If I remember rightly, all it was in AO was a little head nod to show which one was whistling.
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And a massive wave.
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My method would be Abe holding his hands near his mouth, to do certain whistles, we put our fingers in our mouths, so perhaps different gestures mean different whistles?
I seriously hope there is going to be a classic control scheme, I can't bare learning gamespeak all over again :'( |
I see no reason as to why they'd change it?
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Well, we know there is a new controls scheme, so that may potentially mean new gamespeak control.
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No you can't do that, they already had tongues.
You just couldn't see them. |
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It's gorgeous. I really like the blue-tinted screenshot for some reason.
That green, also most excellent. |
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Also, if this thematic touch improves accessibility, then that can only be a good thing. Lastly, it's just a bit of comic relief in an otherwise dark world. |
In what way are floating notes supposed to be comical? And those cues were necessary because of the PS1s limitatons.
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They were cues, but I don't understand what it had to do with the PS1 limitations. Surely they were just indicators?
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I don't thinks the notes are bad, but if we could have an option to disable them that would be awesome. :)
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Of course they look out of place. You're not used to them yet.
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You can get used to painful diarrhoea every day but that doesn't make it a good thing.
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They look fine.
It's probably because the whistling mechanics have changed. Maybe there's a larger range of notes and the visual cues are there so the player isn't blindly cycling through all the sounds to try and mimic the other Mudokon. Maybe it makes it easier to digest and remember sequences. |
no it’s different and scary
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and the Slog is JUMPING!? WHILST running??? Disgusting.
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Way to miss the point.
This is about being arsey about things that weren't in the original. |
I agree that they look out of place but there should definitely be an option for having them in or not, the PS1 animations were totally fine to be honest.
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Um, no?
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um, yes? Slogs never jumped whilst running in the original games. Only when they killed Abe - which isn't what's happening there. So complaining about it is being "arsey about things that weren't in the original."
But still. I think they're there for a practical reason beyond what you guys are discussing. I don't think it makes sense for them to be in place because it's confusing to tell who's whistling - since the memory pattern minigame is a back and forth and Abe's whistling immediately follows the player's command. It's pretty easy to tell which character is whistling based an that association. It seems like they've probably changed it from a two-sound voice command to a different system. When I asked Gilrod about it he said "Hmmmmm... wait and see". If it was just a basic visualisation of the two noises in place of Abe's only voice command animation in the original then I imagine he wouldn't be so secretive about the issue. |
Furthermore,
http://i.imgur.com/94onfas.jpg?1 Whoever suggested that idea deserves a fucking pay rise. It really is the little things that count toward that atmosphere. |
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I could pass AO without speakers (I did it in ancient times, when I was 6 and there were no speakers to my computer). Those ring spellers were just guessed/logically answered by try-error-remember and angry mudokons with blowers could just be run through on some glitches. |
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I'd just like to say at this point that whilst I pointed out the notes were a bit weird, I fully embrace them as a new part of the game and I will get used to them in time...just as a liberal should.
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Anybody else kinda worried about the meat chunks? Like its just gonna be the same animation everytime instead of random bits flying in random spots and the occasional head or limb boucing off the screen.
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Nope.
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Or how about people stop being so picky?
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Why do people even try telling us to stop being picky anymore.
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Remember back in the original, when you readied a rock, grenade, or pawk chop, and that little number floated by to say how many you had left? Yeah, completely ruined the immersion. 1/5 stars, would not play again.
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It doesn't break immersion, it happens in real life too, when you aim some throwables. You just can't see it, because it disappears if you look up.
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Yeah where did that number go? I hope they bring it back otherwise it's a 0/10 from me.
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And they'd better not dare changing the font style.
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