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As it stands, I never had a PS, so I never played Abe on it. But I will say that I still do find the controls a little unresponsive for PC. Strangely though, I never once noticed it when I was a kid, it's only recently that it's come to my attention. |
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They're different. I think they look better. There is no objective way to say that they're "shittier" so fuck off with your negative bullshit for gods sake.
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Oh yeah, sorry for spewing my negative bullshit all over the forum these past few weeks, sorry. You know, that "shitter" was the first time I've swore here in weeks.
I don't think anyone really cares anymore. You know what? THEY LOOK LIKE FUCKING SHIT |
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It's odd to see someone get edgy over something as mundane as minor sprite differences in two different versions of a videogame...
Maybe we should give Nep a swear jar when New 'n' Tasty comes out and use the proceeds to get a new version of v-bulletin or something. |
Come to think of it, there's a strange thing wherein for the PC version of AO, the running animation for mudokons actually restarts about halfway through, rather than looping properly. I don't know if this is just for my version, but it doesn't seem to be present for the PSX.
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Nah, that animation bug is in mine, too. Looks kind of funny.
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Weird, I never seemed to notice that, I'll have to take another look at it then. Not saying it isn't true, just saying I have never noticed it.
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PC, it lacks the lag of the controls that is present in the PSX version.
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PC is definitely most preferable. However, for a speedrun, if the ps1 version wasn't so laggy I would use it because it's much more glitchy; stuff like elum going through walls works here, as well as sligs. Too bad everything else about it is inferior, except maybe the audio in a few cases. I do like the mines in the PS1 version though...
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My first Oddworld gaming was, where i was around 5 or so. Yeah and currently i am 15 :)
There i played it on my PS1. That was great times... |
I prefer the PS1 version. I can't stand bad audio, the controls are better, and everything just feels more solid. The graphics aren't as good, but it's not a big enough difference for me to care. If the PC version looked like the screenshots on the box and in the manual then I'd be up for it.
Oh, and I can play the PS1 version on the PSP/Vita. That trumps everything. |
For some reason there's some really weird graphical glitches on the PSP version. It's not really a problem, just strange.
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Both of them. Just little things that weren't in the original, like when Abe walks past a platform, you can see the pulley ropes through him, somehow.
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I’ve noticed a couple of minor bugs like that when playing AO on a PS3. My guess is it’s just a limitation of the emulation software they’re using.
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It's weird, but I kinda like the input lag on the PS1 version. Gives everything a little more weighty feel to it (though levers shouldn't have as much lag as they do)
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I've been playing a bit of AO on PC again. I will say that I'm finding the slight lag in gamespeak is a little annoying. Not game changing for me, but just a bit annoying. I've also noticed that when I save the game, going back in game I immediately crouch. Doesn't really effect game play, or is it an annoyance, as quicksave is not a thing so I am usually saving after beating a section. So I will admit there are definitly some issues with the PC version. Still the best in my opinion.
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The only thing that bothered me coming to PC from PS1, as OddMan has pointed out, was that terrible, demonic thing they did to the secret area jingle.
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That jingle... ugh. Totally ruined.
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Don't remind me, I'll have another breakdown.
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I grew up with the PC versions but I do admit the PS1 version works quite nicely too. (I played it on a PS1 along with my PSP).
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Unless I feel like flying across the levels, and I usually do not, I really have no preference.
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So I'm putting AE onto my PSP because I've lost my 3DS somewhere and need something on the go. Is there anything in particular about the PSP port that I should look out for? bad controls, evil glitches, anything at all?
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The PSP only has one set of shoulder buttons, so I’m not sure how it will work around needing L2 and R2.
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I use the analogue stick for those two, it works okay once you get used to it.
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yeah i bought and downloaded AO for my dad on his PSP ages ago and he couldn't play it because of that. kinda pissed me off that the Playstation site even allow it for download on PSP if the fucking buttons aren't even all there. quite happy to take my money, mind. Sony cunts.
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It is completely functional on the PSP. If you slide and hold the Joystick pad to the right, the right shoulder button will act as R2, and sliding the Joystick pad left will do the same for L2. Sony haven't taken your money at all.
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It's a little awkward, but all right. You have to crabclaw, which I have not done since I played MGS, so that was kinda neat. It's not terrible though. I've noticed some (pretty little) input lag. This'd be an issue if it were a 3D platformer, or racing game, but Oddworld works lovely. Not to mention, pushing the game's already good looking graphics into the little screen makes it look all the better.
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in fact i don't even beg, i just differ. strongly. |
I do the same on the Vita - analogue stick is mapped to changing GameSpeak mode, shoulder buttons mapped to run and sneak. Works great. Played through both games roughly 6 times like that.
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What a truly awful company they are. |
maybe Sony should try putting the correct buttons on their fucking shitty game consoles before re-releasing games for download that require buttons that no longer exist on said shitty fucking game console.
and maybe you should try being less of a cocksucking little fanboy for Bigg Daddy Sony. and maybe you should stop bringing up the "taking your money" thing because they really did take my fucking money. you fucking idiot. you stupid fucking moronic cunt. what truly awful company you are. |
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yeah suck that cock. go for a raise.
in all senses of the word. |