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-   -   Reboot (http://www.oddworldforums.net/showthread.php?t=21696)

Job McYossie 07-24-2014 05:52 PM

I'd also much more have preferred a new game over N'n'T by a lot. I didn't wish for an AO remake either, but I'm going to get it because it still seems like it's gonna be fun.

Slog Bait 07-24-2014 08:46 PM

MO I strongly believe needed a full remake from the ground up.

AO, not even remotely.

From what I've seen so far of NNT, I've actually had to step back and remind myself that AO still exists and I can still love it for what it is because there was no reason it should have been remade the way it was unless it was specifically fixing a few glaring issues with the original gameplay wise, and keeping true to the rest of the game.

They didn't keep true to the original. It tells the same story, yes, but everything else

Right off the bat

Just like I was endlessly worrying about when they showed the redesign of Rupture Farms

The tone and general feel of the game and story were entirely different.

I know this isn't the same game and all but... I'm disappointed. I can't even rant about it because I can't be bothered backing up my opinions right now.

I want to say at least the characters seem a little more lively, but the more I think about it the more I realized that's just because they've become so over exaggerated and cartoony. They're not even the same characters AO portrayed. well except green suit glukkon. he was pretty spot on from what ive seen fuck yeah

Varrok 07-24-2014 10:31 PM

Green suit Glukkon was the best. 10/10

Slog Bait 07-24-2014 10:33 PM

Green suit Glukkon is my favourite character

Varrok 07-24-2014 10:36 PM

At least of the remake, right? Right?

Slog Bait 07-24-2014 10:40 PM

Green suit Glukkon is my absolute favourite character

Connell 07-24-2014 10:57 PM

His dialogue is so classic. Has me in stitches every time.

I vote for Green Suit Glukkon spin-off series.

Nate 07-24-2014 11:17 PM

Please leave discussion of the GSG to the Spoiler Forum.

Connell 07-24-2014 11:19 PM

I thought his 32 all new, playable levels were common knowledge?

Jordan 07-24-2014 11:24 PM

If MO could be remade in one year (lolno) I would be happy for them to go ahead with it. However, with how long that would take and however long it takes them to make AE HD we'd be waiting a very long time for some original games. I think any remake beyond the first two games is unnecessary, despite how poor MO is in comparison to the originals.

Bullet Magnet 07-24-2014 11:52 PM

I have to wonder how much of the desire for a 2.5D Munch come from our fonder memories of Abe and confusing good game design with format. Listening to the fans is great, up until they start holding you back from growing into new things.

Slog Bait 07-25-2014 12:02 AM

I can't see Munch as anything but a 3D game, so it would be kind of strange seeing it in 2D or 2.5D.

I wouldn't expect any story aspects to change, but seeing better designed levels, puzzles, environments, and more solid mechanics would be nice.

glukkonlulu 07-25-2014 01:45 AM

I personally think that AO does not need a remake as I loved it for what it was and MO definately needs some improving. At the same time I want to see a brand new game with brand new characters and brand new species

Xavier 07-25-2014 02:21 AM

I see a lot of valid and interesting points over here. Now that I think of it, it would probably be best not to touch MO anymore, it had its makeover in HD and people can play it today quite easily.

I want something new from Oddworld as well, and while I love the idea of Fangus Klot, I'd really like to see the continuation of the quintology. The first stepping stone has been put in place for that with the release of NnT. And it looks like we will get an AE reimagining as well.

So where do we go after AE? Assuming we want to see the full quintology.
As I don't like the idea of making MO as it is now non canon we are left with some choices

- Redo MO, including the story of the current MO and perhaps adding stuff?
- Tell people to play MO HD in order to have the back story and work on ME, squeezing into ME all that MO was supposed to be.
- Go straight to Squeek and ignore the Munch chapter for now.
- Something else

Scrabaniac 07-25-2014 02:25 AM

The storyline of Munch was great. It was Dark. It's just a shame that the way they presented it gave it it's massive downfall. I would obviously like to see Exoddus made first. If Alf's Escape is AO's side story, it would be cool to have sligstorm as AE's sidestory, as the sligs are the most evolved characters. Plus you already have the control scheme for them crawling etc and the home place of all sligs in the barracks in the same game.

Holy Sock 07-25-2014 03:01 AM

Well the Brutal Ballad of Fangus Klot will be next.

I mean I don't really get the cartoony argument. I mean maybe from those who've never played another Oddworld game but otherwise? The characters are just fleshed out and comical and this was very heavily established in AE. I mean look at all the cutscenes in that game and all the characters in NnT match up pretty much perfectly. AO touched on some personality but really the characterisation was almost non existent in that game.

Also I don't really get the argument that AO didn't have to be remade. From a story and gameplay standpoint, sure, the original was great but surely this was the best way to revive the brand with what little money they had?

Xavier 07-25-2014 03:11 AM

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Well the Brutal Ballad of Fangus Klot will be next.

Yeah I know that, I was just talking about which Quintology game they should do next if they ever want to go back to the Quintology.

What they could also do is go and make ME with their core team, then once they are familiar with the engine etc they could have a sub team adapting MO in the new ME engine.

Holy Sock 07-25-2014 03:20 AM

I think they should leave MO since they HDfied the bugger only two years ago and will be releasing it on Vita & Steam after NnT.

But perhaps they could make a shorter Munch's Exoddus - kind of like Ratchet & Clank's Quest for Booty - to try and figure out how to make Munch & Abe work and control well in 3D envrionments. Tell the rest of the story they intended to tell in MO and then dive into Squeek when they have the budget for it.

Renney77 07-25-2014 03:48 AM

This remake looks great, not sure why people are complaining!

Also I hate cartoony graphics with a passion.... It is a shame so many things tend to take that route. Is it easier to design graphics using cartoonish? I don't know why it is ever done.

Cartoonish graphics might be the wrong way of saying it but I think you get what I eman:P

Varrok 07-25-2014 03:53 AM

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This remake looks great, not sure why people are complaining!

*complains*

Lol

Holy Sock 07-25-2014 03:57 AM

I'm not sure sure he was complaining about New n Tasty but just cartoonish graphics as a concept.

JellyHop 07-25-2014 05:27 AM

There were so many story elements cut out of MO such as Mulluck's trial I think they would have remake it before moving on to Sqeak.

Holy Sock 07-25-2014 05:45 AM

I'd rather see Munch's Exoddus if they cannot incorporate those elements into Squeek, though. After the Exoddus remake they've essentially brought the four Oddworld games to a new generation. I don't see them remaking MO after doing the HD version.

In fact, I'm not even sure we'll see even a Munch's Exoddus. I imagine both JAW & OWI would rather tread fresher ground after the Abe's Exoddus remake.

Phylum 07-25-2014 06:10 AM

Wait is Munch HD on Steam yet? Because last time I checked it was still pretty unplayable on PC.

Holy Sock 07-25-2014 06:30 AM

Well it's not unplayable for everyone. Plays perfectly fine on my PC. but no. Stew said they'd get on it after they finished up New n Tasty.

OANST 07-25-2014 07:54 AM

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I have to wonder how much of the desire for a 2.5D Munch come from our fonder memories of Abe and confusing good game design with format. Listening to the fans is great, up until they start holding you back from growing into new things.

So you think it would be a good idea to have JAW, a company with no experience making massive 3D platformers, remake a 3D platformer from the ground up, when they've already proven that they can't even upgrade the visuals of a 3D platformer without rendering that game an unplayable mess. Good idea, bro. I'm sure they'll be in business a long time.

Holy Sock 07-25-2014 08:31 AM

Was Munch HD that much of a mess? I only played it this year so it had been patched but I thought it was only really the PC port, which JAW didn't really do, which was unplayable for a large part of players?

OANST 07-25-2014 08:50 AM

Apparently, it is unplayable on pc. If it wasn't JAW, then who? Did the third party that was hired to do the HD upgrade hire a fourth party to do it for them?

Havoc 07-25-2014 09:03 AM

Munch HD isn't available on PC. The only thing they did for MO was a quick duct tape and gum patchup to make it compatible for PC. Obviously they fucked that up.

Holy Sock 07-25-2014 09:22 AM

What Havoc said - sort of - Munch HD is only on PS3 atm. The PC port was made by a different developer who left, i think, and JAW had to do a quick mop up to meet the December 2010 deadline for the Oddboxx. They were only hired to do the Stranger port.

As far as I know Munch HD had some bugs not nothing game breaking.

OANST 07-25-2014 09:26 AM

I guess that shows how much attention I pay to the game that the forum I go to every day is dedicated to.

It's still a huge gamble to have a small company that is untested with that kind of development take on a project like that. It also seems smart to play to the strengths of the series.

Holy Sock 07-25-2014 09:29 AM

well I'm sure they learned a lot HDfying Stranger and Munch. And if Fangus is their next game after the AE remake then it might be the stepping stone needed before tackling a bigger title.

OANST 07-25-2014 10:02 AM

I don't see that turning out well. Updating graphics can't possibly supply the experience needed to jump to 3D level design in a way that would make the game significantly better than it was initially. They would really need to add a great deal of staff, costing a great deal of money.

Holy Sock 07-25-2014 10:14 AM

They'd need more staff, certainly. Also JAW are tackling some non-Oddworld projects also which may or may not give them some much needed experience for the big potential Oddworld products.

But presumably Fangus would be a relatively small game and could be the project where they learn their lessons about 3D game design.

But perhaps returning the Quintology to its 2D roots might be the best option. And leave 3D for the likes of Fangus or a possible Stranger sequel? We'll see what they do with Fangus, anyway.

STM 07-25-2014 10:25 AM

I would have thought if they don't want to do platformers they might try their hands at HoO--whatever that is--as a stepping stone into another genre. Isometric RTS style games can't be terribly complex compared making FPGs.

Lorne's got a really good chance for a fresh start here. If he's learnt from his mistakes he'll take his time and not bite off more than he can chew. The Oddworld piece d'resistance doesn't have to be tomorrow...

MeechMunchie 07-25-2014 10:31 AM

Considering Lorne plans to reinvest as much of the games' profits as he can, there's no reason OWI couldn't make a big-budget game a few years down the line.

STM 07-25-2014 10:44 AM

Depending on how much they sell though! Let's just spitball and say they sell 1,000,000 copies in 18 months. That means they'll make £17,990,000 on NnT before tax. That's not a bad number but then you have to factor in wages, corporation tax, cost of travel to gaming venues and so on and so forth.

Holy Sock 07-25-2014 10:56 AM

I'm pretty sure most of a video game's budget goes into wages, though.

abe is now! 07-25-2014 11:03 AM

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When they've already proven that they can't even upgrade the visuals of a 3D platformer without rendering that game an unplayable mess.

Is that New 'n' Tasty?

STM 07-25-2014 11:06 AM

MOHD.