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-   -   Totally found Oddworld samples mate (http://www.oddworldforums.net/showthread.php?t=21609)

Nate 05-30-2014 06:05 AM

There was talk early on about giving the sligs scripted conversations with each other. No footage of that happening or not happening has been released yet.

I hope they decided against it.

SoulStorm64 05-30-2014 08:46 AM

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There was talk early on about giving the sligs scripted conversations with each other. No footage of that happening or not happening has been released yet.

I hope they decided against it.

Why against it? I mean yeah if conversations are copied then i would definitely agree with you, but if it is scripted for every other scene and had its own unique dialogue for that specific area THEN! i would jump on that.

The more atmosphere the better.

Nepsotic 05-30-2014 10:45 AM

Except it subtracts from the atmosphere and makes them less scary and less threatening.

SoulStorm64 05-30-2014 11:37 AM

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Except it subtracts from the atmosphere and makes them less scary and less threatening.

then make them talk about scary things?

Remember JAW SCAAAAAAAAARRRRRYYYYYY

Nepsotic 05-30-2014 01:52 PM

Yes, because making something more relatable and human and less uncanny is a sure-fire way to make it more scary.

Varrok 05-30-2014 02:07 PM

People are the scariest monsters out there, Nepsotic.

SoulStorm64 05-30-2014 02:51 PM

I know I know Nep.. Like all old school fans it wouldn't seem right for them to talk. I guess I just want to see it for more engagement to the story. (I.e when you first start off sligs will be talking about trying to catch Abe before he escapes) stuff like that I would like to see. I guess I am the only one who would like to see that change :X

Nepsotic 05-30-2014 06:39 PM

Hopefully.

Scrabaniac 06-03-2014 09:37 AM

The fact that they didn't speak much amde it more eerie and in a sense scary in the first two games. There was nothing worse than accidentally making a noise and a slig turns around and says 'WHAT?'... oh apart from dropping onto a screen, hearing the scrab chase music and not knowing which direction the scrab will come from!

Jordan 06-03-2014 10:26 AM

I'd prefer mumbling or distorted voices over a full blown conversation. Make it clear that they're conversing with one another but not so much that the player can understand.

Slog Bait 06-03-2014 04:46 PM

I think it would work either way if the sligs' voices were more mechanic like the original gamespeak samples.

But they're not, and as far as I know they won't be in NNT, so silence or mumbling is the best bet to keep the atmosphere.