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-   -   Hi-Def AO & AE Music Thread (http://www.oddworldforums.net/showthread.php?t=22005)

Fischkopf 09-30-2015 01:58 PM

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I've found a couple (y)

Would you mind to kindly share this information?

Varrok 10-01-2015 12:57 AM

But he just shared it, right there.

Nepsotic 10-01-2015 04:22 AM

Yeah I just told you, bro.

Nepsotic 10-04-2015 05:18 AM

Track03 and 04 from X-Static Goldmine 4 by E-Lab.

Fischkopf 10-05-2015 02:35 PM

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Track03 and 04 from X-Static Goldmine 4 by E-Lab.

Thanks man, that is some valuable information indeed. I didn't even know where to start if I had to look for the original samples myself.

Nepsotic 10-05-2015 04:01 PM

I stumbled across them to be honest. That sort of thing happens surprisingly often.

mlg man 10-05-2015 07:48 PM

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Track03 and 04 from X-Static Goldmine 4 by E-Lab.

Just downloaded these... And it's the damn Abes Moon backing track.

https://www.youtube.com/watch?v=pV_7eoNkUVA

Paul 10-21-2015 04:46 AM

https://www.youtube.com/watch?v=CbLDRAtyEpI

Some beta mosanic lines tracks :)

Nate 01-23-2017 09:04 PM

Reviving thread for Littleleeroy

Littleleeroy 01-23-2017 11:59 PM

Sorry for posting in an old thread but I spent all of yesterday researching how to extract the Oddysee music into PSF files so there could be as perfect a rip as possible (of the in-game music.)
In the end though, I came across this list of game soundtrack archives and saw that someone had already done the hard yards and extracted the music. I haven't seen this on the forums before so I thought you would all be interested in it.

So here is a direct link to the 7z archive of in-game Abe's Oddysee music in PSF format for all the levels. You can play it back in foobar2000 with the psf component installed (Google!)

Now I'm going to see if I can edit a sequence in a PSF file to create my own music using the original AO sounds and playback engine!

Fischkopf 02-20-2017 07:42 AM

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So here is a direct link to the 7z archive of in-game Abe's Oddysee music in PSF format for all the levels. You can play it back in foobar2000 with the psf component installed (Google!)

Now I'm going to see if I can edit a sequence in a PSF file to create my own music using the original AO sounds and playback engine!

Look a few posts above and you see my post in which I've stated you can extract all the samples and .mid files using VGMtrans.

Littleleeroy 02-20-2017 09:56 PM

I reread through the thread and my last post comes across as if I never even read the thread initially...

I gave up on editing the SEQ data within the PSF files and moved onto recreating the tracks in FL Studio like you did.
How did you find linking up the samples with the midi tracks? Getting the midi files is easy, your tip on VGMtrans gets the samples into wav format but finding the correct sample and linking it with the tracks in the midi file would take a lot of work.

Did you ever manage to finish one?

mlg man 02-21-2017 10:52 PM

In FL Studio you can use a plugin called Fruity LSD to playback a dls soundbank created by VGMtrans. To make the dls get a hex editor and put both the psx vb and vh files from a .lvl together, then import using VGMtrans, right click on the sound bank in the file list and export as dls. It's a bit buggy you might have to try a couple of times but it should work.

Then just import the midi into FL Studio and just load up the DLS file into Fruity LSD. Then you should hear the game music played back perfectly.

Edit: Here I've put together R1 from abes oddysee psx. Just open it in FL Studio

http://www.mediafire.com/file/lz79j5..._Fl_Studio.zip

Nepsotic 02-22-2017 02:38 AM

That sucks, Fruity LSD doesn't come in the Juice Pack VST bundle and I use Ableton. Could you see if it's a VST in your FL plugins folder and PM me a mediafire link if it isn't too big?

mlg man 02-22-2017 03:16 AM

Nah its a native fruity loops plugin not a vst. But if you have a plugin that can use DLS sound banks that should work.

Nepsotic 02-22-2017 09:09 AM

I'll Google it when I get back from work, should be a load of free ones.

Fischkopf 02-26-2017 09:36 AM

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I reread through the thread and my last post comes across as if I never even read the thread initially...

I gave up on editing the SEQ data within the PSF files and moved onto recreating the tracks in FL Studio like you did.
How did you find linking up the samples with the midi tracks? Getting the midi files is easy, your tip on VGMtrans gets the samples into wav format but finding the correct sample and linking it with the tracks in the midi file would take a lot of work.

Did you ever manage to finish one?

In FL-Studio I would just use sampler channels. You kind of have to play around until you find the correct pitch for every sample. Do that for every sample and save your project as an Oddworld template. Kind of tedious, but that's how I would do it. Once you have your template set up, importing the MIDI tracks is just copy and paste. You just need to accordlingly match the MIDI tracks with the correct instruments.

And for samples that loop continously you can set loop points using the built-in audio editor before importing them.