Okay now hear me out here, I know this sounds crazy, but you might just be over thinking this a little bit.
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He was joking. He was making fun of you and your obsession with speedrunning, by saying he's slowrunning the game. Because hey, guess what, you annoy him too!
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Alright, calm down.
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k.
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Ive been thinking about it. Its not that New n Tasty lacks a grid system. Its more like, the grid system has been split in 2. So there are twice as many squares per original square, and some actions take up half a square. Something I noticed while playing rupture farms over and over the last few days. (gonna get a little speedrunny here) Before recently, I didnt like Rupture farms because I couldnt find consistent strats for the secret areas. But upon finding consistent movement strategies Ive learnt more about the movement in general.
Its tough to explain, and we dont really have an official source (Since JAW only seems to want to respond to me when I complain that the games too easy...) Thoughts? |
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Must just be the way all of Abes movements feel. Each movement always goes a certain distance. Makes it feel like a grid system with more flexibility. At least to me anyway.
But im playing this game like a robot, same thing everytime, so i dunno. |
You know, a game without grid feels the same as a game with a grid that has infinitely small squares.
A bit like a circle is a polygone with an infinite number of edges. |
Ok, Abe, take a step. Now Half that size. Now half again. Again. Again *ad infinitum*
Can't do that with a grid, I tell you hwut. |
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Are you saying you've never thought about that before?
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Not everyone does geometry in highschool math.
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