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-   -   Alf's Escape Discussion (http://www.oddworldforums.net/showthread.php?t=21744)

Connell 08-21-2014 05:20 AM

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We do have an issue with zero times on the leaderboard though that we're sorting.

I'd actually like to amend my statement, the problem began occurring after I'd completed Alf's Escape and I was manually taken to the leaderboard. I think that was the same thing (completing it) that triggered the leaderboard to break in the main game.

MeechMunchie 08-21-2014 05:30 AM

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I agree that it's not obvious, but that's what I was told. :fuzblink:

Maybe putting a big yellowish light behind him wasn't the best idea.

JennyGenesis 08-21-2014 05:37 AM

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This is like your comment earlier that it's impossible to turn the possessed Slig to shoot the baddies in the control room. It's not luck, it's timing. :)

Actually, it was not me that said that, I actually praised that bit because of the genius way the puzzle is laid out, I got through the puzzle (after a few tries) with no problems, on a replay though I did discover a slight exploit where sligs from the left can't see Abe.

V_O_T 08-21-2014 06:55 AM

Finished it today when I got some free time.

While it is difficult, I find it satisfyingly difficult. The trick is in the elbows when getting frustrated. But seriously, for some reason, the moment i started to think "If it has to be done this way, then surely I can do it to because it was designed that way." After i said that I swept through it with ease. I dont know if its magnets or anything but I enjoyed it a lot :)

Are there any secret areas in this chapter? Also, are there things we havnt found yet in the game itself? (i.e. easter eggs, etc)

I wanna know if we are still missing out on something lol.


Also, has anyone gotten their NnT poster yet from the contest?

Vykker Lady 08-21-2014 07:05 AM

I didn't think it was too incredibly difficult. At least once I figured out exactly what I needed to do. Having save states helped A LOT.

Overall, I thought it was enjoyably difficult. It was such a fun experience! It felt like a real challenge for veteran OW players (I do feel sorry for any newcomers... good luck to ya!). The whole time I was playing, my inner child was flipping out over how amazing and new everything was. My favorite bits were the protecting chanting Abe as a slig/protecting Alf with the electricity lever sections. I thought the idea of that was so cool. (Did they do something similar in AE? If so, I'm drawing a blank and can't remember) And those saws, man. They were great.

Now, this is me playing on normal. I'll have to go back and play on hard difficulty without using save states to give myself a real challenge. In which I'm sure I'll start to rage, throw my controller down, etc.

Connell 08-21-2014 07:38 AM

My favourite areas were the security screen section with the sligs and slogs, and the huge advertisement posters that you have to sneak past towards the end. Both really beautiful. Hardest part for me was DEFINITELY the bit where you had to guide Abe through the alternating electricity gates on the way to Alf, reminiscent of AE. Quicksaves were used in abundance there. I kept quicksaving, loading it and counting the beats until the gate in front of me turned off, until I could load the quicksave, count it out and then run through, and repeat. Literally couldn't do it any other way.

I too liked the bit where Abe had to get through the moving security lines and if you triggered one Alf was absolutely destroyed by all those electricity gates below. Very enjoyable.

In fact, the whole design of the DLC felt very Exoddus in nature, I'm not quite sure what it was but I think Oddysee's puzzles were more integrated into the world (might be nostalgia clogging the truth here) Whereas Exoddus was a lot more "HERE'S LOADS OF ELECTRICITY BARS AND SLAM DOORS THAT MAKE NO SENSE AND NOW YOU'RE VERY AWARE YOU'RE SOLVING A PUZZLE IN A GAME". This isn't exactly a bad thing though as at the end of the day, we are solving puzzles in a game and it makes for some very unique and interesting gameplay.

A good "extreme" mode would have been to have the game automatically reset to when you find Alf if you ever have him die. Really make it feel like you have to keep his ass safe.

OWI_Alex 08-21-2014 07:58 AM

What's everybody's times?

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Actually, it was not me that said that

Oops, sorry.

Connell 08-21-2014 08:18 AM

Mine was like an hour and 24 minutes or something like that by the end of it, but that was with leaving the controller and many stops to marvel at the new areas. I'm sure I will be able to cut that down significantly (considering I'm pretty sure I'm still number 1 on the board for Rupture Farms ;) ) in later playthroughs, but I want to wait until my leaderboard is working again so I don't have to re-submit all the times again and all that fiasco.

JennyGenesis 08-21-2014 08:21 AM

I dont know what was better. The gameplay or the environments. Both were amazing.

HOMINIX 08-21-2014 08:26 AM

I've peeked at some gameplay on youtube, and it looks like you guys have done an awesome job at making the puzzles fit right in with Oddysee. At some moments, from what I saw, I was reminded of extended boardroom/boiler challenges. I like that you've taken advantage of the more finely aimed throw mechanic and based some obstacles around precise throws.

I love this stuff. New content for Oddysee that fits right in with the original games?? It's one of my childhood wishes! Good work, guys.

Oziah 08-21-2014 01:23 PM

Honestly don't the understand the difficulty complaint at all :O

Oddworld was always legendarily difficult. For players like myself who find the main game easy, this DLC rectified that and presented a solid but fair challenge.

And my time was like 1hr 4mins or something. Terribly slow but I'll beat that easily next time :D

I would honestly hope that an Exoddus remake's 'hard' mode could be equally challenging :p

HOMINIX 08-21-2014 01:37 PM

Oh god, if an Exoddus remake had sizable new areas squeezed in between existing segments.... I think I might buy it 3 times.

Scrabaniac 08-21-2014 02:00 PM

I wonder if the Devs ever played around with a 2 player Alf's Escape Option.. One player controlling Alf.. That would have been awesome to see!

I think that if they ever add an "Extreme Mode" (or "Endangered", referencing the creatures :P) They would simply remove Quiksave, and health regeneration. It would have to be worth a good Gold Trophy though haha!

JennyGenesis 08-21-2014 02:06 PM

Well adding the two player mode would remove the fun and the challenge.

HOMINIX 08-21-2014 02:31 PM

Well, I'd think it would've been built differently to make it challenging for 2 simultaneous players, not the existing course with an option to control Alf.

Scrabaniac 08-21-2014 02:35 PM

It wouldn't remove the difficulty if you had to operate levers etc to help out the other player above/below you

Michael 08-22-2014 11:12 AM

I'm also having leaderboard trouble, my times never show for Alf's Escape or the main game. In addition, after finishing Alf's Escape, I started the main game from scratch again. First time I died (stockyards, triggering the alarm and being blown up) I got the 'Alf is dead!' message! Only happened once, after that it went back to normal.

Overall, I thought Alf's Escape was fantastic! I loved the harder puzzles (not too bad I found, as long as you quiksave at the right moment!), especially having to defend Abe with the slig under the security room :D

With the main game based so closely on the original, this is the first really new portion of the game showing JAW's aptitude for level design, which I think was handled with full competence. Very well done, extremely faithful to the original and the new elements like the buzz saws were brilliant! I have complete faith in the team with the next project, whatever it may be!

scorptatious 08-25-2014 10:12 AM

Initially, I was kinda disappointed by this because I thought I was going to play as Alf.

But looking back, as a series of challenge levels that involved escorting Alf out, it was very good. And hey, I got it for free so there's that.

Xavier 08-26-2014 12:44 AM

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Initially, I was kinda disappointed by this because I thought I was going to play as Alf.

Thinking of it that's probably because it's called "Alf's Escape", a better description would have been "Alf's Rescue".

But I'm not sure it sounds as good. :)

Getchapants 08-28-2014 09:51 PM

The amount of times this has crashed on me is ridiculous I can't even get up to alf at this rate :(

OWI_Alex 08-28-2014 11:57 PM

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The amount of times this has crashed on me is ridiculous I can't even get up to alf at this rate :(

Crashed? I don't think we've had anyone report any actual crashes. What's happening?