Quality easter egg material being discussed here
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Tap bombs should make use of the PS4 touchpad. In Abe's Exoddus, the circular 'work!' wheels should be turned using circular finger motions on the touchpad. BOOM grenades should be thrown using the touchpad in a similar way to how the Angry birds sligshot works, allowing more control over the projectory.
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The cheery colorful logo sticks out like a sore thumb against the grimmy factory background. But meh, we already bashed on the logo enough. Maybe they'll get it right for AE.
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I doubt it.
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I'm guessing this is the signed poster of the boxart that the 30-something (myself included :D ) winners of the New 'n' Tasty naming competition will be receiving? I think it looks great, and don't mind the logo clashing. If anything it proves a point, that the khanzumers see brands naively as colourful cheery logos, but the reality is the dark and industrial backdrop. It illustrates the Glukkons' facade well.
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No it doesn't, it illustrates the shitty graphic design and the fact that nobody in charge seems to give a shit about what they're marketing.
I think that has got to be the worst attempt to stick up for the design yet. |
OWI JUST CHANGE THE LOGO FFS
R U EVEN TAKING THIS GAME SERIOUSLY OR WUT |
Don't double post, Nepsotic.
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I love all the cunty pessimism. You guys ever been to the Sonic Fan Forum, per chance?
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Frankly, I'd be worried if this general attitude wasn't present. It would mean people just didn't give a fuck, and therefore anyone could pick up the games all willy nilly and butcher them without giving it a second glance. |
We are the cautious parents and Abe is our child. JAW is the new boyfriend that has just turned up on our doorstep, and they seem like a nice guy, but we have to make sure, we don't want to see our kid hurt again like last time.
WE JUST WANT WHAT'S BEST FOR YOU ABE, HONEY. |
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https://imagizer.imageshack.us/v2/71...0/822/nv1i.png |
The bees make mudokons dance. That's always a good thing.
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Hey man, those bees ended up saving abe's life!
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Oh, get back on-topic and beehave.
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I have been in love with Oddworld from a very young age and it has always been one of my favourite games. I am just overjoyed that the series is getting some attention after all this time. Life is too short to pick at extremely small flaws and you will just set yourself up to dislike the game with negative attitudes like that. A lot of you seem to believe that a completely random company with absolutely no knowledge or passion for Oddworld has picked the game up and are just hacking at it, set out to ruin the game for "hardcore" fans. Just Add Water are known for being Oddworld fans, why the hell would they set out to change things in the game to upset fellow fans? Most of their decisions will have reasons behind them. Chances are the game won't completely live up to the original. What remake ever does? The originals will always have a certain place in your heart which can never be replaced, even by an outstanding remake. Most of that will be nostalgia. If you expect every single feature to live up to your horrendous standards you will never fully enjoy the game. People need to lighten up. |
The renake could totally be better. I can think of loads of remakes that are better than the original. The original Resident Evil has a special place in my heart but I can still see that the remake is much better. Abe's Oddysee had it's flaws, and if the remake sorts them out whilst keeping the originals atmosphere and improving the graphics, than there's no reason why it shouldn't be better, even with nostalgia.
We aren't nitpicking here, we're picking out obvious design flaws which do make it look like JAW don't really understand the game. You can be a fan of a series and still not know what you're doing with it, shit just look at the Silent Hill HD Collection, an example I bring up again and again. That wasn't even a remake, but the guy in charge was a so called "fan" and look what happened to it. Now, I could be totally wrong and JAW could have the tmosphere nailed, but look at that poster again. Does that say 'Abe's Oddysee' to you? |
Yes?
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I'm not actually talking about the logo.
What he says here can be applied to what we've seen of the AO remake so far. |
Yeah but you did just specifically ask if we thought the poster felt like AO, which I think it does.
There are definitely flaws in the logo. We established that a long time ago. What else have we seen that hasn't been good? |
It's not that the poster and trailer aren't good, it's that they don't convey the atmosphere of AO, I've been over this before.
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I don't think good is necessarily the right word to be thinking of right now. Everything minus the logo has been "good". Fitting, on the other hand... not as much.
The gameplay we've seen so far and screenshots of the game itself give me high hopes for it, so I'm not too worried about the game itself, but the marketing is giving me war flashbacks to MO. |
The marketing isn’t being designed to try and communicate the “atmosphere of the game”, it’s being designed to shout “Oddworld is back!” from the rooftops.
Look at the difference between the in-game assets we’ve seen — screenshots, trailers, etc — and the atmosphere they communicate. Now compare that to the marketing materials we’ve seen; the poster, the logo and the boxart. The logo and poster are very obviously designed with the corny-ass Glukkon marketing schtick in mind – bright colors, bold typography, saccharine cartoon graphics (the poster is a direct remake of a poster we saw in-game, for christ’s sake). Does that communicate the atmosphere of the game? Of course it doesn’t, but it’s recognizable to fans of the original games! They already know what the game’s atmosphere will be like, and the screenshots and trailers confirm that to them! Now look at the boxart. We have the big ol’ colorful Glukkon-style logo up front, but in the background we see an environment much more evocative of the atmosphere we’re familiar with. This is because the boxart is both a marketing item and a game asset – it needs to do the work of both. They use the logo they already have because anyone who’s seen their marketing will already be familiar with it, and they include the atmospheric matte painting to communicate that yes, this is an Oddworld game just like the original Oddysee that people remember. Yes, we’ve talked about how the logo isn’t perfect. Yes, it has a lot of problems in the finer details that let it down. Yes, seeing the flawed logo being used so much is disheartening. But for god’s sake, shut up about how the marketing doesn’t “communicate the atmosphere”, because that’s not its purpose. And I am so fucking sick of seeing people bitch over something that has no real effect on how the game will play. |
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I despair. |
I hate confusing and flashy marketing it gives me a hernia
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I wonder what a Abe's Exoddus remake (If they ever make one) would be called. New And Improved, maybe?
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I was talking about the logo and poster in the part you quoted. So uh, great use of misrepresenting what I said to advance your argument? |
I'm sorry, when I said poster I was actually talking about the boxart. It doesn't communicate the atmosphere at all. They seem to be completely obsessed with Scrabania and burnt orange colours.
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Besides, I didn't misinterpret anything, you literally said: :
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NnT is finally released
You're in Rupture Farms for 5 minutes and the entire rest of the game is Scrabania New 'n' Tasty INDEED E-SPEEDY SHIT |
The marketing itself is not the problem here, it's the lack of it. Small issues become much bigger when there isn't much else to compare them to. I don't know why they haven't put out more than two short trailers so far, unless want to save up most of the marketing for the release, which might be a risky move. If we had gotten three different story trailers a this point (one focusing on Scrabania (which we got), one on Paramonia and one on Rupture Farms itself), slowly revealing the plot of the game, it would have been represented much better. I like to imagine that this was the original plan, and might still be, but they've waited for a long time, and this 'part 1' trailer still has to stand on its own.
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The promotional materials like the logo and the posters they’re producing are produced with a different marketing intent from the screenshots and the trailers. The logo and posters work in the context of “hey look it’s Oddworld! We’re Oddworld, there’s new Oddworld games being made, look at us!” They’re designed to be loud and proud, and they make use of the motifs seen in the Magog Cartel’s in-game marketing campaigns. At this point Oddworld is a very well-known brand in games and there are a lot of people with fond memories of the series. The marketing is aimed squarely at grabbing these peoples’ attention, and they need to do that as loudly and boldly as possible because the brand has been quiet for a long time. However, screenshots and in-game footage from trailers serve a very different purpose. They are created from in-game assets and thus need to demonstrate the game’s personality much more than other promotional materials need to. Look at the screenshots and the video footage seen in the trailers and tell me they don’t remind you of the original games. Marketing is not necessarily about communicating a game’s atmosphere. Building brand awareness, gaining publicity, holding people’s attention, reminding people they exist – these are all valid reasons to create marketing assets. Abe’s Oddysee has quite a low-key atmosphere throughout, and creating loud and bold marketing while staying true to that tone would be very difficult and likely very risky for them. |
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