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What kind of glitches have you seen in the PC port of AO? (since I'm pretty sure the Steam Port is identical to the original PC port) |
The mine thing isn't a glitch, you can actually hop through pretty much every batch of mines in the background of the game, their hitboxes just suck.
As for the glitches, it's mainly audio-related. If you die as the secret area music plays, the note that you died on will play forever until you visit a secret area again. In Monsaic Lines, the whole soundtrack is pretty much fucked, there's dissonant chords, wrong notes and the Slig Action theme is completely broken. Also I'm pretty sure the Steam version is different as some bugs I found I don't remember being in the original PC port, though I can't remember which ones. |
The PC version got, I think, at least two patches since the release in '97. Steam version is obviously the most updated one
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Oddysee, of course. God knows how many times in my childhood I had nightmares based on Rupture Farms, sligs, meatgrinders, GODDAMN BATS and Abe being shotted/eated/bited/falled to death/stabbed by Scrabans/discovered in shadows and being shotted etc. Even nowadays playing Oddysee can't shrug off feeling of Abe's weakness and how overall dangerous situations he is in.
A whole lot to this feeling of course adds sound effects like sound of being shotted, getting into meatgrinder or falling to death with Abe's loud "Aaaa...". And that creepy few music notes, which plays after you died... Last but not least is, surprisingly, older graphics - seeing Abe and mudokons in game, without that much details of their, I'd say, cute faces manages to subconciously pretend that mudokons are humans, and playing as Abe, who you somehow interpret to be a human also causes to merge yourself with protagonist and yet again realize that GOD HOW MUCH that bullets will hurt, ripping YOUR armorless almost-naked body... Thanks for the broken childhood, OWI! :) (just joking). N'n'T somehow was more cartoonish, I'd say "friendly" to you, with more bright colors, more detailed models (thus distancing mudokons from humans), less creepy sounds and lighter death animations. Perhaps, because of all of this (and thus less scary), it was less memorable. |
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Anyway, the secret thing I never encountered myself, but then again, I've played the game so many times that I rarely die on entering secret areas. Don't know about Monsaic lines, but I may have to check it out and compare to the OSTs I can find online. There is one glitch I remember, but I don't know if it's also in the PS version. If you jump into a well at just the right time and have a floating mine hit you, it is possible to blow up the mine without actually dying. I remember doing this once or twice accidentally. |
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How was Exoddus a spinoff? I can understand Stranger but Exoddus literaly followed Oddysee.[/QUOTE] Well, the original idea of Oddworld was that it's gonna have 5 main games and a few spin-offs. AE was considered a spin-off. |
MO was also considered a spinoff. one we tried to spinoff into outer fucking space because we love it so much but alas, it fucking came back.
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It was, and it was humorous.
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I remember my first time playing through Oddysee with dad, we used to use those glitches as actual gameplay mechanics because that's what we thought they were. We'd use them to pass puzzles which had way simpler solutions but that for some reason we couldn't figure out. There was also a secret climbing spot in the PS Scrabanian Temple. I've never met anyone who knows of its existence before except me. I'll get a screenshot and post it. |
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On what platform did you play NnT, LittleLamb?
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Or he could just buy a fucking PlayStation for like £20 and torrent both the games.
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Such as a PS1 or a ball gag
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The latter is better.
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In case no one has realised, Littlelamb and I are siblings.
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That explains literally nothing.
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it explains why she has "little" in her username
Leeroy for fucks sake lend your sister your PC so she can play the only game in the series worth playing |
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' __., ; \,,/ | ' _____|_ |
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The fuck is SP
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EDIT: going by what i've just gathered i think it stands for ScarredParagon? i'm not sure. i would tell you how i know that but it would spoil the fun, i just happened to 'notice' something whilst replying and then my world was blown.
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you weird freak. |
Let me guess, you googled her sig and found her account on the other forum.
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Can you faggots stop saying pretentious bullshit to each other in caesar cipher
E: oh double post |
Cut the spam guys.
Just to be clear, next one to spam gets an infraction. |
I'm replaying parts of NnT and I can confirm me saying it's pretty buggy at times. I still find new bugs/glitches/fuckups, and hardly doing anything too unorthodox.
One good example is the section near the end of a game where you're posessing a slig and have to shoot a huge wave of slogs coming from both sides. In NnT you can just cheese the section by pulling the lever that starts it, run to the right of the spawn point, turn back and shot slogs spawning from both cages. It's hard to defend something so hastily/lazily coded, in my opinion. Also, the mines are still broken. One blew when abe touched a green blinking mine. Again. So it's not just my reflexes, I looked at it carefully. Saws still can sometimes kill you when they're at their uppermost position and you're trying to hop beneath them (like that) which never happened in precise as heck Abe's Oddysee. |
I like both versions because Abe's Oddysee was the game that I grew up with and that New 'n' Tasty is a remake for modern consoles and modern versions of Windows. Although New 'n' Tasty on PC is quite hard to play on modern computers even with discrete graphics cards (switchable graphics) it plays very nicely on computers that just run a dedicated GPU. I speedrun both games and they both have a different playstyle. One think I like about New 'n' Tasty is that the extra features they added to it and the fact that you can quiksave anywhere makes the game slightly easier to play.
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I prefer the original, not just because it's what I grew up with, but also because I think it's a better game. It's just got that typical 90s platformer unforgivingness, a much darker atmosphere and a more consistent art style.
But I do understand that New N Tasty has it's place, because young gamers don't want to touch an obscure looking PS1 game with low-res graphics anymore. |