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The point is that it would make everyone happy if they were just in the menu, and more people would likely see the promotions. |
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We've already seen how bad things can get, in the triple-A tiers, with money changing hands. OWI are demonstrating restraint by keeping the ads benign, unintrusive and charitable. They're not showing indies how to be worse, they're showing the big guys how to be better. :
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And for those lamenting this as a failure of Oddworld's anti-corporate philosophy, it's actually quite the opposite. In one of his interviews, Lorne went on at length about how "trust is the new currency". He believes people are starting to see through the smog of ads that surrounds them, and assign more value to a passing recommendation from a friend than they do to ad placements that cost millions of dollars. It's a good direction for the world to be going, and this is his way of helping to usher in that new, post-internet mindset. "We don't have loads of money, or loads of power. But we make this thing you like, you like us, and these are the things we like. You might like them too." Just for the record, I do still think the ads break immersion, and would rather they were just in the menus. But it's reeaally not something I'm going to be losing sleep over. |
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Before anyone thinks I'm being a cunt about helping indies out, I'd like to refer back to my original post. I am all for JAW helping out other indies, the idea is great, but I think the execution was poor. |
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Is there product placement for real-world items in sci-fi or fantasy movies set on other worlds? No. Like I said, in movies and stories set in the REAL WORLD, some product placement actually adds to the familiarity of the dialogue/situations (which I already stated an example of, from Pulp Fiction) In this case, and in the cases you're most likely referring to, it adds NOTHING to the story or the scene. The main character's can of Diet Pepsi, label perfectly facing the camera, doesn't change anything. It's a promotion and NOTHING more. Hopefully you can understand the difference. :
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Next time, try to make points that support in-game ads being more effective than options others have posted several times. And you could also attempt arguing your point civilly. |
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- Anon Seriously, though; only one gosh-darned line in that post was a direct attack on you, and that was only because you were making out that one of OWI/JAW's management decisions was a personal affront to you in particular. I don't rove around the boards looking for people to pick on, but you were keen to be a victim, so I stepped in. :
And just FYI, someone who tries to hide their arguments in PMs can't really throw stones on the whole "strength of conviction" front. _ :
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What I posted: "Unless you did that completely pro-bono, there's no excuse." I removed some parentheses (which was mainly to make you look like less of a jerk). If you consider that some kind of shameful perversion of your logic, I'd advise you to, y'know, actually say what you'd like to be seen saying. Buddy. Also, you appear to be arguing that there's not supposed to be any logical connection between the sentences in your post. Should I take it that this is some kind of avant-garde poetry that only superficially appears to be a complaint about ads in a video game? :
You claim that we shouldn't ignore small-time sinners just because others sin more, and there's some truth to that, but are you really saying that there's nothing too minor to be worried about? Does every speck of dust on your floor have you reaching for the broom? But all this is besides the point - what I was actually saying (that you so neatly ignored) was that your argument against letting the ads slide - "it allows for this trend to grow" - is broken. Besides the generally spurious nature of "slippery slope" arguments, New 'n' Tasty can't be accused of turning video games into a cashgrab, because so many games are already cashgrabs - to a far, far greater degree. That bridge has been well and truly crossed, and nothing OWI do will make a blind bit of difference. ... For the worse, that is. The other point you glossed over was that NnT is comparable in budget to mid-range AA games, and OWI/JAW are demonstrating how you can use adspace for the power of good. It's a little naïve, but hey, wide-eyed idealism is what Oddworld's all about. :
It has just been said by the member who brought you such quotes as: "There's no excuse. I feel disrespected as a fan." "I figured Lorne would never let that happen to his baby." "Call it an overreaction, but it isn't." "I'm a loyal customer and fan, and I would appreciate it if you respected that." :
But you need to understand that appreciating a work of art means you need to view it as something that was built by people, and acknowledge the decisions of those people, and that the work only exists because they made those decisions as best they could. You don't have to agree with all the choices they made, but (with the possible exception of Leonardo Da Vinci painting The Last Supper onto dry plaster), you need to accept that their choices aren't objectively worse than the ones you would make. After all, who's to say that your favourite movie would have been better if you were the one directing it? Even if you liked it more, would other people? Oddworld was not made to appeal to you alone, and it does not exist to give you something to identify yourself with. The reason you act so hurt when JAW does something you disagree with isn't because you just like Oddworld so very much - I like Oddworld as much as anyone, I don't like the ads, but I'm cool with them being there - it's because you've allowed this piece of media to become a fantasised ideal, something to live by, and when something changes, you feel like that part of you is being disputed, or stomped on, or torn away. Anyone would be hurt in that position, but it's a position you chose to get into. It's not healthy, and as offended you'll inevitably feel, reading that stuff I just wrote, I'd recommend you let yourself cool off, come back to it, and look at it again with an open mind. It's really not in anyone's interests for you to get so torn up about this. Even the guys at JAW who didn't agree with the ads let it go, because they'd rather just make cool games. I do find it quite entertaining that you haven't actually played the game yet, though. Apparently you're ready to assess the impact of the ads beforehand. Confidence! :
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And you tried to patronise me by restating the point we agree on, even though you'd already read me make the same point myself! Aren't we quite the pair. :
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Speaking of which, how have these Friends of Oddworld been doing in the polls? Are they leaning more towards the Pulp Fiction or the Sharknado end of the spectrum? :
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On my phone, so I won't bother with quotes:
1. Breaking down one of my posts, seemingly ignoring the points that myself and other have made, is not evidence of you reading "each post". 2. If you can't understand the difference between something being part of the actual story, or art piece, and something being in "the back of the book" or "in the liner notes", there's no point trying to argue with you about it. 3. A personal affront to me in particular? It's a bit disrepectful to all the fans, and I happen to be one of them, which is why I said "as a fan". It frightens me how much you trivialize qualifiers like that, and the significance in difference between a two distinctly functional punctuation marks. By switching them, you transformed my sentence into an "if, then" statement. It also amuses me that you consider "personal stakes" and childish name calling somehow the same. 4. The product placement does have a tangible negative impact on the game. Several reviewers commented negatively on that aspect. There's really no arguing that. And the idea that more people putting product placement into their games isn't adding to the problem because it's already all around is ludicrous. 5. I haven't ever said that JAW didn't have the right to freely make their game how they see fit. Also, acknowledging the creators' decisions does not mean that you must agree with them. 6. I'm quite clearly not hiding anything about my argument, as the PM I sent you as it basically restates most of my points from my previous post. I was merely trying to avoid restating the point in the thread, as the PM shifted focus toward the nature of our argument rather than our stances themselves. 7. I think it's safe to say that most of us here identify ourselves with Oddworld at least a little in some way, and I think you'll find great works of art have that affect on people. You own Oddworld merchandise, and have over 9,000 posts on a forum dedicated to a series that was more or less dead for nearly a decade, so yes, even you identify yourself as an Oddworld fan. Basically, your entire argument is that "JAW has the right to make this game how they want to" -- a point I never once disagreed with. If that's a testiment to anything, it's your lack of ability to take things at face value. Disagreeing with their decision and claiming that they have no right to make that decision are two completely different things, but your difficulty to recognize nuanced differences like that seems to be a common theme in this argument. I'm done arguing now. You would rather the ads be in the main menu. I would rather the ads be in the main menu. |
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If you're so concerned that I'm missing some important factor, then you might just, say, point that thing out, rather than lamenting over it and decrying me as ignorant. :
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Ambiguous statements with unfortunate implications are my fault, apparently. If I'd responded with more than a five-word quip, I might even feel guilty. You also claim to be "frightened" by my editing style, which is probably the best thing I've heard today. You were acting like JAW were personally offending you. I decided to personally offend you. See, the same! I'm also going to ask why you've bothered numbering these things, since half of them are replying to multiple parts of my post. It's genuinely odd. :
Almost as ludicrous as suggesting that a small instance of a problem is going to inspire greater instances when those greater instances are already present and far more visible! And you're still ignoring the whole "positive example" thing. Also, we've established that I'm indifferent to the principle of product placement, so any argument that characterises it as an inherent "problem" isn't going to hold water with me. :
Gee, where have I heard that second bit before... I'm glad we're finding common ground, but you might want to do it when you're not trying to disagree with me. :
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I know what Oddworld represents to me, and can keep that distinct from what it should try to be. I know how I interpret its various themes, but I also remember that it was dreamed up by a man I barely know, and we won't always agree. I enjoy the time I spend with the franchise, but I don't obsess over how I liked it most - it needs to try different things to grow and improve, and whether I like those things or not, I shouldn't write them off as failures. But most importantly, I'm confident that Oddworld is something worth my time, but I accept that it's not mutual. Nothing JAW or OWI do will ever offend, decieve, mislead or insult me, because they have no idea who I am (apart from a couple of the guys at JAW). They wouldn't be able to make an attack on my personal values if they tried. Also, I hate to break it to you, but 80% of those posts have nothing to do with Oddworld. :
The thrust of my argument is more along the lines of "what you'd personally find more fitting is not an objectively superior design choice"; something I deliberately stated very clearly and very rudely to get your attention, yet it still managed to slip through your fingers. :
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Dude, I'm done but I hope you had fun typing all that.
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Like you wouldn't believe.
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I'm just gonna reiterate that breaking the fourth wall in secret areas is totally fine by my standards.
Watching Livestreams the ads seem hard to see but they might be very clear in 1080p on a HD television. I'm sure Havoc or Connell or someone else could chime in. So if they are clear I don't know if that's them being done poorly. Certainly having promotions in the Extras menu would be clearer - although I do wonder if there would have been an even bigger backlash from those who find the whole idea intrusive? Maybe they should just try the Extras approach for the Exoddus remake and compare reactions. Cause I still think the idea is a pretty good one. |
This place is so much more fun when there are people to laugh at. Keep up the good work, Hominix.
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I thought that was only in the beta? (The SoBe adverts)
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Did you guys expect me to read that ridiculous amount of text for single posts?
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I didn't expect anyone to except Meech. We both stated our points, and there's really nowhere to go from here :fuzblink:
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Does "downhill" count as somewhere?
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Good point :p
Aside from all of my personal problems with them, they were responsible for some lower scores. That's the only objective truth in this argument. |
I prefer to think of it as "some people weren't happy about it", an objective truth that applies to literally everything that has happened in human history.
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Well, that was entertaining.
For the record: Yes, they are noticeable in-game with 1080p resolution. Straight off the bat, it catches your eye. But it didn't exactly break the immersion, I simply turned to my fiancé and asked what she thought they were, and we sat there for about two minutes until we figured they were advertisements for other indie games. Then we were right back into the story. Simple as that. They were about as intrusive as a loading screen, or a "PRESS X TO JUMP" banner. This discussion really ignited though, and I can't fathom why. It's a commercial. So what? An unpaid commercial at that. This dispute makes as much sense as complaining there are commercials while watching TV, or midway through a YouTube video (especially if you want to deal the "immersion card"). Sure we could start bashing our heads against the keyboard until someone heeds our torment, but in the end, they are there for a reason. A necessary evil, if you want to be melodramatic. TV has them to fund their entertainment; YouTube is much the same; New 'n' Tasty is a the product of an independent company, and they consider the only way to survive in the industry (without a benefactor) is to support other independents, who will do so in turn. Will I be checking out the other games? Nope. Oddworld is the only gaming franchise I touch, due to simple lack of time. Will others? Probably. I do hope, in the event of an Exoddus redux, that JAW considers an alternative form of product placement, but I'm not going to boycott the game if they stick to their guns. |
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The point of conversation is which outweighs the other, a completely subjective opinion, which is the reason you can have a debate on the topic. The point of the main menu suggestion was to, hopefully, get more people to agree that the benefits outweigh the downsides. That's only a good thing. ------@KJJ Really to me, it's the fact that I can bypass any of those commercials by just getting the source material. If I watch Pulp Fiction (yes I love this example) on TV, I'd have to endure a number of commercials. In the same way, I might have to watch a couple ads on youtube to watch through gameplays of New n Tasty. The difference is, even when I buy the game, I can't escape the ads. |
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Technically you only paid half the price for New 'n' Tasty, as JAW has bypassed the benefactor, the distributor and the retailer. The same game, under the influence of all these exterior costs, would easily be priced at $60, maybe $50 if you're lucky (for the record, using AUD). This game would not have the need for in-game commercials, because they would be financially stable. JAW is not, at least not at the same level. They are an independent publisher, which means they have to seek alternative methods of exposure, and in this case, its a few simple advertisements to be replicated in the corresponding games. So, pick your poison. I can sympathise with buying DVDs/Blu-Rays to avoid commercials, I do it too—as a matter of fact, I don't watch TV because I loathe the format. But when it comes down to the cold hard facts, there's a simple distinction here. By removing the ads, Oddworld Inc. would also be removing their creative control over the project. Sure, hand it over to a benefactor, get a huge marketing campaign, rid the world of those intrusive commercials we all hate so much, and when it comes time to show their almighty investors the project in-development, this will be the response: "Yeah, that's great. But can you make Abe more … human? Oh, and put a sidekick in there, maybe a dog-like creature. Add a tutorial mode too, we need to appeal to the lowest common denominator. Trust me, I'm paying your bills, I know what I'm saying." An extremely exaggerated example, but it's the truth (as a matter of fact, I borrowed part of the quote from Sherry McKenna). So what would you rather? A more expensive game that doesn't stick to Lorne's vision 110%, or a less expensive game completely under Lorne's control with all of the funds going back into the development of future instalments? In-game advertisements, hidden in secret areas, and mixed into Oddworld-related advertisements, which you see for two seconds at a time and do not in the slightest hinder your gameplay experience AT ALL (save the most petulant of us), are a small price to pay for the greater good. |
For the record, as I'm not sure it's clear from the discussions back and forth: no money changed hands for the cross-promotional billboards in New 'n' Tasty. That should be relatively obvious given one is for JAW's own Gravity Crash and another is for Matt's (NnT's Game Designer) own indie project.
As has been stated elsewhere, the idea of the cross-promo stuff was borne from a mutual appreciation and respect for other indie developers, all/many of which we've met, shared ideas and tech solutions with, and dig their games. The idea was started after E3 2013. These are developers that sacrifice everything (as we did in some cases) to get their games out there. The least we could do was show the world the games exist. |
I definitely understand their unwillingness to be under the thumb of a large publisher, and their means to that end, in creating somewhat of a symbiotic web of indie/AA titles and developers. I'm not asking for these promotions to vanish entirely, I just disagree with how they were implemented in this game. I wouldn't have any problem with trailers or demos in the extras section of the main menu. In fact, actual trailers would be much more effective promotions than a quick glimpse of the box art (or whatever the digital equivalent is), and are more likely to be seen by a wide array of players, and not just those that are adventurous or knowledgable enough to reach the secret areas. Thanks to their inclusion by JAW, I may get turned on to a game that maybe I hadn't heard about, or previously wasn't interested in.
My problem with this situation isn't the ads themselves, but where they appear. There are even trailers for other movies on the very DVD I bought to avoid commercials. I don't mind that, because the difference is that once I press play, it's just Pulp Fiction from then on out. I'd just like to see JAW follow that method. :
And really, it isn't a really big deal. You could've put them on every single escapee board in the game and I still would've purchased it on day one of its PC release. The faithfulness and the respect for the original truly continues to impress me, and I think that's why the ads struck me that hard. It's more a matter of principle than anything. It's a trend I'd rather not see continue to grow in the future of the industry, and each game that includes them helps that trend to grow. At the end of the day, it's a small thing, and I have zero doubt that I'll continue to support Oddworld for as long as it's alive. If it were done just a tiny bit differently, and weren't in the gameplay, I wouldn't have any complaints, and I'm sure a lot of people would be a bit happier. Just a small effort of placing them in the game menu would make a big difference to many people. It just seems like a very easy way to score back points with fans with those same principles I hold. Keep up the good work, JAW. Can't wait to see what's next for you guys, and for Oddworld! |
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They are in with other 'fake' ads for Tasty Treats and Abe Wanted posters scrolling past, they're never on their own or stationary, never take up more than a certain percentage of the screen estate and are always in secret areas, but I get your point. Really, we thought people would really dig the way they'd been implemented and would really get why we did it the way we did, but I guess we read that wrong with the feedback from some. |
I think it's a really great idea, but I'm sadly inclined to agree the execution wasn't great. However, it doesn't keep me up at night funnily enough.
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Honestly, if the original weren't so close to me, it wouldn't really matter much to me. So I'm definitely on the far side of that anti-ad spectrum for this title in particular. And really, the ads in New n Tasty were done with more finesse than any other in-game example I've seen. If in-game ads were abolutely mandatory, the way you guys did it would have been undoubtedly the best way possible.
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Some people just need to grow the fuck up, seriously, would removing the adverts really make the game play any better? Just think if you were an indie developer, already on a tight budget, if a developer of a game that anticipated to be a hot seller approached you and said, hey, would you like to advertise your game inside ours free of charge? You wouldn't say no would you!? It's free promotion! |
This forum is beautiful.
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Jenny, interesting you percieve indifference as being "grown the fuck up"
Really this is about acieving the exact same goal they set out to achieve, but without upsetting as many people. It's hard to really justify an argument against that aspect of it. A tiny detail can make a big difference to some people. The negative comments on this subject by reviewers are evidence of that. Like I said, at the end of the day, it's a small thing. And it would only take a small adjustment to make a nice improvement, to me and others, by migrating them to the main menu, that's all. |
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Ta. Also: re main menu. I'm assuming you're referring to a series of trailers? That's exactly what we wanted to avoid. The idea between the indies was to incorporate small items of each others' games across, and in ONNT's case this was via the Mudokon count displays. |
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Just by curiosity has anyone seen in game ads for NnT in the other games? |
I'll have to do some digging to find the particular video reviews I'm referring to, but the Gamespot review I assume is the one you're aware of. I do think it's a neat concept for a handful of games to all reference one another in-game.
Out of curiosity, how are the other games promoting each other? I, myself would probably prefer if all those games just kept those promos in their respective main menus, but that's just my general dislike for advertisements creeping into videogames. Really I just keep coming back to the thought of playing New n Tasty 15 or so years from now and seeing Secret Ponchos or Galak Z in the background during a 100% run. Obviously though, not everyone is going to share my opinion. |
Aye, but what if someone who's never played NnT before plays it 15 years from now, sees the add for Secret Ponchos, buys it and loves it?
Surely that would justify their placement in the long run? |
Or there could be a patch in the future to remove the in game adds when the other games become unavailable, but that would be pretty pointless effort on JAW's side.
Or even better, a patch to make up to date adds to current games. :p |
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Also, if you were concerned about no one checking a "promotions" section, you could always throw the trailers/teasers in the "movies" section. |
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And yeah, the Gamespot review appears to have marked the game down for the inclusion of the cross-promo things, which is a shame, but I've not seen it mentioned (as a negative, at least) in other reviews. I think once you've been involved with producing a game like this (or the others) it makes a lot more sense. Again though, all feedback is noted. :
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