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On a side note, happy to see you guys talking about Oddworld (and not the ARG).
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I haven't got AE installed on this machine, but it should be quite simple. I'd open up the hub path and click on the door objects to find out what path or level IDs they point to. Making note of them you could go through each path and replace the door that leads to the hub with the level/path ID of the next area so it's a linear thing. It's a little tedious job but it should work.
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I think it's pretty much confirmed that—from a storytelling perspective—he only learns to chant at the Monsaic Lines. Isn't the first story stone that tells players about possession in the Monsaic Lines anyway? |
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That does make sense. |
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I don’t think that’s ever been confirmed, so I think we have to assume that the Mudokons in Zulag 1 do exist and are rescued.
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The sign does not mention Abe in any way, I see it as a warning to any foolish mudokon, who would try to escape the heavy guarded concentration camp facility. I totally think it is the ingame intention. AO was made by tens of people, almost everything in the game has a meaning to it.
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The fact of the matter is, Abe DOES save those Mudokons as he's leaving in the first segment of the game, if he doesn't they'd be dead canonically. So Manco is right, it doesn't make sense that Abe knows to chant at the beginning of the game. However, Abe doesn't know he can possess Sligs at this point, that's still learnt in Monsaic lines canonically. The saving the 28 is just a plot hole, really.
Of course we know from behind the scenes details the reason you can chant from the get go is because they thought it was too late to bring the whole saving Mudokons gameplay mechanic in as late as the return to Rupture Farms, which they felt would be too late in the game to introduce chanting AND gamespeak. |
Or, you know, the gameplay could not be canonical, because it's a game and merely a way of representing of a story.
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Chucking it down to "gameplay for gameplays sake" isn't really the point! |
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If I am allowed to say: New 'n' Tasty is the real canon now (unlike AO).
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Did Lorne actually say AO is retconned? Moreover, they're still exactly the same, storyline-wise, so I don't get your point, Vlam.
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My point is: why aren't you talking about New 'n' Tasty (instead of AO)?
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New N Tasty is like the first installment in the new Star Wars Trilogy, while AO, AE, MO represent the old trilogy
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Okay. Again, I blame the interviewers who never asked this question...
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the problem of “does Abe canonically know how to chant and save the Mudokons in Zulag 1?” still applies whether we’re discussing AO or NnT, so it’s irrelevant anyway.
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I've always thought of it as an afterthought, especially looking at the previous variants of the first "Return to RF" game screens.
Also, seriously, who didn't figure out chanting and possessing in the first 5 minutes of the game? I did, and I was 5 y.o. who couldn't speak English. |
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That's why interviewers tend to ask very tame, and lame questions. I think.. at least. |
TIL "interviewee" is a real word
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Lorne Lanning AMA anyone? |
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But that’s always going to be the case with interviews for any type of media. Interviews are published for different audiences, and for most games journalists they’re writing for people who just want a brief summary of whatever’s going on in gaming. They’re going to be reading about a bunch of different gaming news, not just for one series.
Nate’s interviews with Lanning have a different audience in mind: they’re for dedicated fans of the series, who have an established interest in reading in-depth information about Oddworld. If you put that in front of an audience of a larger gaming news website you’d get very few people wanting to read it all, because that audience doesn’t have the same interest in the series as a dedicated fan site would. |
I agree with you, Manco. My point is: fans (and not likers) are really rare (sadly).
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Yes, but what does that have to do with the topic? We were talking about Abe’s powers in Exoddus and how they relate to his powers in Oddysee.
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I'm not being "hurr durr". You don't need to be a dick, it's merely my interpretation. The gameplay, and what happens during the gameplay, is auxiliary to the actual story. Some things within the gameplay are more canon than other things, but I don't consider Abe's chanting abilities before the Monsaic Lines as canon to the story. Similarly, I don't imagine he rescued any Mudokons before returning to RuptureFarms. The gameplay is a representation of the story, not what actually happened. The only events that actually happened are the FMVs, unless otherwise stated. It's a video game, ergo, it's a different storytelling medium, and different rules apply. Once again, my interpretation. You may believe whatever you want as well. :) EDIT: I apologise if came across as rude before, I just don't believe everything within the game should be taken at face-value. It's a game, and there's going to be gameplay elements that don't make sense in a fully-functioning world, like the LED screens that offer Abe advice, or the bird portals conveniently floating around RuptureFarms during Abe's initial escape. :
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