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Honestly, it's likely material that will never be explored or revealed to us, but it would give Lorne the background knowledge to tell a convincing story. |
Why some of you are still talking about Lucas (who isn't part of the gaming industry) ?
About the unfinished quintology : let's face it, it's nothing more than a gimmick. Lanning doesn't care : he did Stranger just after Munch. Today, his main project is AE's remake... |
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Yes, I was trying to say this : find another analogy (like Kojima).
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Kojima's not indie
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When he made Stranger he wasn't abandoning the quintology forever and ever. No one said they couldn't make other Oddworld games. In fact Exoddus was their second game and wasn't a planned installment of the quintology. The reason they're focusing on the Exoddus remake is to build the financial base to where they can return to original IPs again. And you know I think you know all this vlam but you just choose to ignore it every time you make this silly statement. |
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I'd bet my bottom dollar on it though. |
I'm starting to believe vlam is actually a troll and his goal really is to drive everyone insane. There are valid complaints to be had about NnT, but none of his are valid. Because they're all "Lorne Lanning is incompetent".
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He's made a few good points, just not now and here.
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Holy Sock : you know, back in 1997, people were excited because of the "quintology". It's smart from Lanning : you actually were under the under the impression that it was the first installment of something much bigger. But how do you explain that he did SW instead ? After, he was talking about Fangus and Citizen Siege (oddworld unrelated). I mean, it's like he doesn't want to disappoint or that the "quintology" isn't a real thing (from the start). In 2015, does the "quintology" matters ?
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I mean Lorne's explained in plenty of interviews why they did Stranger after Munch. Munch was a shitty experience, Lorne wanted to do something different, first person shooters were the trend and he wanted to do the Oddworld spin on it. It was only their fourth game, man. The Quintology was a blue print for the main storyline involving Abe. It doesn't mean they can't do other games. Way back in the late 1990s they talked about making Hand of Odd, too, which wasn't a part of the Quintology either.
Fangus was just like a spiritual sequel to Stranger. At no point did he say or imply that he wasn't interested in moving onto Squeek's Oddysee. Citizen Siege was a way to get the ball rolling on an Oddworld film franchise after they shut down their internal studio in 2005. Why can't you accept that OWI are allowed to make non-Quintology games? Why is it upsetting you so much? |
Obviously, Holy Sock : today Lanning doesn't have the means to its ambition. Kjjcarpenter were saying the same thing : Lanning will be dead before the last installment of the "Quintology". I was trying to say this : it doesn't matter if Lanning ends the franchise without making the fifth game of the so called quintology.
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Not yet. and that's what New n Tasty and the Exoddus remake is supposed to work toward. It's very possibly that Lanning won't be able to finish his story - games take an awful long time to make - but you're getting arbitrarily hung up on the idea of five planned games. It's just a way to illustate that there's an arc here rather than the random adventures of Abe and friends that could go on indefinitely. And we just refer to this story as the quintology because Lorne reckons he has five games worth of stories to tell.
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Yes, Holy Sock, I'm saying that, for some, the quintology is something sacred and the ultimate goal to achieve.
Whereas, in MO, who is part of it, you don't even see Maggie and Mullock's trial. Unless, of course, after Tzf, MO's remake is planned... |
Why does that matter? You're complaining about something that happened 15 years ago.
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You don't get it. I'm not complaining. I'm saying this : the quintology isn't relevant.
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MO was also an over ambitious product that fell pretty short in terms of story and gameplay. Lanning blames himself for overreaching, here. I think they really do need a Munch's Exoddus to introduce Maggy and Sam etc. It would be outside the Quintology but,again, it's a road map. I mean you say the quintology isn't relevant but to what exactly? Oddworld has always been story driven experiences. Are you arguing that they shouldn't have a story arc and just make as many Abe games as they like? That they should just scrap the stories altogether?I don't get it. |
I'm saying that it should have, of course, a story arc (but not necessarily as a quintology). For example, Squeek could end the story.
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Why? If Lorne has ideas for two more games after Squeek why try and squeeze three stories into one?
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I actually agree that the quintology doesn't have much relevance today. I mean think about it. We have two games of wildly different quality and tone, and there's no money for a third instalment that we know of. It's an old idea floating in the wind.
Now why Vlam is so angry about it is another question. But OD man. You guys. Damn. |
Oddworld and the Quintology to me has always felt over ambitious. But that's just made it all the more compelling. Just that hope that more stories within Oddworld are told.
So with that being said, I think The Quintology could still happen. However I think if they do, they'll be condensed versions. At least the games will be. We might see Munch's Exoddus to start off then later Squeek. I've always thought Oddworld would be a perfect fit for comics and graphic novels. Why not expand on the original ideas of the Quintology in canon, novel forms? It makes so much sense to me. |
Phylum, I am not angry.
Crashpunk, did Lanning talk about comics and graphic novels ? I don't remember. |
The more I listen to vlam, the more I actually kind of understand what he's saying. He's right. The Quintology means very little, in the context of five core games at least. I've always said to turn it into a book series with purdy pictures to flesh out the world, but I'm in a minority on that.
I think vlam, like the rest of us, just wants to have the story completed, and isn't willing to wait for the next hundred years to see it because Lorne is chronically over-ambitious. I don't care how I get the story anymore, just give it to me. Christ, most of us foamed at the mouth when reading Nate's interview with Lorne, because those tidbits gave us an idea of what would happen; they were a glimpse of the journey that we've been forbidden to take. |
Incidentally, I always got the impression that Lorne never actually intended to make all five installments of the quintology as games. I figured he was hoping to hit it big with the first five, then move on to doing the movies.
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Whatever way you slice it, though, this is apparently a five part story. If Lorne decides to produce graphic novels that's great! I'm all for seeing the end of the story. But since OWI are focused on video games right now I don't see why Lorne shouldn't strive to make Squeek's Oddysee and move onto 4 and 5 if they get the ball rolling. If he has the ideas why not use them? If we're going the vidweo game route, then, I don't see why ending the series with a Squeek's Oddysee is going to be better - like vlam suggested. We're just going to end up with a rushed, skin deep storyline that never really got interesting.
We're not getting the fleshed out stories anyway - if I remember correctly he'd hoped to release each quintology as a game then as a movie. And I don't think Oddworld would work as a novel series. The characters seem to be developed for a film medium. So far they're pretty simple allegorical tales but I don't think 300+ pages exploring the mind and internal struggle of Abe is really going to be interesting. |
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The characters, as they currently stand, are not worthy of anything other than a video game anyway. They're exaggerated stereotypes with no depth, save for out-of-universe content. Abe, after all, is just a proxy for the player. It would take a good author to manage the feat, but it could be done. Probably wouldn't be read by a large audience though. Unfortunately, this is where I think vlam is correct, because most of the fandom cares very little for the larger story, and if it's presented in any form other than a video game, it won't find an audience. |
I don't think so. The series could have possibly succeeded as a film series and would get legs as a series of graphics novels - particularly if the art is gorgeous. Novelisations akin to the Gears of War series, not so much.
I can't imagine, even with a bit of development, the characters and stories are strong enough to carry a novel - without getting further away from what makes Oddworld interesting. I think it would add a false depth to some of these characters who don't really need it - or shouldn't be explored too deeply - just to fill pages. It definitely seems like s world built for visual storytelling. I just don't think you could really write something that impressive out of them. Maybe they'd make some light, fun reading like reading the novelisation of the Spider-Man movie but I feel like it would be the medium least suited to telling the definitive story. Although maybe everyone else disagrees. |
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Have you ever read The Dark Tower? It is truly a visual masterpiece portrayed with the power of words, The Gunslinger particularly. I'm biased about this, but the written word is far more poignant that any visual medium. Dune falls into the same category, because when you read that book, you truly feel that world. I always need to keep a cup of water beside me when I delve into those books. You don't need to create false depth, you just tell the story, and there's more than enough to work with. What exactly prohibits the story from being fleshed out in a novel? I mean, at the end of the day it's going to be an objective opinion based upon preferences, but a novel isn't just characters. When I read a novel, I break my enjoyment of it into five categories: Characters, Worldbuilding, Story, Style and Execution. As far as I'm concerned, anyone can spin a fine enough tale with just three of those categories, though the more developed each one is, the better the experience will be. Even if Oddworld failed with characters, the construction of the world wouldn't likely suffer, nor would the story arc, and the style would be completely dependent on the chosen author. The execution of the story would also depend on several factors, but it's definitely possible to forge a cohesive, entertaining narrative, regardless of the characters. |
I just don't think it's suited to the medium. Without a human element you really need to get readers invested in your story - and characters are a big part of this - particularly if you're telling a 5 part tale. Since there's no foundation of human relationships to build off of you have to sell the world to your audience. And is the message of Oddworld really enough to carry a novel by itself? If it was a one off commentary on the state of our world you could probably get away with the broad allegorical nature of it. Maybe a little like Animal Farm. Then I feel you're going to be peeling back layers on characters that are probably best left as broader caricatures. I think it would also be much easier to sell the balance of humour/dark themes in more visual mediums.
I just don't think a series of novels is going to be all that compelling. I don't think it's that type of story. |
But the themes alone wouldn't carry the story across a film or a series of novels either. Both would need to greatly expand the scope of the characters, the stories and the world to fit into either of those visual mediums and hold the audience for an hour plus. The only reason the video games got away with it, is because it's an interactive medium. For most people, that means the gameplay comes first, and you can disregard deep characters because you're constantly involved. Once again, Abe is a proxy.
I do appreciate what you're saying, and it would make a hell of a movie, I agree, but there is going to be more to the purely visual experience than "communism bad, nature good" and a blank slate of a main character. |
Ah but my point would be that you can create a story akin to the quality of a pixar animation with Oddworld. Reading that script map or whatever a while a go revealed that the plot for the Abe's Oddysee film was already a lot more complex. I just think novels require a demand that the Odworld quintology should probably just stay away from - because I think it would work better as an animation, movie, and (less so) a comic book.
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I can't see Oddworld working as a novel series. It wouldn't stimulate the senses at all. Games have worked great in that regard because they offer visuals, sounds, music, etc. I'm sure there are people who'd disagree with this, but the atmosphere of something is always way more powerful if it's actually directly displayed to the audience, rather than just described in detail in a novel. Losing that aspect of Oddworld would kind of just...kill a lot of it, at least for me.
Movies would obviously be a much better alternative but that's more than just a little ambitious at this point, as is the quintology. Maybe eventually we'll get to that point but right now, it seems out of reach. |
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I'd argue for a graphic novel, possibly even more than a novel series though, simply because Lorne is an artist, and he'd be able to create a far better visual story that a literary one. I couldn't agree more on that front. But, at the end of the day, we'll likely get neither movie, nor graphic novel, nor novel series. |
Don't we have an AE movie?
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Personally I’ve always found books where all the characters are alien creatures to be very difficult to really enjoy. Since books lack the visual element it becomes a lot more difficult to describe unfamiliar creatures to the audience.
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Will Oddworld movies be worth it ? Do they have enough experience ? I mean, when you think about it, the cutscenes are fine because they are short. On the one hand, if Abe is as "superficial" as he is in the games, it could get boring. On the other, if he talks about his "feelings" (character development) then the whole movie might be cheesy and goofy. Munch, the "funny" sidekick, for example, has no depth ; how to make him interesting ? And what about the tone ? If it's the same one as Munch or NnT : it will be nothing more than a cartoon (also, the plot is pretty basic). It could explain why Lanning wanted to make Citizen Siege instead.
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I dont think Abe would work as a novel though. |
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The lack of a visual element is hardly detrimental anyway. Authors are authors because they can express a vision via language, a fair portion of them anyway. A good author can describe the indescribable, and the reader's imagination fills in the blanks. Regardless, as I've already said, including auxiliary drawings of Oddworld's people, places and things—such as Brandon Sanderson included within The Stormlight Archive—would solve any issues of perceptibility. EDIT: I'd just like to emphasise that if you prefer a visual story to a literary one, that's fine, I'm not trying to attack anyone's preferences, merely trying to stress that a novel could definitely work with the right author and artist combination. |