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-   -   New Screenshots, finalized prices and release date promise (http://www.oddworldforums.net/showthread.php?t=21587)

STM 04-26-2014 01:12 PM

If I remember rightly, all it was in AO was a little head nod to show which one was whistling.

Nepsotic 04-26-2014 01:29 PM

And a massive wave.

JennyGenesis 04-26-2014 01:32 PM

My method would be Abe holding his hands near his mouth, to do certain whistles, we put our fingers in our mouths, so perhaps different gestures mean different whistles?

I seriously hope there is going to be a classic control scheme, I can't bare learning gamespeak all over again :'(

Nepsotic 04-26-2014 01:36 PM

I see no reason as to why they'd change it?

JennyGenesis 04-26-2014 01:38 PM

Well, we know there is a new controls scheme, so that may potentially mean new gamespeak control.

MeechMunchie 04-26-2014 01:52 PM

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And a massive wave.

https://i.imgur.com/y6HY3Nt.jpg

Varrok 04-26-2014 01:56 PM

http://i.imgur.com/OVlLYdS.png

RoryF 04-26-2014 02:07 PM

No you can't do that, they already had tongues.

You just couldn't see them.

Holy Sock 04-26-2014 04:10 PM

Thought I'd do a quick comparison mock up.

http://i.imgur.com/kbIRZW0.jpg

Vyrien 04-26-2014 06:50 PM

It's gorgeous. I really like the blue-tinted screenshot for some reason.

That green, also most excellent.

V_O_T 04-26-2014 08:12 PM

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omg curved platforms confirmed
[/size]

Not that you lol, the sligs on march in the back ground. But whos to say they cant shoot Abe like they do in background/mid ground scenarios?

seriouslyoddfan 04-26-2014 09:04 PM

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That doesn't sound strange to me at all. In fact, at least two people here agree with you.


I don't want to be a jerk but seriously I feel like I'm the only one who's actually reading the threads they post in rather than just skimming them

Moreover, similar cues existed in Abe's Oddysee: namely "zzz" for sleeping NPCs and the rock or grenade count that appears when the player character throws an object.

Also, if this thematic touch improves accessibility, then that can only be a good thing. Lastly, it's just a bit of comic relief in an otherwise dark world.

Nepsotic 04-26-2014 10:18 PM

In what way are floating notes supposed to be comical? And those cues were necessary because of the PS1s limitatons.

Phylum 04-27-2014 04:23 AM

They were cues, but I don't understand what it had to do with the PS1 limitations. Surely they were just indicators?

Xavier 04-27-2014 04:39 AM

I don't thinks the notes are bad, but if we could have an option to disable them that would be awesome. :)

Nepsotic 04-27-2014 05:05 AM

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They were cues, but I don't understand what it had to do with the PS1 limitations. Surely they were just indicators?

Well, the PS1 would have had no other way of displaying which character was making the sound, same thing with the old RE games and all that stuff. Now there can be much more subtle indications, and I just think the music notes look a little silly and out of place.

MeechMunchie 04-27-2014 05:21 AM

Of course they look out of place. You're not used to them yet.

Nepsotic 04-27-2014 05:34 AM

You can get used to painful diarrhoea every day but that doesn't make it a good thing.

Holy Sock 04-27-2014 06:03 AM

They look fine.

It's probably because the whistling mechanics have changed.

Maybe there's a larger range of notes and the visual cues are there so the player isn't blindly cycling through all the sounds to try and mimic the other Mudokon. Maybe it makes it easier to digest and remember sequences.

Manco 04-27-2014 06:47 AM

no it’s different and scary

Holy Sock 04-27-2014 07:14 AM

and the Slog is JUMPING!? WHILST running??? Disgusting.

Nepsotic 04-27-2014 07:19 AM

Way to miss the point.

This is about being arsey about things that weren't in the original.

RoryF 04-27-2014 07:31 AM

I agree that they look out of place but there should definitely be an option for having them in or not, the PS1 animations were totally fine to be honest.

Holy Sock 04-27-2014 07:44 AM

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Way to miss the point.

This is about being arsey about things that weren't in the original.

Like Slogs jumping whilst running......

Nepsotic 04-27-2014 07:56 AM

Um, no?
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I agree that they look out of place but there should definitely be an option for having them in or not, the PS1 animations were totally fine to be honest.

Nowadays they'd look a bit weird, but I'm sure they could think of a better substitute than that.

Holy Sock 04-27-2014 08:11 AM

um, yes? Slogs never jumped whilst running in the original games. Only when they killed Abe - which isn't what's happening there. So complaining about it is being "arsey about things that weren't in the original."

But still. I think they're there for a practical reason beyond what you guys are discussing. I don't think it makes sense for them to be in place because it's confusing to tell who's whistling - since the memory pattern minigame is a back and forth and Abe's whistling immediately follows the player's command. It's pretty easy to tell which character is whistling based an that association.

It seems like they've probably changed it from a two-sound voice command to a different system. When I asked Gilrod about it he said "Hmmmmm... wait and see". If it was just a basic visualisation of the two noises in place of Abe's only voice command animation in the original then I imagine he wouldn't be so secretive about the issue.

Connell 04-27-2014 09:01 AM

Furthermore,

http://i.imgur.com/94onfas.jpg?1

Whoever suggested that idea deserves a fucking pay rise. It really is the little things that count toward that atmosphere.

gishygleb 04-27-2014 10:40 AM

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As strange as this may sound, the musical notes could be there if the game was played with subtitles, I'm wondering how difficult a deaf person would find it to play AO, there's a lot of sound that's vital to the gameplay, but if NNT has a subtitles mode, then perhaps each time a character talks, a speech bubble appears to next to them.


I could pass AO without speakers (I did it in ancient times, when I was 6 and there were no speakers to my computer). Those ring spellers were just guessed/logically answered by try-error-remember and angry mudokons with blowers could just be run through on some glitches.

Holy Sock 04-27-2014 10:56 AM

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I could pass AO without speakers (I did it in ancient times, when I was 6 and there were no speakers to my computer). Those ring spellers were just guessed/logically answered by try-error-remember and angry mudokons with blowers could just be run through on some glitches.

But it could be that they're trying to be a little more accommodating this time around.

STM 04-27-2014 11:48 AM

I'd just like to say at this point that whilst I pointed out the notes were a bit weird, I fully embrace them as a new part of the game and I will get used to them in time...just as a liberal should.

Ledeux 04-27-2014 11:57 AM

Anybody else kinda worried about the meat chunks? Like its just gonna be the same animation everytime instead of random bits flying in random spots and the occasional head or limb boucing off the screen.

STM 04-27-2014 12:40 PM

Nope.

RoryF 04-27-2014 12:45 PM

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um, yes? Slogs never jumped whilst running in the original games. Only when they killed Abe - which isn't what's happening there. So complaining about it is being "arsey about things that weren't in the original.

Slogs did jump whilst running in the original, and it is why jumping over them takes very precise timing (speedruns do it a lot), not really sure why you're trying to be snarky about it when you're wrong.

JennyGenesis 04-27-2014 01:03 PM

Or how about people stop being so picky?

Nepsotic 04-27-2014 01:42 PM

Why do people even try telling us to stop being picky anymore.

Varrok 04-27-2014 01:43 PM

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Furthermore,

Whoever suggested that idea deserves a fucking pay rise. It really is the little things that count toward that atmosphere.

Stop being picky!

Bullet Magnet 04-27-2014 01:45 PM

Remember back in the original, when you readied a rock, grenade, or pawk chop, and that little number floated by to say how many you had left? Yeah, completely ruined the immersion. 1/5 stars, would not play again.

Varrok 04-27-2014 01:46 PM

It doesn't break immersion, it happens in real life too, when you aim some throwables. You just can't see it, because it disappears if you look up.

Crashpunk 04-27-2014 01:59 PM

Yeah where did that number go? I hope they bring it back otherwise it's a 0/10 from me.

Varrok 04-27-2014 02:20 PM

And they'd better not dare changing the font style.