There was talk early on about giving the sligs scripted conversations with each other. No footage of that happening or not happening has been released yet.
I hope they decided against it. |
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The more atmosphere the better. |
Except it subtracts from the atmosphere and makes them less scary and less threatening.
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Remember JAW SCAAAAAAAAARRRRRYYYYYY |
Yes, because making something more relatable and human and less uncanny is a sure-fire way to make it more scary.
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People are the scariest monsters out there, Nepsotic.
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I know I know Nep.. Like all old school fans it wouldn't seem right for them to talk. I guess I just want to see it for more engagement to the story. (I.e when you first start off sligs will be talking about trying to catch Abe before he escapes) stuff like that I would like to see. I guess I am the only one who would like to see that change :X
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Hopefully.
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The fact that they didn't speak much amde it more eerie and in a sense scary in the first two games. There was nothing worse than accidentally making a noise and a slig turns around and says 'WHAT?'... oh apart from dropping onto a screen, hearing the scrab chase music and not knowing which direction the scrab will come from!
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I'd prefer mumbling or distorted voices over a full blown conversation. Make it clear that they're conversing with one another but not so much that the player can understand.
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I think it would work either way if the sligs' voices were more mechanic like the original gamespeak samples.
But they're not, and as far as I know they won't be in NNT, so silence or mumbling is the best bet to keep the atmosphere. |