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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

Holy Sock 06-03-2014 03:00 PM

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I don't like it at all. It's reminds us we are in a video game, it breaks the immersion.

What could be the in universe justification for that?

Well, what's the in universe justification for the architecture to be based around platforming?

Why is every area built so perfectly for an athletic and acrobatic Mudokon rather than Sligs and everyday workers?

I mean, why is everywhere flat ground? Why's there a pullring above the Boardroom? Why is everything a 12 foot wide platform? Even in natural areas? Why are there LED screens giving Mudokons hints on how to escape?

Slog Bait 06-03-2014 03:46 PM

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Why are there LED screens giving Mudokons hints on how to escape?

It was CLEARLY an oversight on the Glukkon's part.

Scrabaniac 06-03-2014 03:57 PM

The checkpoints could easily be Mudokon registration systems, if JAW and that make it like that. If it had to be activated like a directory it would make more sense rather than just walking past it.

MojoMan220 06-03-2014 04:09 PM

I really want this game to succeed and it looks like it's so close to reaching its potential and more... but, as some others have pointed out, the animation isn't quite there yet.

V_O_T 06-03-2014 04:15 PM

Xavier has a solid point. The unseen checkpoints were better but I have a feeling JAW are trying to bring in a newer crowd, and for obvious reasons, this has to be put in to help the new players understand.

But! We have been promised a classic mode and these check points could be in a different difficulty setting so, I don't think we have anything to worry about.

If we have that classic game mode, then (I hope) it is nothing but classic. Regardless, what ever decisions are made, it's evident that they have good reason for it. All my faith <3 lol

Also, I love the jiggle bones in Abe's pony tail lol.

Nate 06-03-2014 06:58 PM

I don't really see why people are complaining about the USB animation. It looks fine to me. On the other hand, the animation for Abe crouching down and standing up again just looks way too quick. He's in one position, then in the other, and there isn't enough movement in between.

STM 06-03-2014 07:03 PM

Same with sligs turning on the spot, it looks almost 2D.

But yeah everything else seems okay to me, including the 'USB'.

Un-Sploded Bomb.

Slog Bait 06-03-2014 10:45 PM

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I don't really see why people are complaining about the USB animation. It looks fine to me. On the other hand, the animation for Abe crouching down and standing up again just looks way too quick. He's in one position, then in the other, and there isn't enough movement in between.

That's my favourite part and they better not change it or I will be very sad )':

Nate 06-03-2014 11:17 PM

Your favourite part is a crouching animation? That is... surprisingly specific.

Slog Bait 06-03-2014 11:19 PM

You underestimate my love for quick crouching animations like that.

Nepsotic 06-04-2014 12:25 AM

God, Rupture Farms looks so fucking cool, I just want to have its babies.
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Well, what's the in universe justification for the architecture to be based around platforming?

Why is every area built so perfectly for an athletic and acrobatic Mudokon rather than Sligs and everyday workers?

I mean, why is everywhere flat ground? Why's there a pullring above the Boardroom? Why is everything a 12 foot wide platform? Even in natural areas? Why are there LED screens giving Mudokons hints on how to escape?
None of these things break immersion, though.

El Dango AGAIN 06-04-2014 01:31 AM

I hope JAW isn't taking note of any of these things, because then this game is never going to come out.
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I don't like it at all. It's reminds us we are in a video game, it breaks the immersion.

If I ever played a video game and actually forgot that this was what I was doing, I'd be very worried about my sanity. Like, is this seriously a thing? Is it common for some people to get so invested in a game's world that they literally forget themselves?

OWI_Alex 06-04-2014 02:34 AM

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I hope JAW isn't taking note of any of these things, because then this game is never going to come out.

We're a little busy over here. ;)

Xavier 06-04-2014 03:45 AM

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If I ever played a video game and actually forgot that this was what I was doing, I'd be very worried about my sanity. Like, is this seriously a thing? Is it common for some people to get so invested in a game's world that they literally forget themselves?

What I meant is that there has been a lot of work in making oddworld a believable place. Most of the gameplay elements and mechanisms are cleverly merged in the world so it's not disturbing.

This on the other hand screams "checkpoint"

Holy Sock 06-04-2014 06:23 AM

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What I meant is that there has been a lot of work in making oddworld a believable place. Most of the gameplay elements and mechanisms are cleverly merged in the world so it's not disturbing.

This on the other hand screams "checkpoint"

Well I'm sure it can be explained away somehow through the "story stones". Like since Monsaic Lines, Scrabania & Paramonia are tests then the "checkpoints" are like checkpoints for trials to mark their progress? Or ancient beacons that Abe is activating with his new found powers.

The ones in RuptureFarms could be something like dispensers, or "clocking in" points or something.

El Dango AGAIN 06-04-2014 06:51 AM

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We're a little busy over here. ;)

Don't forget to eat fruit. :)

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What I meant is that there has been a lot of work in making oddworld a believable place. Most of the gameplay elements and mechanisms are cleverly merged in the world so it's not disturbing.

This on the other hand screams "checkpoint"

I see your point, but strong visual feedback is important. That's why what we know as 'video game logic' is always going to be around. Even in something like Oddworld, good design is a priority over immersion. Now, making checkpoints like this was more simple back in the original, as the environments were all flat images, so the slightest moving object would be instantly noticable. In NnT, however, the environments are all 3D, much more dynamic, much more busy, and differently lit. That's probably why JAW chose something that would stand out, like the changing sign.

DrewCameron 06-04-2014 09:40 AM

complaining again because im happy with 99% of it!
 
Xavier; you raise really interesting point now about the in game mecahnics...it's such a fine line between what is immersive and what is disruptive.

But I'm curious - this isn't in anyway a sarcastic remark - but did you really examine the UXB animation? His arm goes through itself and snaps back instantly ; is it something that most people didnt notice ?

I really hope JAW don't share the viewpoint that the character animations are done - they are, in my opinion, shoddy at points.

I can't understand why basic character animations seem incomplete at this stage? How many years has this been worked on? How can some of the handful of boxed animations not be complete yet? Why are some of the animations lightning quick, to the point of lunacy, while others seem strangely slow (the movement of the grenade isnt an animation but its a good example of this inconsistency).

DrewCameron 06-04-2014 09:42 AM

Another example;

The sligs get up instantly. In the GDC trailer, the time it takes for the slig to go from standing to shooting is instant - even quicker than the 2D game.

When the slig is asleep on the ground, its head goes through the ground as it wriggles around in it's sleep. Why was a a ground plain not used when creating this boxed animation to assess how the animation would look against the ground?

Grrrr.

OANST 06-04-2014 09:48 AM

Oddworld fans are by far the worst fans I have ever seen in my life. Keep up the good work, basement dwellers!

DrewCameron 06-04-2014 09:56 AM

I come from game development; the criticisms are legitimate, the issues important (broken character animations are not trivial) and this is the time and probably the place to raise them as a passionate fan.

I can't help but laugh at myself for getting so worked up about it though, you're right, but I feel JAW must be held accountable after their poor track record of HD ports that don't work, etc. I don't - yet- hold them in high esteem, based on a batting average of 2 products that I bought which didn't even work.

OANST 06-04-2014 12:38 PM

Eww. You bought Oddworld games? That can't be smart.

V_O_T 06-05-2014 12:18 AM

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Oddworld fans are by far the worst fans I have ever seen in my life. Keep up the good work, basement dwellers!

Lol I've seen way worse. But we are horribly fantastic.

Scrabaniac 06-05-2014 01:01 AM

I'd rather be an oddworld fan than a shitty Halo fan or (god save us) CoD fan! Those fan bases kill brain cells

Holy Sock 06-05-2014 03:29 AM

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Oddworld fans are by far the worst fans I have ever seen in my life. Keep up the good work, basement dwellers!

I dunno man. After I've seen the swirling cesspool of A Song of Ice and Fire fans all the Oddworld bickering seems incredibly tame.

Pirfsich 06-05-2014 06:08 AM

Most of us fans are okay.
But please, the UXB press animation in this Indie 9 Video was horrible. You can clearly see Abe's arm would break during this move!...

Nepsotic 06-05-2014 06:54 AM

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I hope JAW isn't taking note of any of these things, because then this game is never going to come out.

Yeah, god forbid they spend a little while fixing up small problems as opposed to releasing it straight away and being full of them.

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If I ever played a video game and actually forgot that this was what I was doing, I'd be very worried about my sanity. Like, is this seriously a thing? Is it common for some people to get so invested in a game's world that they literally forget themselves?

It's called dissociation, google it.

JayDee 06-05-2014 09:16 AM

This just in: Oddworld: New 'n' Tasty - E3 Trailer 2014 !


E: Posted here before I watched it myself.

EE:Rupturefarms looks beautiful

EEE:The ressurection scene looks beautiful.

EEEE:Hot damn this just looks so beautiful.

Jordan 06-05-2014 09:21 AM

Sooooo pretty. Really not sure about that music though, seems very out of place, even for a trailer.

Quite torn with the futuristic looking Rupture Farms. It looks awesome but a very different feel to the original. I'm sure the change is justified though.

Pirfsich 06-05-2014 09:25 AM

My pants is wet. Everything is wet. Wow, it is perfect!
(Except the glukkon jaw clipping error at 1:02)
lol
JAW, I love you all!

TheMooseLord 06-05-2014 09:27 AM

I dont know why i saw this, but at the 14 sec intro scene with the massive heads, look at the conveyor belt. The boxes just disappear in a really bad looking away.

Great trailer though!

Connell 06-05-2014 09:30 AM

I was genuinely really digging the music until the voice came in. I'm sure it was lovely for the fan to have her music featured, but it feels so out of place in an Oddworld game. Glad it will only be in the end credits. Oddysee is such a male driven game / has no strong female leads / no women in the game at all, and I think it's just quite weird to hear a female voice like that in such a macho world.

Cardboard glowy Rupture Farms doesn't do justice to the original game either, have to say I'm left with a bitter taste in my mouth after watching this trailer.

At least Playstation Access are "excited".

Also, they should have added a quote to the trailer saying "Abe's toes aren't blue enough" - Oddworld Forums.

Oziah 06-05-2014 09:42 AM

Central hub of RuptureFarms looks weird! Not fearsome and dark like in the original. All the glowing and that...it looks too Sci-Fi I think. Aways loved how the exterior of the factory looked in Oddysee and I had sort of assumed they wouldn't do anything to change its design :(

Much of the other stuff looks great though!

And the music is so out of place it hurts haha. Should never be vocals like that heard in an Oddworld game! Certainly not in Oddysee!!

DarkHoodness 06-05-2014 09:42 AM

I don't think the music was a good choice for the trailer either, and I preferred the dirty, gritty original Rupture Farms... I guess the new "bling palace" makes more sense since it's meant to be an important facility, though the old one seemed more oppressive somehow. But still, it's just an image in a cut scene, so it doesn't matter really.

/nitpicktastic

Other than that, those cutscene visuals look really good, and it's nice to see more of them. :)

Scrabaniac 06-05-2014 09:52 AM

omgomgomgomgomgomghjgkfdhsgsjdgsakhjg! It looks amazing. I don't even care about the new look of RF etc. The Bad ending scene with the masked Mudokon looks hella dark! Still no release date though.. You got 4 days guys! ;)

DrewCameron 06-05-2014 10:09 AM

The trailer looks really strong and I'm even on board with the new matte paintings, which probably much more closely align with the brighter world this time around.

Great job guys! Some standout moments might be the new ending video with the masked mudokon and the appearance of monsaic lines is absolutely spot on.

The song however, is feverishly inappropriate. Remove it.

Holy Sock 06-05-2014 10:20 AM

Fuck it. Totally fine with the new look of Rupture Farms. Always got the impression, form all the existing concept art, that a lot of these industrial places looked rather sci-fi.

SoulStorm64 06-05-2014 10:21 AM

All I have to say is at the end... kill em.... Masked style.

Holy Sock 06-05-2014 10:22 AM

Also, maybe this is the front of Rupture Farms? The image from the original being the rear...

OANST 06-05-2014 10:38 AM

Seriously. You guys are awful.

Varrok 06-05-2014 10:47 AM

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This just in: Oddworld: New 'n' Tasty - E3 Trailer 2014 !


E: Posted here before I watched it myself.

EE:Rupturefarms looks beautiful

EEE:The ressurection scene looks beautiful.

EEEE:Hot damn this just looks so beautiful.

What's with the hipster music?

Also, what's with the awesome look? ;)

Finally, why did you keep the awful logo? :(