meat 09-22-2017 02:31 PM

https://imgur.com/9UnWATG

I don't think anyone else has actually posted this image yet, but here's Abe!

Nicky Ali 09-22-2017 02:50 PM

https://i.imgur.com/oJSWtUR.png

Just noticed that Mullock's medallion has a Steef on it. That's a pretty cool detail!

Havoc 09-22-2017 03:06 PM

Looking at the Glukkon pics again, the only thing I don't really like is how they're now all these greyish like sea creatures. I'm assuming this is to better set up their relation to Octigi and Glocktigi and such. Pretty cool on its own, tieing stuff together that was introduced later in the series now that the opportunity is there, but I still think the brown and more 'smooth' Glukkons of old looked more iconic to the franchise.

Then again, these all look to be detailed concept art so I'll reserve most judgement until we see the final designs in the cutscenes.

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it's not.

hopefully once gameplay shots emerge everything will be a lot clearer.

Would you say the gameplay in Soulstorm is something unique, that hasn't been done before in this manner?