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-   -   New 'n tasty tile based movement (http://www.oddworldforums.net/showthread.php?t=21903)

Nepsotic 03-18-2015 01:54 AM

Okay now hear me out here, I know this sounds crazy, but you might just be over thinking this a little bit.

Shade667 03-18-2015 03:28 AM

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Okay now hear me out here, I know this sounds crazy, but you might just be over thinking this a little bit.

I thought so, but Im still curious.

FrustratedAssassin 03-18-2015 09:57 AM

He was joking. He was making fun of you and your obsession with speedrunning, by saying he's slowrunning the game. Because hey, guess what, you annoy him too!

Nepsotic 03-18-2015 10:15 AM

Alright, calm down.

FrustratedAssassin 03-18-2015 10:46 AM

k.

Shade667 03-31-2015 07:38 PM

Ive been thinking about it. Its not that New n Tasty lacks a grid system. Its more like, the grid system has been split in 2. So there are twice as many squares per original square, and some actions take up half a square. Something I noticed while playing rupture farms over and over the last few days. (gonna get a little speedrunny here) Before recently, I didnt like Rupture farms because I couldnt find consistent strats for the secret areas. But upon finding consistent movement strategies Ive learnt more about the movement in general.

Its tough to explain, and we dont really have an official source (Since JAW only seems to want to respond to me when I complain that the games too easy...)


Thoughts?

OWI_Alex 04-01-2015 02:10 AM

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Ive been thinking about it. Its not that New n Tasty lacks a grid system. Its more like, the grid system has been split in 2. So there are twice as many squares per original square, and some actions take up half a square. Something I noticed while playing rupture farms over and over the last few days. (gonna get a little speedrunny here) Before recently, I didnt like Rupture farms because I couldnt find consistent strats for the secret areas. But upon finding consistent movement strategies Ive learnt more about the movement in general.

Its tough to explain, and we dont really have an official source (Since JAW only seems to want to respond to me when I complain that the games too easy...)


Thoughts?

There's no grid system. Half or otherwise.

Shade667 04-01-2015 03:58 AM

Must just be the way all of Abes movements feel. Each movement always goes a certain distance. Makes it feel like a grid system with more flexibility. At least to me anyway.

But im playing this game like a robot, same thing everytime, so i dunno.

Xavier 04-01-2015 04:16 AM

You know, a game without grid feels the same as a game with a grid that has infinitely small squares.

A bit like a circle is a polygone with an infinite number of edges.

Abeguy 04-06-2015 09:28 PM

Ok, Abe, take a step. Now Half that size. Now half again. Again. Again *ad infinitum*

Can't do that with a grid, I tell you hwut.

Shrykull43 04-06-2015 10:57 PM

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...A circle is a polygon with an infinite number of edges.

Woah...blew my mind for a sec right there.

Nepsotic 04-06-2015 11:45 PM

Are you saying you've never thought about that before?

Phylum 04-07-2015 12:23 AM

Not everyone does geometry in highschool math.

Shrykull43 04-07-2015 09:45 AM

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Are you saying you've never thought about that before?

Everything sounds more interesting in an altered state