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-   -   Should the AE remake be episodic? (http://www.oddworldforums.net/showthread.php?t=22021)

Nepsotic 09-01-2015 11:15 AM

Well compared to modern shooters, it does. It's a genre that evolved so quickly that the further back you go the less well they age.

I hope that makes sense.

STM 09-01-2015 11:29 AM

I stand by what I said circa 2013 that was something along the lines of: Half Life is over hyped.

Varrok 09-01-2015 12:22 PM

STM is overhyped

STM 09-01-2015 02:38 PM

I'm avidly awaited I'll have you know.

Job McYossie 09-01-2015 05:16 PM

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or Half Life games.
You shut your damn whore mouth.

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Also, not dead!
Yeah we're all having that moment right.

Okay let's not make this a Half-Life thread, we all have out opinions on Half-Life but unless we're talking about the episodic release of the latter ones lets save it for a Half-Life thread.

The Half-Life episodes were waaay too short imo.

Nepsotic 09-01-2015 10:26 PM

Sorry Nate, jeez.

JennyGenesis 09-02-2015 02:40 AM

I'd rather wait longer and play AE in one big chunks, rather than playing little bits at a time and having to wait to each other part to come out.

Nepsotic 09-02-2015 03:04 AM

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I'd rather wait longer and play AE in one big chunks, rather than playing little bits at a time and having to wait to each other part to come out.

Congratulations, you're a normal human being.

Alf Shall Rise 09-02-2015 01:12 PM

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Addressing the original question: From everything I've read about Telltale, they've found that pretty much no-one ever buys a single episode of one of their games. Its either full series or nothing. So if, say, it gets split into three $15 episodes, people are going to complain about having to pay $45 to get the full game, not being happy that they only paid $45 for three games.

I think this is probably the biggest reason for them not to make it episodic. If the majority of people are going to just wait until the full version is available for purchase, then that ruins the point.

On the flip side though, which I think Havoc pointed out, is that it might open up room for extra story stuff or maybe even other things.

Varrok 09-02-2015 01:19 PM

Which is not true, and would turn completely opposite. You don't make games episodic to put more work in the game. Turning games episodic is enough work of its own.

Alf Shall Rise 09-02-2015 01:22 PM

Well. I guess there aren't any pros then.

I don't know shit about game production, really.

Varrok 09-02-2015 01:30 PM

I don't think Lorne will really do episodic Soulstorm Brew. It's like those silly ideas you gather in your head before realising it's totally not worth it.

Nepsotic 09-02-2015 02:25 PM

One of the pros for the developers is that the game would probably end up being more expensive as a whole.

Phylum 09-02-2015 04:08 PM

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Which is not true, and would turn completely opposite. You don't make games episodic to put more work in the game. Turning games episodic is enough work of its own.

Going episodic would mean they could start getting returns on their work earlier. That means they can theoretically spend more money sooner.

Nepsotic 09-02-2015 04:21 PM

I don't think the difference would be big enough for it to matter.

Phylum 09-02-2015 04:39 PM

NnT sold pretty well. It's a big risk to rely on it though.

From an advertising perspective episodic can be good too, for a big name like Oddworld at least. You can get stories out on major news sites for each episode.

Havoc 09-02-2015 05:56 PM

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Of course there are. Half-Life is outdated, they run on an engine from 2004 (based on an engine from 1996) and that means it just doesn't flow as well as modern FPS games.
They're good games but you can still find much better ones nowadays. Halo Reach comes to mind.
People need to stop being so elitist and realise that it isn't as great as they think.

Seriously, who plays Half-Life because of the shooter mechanics? Half-Life 3 isn't being hyped because it's a great shooter. It's being hyped because it has a great story, set in an awesome universe and people want to see the continuation/conclusion to that story.

And nothing is even known about Half-Life 3, how on earth would you know what the shooter mechanics are going to be like? :fuzconf: For all you know it's going to be the best thing since sliced bread.

kjjcarpenter 09-02-2015 10:37 PM

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Seriously, who plays Half-Life because of the shooter mechanics? Half-Life 3 isn't being hyped because it's a great shooter. It's being hyped because it has a great story, set in an awesome universe and people want to see the continuation/conclusion to that story.

And nothing is even known about Half-Life 3, how on earth would you know what the shooter mechanics are going to be like? :fuzconf: For all you know it's going to be the best thing since sliced bread.

I'm honestly curious (and no, none of this is facetious) but do people actually play a video game solely for the game mechanic? That would be the equivalent of reading a book only to experience the author's style, or watching a movie only to get a kick out of the production quality.

I can understand the appeal of a particular game mechanic being inclusive of a great experience, but I couldn't fathom anyone picking up a controller for that reason alone.

Phylum 09-03-2015 12:08 AM

oh shit you've summoned shade

Manco 09-03-2015 03:17 AM

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I'm honestly curious (and no, none of this is facetious) but do people actually play a video game solely for the game mechanic? That would be the equivalent of reading a book only to experience the author's style, or watching a movie only to get a kick out of the production quality.

I can understand the appeal of a particular game mechanic being inclusive of a great experience, but I couldn't fathom anyone picking up a controller for that reason alone.

Tetris.

Crashpunk 09-03-2015 03:19 AM

I was just about to say yeah. Pretty much any puzzle game for me is JUST for the mechanics.

kjjcarpenter 09-03-2015 03:49 AM

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I was just about to say yeah. Pretty much any puzzle game for me is JUST for the mechanics.

I didn't even think about puzzle games. That should have been bloody obvious. Anything designed before 1987 would also probably fall into the same category.

What about the broader video game market? Is there a sizeable percentage of people who purchase $120, next-generation games for a specific mechanic alone? I've heard that the majority of "Call of Duty" players tend to ignore the storyline in favour of the online experience, but I would argue this attitude would be more about a competitive attitude than anything related to the mechanic (although I could be totally off the mark).

Using "Oddworld" as an example, I suppose, is there anyone on this forum who thinks the story is ancillary and only plays the games merely to enjoy the engine? I'd be very interested to hear from you.

Xavier 09-03-2015 03:53 AM

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oh shit you've summoned shade

Yup, that's definitely what he's trying to do right now.

kjjcarpenter, you should talk to Shade667 ;)

kjjcarpenter 09-03-2015 04:14 AM

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kjjcarpenter, you should talk to Shade667 ;)

Oh crap, I don't like the look of that winking face. Should I be afraid?

Job McYossie 09-03-2015 05:01 AM

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or watching a movie only to get a kick out of the production quality.
Action movies. I didn't watch pacific rim for the deep character development, I watched it for giant fucking robots and monsters.

Crashpunk 09-03-2015 06:59 AM

EDIT: Wrong thread.

Nepsotic 09-03-2015 10:47 AM

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Seriously, who plays Half-Life because of the shooter mechanics? Half-Life 3 isn't being hyped because it's a great shooter. It's being hyped because it has a great story, set in an awesome universe and people want to see the continuation/conclusion to that story.

And nothing is even known about Half-Life 3, how on earth would you know what the shooter mechanics are going to be like? :fuzconf: For all you know it's going to be the best thing since sliced bread.

I was talking only about 2 and 1.

Shade667 09-03-2015 06:40 PM

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I'm honestly curious (and no, none of this is facetious) but do people actually play a video game solely for the game mechanic? That would be the equivalent of reading a book only to experience the author's style, or watching a movie only to get a kick out of the production quality.

I can understand the appeal of a particular game mechanic being inclusive of a great experience, but I couldn't fathom anyone picking up a controller for that reason alone.

There are a few exceptions, like the wolf among us and the new kings quest (which Im thinking of picking up) that have me drawn to the story, but 99% of the time Ill get the game purely for the gameplay. Its what got me through Destiny and kept me for a hundred hours. Its not exactly the game mechanic per se, but the gameplay in general. If it feels good, and fun, then the story can be shit, and the music and everything else can be crap and Ill still have an enjoyable experience.

Im not sure if summoning me was correct cuz he was asking if someone played a game for a mechanic, rather than the gameplay as a whole, I dont know the differences.


I like stories, and character development, and music, and cinematics and all that junk, but theyre bonuses as long as the gameplay is solid. Which is what I think games should be about, the gameplay. I didnt play games like crash bandicoot and spyro for the story as a kid, so I guess thats why they took a backseat.

Job McYossie 09-03-2015 08:22 PM

Guys we need to give Shade an award that was amazing.

I can't personally understand that point of view. There are some really bad gameplay games I've played and loved because I really dug everything else. For instance (and I know I will be crucified for this) I did not at all like the majority of the gameplay for persona 3, but it had jamming music, fantastic voice acting, writing, and nice visuals for PSP.

Slog Bait 09-03-2015 09:16 PM

I've always been about gameplay and mechanics from the get go. If the art style and story are also good that's a huge bonus, but I can not for the life of me care about a game if the gameplay is bland, boring, or broken regardless of how good a story is.

I actually have a hard time understanding the appeal to a great story but a shitty game like if the game's shitty I don't think a good story helps it any it just hurts the story

At least when the story is shitty but the gameplays good you can laugh and groan about it while you're sucked into playing it

Nepsotic 09-03-2015 09:53 PM

Depends on the game. If the story sucks but the gameplay is phenomenal that would be enough to get it over the bar. If the gameplay sucks but the story's great, in a Silent Hill game, for example that would be equally as important.

kjjcarpenter 09-03-2015 10:19 PM

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There are a few exceptions, like the wolf among us and the new kings quest (which Im thinking of picking up) that have me drawn to the story, but 99% of the time Ill get the game purely for the gameplay. Its what got me through Destiny and kept me for a hundred hours. Its not exactly the game mechanic per se, but the gameplay in general. If it feels good, and fun, then the story can be shit, and the music and everything else can be crap and Ill still have an enjoyable experience.

Im not sure if summoning me was correct cuz he was asking if someone played a game for a mechanic, rather than the gameplay as a whole, I dont know the differences.


I like stories, and character development, and music, and cinematics and all that junk, but theyre bonuses as long as the gameplay is solid. Which is what I think games should be about, the gameplay. I didnt play games like crash bandicoot and spyro for the story as a kid, so I guess thats why they took a backseat.

That's very interesting. Thanks for sharing! It's a great to glimpse outside of this bubble I usually live in. It suppose it's like the different types of Dungeons & Dragons players, such as the ones who play for the story, the ones who play for the character interaction, the ones who play for the fighting, the ones who play for the loot.

I honestly can't sympathise with that attitude, but it's still interesting regardless. It's actually the complete antithesis to why I play video games, where the mechanics/gameplay are ancillary to the experience of the story. The examples you use are quite interesting, because I still remember my 8-year-old self connecting the story threads of the Crash and Spyro games as if they were cousins of "The Godfather".

Phylum 09-03-2015 10:24 PM

Just saying "bad" gameplay is pretty vague too. There's bad as in broken, bad as it boring, bad as in unfair, bad as in tedious, etc. Some combinations of bad gameplay and good storytelling can still be captivating to some people, just like a really bad story can make certain people bored of really good gameplay.

Subjectivity is big.

Shade667 09-04-2015 01:01 AM

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Guys we need to give Shade an award that was amazing.

I dont get the joke.

Crashpunk 09-04-2015 02:22 AM

He's being snarky.

And I agree it really depends on the game and the genre. In a platformer, you want gameplay and level design to be the best where as in an RPG, gameplay is good and all but what's the point if the story and character development isn't there.

EDIT: Sorry about that post Job. I wasn't thinking.

Xavier 09-04-2015 02:25 AM

I'm not sure that was a joke, I found the way you explained your point of view was clear and to the point.

Crashpunk 09-04-2015 02:32 AM

Oh right. Sorry got my wires crossed. I just assumed he was being sarcastic after she "can't understand that point of view"

Shade667 09-04-2015 06:22 AM

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I'm not sure that was a joke, I found the way you explained your point of view was clear and to the point.

Im so used to saying something and getting joke responses.



Also, speaking of RPG's, I guess thats why the only RPG's i like are pokemon and Monster hunter.

Varrok 09-04-2015 06:40 AM

Gameplay is obviously the most important factor in games. That said, The Walking Dead etc. are not games. They're interactive movies, even the "game" calls itself that.

Also, I heard Destiny sucks and you have to shoot bosses for 15 minutes and its boring as hell and people call this game mediocre.

Crashpunk 09-04-2015 08:24 AM

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Im so used to saying something and getting joke responses.

Pretty much sums to the OWF in a sentence.